I Don't Know How To Feel About Zenless Zone Zero

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  • Опубліковано 13 вер 2024
  • #zenlesszonezero #hoyoverse #zzz
    The BEST And WORST Gacha Game Ever Made! l Zenless Zone Zero
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    Intro (0:00)
    Where My Content Has Been (0:14)
    Story Pros & Cons (2:18)
    Combat Pros & Cons (8:55)
    Positives About The Game (13:54)
    My Thoughts On ZZZ Future (14:40)
    "End Game" Modes Too EZ So Far (17:27)
    Closing Thoughts (18:56)

КОМЕНТАРІ • 150

  • @LegionzGaming91
    @LegionzGaming91  2 місяці тому +6

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  • @HH-kr4fv
    @HH-kr4fv 2 місяці тому +10

    The civilians rescue part was very true. PGR, despite its story is told in visual novel style while having a lot less budget than ZZZ (the game is also 4.5 years old), PGR doesn’t break the immersion like ZZZ does. In the story, there’s also a mission where you have to escort the civilians out of the dangers and you literally have to follow and fight off the enemies to protect the vehicle through the whole city.

    • @rockymerca
      @rockymerca 2 місяці тому

      Is this the one from ch. 17?

    • @HH-kr4fv
      @HH-kr4fv 2 місяці тому

      @@rockymerca yeah

    • @rockymerca
      @rockymerca 2 місяці тому

      @@HH-kr4fv that was a good level and a good chapter.

    • @HH-kr4fv
      @HH-kr4fv 2 місяці тому

      @@rockymerca yeah true

  • @oyshikaadi9631
    @oyshikaadi9631 2 місяці тому +9

    They should make the TVs seamless.
    For example, have the TV gameplay appear as a "minimap" on the top (Because fundamentally and lorewise, the TV is a map of the hollow.).
    When the characters move around in combat gameplay, they'll move in the TVs too.
    Have things like Chests, Hollow Observation Data etc be only visible through the TV minimap, so the player can use it to find "false walls" hiding them.
    Ofc, this would mean the existing areas would need to be expanded in map-size. Maybe they could use some procedural generation?

    • @D_enDAionNoEien
      @D_enDAionNoEien 2 місяці тому +2

      That will make it more akin to open world which probably make the game much more heavy for mobile gamers which they may consider as important segment of market...but I do understand your point there
      I also think tv puzzle mode is something not everyone will enjoy tbh

  • @mistyumu
    @mistyumu 2 місяці тому +14

    Appreciate that you are being honest with us and yourself! Whatever happens, mental health is the most important, take your time for some rest if needed man.

  • @mysteryfirecat673
    @mysteryfirecat673 2 місяці тому +8

    I'll save the video to watch it later, I'd would like to listen to your full thoughts.
    But first, I'd drop by most spicy hot take so far....
    I prefer ZZZ over HI3 by a milestone, I'm truly enjoying myself which I wasn't able to in HI3 nor Punishing Gray Raven, I'm glad ZZZ can fill that gap for me.
    PD: I'm now 2 months without Genshin, and I don't feel like coming back either, that detox period was much needed 🗿

  • @ardee9337
    @ardee9337 2 місяці тому +9

    The best description of ZZZ's combat is All style, few substance.
    Also style points? Funny thing is WuWa's illusive realm now has a literal style point DMC style, with tied mechanics to it that the higher style points the more combat benefits you get. So like what Legionz briefly said if there is one gacha game out there that combat comes the closest possible to DMC it's WuWa, if someone says it's ZZZ? Not sure how they escaped Arkham Asylum, but they need to go back inside.

    • @lordlubu3029
      @lordlubu3029 2 місяці тому +5

      WuWa is not close to DMC, stop it, WuWa is just about spamming the same combo and rotation over and over and farming the same enemies 500x times for echo. The combat is even more repetitive and shallow than ZZZ. There is no point in being "stylish" in WuWa either because being stylish means less DPS and suboptimal rotations

    • @PikachuPolice
      @PikachuPolice 2 місяці тому +1

      ​@@lordlubu3029there no combat in zzz ..it's tv combat

  • @garethcf1016
    @garethcf1016 2 місяці тому +3

    Tbh, adding in new boss concepts and mechanics like they did in HI3rd will help a lot with the combat imo.

  • @legojoe2
    @legojoe2 2 місяці тому +17

    Quick correction: the part where you said the government is trying to commit genocide, it was a private company called Vision, not the government. They got exposed and now Belobog gained the contract.
    The TV map traveling is the most weakest point to the game but I wouldn’t use that as a point for worst gacha game.
    Repetitive combat as a point for being a bad game? Then f all the other thousands of action games.
    Difficulty is definitely on the easier side but if Mihoyo is of any indication for their games, it’s going to get harder as the game progresses.
    Yes I understand first impressions is everything and to each their own. I am hoping the game will get more difficult and so far I am loving the game. I’m at endgame, I have a bunch of other games to play so being able to do dailies super quick is quite a boon for me.
    Animations so far is 10/10

    • @ShadowPhoenix82
      @ShadowPhoenix82 2 місяці тому

      Exactly, it just depends on the player. I had to drop WuWa because I am NOT leaving Star Rail and I don't have time to play zzz, star rail, ps4, AND exist in the real world lol. I am happy to let the game recharge as I do something else.

    • @haruusami1831
      @haruusami1831 2 місяці тому

      Pretty sure when he was talking about the repetitive combat doesn't that way.
      Its the lack of dynamic combat and the enemy has simple moveset.

    • @legojoe2
      @legojoe2 2 місяці тому

      @@haruusami1831 I find the combat quite dynamic at least just from the playable characters. I've been just using Cunning Hares, the 3 starter characters to the end of the game just because it felt awesome to play them.
      Then trying out the other characters was amazing because they actually feel unique. Like you said though, the difficulty is a major downside at its current state; enemies too easy. I stopped Genshin at around the 2nd expansion and there were definitely some difficult fights. Seems like it hasn't fully translated to this game.
      Speaking of characters, I really like to take this game slow when fighting regular mobs, I let the animations go through fully. Like did you notice how Anbry flourishes her weapon at the end of each attack and then sheaths her weapon? Billy Kid spinning his guns to reload and Nicole has her own Bangboo that can spawn a turret that can stunlock regular mobs? It's so hilarious and amazing watching these animations.

    • @haruusami1831
      @haruusami1831 2 місяці тому +1

      @@legojoe2 I guess to each on their own.
      For me i don't find the combat of ZZZ dynamic as i main PGR, the basic juggle in ZZZ is basically Left Click until you regen the use of skill or Ult and given how much dmg the skill/ult does in the game its pretty much the only thing that's the saving grace of making the game less slugfest, and because of monotone and simple moveset of enemy the dodge,counter attack is easy and the fact theirs really no sense of risk/danger in game (this is pretty much what i meant when saying dynamic not really the animation).

    • @ethel7368
      @ethel7368 2 місяці тому

      w take

  • @KikyoKl
    @KikyoKl 2 місяці тому +3

    I haven't played ZZZ yet, but I don't have the time right now anyway, since I have other games to play at the moment. But what I've seen so far from videos and streams, the tv thing is a turn off for me. I like story games, but this tv thing is like a minigame that shouldn't be in story parts. It could be okay for endgame modes or events I suppose.
    And a side note: its okay to take breaks, we all need them.

  • @YoungEntrepreneurY3
    @YoungEntrepreneurY3 2 місяці тому +3

    Appreciate your genuine feedback. I felt the same way across the board. I feel they should've went the watchdogs route when it came to the hacking like. You open a door thru hacking and then it switches back ti the agents to go thru that door Then enter Fight and so on. I felt like they completely missed the bar

  • @yuugiri1995
    @yuugiri1995 2 місяці тому +4

    i try but i can't bro, i always feel really sleepy playing zzz 😭😭😭 it just not my taste i guess

  • @dmljr917
    @dmljr917 2 місяці тому +2

    The DMC comparisons are because a HoYo dev in a prerelease interview said the game was combat focused and it’s combat was like DMC with Genshin quickswap mechanic. Then said Street fighter was another big inspiration for the game’s animations and tutorials.

  • @Arsi_Leao
    @Arsi_Leao 2 місяці тому +3

    what you talked about yourself its extremelly familiar. this happens to me from time to time and its kinda a numb feeling. im one personr andnot your whole community but i can personally say that facing those situation and dealling the best you can will never be a problem. take your time. we will be here when you make your next content and you will be here too. one thing at a time

  • @kakarotplays3339
    @kakarotplays3339 2 місяці тому +1

    my fingers hurt from spamming lycaon's hold basic attacks man

  • @ProkerKusaka
    @ProkerKusaka 2 місяці тому +8

    Very hot take but combat is ok if you play 30-60 minutes per day as intended to play gacha games.
    I can understand why many people feel it repetative if you play 24/7
    I have same feeling in wuwa. Once you learn enemy pattern it is just pressing same combo till enemy "ded".
    But at early stages combat was fun for me.

  • @poliwb1
    @poliwb1 2 місяці тому +2

    i agree with the TV stuff and story.
    but your gripes with the combat is simply because we have limited amount of relatively unbuilt characters.. we're forced to spend resources on a few characters who can brute force content and get to end game in like what, 4 days? that leaves no room for creativity, or experimentation, especially if your not whaling...

    • @ardee9337
      @ardee9337 2 місяці тому +1

      @@poliwb1 I think the number of built characters don't really matter though since regardless of who we use, once the fight starts the same exact thing always happens
      Button mash normal attacks, use skill when available, parry anything that can be parried, dodge anything that can't be parried, button mash some more, forcibly switch out when the game tells us to since if we don't we lose a ton of damage and benefits from switching and lastly at 3000 points use ult of your best DPS.
      Now can you or actually anyone guarantee that if we use more diverse line ups the gameplay cycle would 100% change and become better?

    • @x_Psyduck_x
      @x_Psyduck_x 2 місяці тому

      @@ardee9337 you described literally every hack'n'slash game process, be it ZZZ, WuWa or HI3rd, I don't even know what people expected from this game. Genshin has a different approach with elemental reactions that give more depth but sadly Genshin doesn't provide the playground to actually test all that stuff properly, although yes, Genshin has the most in-depth combat system of any gacha game out yet funnily enough

    • @miramaxcinemax5512
      @miramaxcinemax5512 2 місяці тому +2

      ​@@ardee9337 literally described any action game are you serious?😂 Dark Souls by the way has you just attacking and dodging, nobody calls that game shit, am I right? Enemies are the problem, they need to be more active and deal more damage, that's it

  • @Isiar_95
    @Isiar_95 2 місяці тому +1

    I guess you can take this as a "rant"
    I personally had issues with the game from the get go because i'm not a fan at all of the art style, the excessive comicity, the game setting, the tv stuff is annoying af.
    That's a lot right? and it's not even all but i kept going because i got Ellen which i liked and music as always is stellar and i gave it a chance and persevered a lil bit (roughly 30).... and man i can't play it anymore.
    Gameplay felt very clean but also boring in the long run.
    TV systems straight up kills me, opened today the game, had to do 6 different quests through TV thing, I Alt-F4ed the game and uninstalled.
    And oh well... furries.

  • @faden2gaming
    @faden2gaming 2 місяці тому +1

    Definitely been watching your videos about ZZZ, from the gameplay, hollow world(traveling thru the TV world) combat. I must say homie you have definitely been spot on, with yall your takes!
    not going to lie when i started playing game and listening to the story as much as i was paying attention the story got me confused. I will definitely also pay attention to the dialogue when entering the hollow world. i will admit i thought the Main FEMALE MC(yes i did pick her haha) i thought they were hacking into the Network as well lol. But now i understand why they are using the proxy to navigate the TV world. which i agree they definitely dropped the ball and i definitely loved the callback you used about Soul Hackers 2! which also another game i love. They should atleast made the world like that. Combat i do agree with you homie! when i first played it i really loved the combat it was something new fun definitely love the hack and slash feel. in one of your videos you discussed about the characters Ultimate's and characters special attack(EX's i guess thats what they are called) how the animations are still the same. yeah i was little disappointed in that too. when you hit the Ultimate all it was is some added cutscene flair Nothing to special. i am too probably going to be F2P on this. i did buy the membership. Also i did pull for Nekomata and love playing as her. Keep up the phenomenal job

  • @MA-lz7vc
    @MA-lz7vc 2 місяці тому +2

    I'll probably delete the game once I've gone through all the content of version 1.0 since... I fell asleep three times while playing. I don't know, I get so bored even during fights, I've never had that before.
    The game reminds me of early Hi3rd, but more dynamic and better quality, but if you compare it to version 4.4 and onwards, ZZZ is losing. I think I'll play ZZZ after a year, maybe version 2.0 combat will be better

  • @DrYesterday
    @DrYesterday 2 місяці тому +1

    my gripes with ZZZ are very similar to my gripes with Arknights, which is odd considering how different the games are, but in essence:
    The game is good and has an epic story and lore, however the developers chose perhaps the worst possible method of delivery of those things for the medium they are in.

  • @theweirdo9838
    @theweirdo9838 2 місяці тому +2

    I guess im weird because I like the TV and I listen to the dialogue. I guess it's because I grew up playing adventur/rpg/puzzle games so I am just used to the story being told as im doing tasks so I just listen or read. My only problem is how long the story stages can be because I live in a house with dogs so I get distracted frequently.
    Dood!

  • @Shinryuu007
    @Shinryuu007 2 місяці тому +2

    Man, make sure to take care of yourself first. As for ZZZ, yeah i gotta say it has really great music and sound track, But the combat i didnt realize there was combo's.. its just left click and more left click. also really liked the look of all the chars apart from the Male MC.

  • @weertangel7231
    @weertangel7231 2 місяці тому +2

    First, take time whenever u need to take a break, i know myself how it can be when i'm tethering on the edge of burnout and need to do something completely different or just rest to get out of it so don't worry, we'll always be here.
    As for ZZZ, i'm honestly bored, i've been playing the last week to see if it would grab me but not even the town stuff really gets me interested, its just more chores to do instead of less.
    I do love the TV stuff, something about it just makes it work though i imagine it will get old eventually.
    I'm considering just stopping since i was just curious how the game would be since i already have plenty of games to keep me busy.
    Maybe i'll come back in a year or so to see what has changed but probably not.

  • @MegaDuke4life
    @MegaDuke4life 2 місяці тому

    The thing I love is that in rank 30 where you can customize your materials where you can get weapon, character, and exp materials in one run

  • @Defa_Noob
    @Defa_Noob 2 місяці тому +1

    I don't play ZZZ myself but I've seen a lot of discourse around the game and I can say I don't think I've ever seen a gacha game divide a community so much.

    • @codesterz3399
      @codesterz3399 2 місяці тому +3

      I feel like this is a result of releasing to close to another big action rpg gacha(Wuthering Waves) and the fact that combat just didn't meet most non casual gamers expectations. Everything about the game oozes polish and budget, but the most fundamental part the combat isn't at same level in terms of gameplay depth/difficulty and to add insult to injury combat is like 5% of the experience as you progress through the games campaign despite being advertised as an action RPG.

  • @loydjp
    @loydjp 2 місяці тому

    For me the combat was overwhelming simple but I'm not dissapointed. If I want something more action packed combat I'll just play PGR and WuWa.
    If I want something relaxing, then ZZZ will do it for me.

  • @shunichiaxl9227
    @shunichiaxl9227 2 місяці тому

    The thing about combo/DMC style:
    For what I heard in ZZZ, doing cool combos punishes you. By that I mean you do less DPS than mashing. However in DMC, you do more DPS when committing cool combos.
    People keep saying that ZZZ combat is similar to DMC when it is so far apart. In DMC, you are encouraged to do cool combos because you get rewarded in 3 different ways. 1) You do more damage 2) Mixing attacks/weapons/techniques fills the style meter faster and 3) The BGM gets more intense the higher you're style points.
    In ZZZ, cool combos is only useful for videos. In the actual game it's useless. This simple reason is why ZZZ combat is no where near DMC.
    Additionally, me personally, combat is relied on 2 factors: 1) My character/player and 2) My opponents/enemies. Most players in the community tend to forget the 2nd one. If im fighting something, and they're not retaliating aka no threats, im sorry that's not combat, that's training mode. There has be to be an immediate/looming threat to the point i have to pay attention to what they're doing. The moment I no longer pay attention/ignore them, it's no longer combat.
    Anyway, these are just my 2 cents. Have a nice day peeps.

  • @lordlubu3029
    @lordlubu3029 2 місяці тому +4

    yes because clearly WuWa is a perfect game. Let's put the dickriding aside real quick. You are not gonna sit here and complain about ZZZ being repetitive and lacking content when the entire endgame of WuWa is running around farming echoes for 10000 hours just to get 1 usable one lol. That's not boring and repetitive? Killing the same enemy thousands of times to get the optimal echo? The bias is unreal, every complaint you leveled at ZZZ can just as easily be thrown at WuWa, the endgame is braindead repetitive combat against the same enemies over and over in which you just repeat the same combo over and over.
    "ZZZ has no depth in combat" I like how you conveniently don't mention there is an entire system of status effects, anomaly's that teams can be built around, stunning/daze...but yea I guess if you just ignore 50% of the combat and pretend it doesn't exist than ZZZ is less complex than WuWa lol

  • @TrismegistoJP
    @TrismegistoJP 2 місяці тому

    1. Both of the problems (with which i do agree btw) can and hopefully will be fixed in 1.1, im actually pretty sure the games future depends in 1.1:
    -TVs: The best they can do if not remove them from the current patch (exclusively for the story) is not having them in the next story which of course means not adding them at all, i dont think something like this is that unrealistic.
    -Combat: Since the problem does not lie in the combat itself, if they listen to the community and theyre careful with how they make the next characters kits and upcoming enemies mechanics all it will take is for us to wait and see how it gets better.
    2. Regarding the endgame, there is still a mode that im not too sure a lot of people have tried and might not be one of the hardest modes but i believe is the equivalent of the holograms in WuWa, that is the "hard tab" in the HDD story mode which you can toggle, you basically replay the story bosses but much harder, i recommend trying it out if you havent yet.
    I think the whole situation is very unsure because we actually have little to no idea if the devs are gonna be like HSR's or like Genshin's and thats gonna be one of the keys, since if we knew we would already have figured out an answer to whether all this will be fixed. What i can say for myself is that if im not mistaken US leads in downloads, so id say theyre interested in adressing and fixing all this mess.

    • @LegionzGaming91
      @LegionzGaming91  2 місяці тому

      They’re not removing the tvs lol it is literally the foundation of the way they tell the story in the game. And that hard mode for story is not end game at all not even close, comparing it to a hologram fight in WuWa is absurd lol. The end game is shiyu defense

    • @TrismegistoJP
      @TrismegistoJP 2 місяці тому

      ​@@LegionzGaming91 The comparison with WuWa was not in reference to the difficulty, i meant the format/concept of replaying certain content with increased difficulty (regardless of how big that increase is😒).
      And i completely disagree that they cant not add the TVs in the following stories, first of all i meant ONLY in the story, and second im asking for them to not add the TVs which in terms of making the story is less tedious, now from the perspective of "they cant remove them because thats how the plot works" there are many other ways of story telling that fit the plot and what the mc is suposed to be doing, one of which you yourself mentioned in the video, i truly believe there is no reason why the devs would not be capable/allowed to remove the TVs from the storyline, there is already enough of an abundance of TVs in many modes and places in the game for the devs to not be able to remove them because they would be getting rid of "the foundation of the way they tell the story".
      But once again it all comes down to how the devs will treat us. I understand you, im in the same position as you, and if im honest im just terrified they fuck up this game cause you have no idea how much in love i am with it.

    • @TrismegistoJP
      @TrismegistoJP 2 місяці тому

      @@LegionzGaming91 Also, arent there 3 whole other tabs of shiyu defense!?!?!?!? (one of them being red sooooo....😳)
      Just sayin cause in that case there is still a lot of endgame left to do...

  • @lordlubu3029
    @lordlubu3029 2 місяці тому +5

    To be fair, ZZZ getting shit on for its combat is not fair. You can LITERALLY do the same for Genshin and WuWa, I used to watch anime while playing Genshin because you don't even need to look at the screen to beat enemies you can just spam attack and swap. And for as complex as Wuwa's system is, it has the same issue as ZZZ, every character has 1 optimal combo route and every fight just comes down to spamming that combo and rotation. None of these games are DMC or Elden Ring and they aren't designed to be, the combat is simple and repetitive in every gacha game. Shitting on JUST ZZZ for that is a little disingenuous when there are videos of people beating WuWa's bosses in one combo without even looking at the screen too.
    Plus keep in mind this is still version 1.0, give the game time to develop and evolve, people are judging it way too fast. You play HSR, you should know that combat in that game is VASTLY different now than it was at launch, metas constantly change, characters with new more complex kits come, new game modes are created etc...

    • @Niddy_Gritty
      @Niddy_Gritty 2 місяці тому

      Man they had enough time since CBT 2 people complained and they still didn't listen to the feedback especially in CBT3

    • @YoungEntrepreneurY3
      @YoungEntrepreneurY3 2 місяці тому +3

      @lordlubu3029 Wuwa has way far better fighting, and in my opinion, They set the new bar for anime fighting combat games because of how complex it is. So zzz deserves the shit they get if we are comparing combat & to mention hoyo not listening to the players' feedback.

    • @x_Psyduck_x
      @x_Psyduck_x 2 місяці тому

      @@YoungEntrepreneurY3 ok I like WuWa's combat but what's with all that "complex" that I see lately? What's so complex in WuWa's combat system? It's very straighforward, like the most straightforward it can possibly be.

    • @rz3264
      @rz3264 2 місяці тому

      ​@@x_Psyduck_x watch encore full team rotation.

  • @dekozagudesu9802
    @dekozagudesu9802 2 місяці тому +1

    Everygames have their own Unique Way, maybe not a suitable Game for some People, indeed i the same dont know how to feel it too but so Far the Game keep me play so i will take that is the Game is FINE in the Way there are for now, Beside is just First Patch i cant judge the game just yet. I need at least 3 Patchs above so i can say to the game,

  • @kayyam9959
    @kayyam9959 2 місяці тому

    in zzz parry and dodge for me is not a necessity it's just a feature.. because so far it's easy

  • @ItsJustHenriHeck
    @ItsJustHenriHeck 2 місяці тому

    I like that parallel you drew to FF7 that was spot on. Personally I don't mind the TV boardgame mechanic it's interesting and new I also don't skip dialog so I can see how it can be an issue if you are that kind of individual.

  • @codesterz3399
    @codesterz3399 2 місяці тому

    I personally agree with your take on the game. The story is good I just completed Belebog last night before heading to bed, but having TVs in story mode needs to go. The rally mode is closer to what the TV segments should have been. A proper 3d stage with some light puzzles, multiple battles, with mostly non disruptive dialogue(he game doesn't pause while the characters talk most of the time).
    Combat is an issue as you have said. It's a fixable issue, but sadly I don't think they will fix it. All initial attacks from enemies are parryable and this needs to go and follow WuWa where only some attacks can be parried this gives dodges a bit more of a role in combat and makes late game content less of a parry simulator. Give a proper dodge animation to better reinforce it as a mechanic that exists. HEAVILY increase enemy damage AND reduce their HP. Doing this will make combat feel like less of a war of attrition. Balance enemy aggro so they have short periods of time where they are really aggressive, but will tire eventually opening up a more natural small damage window(MonHun) rather than 100% relying on breaking through parries. Some of the future characters need more intricate and interesting kits that are less reliant on spam 1 basic attack combo to build energy. Some not all characters, still need to have some lazy 1 button combo characters for the casuals.
    I'll stick around at least till the 1.1 update. Up to the devs though if I stay longer though. Lots great moments/elements in the game, but even more bad ones sadly.

    • @lordlubu3029
      @lordlubu3029 2 місяці тому +2

      I think people are over-criticizing the combat. WuWa's combat isn't perfect either, it's also very simplistic and repetitive you literally just rinse and repeat the same combo/rotation until the enemy dies and parrying in WuWa is even easier than ZZZ. Plus WuWa has the opposite issue where after enough leveling enemies die too quickly, there are vids of Jinshi one-shotting bosses lol.
      Personally I think people need to give the game time to develop, no game is perfect in 1.0. characters with more complex kits will come, as they always do. Ellen's kit is by far the most complex in the game which leads me to believe all new characters will follow suit and be more complex. Compare HSR or Genshin 1.0 characters with the current meta characters, they are drastically different in terms of complexity and viability. The launch characters are meant to be simplistic and easy to play so people can grasp the concepts of the game

    • @codesterz3399
      @codesterz3399 2 місяці тому +2

      ​@@lordlubu3029 I do think most people are over criticizing the combat or hating for the sake of hating. I was just giving my 2 cents on it and what would make it better for me personally. Pretty much criticizing and offering potential solutions to my problems with it. The thing that makes WuWa's combat better to me is that combat is a lot more dynamic. Sure there are optimal rotations, but the reality is you won't be able to do those rotations most of the time due to needing to dodge an attack or failing to dodge and getting staggered out of it. Once that happens you need to improvise. Zenless's combat is a lot more static and on rails. Most of the damage is from switch attacks which means parrying and breaking are everything and this makes combat feel very narrow for me. I hope you understand that my opinions are not coming from a place of hate. I think the game has potential and want to love it. There is so much to like here for me the music, characters, setting, style, animations, and the story(excluding the TV parts). At the end of the day though I game for the gameplay. If the gameplay isn't fun why play it when I could just go watch a youtube video with no commentary and skip the gameplay to see the story which is currently the good part of the game.

    • @lordlubu3029
      @lordlubu3029 2 місяці тому +3

      @@codesterz3399 Fair enough, I wasn't specifically implicating you as a hater sorry if it came across that way. Maybe it's a matter of preference, or perspective, but I like ZZZ's combat more than WuWa's and find it more dynamic. I think the issue lies in that the systems are completely different. Even though on the surface they look the same (both games have teams of 3 that you rotate between) they are fundamentally opposite systems so trying to compare them misses the strengths of one and weaknesses of the other. Instead of holding WuWa as the standard I think it's more fair to evaluate ZZZ on it's own merit.
      The battle system in ZZZ is not changing, it will always be heavily reliant on swap-ins and parrys, because that is how it is designed, it is designed to be a TEAM fighter. As opposed to WuWa where it's more of a character action game that just happens to have teams of 3. Someone put it this way: In WuWa good team comp is a luxury that can make a strong fighter even better, in ZZZ team comp is a necessity that enables you to fundamentally play the game. ZZZ is wholly reliant on team building and quick swapping to chain attacks and match the flow of combat, WuWa isn't. WuWa is like DMC in that you can just pick a really strong character, give them good gear, and go off. You can use that character in any team you want and do your combos and have fun with that character. In ZZZ it isn't about the characters, it's about the team. Ellen is useless if she isn't in a proper team for example, no matter what gear you give her. So when I see people say "enemy's messup my combos" I think they fundamentally miss the point of ZZZ's combat system, because it isn't like WuWa, it's not about individual characters doing their combo or set rotations, it's about using your team to counter the enemy and attack when openings are available.
      To me that's more interesting than WuWa, because like I said, WuWa is simplistic, you will always run into the boss and do the same combo over and over til you win. ZZZ forces you to adapt, most of the time you CAN'T just do combos, you need to build stun or use an anomaly, there's a little more to they dynamics and strategy. If that makes sense. Idk it just feels like people are missing the strengths of the ZZZ combat system because everyone is too busy comparing it to WuWa. When you look at ZZZ as its own game, and not a WuWa clone (which it isn't), then things make more sense and work better.

    • @codesterz3399
      @codesterz3399 2 місяці тому +1

      @@lordlubu3029 First off I do wanna say I did read your whole message. I'm only responding to one of the parts though otherwise we'll just have walls of text being thrown back and forth at each other lol. Basically the part about ZZZ being heavily reliant on swap-ins and parrys. In the old versions of this game I think CBT1 there wasn't even a parry system. Many didn't like this though and wanted to have more combat mechanics. I agree with this, but I think they went to far with the parries since now combat feels like 80%.parries into a switch attack. I want them to dial it back a little not get rid of it. Less boss attacks should be parryable IMO. I'm not far enough into the game to be able to give much of a perspective on end game balance. I have Ellen and regardless of who I pair her up with she does plenty of damage. This game's intended holy trinity seems to be attacker, stun, and buffer/debuffer. But the buffs are so small that you can just throw whatever you want there. Same with stun just toss any old stun character with lots of impact damage it'll work out just fine. This is coming from someone who hasn't really hit the end game though so take it with a grain of salt. I've only done the first 3 stages of shiyue defense. I'm mostly focusing on account level progression right now.

    • @lordlubu3029
      @lordlubu3029 2 місяці тому

      ​@@codesterz3399 Im fine with that, I think thats a fair criticism you have. My issue is no content creator is being sensible or fair though. Every single video by every gacha content creator is just "Why ZZZ is the WORST GAME EVER" "WHY YOU SHOULD NEVER PLAY ZZZ" "THIS IS WHY ZZZ IS THE BIGGEST FLOP OF ALL TIME!" and then every content creator bashing the game extremely unfairly as if this isn't a brand new game that is still in 1.0 with tons of room for improvement. Even Legionz here is acting as if the game is set in stonw, the TV system can never be fixed, combat can never get better, more content can not ever be added. It feels super disingenuous and like ZZZ is being held to some insane standard no other gacha game is.
      And WuWa is a perfect example of this bias. Somehow ZZZ is expected to have a combat system as complex as DMC, and be more difficult than Elden Ring, and be 99% combat with the greatest story ever written or else it's a flop and can't recover.... Why wasn't WuWa held to that standard? Maybe people forget but the first 5 hours of WuWa are HORRIBLE, even slower than ZZZ. The first 5 hours of WuWa are, without exaggeration, 4.5 hours of cutscenes and tutorial and half an hour of combat. Yet no one came out and said "WuWa DoA" everyone realized "Hey this is typical for a gacha game, they start slow" so why is it ZZZs slow start is inexcusable?
      Same with the compaints about combat. "ZZZ is 10% combat 90% puzzle/dialog game" yea.... And so is WuWa. You only spend about 5 min in combat in any given day on wuwa, the vast majority of the game is exploration and insanely long cutscenes and fetch quests and puzzles lol.
      My point is, content creators are clearly acting with a bias toward ZZZ and holding it to an unrealistic standard that just isn't fair. The gamw objectively had an AMAZING launch and has an insane amount of potential. Theres no reason to hate on it so hard it just comes off as wuwa fans being salty and jealous

  • @Clourie
    @Clourie 2 місяці тому

    I'm a simple man, I want Zhu Yuan and if I lose 50/50 I'm quitting. The combat is okay-ish for me.. story whatever. But I don't like especially how we can't use our characters we pull to use walk around the town and can't body check them outside combat zone.

  • @imamagicalpotato
    @imamagicalpotato 2 місяці тому

    Well, that was predictable miles before the game's release

  • @tyriqueadams4326
    @tyriqueadams4326 2 місяці тому

    Tectone finally uploaded on his alt

  • @TheVengeful0ne
    @TheVengeful0ne 2 місяці тому

    press c immediately to swap back to the char you were on after parrying

    • @lordlubu3029
      @lordlubu3029 2 місяці тому

      For someone who supposedly played so much of the game he doesn't seem to understand a lot about combat

  • @Zharque
    @Zharque 2 місяці тому

    I think it's unfortunate to find the parry system annoying considering it's core to the gameplay. As someone who hasn't played the beta I'm having a lot of fun just learning how to play the game, playing on mobile also makes it easier to play the game with less brain power. I can see why people can find the game tedious to play on PC, I also dropped hsr in 1.0 because I didn't like how tedious it was but when I tried it again on my phone in 1.1 the experience was completely different. That's not me saying playing on a phone will make ZZZ better but just to illustrate that the way you play the game can really change the experience. I know that's not really going to change people's opinion if they already have a set one, we'll just have to see where the game goes in the future. In any case we're already getting decent numbers after 5 days for the game so it's not like it'll be going EOS any time soon, especially when it's a hoyo game and it's other two games can fill in for its budget if it needs it.

    • @lordlubu3029
      @lordlubu3029 2 місяці тому +3

      The game already has more players than WuWa so the idea that it'll die anytime soon is crazy lol. Its a major Hoyo game it'll get constant support and new players

    • @LegionzGaming91
      @LegionzGaming91  2 місяці тому +1

      No one said it was going to die buddy

    • @Zharque
      @Zharque 2 місяці тому

      @@LegionzGaming91 I feel like that wasn't the main point of my comment but okay.

    • @Niddy_Gritty
      @Niddy_Gritty 2 місяці тому

      ​@lordlubu3029 who cares 😂 idk why you're bringing up Wuthering Waves. It's up to Hoyo to fix the problems that people have complained about

    • @Niddy_Gritty
      @Niddy_Gritty 2 місяці тому

      ​@lordlubu3029 and course people would flock to hoyo it's nothing knew 😂

  • @ShadowPhoenix82
    @ShadowPhoenix82 2 місяці тому

    Yeah, I suppose because I'm such a long time gacha fan, I am the only person that enjoys the tv section. It's no different from Fire Emblem Heroes or Advance Wars. I have to admit this design isn't good since it really seems to be hurting so many players. I'm just sorry more people can't see it as I do. 😔

  • @JoePWI
    @JoePWI 2 місяці тому +3

    The biggest fellacy is that people assume even lv35 is endgame...like, is there a contagious mental illness going around? 99% of all games are piss easy, even at the end...and a majority of those get gradually harder as you progress. The misconception most people have is that endgame is available right away. No. Lv40 still is not endgame. Endgame starts at lv45 and at lv50, where the difficulty ramps up so hard..if you make mistakes, you will either die or not clear at all. Right now, no one has reached endgame yet. Endgame is that, endgame. Even in Wuwa..they made holograms available early on..sure, so what? That is the only hard content in the game. That level of difficulty is available in ZZZ, too, but its not available early on. It comes when you reach endgame..the end of the game. Not early on. What weird expactations people have...man. You cannot talk about endgame because you have not experienced it yet.

    • @x_Psyduck_x
      @x_Psyduck_x 2 місяці тому

      I agree with you but to be fair that's exactly the thing. WuWa provided optional hard content right away for the "hardcore" players, while ZZZ isn't providing it until very late in the game, to the point noone even reached it yet. If only they provided super hard difficulty right away, a lot of controversy might've been avoided, and I honestly don't understand why they didn't

    • @JoePWI
      @JoePWI 2 місяці тому

      @@x_Psyduck_x why should they, tho? I mean, we all loved the tree sentinel Elden Ring that put you right into your place from the getgo..but nearly no game does that. The games that do that are so few that I really do not understand how people can expect that to exist in every combat-focused game..

    • @x_Psyduck_x
      @x_Psyduck_x 2 місяці тому +1

      @@JoePWI the hard content doesn't need to be shoved into your face right away, it should be completely optional but it SHOULD be from the start imo. Most people complaining about ZZZ are comparing it with WuWa so let's go with that Hologram example: it's on the map, you don't need to do it in any quest, but you CAN do it right away if you want. And that's the best strategy in any case - give players the options.

    • @lordlubu3029
      @lordlubu3029 2 місяці тому

      ​@@x_Psyduck_x because WuWa is an open world game and ZZZ is linear. It doesn't really fit the design philosophy of a linear game to throw something impossible at you early, the entire point of linear games is the difficulty steadily ramps up with you and it caters to your current level. Other linear gacha games also do this, including HSR. You cannot just start HSR and run to the endgame boss fights because that isn't how linear games work, you need to level your account for DOZENS of hours before you can even attempt the hardest stuff

    • @x_Psyduck_x
      @x_Psyduck_x 2 місяці тому +1

      @@lordlubu3029 HSR had Memory of Chaos opened pretty early in the game, like 10 hours or so, and it was fully opened, you could've just played it whole if you wanted, it wasn't gated by levels

  • @vlatterran
    @vlatterran 2 місяці тому

    So, acctualy you say that combat should be more like hi3? Because there is 1)airal combat (for some characters) 2)points couter 3)leaderbord

  • @user-gl1tv9rb2w
    @user-gl1tv9rb2w 2 місяці тому +1

    Thank god Trails through Daybreak released eng translation and I can stay away from gacha games for a long while.
    P.s Zzz is mid. Not bad but not good either.

    • @LegionzGaming91
      @LegionzGaming91  2 місяці тому +2

      Exactly what I have been playing LOL Already on Chapter 2

  • @sofarsogood8680
    @sofarsogood8680 2 місяці тому

    I agreed on some of your takes. ZZZ could be better . But I don't think it will drop in popularity. People still playing it for the vibes, music , characters and easiness of it

  • @grw18
    @grw18 2 місяці тому

    I barely started ZZZ, and the first time they showed the TV stuff, i did not like it immediately.
    How often do they do this in the story? Cuz if it is alot, idk it might be a red flag for me.

    • @LegionzGaming91
      @LegionzGaming91  2 місяці тому

      A LOT lol, it is literally the main focus of the story.

    • @grw18
      @grw18 2 місяці тому

      @@LegionzGaming91 oof. Might be sticking with star rail more i guess

  • @zephyrias
    @zephyrias 2 місяці тому +1

    10:36 not its not. 😂 sorry the combat is nothing like DMC. I had to pop in here… as someone who played Nero’s side of the story and cleared it all on S ranks on almost all difficultly lvls available on the 1st playthrough. I spent way too much trying to triple S rank his levels.
    This game combat has nothing on dmc. The way the combos flow and switch out feels like a genshin meets WuWa lite. Prolly HI3 too (i only played the early lvls). It feels like the combat needs more polish.
    When the story takes precedence over the combat, that gameplay aspect is gonna suffer. 😢
    I only played the intro, and a few lvls, after that the combat is so minimal so far in the tv world. The tv aspect reminds me of FF Dissidia games, where the story takes a back seat for a combat experience through stages.
    -- Agreed on the repetitiveness of the combat system.. after the demo and first commission in the tv, I already felt the combat being less developed as other games.
    The dmg spongeness of the mobs and trying to get them to die by using the swap system and building up Decibels.
    Ughh i cant wait that long… theres needs to be more to do with Billy and Anbar. 😢 their kits got stale wayy to fast.

    • @LegionzGaming91
      @LegionzGaming91  2 місяці тому +2

      Yeah thats exactly why I said its nothing like DMC...

    • @zephyrias
      @zephyrias 2 місяці тому

      @@LegionzGaming91added more to my comment above on combat repetitiveness. I definitely agree. If they took a page from FF16 or DMC, the combat would be less repetitive and at the base lvl.
      So far we are stuck (only played Billy and Anbar) on the demo and 1st tv commission. That demo is supposed to draw you in. It didn’t… if the story wasn’t interesting, I would drop the game.
      When I fought the ref fang boss turned ether monster, the combo and gameplay was fun. I swapped in kept the decibels up to fire ults. Then the game stopped cuz it was scripted.
      Because theres no targeting lock on, fighting after that with mobs made keeping the decibels hard to stay, billy or anbar would target a different critter and their stagger bar would deplete. 😢 im also using an ipad to fight. Still :/ I would try give the game another chance and play a bit more.

    • @poggerinochampion
      @poggerinochampion 2 місяці тому

      @@zephyrias but there is target lock on, on all platforms, theres a small button next to the attack button on the left on mobile devices... its insane to me that ppl like u write off a game that u barely played thinking u know all about the game like seriously...

  • @DegenKingYT
    @DegenKingYT 2 місяці тому

    These are the time we have to accept the people in this comment who are honest

  • @dan9563
    @dan9563 2 місяці тому

    You dont need to feel it you just need to spend it 😂😂😂

  • @theolailheugue9402
    @theolailheugue9402 2 місяці тому +1

    The thing is if the game is hated that much is simply for 2 reasons.
    The first is that the devs thenself LIE during the live stream by selling it as a combat center game and don t show ANY tv in the stream.
    The second is poeple who hard overhyping the game for nothing and calling people opinion wrong like Iyo and even Tectone to an extend to the point poeple think they force us to like the game.
    The other and final reason is in fact WuWa set a new bar to respect in gacha game. After WuWa release you can t miss your bosses and combat. If you miss it + advertise it as a combat center game and your combat is not at minimum équivalente to WuWa one you gonna get hit by a shit storm cause of your own marketing.
    And yes the tvs and menus where you can be lost easely are completely trash and need to be like the entire combat system to delete or revamp completely.

    • @lordlubu3029
      @lordlubu3029 2 місяці тому +2

      Disagree hard, the devs didn't lie, but putting that aside the game is not WuWa and its not trying to be. Please lets not pretend WuWa is perfect, the combat in WuWa consists of pressing the same combo non-stop, there are videos of people killing bosses in 1 combo with Jinshi. WuWa's combat is equally as simplistic and braindead as ZZZs, people just love to dickride WuWa because it's competition to Genshin. It didn't set a new bar, it just did the same thing Genshin does slightly better.
      IMO people are overly hating on the game and trying to force others to drop it and not play it, I haven't seen a single content creator give the game a positive review, they all just shit on it and praise WuWa, I'm beginning to think Kuro is paying creators honestly. Because if you compare what content creators are saying to what everyone else thinks it doesn't add up.

    • @theolailheugue9402
      @theolailheugue9402 2 місяці тому

      @@lordlubu3029 the devs lie in the marketing. How can you say that you create ZZZ to be the bridge to combat gamer to gacha game with a collab with street fighter + say its a combat focus game by showing ONLY the combat section in the game and skip INTENTIONALY the tvs présentation who are 80% of the game.
      If its not lying i don t know what it is. The live stream was pure dogshit for this reason like the game with the bar they set up thenself.

    • @theolailheugue9402
      @theolailheugue9402 2 місяці тому

      Cause its litteraly how the live was and how the devs présent the game. If someone is at fault is Mihoyo and anyone else.

    • @x_Psyduck_x
      @x_Psyduck_x 2 місяці тому +1

      people overestimate TVs problem by far. I calculated the amount of time you spend on TV screen in like first 10 hours of the game and it's only about 10% of the time. It's really not that big of a deal and you can even lessen that time a bit by speeding it up

    • @theolailheugue9402
      @theolailheugue9402 2 місяці тому

      @@x_Psyduck_x the tvs are a problem not in itself but also in a story writting and présentation its realy bad.
      Like in a moment we need to save some people in a train before the monsters coming. Everything is telling in the tvs and so absolutely don t show and cause its all the time it break totaly the immersion and the interest for the story.
      The TVs are good for rogue like mods in endgame BUT in story and everywere in the game they are digshit.

  • @jeron98E2
    @jeron98E2 2 місяці тому

    your opinion on endgame seem to be an outlier vs what everyone else has been saying for it :O . Well, I ope you been enjoying the time off with other non-gacha games and anime!

  • @Balbaneth
    @Balbaneth 2 місяці тому

    I feel depending on the characters it is a very different game. Being spongy just tells me a stunner wasn't used and no proper attacker, maybe...I don't know. Grace herself lacks a real teammate to keep up with her anomaly build up speed in order to trigger discourse, but as you said you don't want to interact with the game mechanics so the mobs will keep on being spongy.

    • @LegionzGaming91
      @LegionzGaming91  2 місяці тому

      I know how to team build and I know how to break shields quickly, I have put over 150 hours in this game combining the last 2 beta's and the official release, it sounds to me like you havent done any end game yet otherwise you would actually know why I said the enemies in END GAME were spongy. Who the heck said I dont want to interact with the games mechanics?! Wtf are you even talking about.

    • @lordlubu3029
      @lordlubu3029 2 місяці тому

      @@LegionzGaming91 You said you don't wanna interact with the games mechanics, also apparently you don't know much about combat because you ignored the entire concept of anomalies and status buildups in your rant which is literally half the combat and there are entire teams built around it.

  • @FinalHarps
    @FinalHarps 2 місяці тому +1

    Truth.

  • @yoloalchemist
    @yoloalchemist 2 місяці тому

    So I watched the video, and I have to be honest about something here. But before I do, I should preface this by saying I never played WuWa nor will I ever have any intention to, just a personal preference and nothing against that game whatsoever. The only other gacha game I play is HSR.
    You used Grace as an example of how combat in ZZZ is repetitive. Grace is a ranged fighter. When you spammed her basic attack, and her EX when it became available, on enemies from a distance, of course that will get repetitive. For me it’s more exciting to get up close and personal with enemies, because combat is one of the primary reasons I was interested in this gacha game in the first place. It’s entirely up to you if you’re not in the mood for utilizing the game’s full mechanics, but that doesn’t mean it lacks mechanics. They are there for players to use, after all. The team comps and the characters’ kits, even that of the A ranked agents, add depth to this combat for me personally (Ben is probably my favorite A ranked agent for his tank-oriented kit), and I’m enjoying that a lot. I’d never go as far as to say it’s as deep as DMC, of course, but it has enough depth for me to carefully plan my team comps for different kinds of fighting commissions.
    Other than that, I’ll actually agree about the whole TV thing when you put it like that. I tend to enjoy it more in the form of puzzles and Hollow Zero, though.

  • @user-rj3pg5ly8q
    @user-rj3pg5ly8q 2 місяці тому

    haven't watched yet, I guess the video gonna say that the transitions between the TVs are too long. Yeah, I hate playing through the combat thing between the levels, it's really frustrating to get out of my TV sreens game and play action stuff for some reason.

  • @KifuneRaika
    @KifuneRaika 2 місяці тому

    When you're not making a video, you're enjoying life?! Wow! Who can see that coming.
    Zzz combat is like dmc........the gacha game

    • @LegionzGaming91
      @LegionzGaming91  2 місяці тому

      Zzz is nothing like dmc not even remotely close to

    • @KifuneRaika
      @KifuneRaika 2 місяці тому

      @@LegionzGaming91 I don't mean the dmc series. I meant the dmc gacha game.

    • @HH-kr4fv
      @HH-kr4fv 2 місяці тому

      @@LegionzGaming91nah I think it’s pretty close to DMC 2 and DMC POC lol.

    • @LegionzGaming91
      @LegionzGaming91  2 місяці тому

      @HH-kr4fv you very obviously have never played a dmc game if you’re comparing this combat to dmc. Hi3 has more depth to its combat than this game especially with part 2 update

    • @HH-kr4fv
      @HH-kr4fv 2 місяці тому

      @@LegionzGaming91 I’m talking about the repetitiveness of DMC2 where you only spam gun. Devil May Cry Peak Of Combat at first was much better than it’s now, but the dev downgrade the game into HI3rd. I’m not talking about DMC 1,3,4,5 or even the DmC reboot. If zzz combat is a pond then DMC 1,3,4,5 and reboot is a Mariana Trench.

  • @tigermk3554
    @tigermk3554 2 місяці тому +2

    ZZZ combat is quick and easy, and that's all
    It can't even compared to Honkai 3rd or PGR 😂

    • @lordlubu3029
      @lordlubu3029 2 місяці тому +2

      It's easily better than HI3

    • @garethcf1016
      @garethcf1016 2 місяці тому

      ​@@lordlubu3029Nah, boss mechanics, story boss concepts and the character unique mechanics blow ZZZ's out of the water.
      ZZZ's is better if u want something super simple to just go in and not have to understand anything

  • @dimitristakis6396
    @dimitristakis6396 2 місяці тому

    Hoyo is peak❤

  • @brillian4210
    @brillian4210 2 місяці тому

    I hope that in the next update, the story update the TV will be reduced or removed and replaced with a stage like in HI3 part 1 story

    • @LegionzGaming91
      @LegionzGaming91  2 місяці тому

      That’s not gonna happen

    • @jasperreyes5174
      @jasperreyes5174 2 місяці тому +3

      TV part is integral to the Main Story...
      Reduced...? Probably...
      Removed...? Never...

    • @YUNot697
      @YUNot697 2 місяці тому

      ​@@LegionzGaming91Didn't devs say that they'll use rally commisssions style to replace tv mode in the future in live stream? Btw I'm enjoying tv mode rn, I found it very fun for me.

  • @Legend0077-g6z
    @Legend0077-g6z 2 місяці тому +1

    ❤❤❤❤ love u buddy 😘

  • @lordlubu3029
    @lordlubu3029 2 місяці тому

    Imagine if instead of using the TV system for saving the civilians, the game had you protecting the civilians from the Ethereals as they are boarding the train...it would have been so much more immersive and fun

    • @oyshikaadi9631
      @oyshikaadi9631 2 місяці тому

      This wouldn't make sense. The train and civilians all start out outside the hollow. The whole reason you are entering the train in the first place is so that the civs with low ether aptitude can use the train's Ether Shielding to escape through the hollow. There should not be any ethereals in the scene.

  • @bigfootisreal_
    @bigfootisreal_ 2 місяці тому +1

    I like the songs and the art style. That's about it.
    The story didn't interest me. Was a snooze fest.
    Enemies look tired and act like they just woke up from their sleep.
    Combat is repetitive and boring. Ya sure there might be a deeper system but I have no reason to learn it when I can mash my way through everything. Just like IF WuWa's bosses died in a couple of hits then I have no reason to learn their attack patterns.
    Endgame, it's the same thing all over again.
    I'll get arthritis and will need a new mouse if I continue playing this. Imma stick to WuWa and HSR as my side games.

  • @SsFttyg
    @SsFttyg 2 місяці тому

    For me zzz is zzzzzzzzz

  • @rmelzhim6033
    @rmelzhim6033 2 місяці тому

    I just wish I had more time for it. There are so many amazing gacha games out there and not enough time. Love your reviews as always mate they are so much better and more reliable than what most other people say.

  • @NeonEclipse910
    @NeonEclipse910 2 місяці тому

    ZZZ just isn't for me. I'm tired off these action combat games that are super shallow in content. The story isn't really the problem. The problem is, they make all these interesting characters, and you basically don't even get to use or experience them much in the base content. Big mistake for a gatcha game, and its the reason I'm out. The first impression flopped.
    Perhaps they should just look into other game modes rather then over the shoulder action. Perhaps HSR has been too good to me and I've been spoiled on it. Turn based content has been really good for being able to take the time to appreciate the characters.

  • @Tjtellsthetruth
    @Tjtellsthetruth 2 місяці тому

    No timestamp

    • @LegionzGaming91
      @LegionzGaming91  2 місяці тому

      It is timestamped I am staring right at them and they’re also timestamped in the description

  • @user-ys2lz1nn4q
    @user-ys2lz1nn4q 2 місяці тому

    10% combat
    10% story
    80% tv's show

  • @ShinRaven-ez7tz
    @ShinRaven-ez7tz 2 місяці тому

    So that's your only complaints??? Man talk about complaining way too fast

    • @LegionzGaming91
      @LegionzGaming91  2 місяці тому +17

      I already know that your comment is worthless considering the video is 22 minutes long and you commented on the video 3 minutes after it was published. You are a waste of time.

    • @LargeBanana
      @LargeBanana 2 місяці тому +1

      @@LegionzGaming91 OOOOOOOOOOOOOOOF

  • @mashchan6541
    @mashchan6541 2 місяці тому +2

    as endgame player zzz sadly to say similar reaction to my experience...lvl 32 rn..its just spamming at this point...i even chatting with someone while smashing my keyboard and mouse and when i look back its already done lmfao i just though its funny but yeah thats my experience.

    • @chrisgodfrey1880
      @chrisgodfrey1880 2 місяці тому +1

      Not sure that level 32 account really classifies as endgame. I have a level 33 account and I don't really feel like I've reached any endgame modes or content I didn't have already much earlier

    • @x_Psyduck_x
      @x_Psyduck_x 2 місяці тому

      lvl32 is nowhere near the endgame

    • @mashchan6541
      @mashchan6541 2 місяці тому

      @@x_Psyduck_x edit im level 35 now after spend on battery...still feel same ...at one point i almost feel sleep because boss pattern literally easy to predict and i just smashing while waiting for yellow sound

    • @x_Psyduck_x
      @x_Psyduck_x 2 місяці тому

      @@mashchan6541 OK you're telling me you think the game's combat on low-levels (yep it's still low level) is boring but you literally spend the entire day non-stop leveling up? Either you're lying or you actually enjoy the game.

    • @mashchan6541
      @mashchan6541 2 місяці тому

      @@x_Psyduck_x i just sharing my own experience why salty tho? in the end all shit same its goin be repetitive doin smashing all over while doing something else doest matter its easy anyway..its for casual obviously im sorry if i was a hardcore player lmfao