I played an Orc bard... not a half orc either... a full Orc. His Charisma was atrocious but he had high enough intimidation that no one dared tell him otherwise. Gods rest the soul of the man who didn't clap, but why wouldn't you with such classic songs as "Squishy human lady who not too ugly" and "I crush skull if you no clap"
I once had a dragonborn bard who played the bagpipes. Whenever he got really into playing he would have fire start shooting out of the bagpipes and I loved it.
Bagpipes are the best. We currently have a gnome bard in our party who went on an epic quest on our in-between year. He found the 'bagpipe of invisibility'. It makes him invisible, but only when he's playing them.
A friend of mine is currently playing a Kenku Bard. For those of you unfamiliar with Kenku, they cannot talk. The can only mimic what they have heard. This Kenku was trained as a Bard, so he knows all the Bardy stuff and has a pretty high charisma. Its pretty funny sometimes. She found a sound board to use and likes to play the galloping horses when trying to tell us to leave. lol
There's a four elements monk Kenku in the campaign im playing right now. It's actually really cool because they can FLY and be automatically understood because of Tongue of the Sun and Moon
I know this comment was posted a long while ago, but i just wanted to say that i just had an idea for a kenku bard that isn't actually good at rhyming or singing he's just mimicking every poet or bard he met from his travels
One uncommon Concept I really love isa twist on the ranger. Instead of beingcompletely at home in nature, like most rangers, he is utterly terrified of anything involving nature and the Things within said nature, so he learned everything there is to know about his "favoured" Terrain out of sheer Paranoia. And he favours ranged weapons because he is too scared to face even a wasp head on, much less that ork with a battleaxe.
Oh god, the Orc rogue named Grog. Approaches the town guard, stares him square in the face and yells "YOU DONT SEE GROG". Rolls for intimidation, the guard is scared shitless, and goes "I don't see Grog!"
@@solisholder That's what I was thinking. There was this one scene in Mystery of the Batwoman where a thug happens upon Batman while Bats is in the middle of an investigation. Now, the thug's got a pretty good shiner from dealing with Batman before, so he just looks at Batman, closes the door, and walks away.
My current character is actually going to be a Warlock Bard (I've decided that multiclassing allows many roleplay opportunities). Do you know who else has close ties with the devil but is also a charming speaker? A LAWYER. THATS RIGHT, MY CHARACTER IS THE DEVILS ADVOCATE. I'm literally too proud of this lmao
I think low Charisma is a really bad choice. It essentially means you are not likable. Either you are rude, boring or awkward. Who would want to play with someone like that? And here I mean in game and out of game. Out off game you constantly vex your friends with (hopefully) accurate roleplaying and in the game the characters only tolerate the PC because he is mighty, rich or ... well one of those two. Or maybe someone has a counter example? I would love to change my mind ;)
so basically what you are saying is that everyone should be lovable, truthfull to their party and expect to basically just play Video games stereotypes around the table. nah sorry i'll pass... i'll preffer drama and unfunctionnal party any day of the week. its not because the guy has problems in his life that he wont be of any help to the party. there is a difference between playing stupidly and against your party then playing your character the way you want to. as for your exemple of tyrion, you are wrong on so many points... the only reasons the others do not feel right about him, is not because of his attitude which has changed once he started to know them. its about the fact they just lost a long time friend. the new guy wouldn'T cut it reguardless of whom or how happy he would be. think of keyleth, she always thinks highly of her, the same tyrion is. its normal they are both from high end hierarchy they are used to having people serve them. but they both make an effort... the only reason sam called them by name, is because he didn't know their name. now he does and make an effort to learn them. Sam on the contrary is on point on his role playing. you wouldn't spontaneously know their names. so he called them names until they actually realised that they didn't even tryed to name themselves. if anything the group has been the ones being toxic on him. but all of this as a good reason... they lost a long time friend and this noob just came along. give it time, like many things in life. give it time, it will get back to friendship.
I once made a muscular, hairless, oiled up circus strongman half-orc bard. He would show his abs and shout at players to lift weights in order to inspire them. Best bard I ever played.
sligzzz I still chuckle at the one reddit comment making the rounds. Half orc rogue with low dex but high charisma. His idea of stealth is to stare at people when he fails the check and use intimidation to tell them they didn't see anything.
I once rolled straight across for a level 5 human for a oneshot with 18, 14, 20, 14, 16, 16. I went Bard 4, Barbarian 1 (cause man, those rolls can really handle some unoptimization), and he became a strongman with a moderately severe superiority complex (which, with his stats, is somewhat justified.) "YOU CAN NOT HOLD BACK THE MAGNIFICENT MIKAEL! BOW TO MY STRENGTH, SPEED, HONOR, INTELLECT AND BEAUTY!" He was also super chaotic neutral, but tried to put out a very lawful good image.
I did have an idea for an intelligent Barbarian/Druid, very well spoken and eloquent in speech, with a English accent Until he rages, in which case he: 1. Carefully removes his glasses 2. Shakes violently and foams at the mouth 3. Wild-shapes into a bear 4. Proceeds to _litteraly_ eat the face off the enemy After he turns back, covered in blood and with bits of face still hanging from his mouth, he would go back to the well spoken gentleman he was before, as if nothing happened I tend to like characters that genuinely don't even notice that they are violent, dangerous psychopaths whom everyone is afraid of
This reminds me of a character I GM'ed awhile ago, he was a berserker with decent stats in his desired areas, but his intelligence was a 6 and his wisdom a 9. He ended up rolling 2 16's and put them in strength... and charisma. When he was "raging" he played it as being simply very EXCITED he was helping. He was a goodball
Reminds of someone i read about that played a Orc rogue with horrible dextrerity but really high charisma for Intimidation. Basically, if he got spotted he would roll for Intimidation (and generally succeed) yelling to the poor guard or whatever that spotted him: "You do not see Grog!" and then proceed to infiltrate the place
I recently had a character idea in making a wizard, but put the second highest score into strength. Just have this swoll ass wizard who goes around like "the key to a healthy mind *dabs* is a healthy body!"
My first character was in a Pathfinder game. He was a human magus named Umi Col who had a specialty for creating magic arms and armor. Father was a blacksmith, mother a jeweler, and he grew up in a mining town. He wasn't fond of classroom learning and decided to learn through experience. Dropped out of wizard school, despite showing talent for the arcane from an early age. Got work as a mercenary and took it from there. Also, he only used equipment that he made himself, preferring an estoc, buckler, and breastplate. His ultimate goal was to make the greatest magic items in the world and become rich and successful through the magic item trade. Real self-starter that one. Only problem was his charisma score was 7.
My favorite character I ever played was Illyasviel Sparklesprocket. She was a Gnome mage when it came to class, but she insisted that she was a warlock. She insisted that her Bunny Familiar, Zhoobie was really a transplanar quasitemporal demonic entity of phenomenal power and menace. when most people were pretty sure she was just a bunny. She was really observant about most of the world, and functioned pretty well in society despite everyone being certain she was utterly insane because of her bunny-relationship. She would often make extremely accurate character assessments of people while conversing with her bunny. I played it so to the hilt that people start wondering whether Zhoobie was just a bunny or actually that demon... IT WAS FUN.
I love that 😂 we never ended up playing, but i had a warlock character who’s patron was influencing a cult in the city my PC was from, and so he joined the cult specifically to impress a girl he was interested in. And as a byproduct of trying to get his crush to notice him, he was now bound to a powerful demon. I would’ve liked to explore that story more, but oh well. I’ve got that character in my head, and can reroll them if i ever join a campaign as a player in the future.
Is this a common idea? I thought I was *so* damn clever when I wrote a Warlock who made a pact with... something...while black out drunk and woke up hungover with a glyph on his arm. (DM's choice. I haven't found out my patron deity or the story significance yet.)
I have a love/hate relationship with the idea of Nott trying to do carisma roles that always go awful. It's hilarious af, but gets the party into SO MUCH avoidable trouble
we have a fighter in the party who is also the party chef, he has an int of 7. he was charmed by a vampire, and the effect stated only that he had to treat the vampire as a friend. the vampire looks at him and says "bring me sustenance", implying that he wanted his blood, so he did what he would do for anyone else. he threw a ration at him and walked off to open the shiny chest on the other side of the room. moral of the story: your weaknesses can be your strengths.
Nerdy BlackKid that sounds like it would be hilarious XD I had a pathfinder character similar to that. he was a tiny fairy barbarian with a flying squirrel mount that thought he was a knight, but since fairies don't really do melee combat he just went out and smashed things, thinking that was all being a knight was XD
It's an interesting thing in D&D that you can have a tiny fairy that has 200 HP and deals 1d2+30 damage with each hit... and fight against colossal creatures that have less HP and damage.
How about a team mom Barbarian? like always nice and caring outside of battle, but the moment they see a member of their party get hurt they go full on psycho blood knight ax murderer.
Funny enough I have a catfolk barbarian who is like that, he's super trusting of his party who he called his friends after five seconds of knowing them but anytime someone tries to mess with them he's ready to step in to obliterate the enemy
The next character I want to play is a city druid. One that thinks that this whole man vs. nature is rubbish and that cities are just another environment, but he is not the biggest fan of the outlands.
My most recent druid was a blacksmith. Built his own forge, made his own charcoal, opened shop and decorated it differently each day using his druid powers.
I once played a custom class "village idiot" who wielded a two-handed giant spoon. He once tried to escape the pits of hell by flapping his arms. The DM asked me to guess a roll, and my village idiot managed to fly away. For the rest of the campaign, he could still fly by flapping his arms. Basically, he warped reality to his whims simply because he couldn't perceive how stupid his ideas were.
I got tired of the dark/brooding warlock, so my current character is a Kenku who accidentally saved an Archfey in disguise. The Archfey offered to grant a wish, but the Kenku didn't really want anything, so the Archfey gave him warlock powers as a "consolation."
i once played a warlock who was only a warlock because he was drunk and accidentally got involved with a cult and it was soooooo much fun one of my favorite characters to date
For my latest Warlock, I let a random prompt generator decide who I would be. It spat out a halfling who is "in so far over their head, they can't help but laugh". I decided that he got his powers by being a scholar, and accidentally discovering a temple to one of the Great Old Ones. Now he feels the pull of a being from beyond the stars drawing him to find more of its lost relics, and is just a bit too curious to do the sensible thing and have himself purged of the madness/committed.
A friend of mine made two halflings that stack in top of each other to be a barbarian. Also they where raised by elves and thing they are just abnormally small elves.
Admittedly, I play a warlock who excels at Dex and Cha but is abysmal at Str and Con. She is so much fun to play, because a vast majority of our party's problems stem from her A) hitting on a beautiful lady and B) being knocked on her ass within 30 seconds of that either failing... or succeeding too well. She's been one shot from everything from a single zombie to a Minotaur skeleton to a glass of ale.
I mean... I always liked being special... Which is why I made a human wizard, with a grey cloak and hood. He wields a wooden staff and likes to send halflings to fight his battles. I'm still working on a name for this charachter, but I'm sure it's going to be completely unique.
Robin Vrijmoet cool. I made a variant of gandalf. his name is Randolph Flamebeard aka Randolph Gayheim aka the Pink Wizard. he's an orange haired/bearded, human wizard, super gay stereotype with a preference for male hobbits and gnomes. his robe is hot pink. he is fun, goofy, and flighty, but sometimes gets way serious, almost like he is possessed. my DM is gay, so he was cool with it, and I keep it respectful. randolph speaks like Zagraz the comet wizard from the old school He-Man cartoon.
William Stock hehe, I do too enjoy playing those goofy stereotypical characters. Recently started playing a stereotypical straight macho-charachter, trying to seduce all the females with the worst of pick-up lines, which is exteremly fun to do considering I'm the only gay on the table and the other players just had NOT expected that from me xD Yeah...it was a fun session, even got to sacrfice one of the party members to my dark god. Do you have a moment to talk about our Lord of Eternal Darkness, Tharizdun? (._. )
I'm running storm king's thunder and one of my players is a dwarf barbarian with the noble background - his backstory is that he was a spoiled rich kid who partied too hard and became addicted to "Dwarven Powder," which sends him into his Barbarian rage. He's adventuring because he dad kicked him out out of the house and won't let him back in until he does something with his life. Best character I've DMed for yet.
One of our players is a Barbarian ... and what started as a joke: "why do I always get stuck with the paperwork?!" ended up becoming a major part of the character. We now jokingly call him Conan the Librarian .. and he is the one who handles all the paperwork , guild interactions, etc
DM during session 1: In this quiet village in Eberron, you see a dark elf wearing a peculiar outfit. SuperParkourio, describe it for us? Me: It's the uniform for the pizza restaurant I work at. Serious player: ...The what?! Me: My name's Patrick, and I'm a dark elf pizza delivery bard.
"Yes! Who doesn't know the tales of the Bardbarians? That fearsome group of roading marauding minstrels who tell tales of their epic conquests!" -Puffin Forest
In one campaign I was in, one of the players was a dark elf assassin who claimed to be Drizzt (he just didn't have a panther). At one point, we ran into the real Drizzt, who asked the party to get our companion to stop impersonating him. Drizzt's enemies kept trying to draw out the imposter by burning villages, thinking our companion was the real Drizzt.
Paladin with Vow of Poverty. The catch? A smelly hobo whose weapon is a lead pipe. He's never believed to actually be an adventurer and is not allowed in most upper class areas. If lost, the party often found him in jail. Fun toon.
You should check out the Oath of the Common Man by Walrock Homebrew. It's perfect for stuff like that. walrock-homebrew.blogspot.com/2015/08/sacred-oath-oath-of-common-man-second.html
I've always wanted to play a super calm, peaceful monk. Always looking to resolve situations peacefully and who doesn't want people to get hurt. But they are a warrior in a garden, and when the time to defend the weak comes... "Zhu Lao walks over to the bandit... and I now have Rage for the next 4 turns" A Barbarian who's 'rage' is a cold calmness as he uses elegant Kong-Fu to smash holes through people's chests!
I'm proud of my character :> He's the all-singing, all-dancing, all-ukulele-ing, charismatic, acrobatic, flamboyant, colourful... rogue. With -1 to wisdom.
I made Sir Sebastian Demonte Bordello of Birnamwood, a human monk who suffers from the delusion that he is actually a knight after protecting his home town, and believes that everyone knows and loves him, and acts thus Enter the charisma score of 6
Or the exact outward opposite: A barbarian who laughs and cries and gets emotional just like anyone else... except when they rage. All emotion drains from their face, replaced by a blank, glazed-over look.
The Inn of Planar Crossroads I'm pretty sure I've seen a bit of flavor text that says Barbarians are effected by his/her emotions way more than other people.
Slightly off topic, but still about D&D. I find the most important role in the party is not a caster... healer... fighter... rogue... face... or any such useful actual roles. The most important thing is someone who does something, and that doing something should usually get the party into trouble.
I agree. every party needs the that one guy/girl who does something "idiotic" that sets of a crazy chain of events. f.x. we had a situation where our party had been kidnapped by a rebel group, that wanted to recruit us. However, our dragonborn ranger, did not take kindly to the treatment we were given and punched our interrogator the moment he released us. Result being the group thrown into a dungeon-like network of sewers that "no man had ever escaped from" and progressing the plot of our campaign nicely. :)
The most important member of any adventuring party: the lovable idiot that gets you into trouble. Idiot being the generic term the rest of the team yells when anyone does the stupid thing like release the demon horde accidently
I had a player once that was a samurai that was obsessed with fire. He'd frequently light little things on fire and at one point started a giant warehouse blaze. That was a fun mess for the party to clean up.
Also, someone who tries something crazy on the off-chance of it working, either out of desperation or lack of foresight. Much like Feebleminding an ancient green dragon...
the version of that in my campaign is an air mephling(meffling? spelling I don't know) who managed to walk his way into the castle of the Godking of our realm and steal a whole bunch of legendary shiit, and now we are forever on the run.
The smart Barbarian could work well as an orc. This genius Barbarian orc could make grand military tactics, climb his way up to chieftain of a tribe of orcs, turn that tribe into an orc kingdom, and establish an education system where orcs spend a majority of their day training and the the latter part learning how to do a trade that would benefit the kingdom. Not to mention said Barbarian Orc could also spend time making his own weapons when there are no kingly duties he has to perform and eventually pursue godhood.
I love the fact that Matt mentioned the film Falling Down! What a great example of someone losing control of their life and eventually themselves, lashing out at the world :D
re-skins of class abilities/spells can be super fun. For instance i played with a warlock who's patron was the Flying Spaghetti Monster and his eldritch blast was a meatball consumed in scalding hot spaghetti sauce
One type of spellcaster who is very good at magesplaining is the answermancer. Theyre not very usefull in combat but their extensive knowledge of random trivia is handy to have around in the pub. In rare cases they can bore their enemies to death.
A multiclass Bard with at least 3 levels in Warlock and has access to the Pact of the Chain. *Backstory:* They wanted a quick and easy ticket to fame, so they signed a pact with a powerful entity for musical talent. They task their familiar with writing new hit songs that the Bard then goes on to perform in their career.
Honestly, one of my favorite characters was a wood elf rogue named Flynn (for the actor, Errol Flynn, not the character from "Tangled"), who had the worst luck of any character I ever played. Quite literally, he lived by Murphy's Law. Anything that could go wrong, *did* go wrong, and the results were uproarious.
@@gdobrocsi I hope its the Drizzt imitators that he was talking about and not Drizzt himself. I love Drizzt and think he's a great literary character. He was my first introduction to D&D. I still read R A Salvatores novels to this day.
I'm currently playing a (Ghostwise) Halfling Ranger/Rogue who is an escaped slave and was born/raised in the Underdark and has never been to the surface. Recently found a marble sundial and have spent the last month's game sessions trying to figure out how to get it to work in the Underdark. Doesn't help that my Int stat is -1. He will frequently ask someone to hold a light over it and confidently/confusedly declare it's noon... again... why does it always read noon? Is it broken? My party is too irritated/entertained with me to tell me how it works and it has become something I now ask knowledgable shopkeeps and important figures about rather than things related to our quests. I'm pretty sure it will eventually get me killed.
well... right now its my first time playing d&d (i m playing 2 ed) and well.... i m playing a multiclass fighter/mage but as i asked my dm and other players... its the very first completely reckless mage they see in their lifes! my character (aiiden) is the kind of guy to if he sees a super strong opponent will be like, bring it on bitch! or he tends to rush a lot into combat without thinking first and most of the time telling himself, its ok i got magic!
Nice. I usually like running a Tiefling Paladin. Makes it kind of fun having to deal with their past and who they are in relation to what their goddess thinks they can be. Also really fun if the city youre in has a bit of racism towards them or even someone in the party does. The character can honestly swing either way towards becoming the beacon of goodness or just a ruthless Blackguard intent on becoming who they were meant to be.
Yes, the modifier for my intelligence stat is a negative 1 (-1) due to the score itself being an 8. I recognize that this minor error in terminology that was, at least to myself obviously meant to imply the modify rather than the score itself, has irked you. Luckily my score isn't a -1 as I'm sure that level of intelligence is something along the lines of the modifier that maybe a common garden vegetable might have. When next describing a story about a fake person in a make-believe world I will be careful to watch out for this kind grievous of error. I hope you accept my apologies, both on behalf of myself and and other people who should care to learn the difference.
0:44 I heard of a game were there were not one, not two, but three Drizzt Do'Urden clones in a single party. According to the guy who told he story it was the funniest shit ever watch these three guys trying to out brood each other at every turn.
On the "low score" topic... Playing Pathfinder, I ended up in a game where we rolled for stats. I ended up with myself playing an Oread Fighter. (Oreads being humanoids with Earth Elemental blood in their history.) I went with a mix of Tower Shield Specialist with a few levels in the Stalwart Defender prestige class. Plate Armor, Tower Shield, hulking mass of metal and stoneflesh. I believe he used axes for a weapon. anyway. rolled a GREAT strength and constitution. Dexterity ended up being alright, and the specialist archetype mitigated quite a bit of the negatives that his gear gave him to dex stuff. Wisdom was above average. pretty standard "mass of flesh" guy so far. well, to add to that, his Charisma was 6. SIX. Again. Big, bulky, silent type. pretty standard. and, we storied him as the partner of the groups sorcerer as the last two surviving members of their merc band. he was the muscle and shield, she did the talking and magic. here's where it got fun. "Tank," as we decided to nickname him (in character), had a 17 for an Intelligence roll. Highest INT in the party. next highest was either a 14 or 15. Tank could barely hold a conversation with any skill, and was definitely the big, strong, silent type. but he was a GENIUS. Ended up sticking some skill points (for he had many, due to that 17) into some knowledge and INT skills, and he was basically a rock-person Rain Man in the bulkiest, heaviest gear possible.
I had a Ranger (Freebooter archetype, since we were doing a piratical themed campaign) who had stats (after additions, since he was replacign my very dead barbarian at level 5, so had 1 extra attribute point to get given) of: Str: 16 dex: 16 con: 12 int: 12 Wis: 11 Cha: 4 Despite the low charisma, he somehow managed to seemingly get more attention from one female NPC on our ship than the sorcerer who was actively trying to get with her but was such an idiot that he kept screwing i up. My Ranger was also more trusted at negotiations than the sorceror, who we were very close to magically gagging every time there was some kind of delicate negotiation because he didnt know when to shut up.
A sorcerer with low Dex and Con. I could be persuasive, I was actually on par with the barbarian in terms of melee skills due to a strength of 15. My whole theme was, oh, I have all these magic powers granted to me by the goddess of death who spared my still-born nature? (undead bloodline) I'm going to spend as much effort as possible to NOT cast spells until forced. Like, say, when a crypt in a noble house decides to attack us. I reveal to the party I'm not actually a spear focused fighter trying to also be the negotiator! And thus a long standing uneasiness between my character and the Paladin who eternally is untrustworthy of me for hiding a useful skill that I use so rarely. Pretty fun for the low levels, and I hope to develop as I get more powers and am forced to use more and more of my magic, meanwhile the goddess plans things in the shadows.
Difference between sorcerer and warlock is mostly in the game mechanics, the origins can be a little wishy washy as long as it's made clear no actual deal was made with said entity.
Ranger Cado I had someone in a game I ran play a sorcerer that didn't trust magic. They tried their damnedest to never use their magic, relying on alchemic items and devices made by a friendly gnome. What made it funnier is when he finally did throw a spell during an encounter, it was a fireball to the face of an ogre that was reaching for him, the explosion blowing everyone but him off the cliff they were on into the underground lake below. He flew, on fire, into the chamber full of flammable gas they had ran through trying to escape pursuit, *big boom*. What was more fun was when the party later learned he survived that, as I and the player arranged for another character to show up for him to play, despite the sorc surviving and being captured; when he showed back up leading an assassin squad working for the vampire who we were fleeing the forces of during that fight.
“See, it actually turns out that chimera refers to a large number of creatures, composed of any number of animal parts, well, except for obviously the trivial case of 1, where that is just simply alone a single creature that is not a chimera. But it turns out this distinction is important, because if the chimera does not take the form that it's commonly assumed to take, then any attempt to wish one into a battle, may find itself at a loss, because the person was intending the prototypical chimera, rather than the proper semantic group that aligns in actuality with all chimera, and as such, the wish would simply bring into existence a cat with the legs of a dog… which, believe me, is definitely not the situation you want to be in when you feel that wishing for a chimera-of course, this time referring to the prototypical form-is your best option. And another thing…” #OMG #IHaveTooMuchFreeTime #SaveMe!
Sure Sam's character was the stereotypical bard at heart, but it WAS his very first character he ever made so going with a stereotype was a good choice AND he had the acting and improv skills to still be more than just a horny bard.
On top of that, sure he played the carefree dude who hit everything he could, but he also explored the depth of what that could do to a person. Example, his reason for leaving the group when and why he did, he was right in every word he said.
Lawful Evil Tiefling Paladin, A bird thief with no sense of direction, a warlock forced into his pact on threat of death, a warlock who sold her memories to save her daughter, a gnomish barbarian with an inferiority complex, a pretty pretty princess goliath barbarian, a bored bard that everyone is attracted to, a warlock who's pact patron is actually the head of their religion so they think they are doing good, a warlock that wear's their patron around their neck, a druid that got her powers from hallucinogens, a hipster cleric of a nature religion no one has ever heard of, and a bard that sings screemo and inspires allies as they know he'll stop singing when the fight ends
I have a paladin who is a sort of Clone Wars Anakin Skywalker. He's heroic, compassionate and fights for a righteous cause. But he's also headstrong, violent, and easily pushed to darker deeds in a blind rage. He believes he is able to walk the line of morality because his will is strong enough to resist temptation, but time and time again he has been proven wrong. I feel it helps in humanizing him, rather than being an unrealistic token character.
Demitrium Nice! I once played a mage based on the Old Coot trope from old B Westerns, running around threatening everyone with fireballs instead of a shotgun!
Demitrium It definitely helped break up the stereotypes for our group and led to some other great characters. We had a Southern Belle bard, an alcoholic monk, and a twin-scimitar Dark Elf Ranger with... a vicious white rabbit. To name a few...
I once played a philandering paladin who engaged in, shall we say, very un-paladin-like activities during his downtime. He was on the run from his church after discovering (the "hard" way) that the high priestess wasn't the paragon of virtue she presented herself as- this discovery was literally the only reason his deity allowed him to keep his paladin powers. He never viewed enemy females as his enemy- just misguided women who could be set straight after a quick roll in the hay with him. And yes, this resulted in him sleeping with some really weird and ugly women.
One of the most important characters I've ever played was a bard with sever anxiety and depression. Helped me work through some of those issues in my own life.
I'm playing as a Catfolk cleric with waaaaaay too much faith in his God. Literally drinking poison to open a door because my God would surely never let anything ever harm me! ...ive had to make a lot of saving throws..
I have a Monk character with 7 Strength. He's very dexterous, but he is so weak that he needs to rely on pinpoint precision to do damage and when he tries to jump or lift things he ends up failing miserably and it is so much fun to have that flaw. Listen to Matt and embrace those low stats!
I had a warforged who had a charisma of 3. His wood parts were all rotted and his jaw was barly attached. Sparks flew off him and my gm had me roll a d12 every time combat started to see if i went haywire and sparked around me dealing 1d10 electric dmg or if i simply went berserk and attacked anything infront of me. All because of a low stat roll. It was so much fun!
One of my favorite characters I've run is a very bubbly half-orc bloodrager. When entering a rage, I flavored it as her entering a very fluid, focused state of mind, gliding across the battlefield instead of flying off the handle furiously. Great video Matt!
Thanks for this... wanted to make a slightly introverted bard that wants to travel the world to get out of her shell and was told it was a terrible idea b/c bards are charismatic... Now i am ready to jump in with this idea!
You can totally be charismatic and introverted, charismatic doesn't mean loud and extroverted, it just means that people listen to you and admire you. You can still be quiet, a woman of few words and not too eloquent, but when she does speak, it matters.
These are awesome tips! I once ran a neutral good trollkin sorcerer that had a passion for cooking and quite honestly just wanted to open his own restaurant. His focus was his personal cookbook of spells "frying up the arcane with Tristal"
My first character was a Bronze Dragonborn Bard. It was great having a maximum Charisma stat, but only using it for social activity. (Honestly wasn't too big of a help in a fight. Kept forgetting to use magic for the first three levels) Everyone was always so worried about how to properly interact with strange NPCs such as Dueregar and Bandits that I'd often have to be the one to just "hurr-durr say something stupid to get things moving." Sometimes it worked out like with appearing charming to a traveling band of mercenaries. Other times, it got us thrown into slavery for a few sessions under some Dueregar. Point is, don't be afraid to do stupid shit. Otherwise, nobody might get anywhere at a decent pace. The best way to see an NPC's intentions is to be honest with them. You'd be surprised how useful it is to start off an encounter by screaming "We are easily intimidated!" - Awsm Chimera
Reading about some of the characters in the comments here is awesome. My fun ones are NPCs, rather than PCs, but some of my favorites include: An impeccably dressed half-orc tailor who is super duper polite and soft spoken because he is constantly afraid of scaring people A drow tavern owner who was raised in the Eilistraee forest temple in Waterdeep and casts "purify food and drink" on all the food she serves because she isn't a very good chef A really old human woman who is actually a top-tier caster that retired from adventuring and now owns a curiosity shop inside a pocket dimension attached to the door of an old building (a la Howl's Moving Castle) and the whole town is convinced she's a Hag...I play her like the witch from Pixar's Brave If I ever get to play as a player instead of as DM again, some of these guys are going to become the basis of PCs, because I just have way too much fun RPing them.
Embracing the low stat is sometimes that hardest part. I like to problem solve, and if I have a low intelligence or wisdom I feel like I shouldn't know the answer, even tho I know exactly what the answer is. It pains me to break character to give the answer, and it hurts even more to watch my party not figure it out.
you got dump charisma instead, and playing someone who is really bad at explaining themselves to strangers, our persuading people. Our just the character who is so grumpy that they immediately put off potential allies.
Grog is an awesome example of a smart-stupid character. Because clearly Travis is a clever fellow. Sometimes his ideas are very good ones and you know he's just sitting on them. From what I've noticed, he either tries to explain the idea in a very simple barbarian way, or he and the party play it off in the "a broken clock is still correct twice a day" sort of way. (I think Scanlan mentions that analogy exactly)
Then you put your dump in one of the physical stats. Say you got a 5, but don't want that in Int, Wis, or Chr. Put it into Str, Dex, or Con (I would advise against putting it in Dex, you'll get hit on 2's), and then explain it in some way. I once had a character that got, either 4 or 5 in Con, and I explained it as (he's a wizard) he always experimented with stuff, and one day, while mixing some things, it blew up in his face, and both fucked up his face, and infected him with a disease causing his skin to slowly rot. He managed to create a potion that halts it's progress, but he can't cure it, so he needs to make another potion roughly every month, but this cure and the infection, gives him a weak immune system, and gives him a higher blood pressure (bleed more), resulting in his low health and disease resistance. This opened up the possibility of maybe finding a cure for it in the future. And, because of the thing, he always wore a mask, so you get the future fun thing of people seeing his face, and throwing up at the rotting flesh.
DRida64 I mostly play spellcasters, so I have NO qualms with making Strength, Dexterity, or Constitution my dump stat. It is a ton of fun to be this powerful wizard or whatever, but if you trip, you will always biff it.
I played a sorcerer once with a low wisdom. I played it as he was rather smart, but having been raised a sheltered life, he tended to be carefree and often oblivious to his surroundings regarding people. To the point that when we were walking through a wooded path and saw two men on a hill the party began to prepare for battle, hiding off to the side of the road. While my sorcerer strode forward and yelled "Hello fellow travelers have you seen this boy?" (the mission we were on was to search for a missing noble boy). Everyone had good fun with that character.
I have two characters I'm really having a lot of fun playing right now, and both of them are a bit out of the ordinary as far as archetypes go. Bindi Stomper is a Halfling Barbarian with a tragic past. Once she was a happy tavernkeeper, in a small village along a rarely traveled trade route. Then, one black winter, wolves attacked the village. Family after family slaughtered, only those who took refuge in her well-fortified tavern survived, and mostly thanks to her and her anti-theft device: a large two-handed battleaxe she kept beneath the counter for just such occasions. After that tragic night the people of her small town began to look up to (or down upon, but in an upward-ish fashion) Bindi as a leader and protector, something she didn't want at all, so she upped her roots. Eventually she wants to find another small town and take up residence, somewhere she can go back to her old life, but her fame has spread, and the name of Bindi lies on the lips of farmers and beggars in every town she enters, meaning her journey is going to be a long one, full of adventure and not a few catty remarks about the inability of other tavern owners to properly care for their establishments or brew their own beer. Carmella de Orlok is a sorceress with a dark past I won't spoil here. Rather, a more dry description of her character is that I built her as a bard first and foremost but without the actual class. She's a storyteller, and specializes mostly in illusions, using them to illustrate and embellish the tales she tells as she goes from town to town, fleeing persecution for a crime she didn't commit... and one that she did. I rolled a 4 for her Con, but my DM insisted I not have lower than a 6, which I reluctantly agreed to. She is currently adventuring through the lands of Strahd, where her Hold Person spell has been the bane of the DM's ability to screw with us on more than one occasion.
Guerilla Grue Plays Carmella sounds super cool. I think she'll be super fun to play in Curse of Strahd. I like the idea of her being a bard without the bard class, it seems interesting, and you saying she keeps messing things up with Hold Person made me realize that one of my players has it and is very creative. How has she been messing up the DM with it? I'd like to have some idea of what I might need to plan for.
It's mostly just him forgetting to take the spell into account for encounters combined with lucky rolls on my part :) On the outskirts of Borogravia (or whatever that starting town is) there was a merchant who was less than reputable. We got caught by his scams once, and then were given a mission from the NPC running the general store in town to catch him. So we went up to the guy, acted like we were going to buy from him... then I Hold Person'd him before he could access any of the myriad tricks he had available. It's just a very easy spell to get abused if you don't account for it as a GM, since it's a great encounter control tactic. As a GM more often than not myself, I like seeing players take advantage of their arsenal, but I will build encounters to account for it, and that's been our Ravenloft campaign's weakness so far; our DM is good at setting atmosphere and playing off what happens, but he's not altering the default campaign to take into account our party makeup and how we've been playing it, which has messed him up more than once. And yes, Carmella is fun :D She's just a bit on the bipolar side due to her past, but in the end all she really wants is a safe place to call home where she can entertain people in peace. I also gave her the Wild Magic nature, so that adds a bit of fun to proceedings too! She's a 5th Ed character, and that system is tremendously fun for building very character-driven, well, characters, as opposed to numbers-driven, especially since the offensive cantrips are powerful enough to give a non-offensive magic user just enough kick to be able to protect themselves in a fig. Almost too much so, in fact.
Guerilla Grue Plays Okay, thank you! Curse of Strahd is a fairly loose campaign, so it makes sense that some DMs have trouble adjusting the game when there's so many things your players will never see. I've basically rewritten every encounter to fit a bigger, more diverse party, so hopefully I'll be safe from that trap, fingers crossed. 5e characters are really free, which I like a lot, because it lets cool characters show and not have to minmax to survive. Good luck and try not to get killed (unless it's on purpose, that happens more than you might think.)
Great video. I remember reading an old Dragon magazine article called "Strong as an owl, wise as an Ox." Basically, it covered playing a character with a 3 in the class's primary stat. (maybe it was back in 2nd or 3rd edition D&D or something? not sure) Anyways, it was a great article & even mapped out how it possible (for some classes) to make it work. (still be effective) For instance, a fighter with a 3 strength (& a good dexterity), could become an (rather effective) elite mounted crossbowman. Overall, I agree, playing against type can be very fulfilling at times. (even when sometimes done to ridiculous extremes)
I've had a number of concepts I've be interested in trying, one of my favorites that I haven't gotten a chance to use is pact of the archfey, except instead of a powerful archfey giving a small amount of it's power, a weaker fey is forced into the body of a normal person, the fey would let the person be in control most of the time, but take over when a battle starts.
I'm playing a Paladin with an 8 in constitution, and I love it. I keep trying to find excuses to get a lower constitution score, to the horror of my DM. Eventually we came across an item in a shop that would up con score by 2 (up to a max of 16), and I was hesitant to get it because it would empty a significant chunk of the party gold. The GM and the rest of the party pretty much yelled at me "BUY THE DAMN AMULET" XD
Fun Fact: not all teiflings have red skin, horns, and a hook tail. You can be like Cuthullu or a chaos marine from any warhammer faction. It's a super cool race and it has no obligation to be evil. I'm excited for my Demodand spawn Inquisitor Neutral good inquisitor!
It is odd to me that even though the books have described Tieflings as having any number of mutations - err, physical characteristics - everyone draws them as the same Hellboy-looking people.
Where you're getting this from? You must be quoting old editions. Fifth edition clearly explain them as the offspring of Asmodeus bloodline. Horns, normal or red skin, tail and all that are described as their features in the PHB.
@@fftere correction: at one point in the forgotten realms asmodeus made a deal leading all existing tieflings to become his spawn. This was done to make himself a God. After this event there are still other types of tieflings that exist (from ancestors making pacts with different fiends), it's just that the most common type of tiefling is spawn of asmodeus so that's whats used as the base in the rules. There are official variants for tieflings in other rule books that are also valid. Tldr: that type of tiefling is just the most common, there are still variants.
@@veemie8148 Yeah, I'm aware of that, that's why I said he meant older editions. They got somewhat retconned. Cthullu looking tieflings are a bit of a stretch tho
I, too, got tired of smiley bards, so I made a Native American-esque dance leader whose charisma comes from being solemn instead of bombastic. His Vicious Mockery is more like Stern Shaming.
...This is scary. This is literally the concept one of my players had for an upcoming pirate campaign I'm running. Granted, he's more about abolishing the pervasive slave trade running rampant in the region by BECOMING the mightiest pirate, but still, this is uncanny.
I have a few characters that play against type. An acolyte bard who some how got a copy of the PHB and believes in the Dungeon Master... though no one else does. I have a Barbarian with the Urchin background who is kind of like Jet Li's Character in unleashed. And a Tiefling Warlock who is in service to Azmodeus and now Quests to usurp the domain of lust.
It's fun playing the Gentle Giant Barbarian. Everyone expects you be all angry and charging headfirst into battle. Then they get the big guy that hates fighting, but goes Ape when you try to hurt his friends after he asked you nicely to leave... And, if you do High Wis, you can have fun moments of 'Holy crap, the dumb guy just said somehting really deep'.
I am currently playing a dwarf barbarian that was raised by bards in a local inn. The young dwarf learned to paint at an early age, while being captivated by stories of adventurers staying in for the night. Then one day set off to join in on his own adventures. The other players refer to me as bob Ross the barbarian.
My character in my group's current campaign is a changeling with DID. I really Love playing him since I get to be so many characters in one, I just can't sellect when he shifts to one of the alters.
God a Changeling* with DID is such a fucking great idea. *My awareness of changelings comes from My Little Pony friendship is magic, which has taught me a lot of Greek and European mythology and folklore but also isn't super accurate, but I could totally see this concept being adapted to a My Little Pony fanfic
One of my favorite ideas has always been a Ranger who's actually a trained assassin and has demihuman favored enemies with a favored terrain of urban environments
As always nice episode of GM Tips. Personally I find myself worried with players who do embrace a character weirdness but then proceed to make the whole game about it. Thankfully I've never been in such games myself but I often hear from friends about some silly character whose low stat at something made them embrace a hobby they are bad at and they try to shove that in every story scene possible to the point where it becomes annoying to other players.
"Low stats are a gift." Had an alcoholic dwarven fighter with low intelligence and very low wisdom (8 and 7), but with a super high strength stat. Somehow our GM got us into positions where we were fighting mini-bosses over and over again and somehow it was always my dwarf that ended up beating the hell out of the boss while drunk. Downside to this character was that when we encountered the next boss of the campaign, he ended up charging into a room with 8 skeletons (and no vision) while drunk and enraged (and slightly damaged). One other member actually turned from a jolly sorcerer into a brooding necromancer/warlock over this (we had been long time friends) and another just straight up set out to seek his own path away from us, and all the death we'd brought over our world. On the flipside, it has been hinted that this character might turn up later as a resurrected version of his self; looking forward to meeting myself again.
a half elf warlock. pact of the tome, great old one he wanted to learn magic and spent a very long time studying and practicing, but simply could not cast spells for some reason. one day in the library he found a book detailing some ancient secrets that should probably never be found. he stole the book and attempted to burn it, it didnt burn. he prayed to the ancient being that the book described and received the ability to use magic, though he doesnt understand how he uses said magic. he tried to tell someone about the book but when he showed it to someone all the pages appeared blank to the other person. he now roams around hiding the book and its secrets from the world. hes a warlock who doesnt want anyone to know about the power he wields, either that he wields it or that it exists. he only became a warlock to use magic, and somewhat regrets that decision but sticks with it because the alternative is unknown and hes afraid of the unknown notable things about him: the character is extremely paranoid that people are trying to "steal" his secrets he knows basically everything about magical theory and could outdo a trained mage in explaining magic his arcane focus is a crystal embedded into his left hand, he wears gloves to hide it spends most of his time reading the book he carries, which he wont let you see. if you do manage to see it, the pages are blank.
I roleplayed as a former alchemist who accidentally made his fists iron, and became a fist fighter. Now, he wants two opposing things: make those hands stronger with magic gems while trying to get rid of them)
Yes, totally agree with this. I especially like the Warlock suggestion. I have a druid in something close to your wizard suggestion. She was actually raised by the fey and her druid abilities are the same as the game, but our gm describes them like she was gifted with them as a form of fey magic.
matt510 it can't be stuck in a tree when the tree is laying on the ground. or it's dead, but then you'd have to screw up, and RNGesus would never let that happen. right?
I made a Goliath Cleric (Forge Fomain). The intent was to be the tank of the party with my high AC. When rolling stats I got an 8 so I put it in Charisma. To make it work I informed my DM that my PC has the personality of sandpaper. I hold sermons every day just to spite him.
I actually played a Teifling rogue who was basically a mix between Hawk eye, Robin Hood, and green arrow. His name was Alucard Heartsong, King of thieves, ladies man, a vigilante extraordinaire! Another time I played the same class but with a custom race, the southern Tabaxi aka minibaxi which was based off of the palico from monster hunter, he was named Robin Riverfrost. A very angers Irish cat who will gut you if you call him short.
2 years too late, but I'd like to join in Currently running a Tengu Rogue whom, instead of the traditional crow coloring, has the feathers of a bright macaw. As a result of always feeling different and outcast by her people (despite that not being the case) she developed MASSIVE seperation anxiety to the point of having disadvantage on EVERYTHING when she is alone/separated from friends. Yes, a rogue who hates being alone and with social anxiety. So much fun.
When roleplaying, I always find wondering, “Character A experiences new thing B- what happens?” Good things happen. This is where the “Magic” happens. The scene? A hardened mercenary, simply learning to trust the rest of the party. This is one of my favorite characters to play. Especially during celebrations. My group uses DC to decide most things. The Bard rolls for charisma, and attempts to goad the warrior into joining the party. The Warrior, uncomfortable in this setting, performs a Wisdom DC. “Look. You sit as far away from the fire as you can, every night. Why?” “I’m not strong enough.” Bard is stunned by the development. The warrior of all people, not strong enough? “What?” “I’m not strong enough.” A pause. “We’ve discovered more than we thought we ever would. I’m farther from my ruined home than I’ve ever been. And the road only grows longer.” “All the more reason to come by the fire! Relax, join us! Just one night. Then you can talk to the birds all you like, okay?” Warrior *Proceeds to whistle*. “Where did you learn that? Was that... Magic?” Yeah. It was.” The Bard- all the players round the table, except for the DM- all sit in silence for a moment. DM and our Warrior Mage home brewed an “Animal Song” cantrip. “You have to come and show our friends! Come on!” At this point, the Bard begins the arduous process of dragging a Large creature which greater strength. Bard manages to pick the Warrior up and run him down a staircase, into an open yard. Seven people, sit round a blazing fire. The Dwarf has been breeding mead in secret, the Teifling Hunter took down a Doe, and- up until he slipped away to drag the Warrior down- had played and sung. “Show them! Show them, go on!” The Warrior is now uncomfortable, and, apparently, suffers from stage fright. “Show is what?” “He can sing like a Blue Jay!” Now the party sits in stunned silence a moment, echoing the player reaction. “No, he can’t. He’s a warrior. Not intelligent enough-“ The Teifling is cut off by the sound of Blue Jay song. Cut to feel good moments and character development.
I love going against type with my characters. My current character in my RP space is a Good necromancer who derives her power not from spell books or tomes but from a neutral god of necromancy (necromantic cleric, home brewed religion) and whos people highly value life but are persecuted because most peoples experience with necromancers are not good. Her people never raise the dead with talking to the soul and asking first, and if they do raise the body with out permission, they make sure the soul is not present within so to not disturb or torment the soul. I have spent quite a while building the religion and the culture around it and so far its been an interesting and fun experience playing it out.
I played an Orc bard... not a half orc either... a full Orc. His Charisma was atrocious but he had high enough intimidation that no one dared tell him otherwise. Gods rest the soul of the man who didn't clap, but why wouldn't you with such classic songs as "Squishy human lady who not too ugly" and "I crush skull if you no clap"
Ephringael that last bit 😂🤣
I CAN'T FUCKING BREATH
My campaign setting features an ogre bartender named Sue. He's uncommonly intelligent for an ogre (8) but still only serves beer is ogre-sized glasses
That's beautiful dude.
Sounds like a vogon... if everyone reacted similarly to Arthur Dent (+ Ford Prefect when he'd regained his wits)
I once had a dragonborn bard who played the bagpipes. Whenever he got really into playing he would have fire start shooting out of the bagpipes and I loved it.
I have found the inspiration for my next character! XD
That’s cool as shit, lol I can picture it in my head.
Bagpipes are the best. We currently have a gnome bard in our party who went on an epic quest on our in-between year. He found the 'bagpipe of invisibility'. It makes him invisible, but only when he's playing them.
That is awesome, as well and awe inspiring.
Kenku Bard with bagpipes here XD
A friend of mine is currently playing a Kenku Bard. For those of you unfamiliar with Kenku, they cannot talk. The can only mimic what they have heard. This Kenku was trained as a Bard, so he knows all the Bardy stuff and has a pretty high charisma. Its pretty funny sometimes. She found a sound board to use and likes to play the galloping horses when trying to tell us to leave. lol
There's a four elements monk Kenku in the campaign im playing right now. It's actually really cool because they can FLY and be automatically understood because of Tongue of the Sun and Moon
trequor
That's actually a really cool concept! You give the Kenku it's wish of being able to fly, and you get around it's inability to talk normally
@@mikemcglasson1286 Yeah it worked out very interestingly. The player's first name is "Mike" funny enough
I know this comment was posted a long while ago, but i just wanted to say that i just had an idea for a kenku bard that isn't actually good at rhyming or singing he's just mimicking every poet or bard he met from his travels
Autumn Whitman a sound board is an amazing idea for a kenku character
One uncommon Concept I really love isa twist on the ranger. Instead of beingcompletely at home in nature, like most rangers, he is utterly terrified of anything involving nature and the Things within said nature, so he learned everything there is to know about his "favoured" Terrain out of sheer Paranoia. And he favours ranged weapons because he is too scared to face even a wasp head on, much less that ork with a battleaxe.
A buddy of mine told me about a rogue who put everything he could into intimidation and would just intimidate people into not seeing him.
YOU DIDN'T SEE ANYTHING. GOT IT??
Oh god, the Orc rogue named Grog. Approaches the town guard, stares him square in the face and yells "YOU DONT SEE GROG". Rolls for intimidation, the guard is scared shitless, and goes "I don't see Grog!"
you just made Batman
@@kevincass9917 that's beautiful
@@solisholder That's what I was thinking. There was this one scene in Mystery of the Batwoman where a thug happens upon Batman while Bats is in the middle of an investigation. Now, the thug's got a pretty good shiner from dealing with Batman before, so he just looks at Batman, closes the door, and walks away.
My current character is actually going to be a Warlock Bard (I've decided that multiclassing allows many roleplay opportunities). Do you know who else has close ties with the devil but is also a charming speaker? A LAWYER. THATS RIGHT, MY CHARACTER IS THE DEVILS ADVOCATE. I'm literally too proud of this lmao
navels ♥ oh my god that is AMAZING
Let me guess: he plays a fiddle
I wheezed when I read that omg, I hope that campaign was awesome!!
Omg that is amazing!
or a violin
"I love GMing for characters that are useless in one or more things" translation: "I love Grog"
Also Keyleth, with her low charisma, and initially Tiberous with his low wisdom.
This is a very GM perspective.
Frederik sh I think Scanlan had (or has, since he didn't die) low wisdom too, and both Sam and Orion played them that way
I think low Charisma is a really bad choice. It essentially means you are not likable. Either you are rude, boring or awkward. Who would want to play with someone like that? And here I mean in game and out of game. Out off game you constantly vex your friends with (hopefully) accurate roleplaying and in the game the characters only tolerate the PC because he is mighty, rich or ... well one of those two.
Or maybe someone has a counter example? I would love to change my mind ;)
so basically what you are saying is that everyone should be lovable, truthfull to their party and expect to basically just play Video games stereotypes around the table. nah sorry i'll pass... i'll preffer drama and unfunctionnal party any day of the week. its not because the guy has problems in his life that he wont be of any help to the party. there is a difference between playing stupidly and against your party then playing your character the way you want to.
as for your exemple of tyrion, you are wrong on so many points... the only reasons the others do not feel right about him, is not because of his attitude which has changed once he started to know them. its about the fact they just lost a long time friend. the new guy wouldn'T cut it reguardless of whom or how happy he would be.
think of keyleth, she always thinks highly of her, the same tyrion is. its normal they are both from high end hierarchy they are used to having people serve them. but they both make an effort... the only reason sam called them by name, is because he didn't know their name. now he does and make an effort to learn them. Sam on the contrary is on point on his role playing. you wouldn't spontaneously know their names. so he called them names until they actually realised that they didn't even tryed to name themselves.
if anything the group has been the ones being toxic on him.
but all of this as a good reason... they lost a long time friend and this noob just came along.
give it time, like many things in life. give it time, it will get back to friendship.
I once made a muscular, hairless, oiled up circus strongman half-orc bard. He would show his abs and shout at players to lift weights in order to inspire them. Best bard I ever played.
sligzzz I still chuckle at the one reddit comment making the rounds. Half orc rogue with low dex but high charisma. His idea of stealth is to stare at people when he fails the check and use intimidation to tell them they didn't see anything.
sligzzz did he cast Fist! a lot?
What ho, muscle Wizard!
This idea my friend is delightful, feel free to check on my idea for a Goblin paladin. I'm obliged to assume you will like it as much as i like yours.
I once rolled straight across for a level 5 human for a oneshot with 18, 14, 20, 14, 16, 16. I went Bard 4, Barbarian 1 (cause man, those rolls can really handle some unoptimization), and he became a strongman with a moderately severe superiority complex (which, with his stats, is somewhat justified.) "YOU CAN NOT HOLD BACK THE MAGNIFICENT MIKAEL! BOW TO MY STRENGTH, SPEED, HONOR, INTELLECT AND BEAUTY!"
He was also super chaotic neutral, but tried to put out a very lawful good image.
BE INSPIRED BY MYYYY MUSCLE!
*FLEX*
I did have an idea for an intelligent Barbarian/Druid, very well spoken and eloquent in speech, with a English accent
Until he rages, in which case he:
1. Carefully removes his glasses
2. Shakes violently and foams at the mouth
3. Wild-shapes into a bear
4. Proceeds to _litteraly_ eat the face off the enemy
After he turns back, covered in blood and with bits of face still hanging from his mouth, he would go back to the well spoken gentleman he was before, as if nothing happened
I tend to like characters that genuinely don't even notice that they are violent, dangerous psychopaths whom everyone is afraid of
I'm already Winston.
Beast from X Men came to mind
Librarians are fun.
Dr. Jekyll and Mr. Hyde
"Speak Softly, and Carry a Big Stick" - Barbarian/Druid Multiclass with Shillelagh.
This reminds me of a character I GM'ed awhile ago, he was a berserker with decent stats in his desired areas, but his intelligence was a 6 and his wisdom a 9. He ended up rolling 2 16's and put them in strength... and charisma. When he was "raging" he played it as being simply very EXCITED he was helping.
He was a goodball
Lionel Gayheart/Chod?
I have a gnoll barbarian like this, he just goes around killing enemies like an overexcited pup with the zoomies
Reminds of someone i read about that played a Orc rogue with horrible dextrerity but really high charisma for Intimidation. Basically, if he got spotted he would roll for Intimidation (and generally succeed) yelling to the poor guard or whatever that spotted him: "You do not see Grog!" and then proceed to infiltrate the place
Erik Fröjdhammar That seems both unworkable and incredibly effective at the same time.
The stories of Krod are damn good. Granted they played a little loose with the rules (and laws of physics) but it was in the name of good fun.
I recently had a character idea in making a wizard, but put the second highest score into strength. Just have this swoll ass wizard who goes around like "the key to a healthy mind *dabs* is a healthy body!"
"I cast fist."
My first character was in a Pathfinder game. He was a human magus named Umi Col who had a specialty for creating magic arms and armor. Father was a blacksmith, mother a jeweler, and he grew up in a mining town. He wasn't fond of classroom learning and decided to learn through experience. Dropped out of wizard school, despite showing talent for the arcane from an early age. Got work as a mercenary and took it from there. Also, he only used equipment that he made himself, preferring an estoc, buckler, and breastplate. His ultimate goal was to make the greatest magic items in the world and become rich and successful through the magic item trade. Real self-starter that one. Only problem was his charisma score was 7.
Ah another muscle wizard
"Passed down the Armstrong line for generations"
Noah Dansberry this is now my favorite thing.
My favorite character I ever played was Illyasviel Sparklesprocket. She was a Gnome mage when it came to class, but she insisted that she was a warlock. She insisted that her Bunny Familiar, Zhoobie was really a transplanar quasitemporal demonic entity of phenomenal power and menace. when most people were pretty sure she was just a bunny. She was really observant about most of the world, and functioned pretty well in society despite everyone being certain she was utterly insane because of her bunny-relationship. She would often make extremely accurate character assessments of people while conversing with her bunny. I played it so to the hilt that people start wondering whether Zhoobie was just a bunny or actually that demon... IT WAS FUN.
I had a warlock who accidentally got their powers through a one night stand with an archfey after a long night of drinking.
Funny, other than the one night stand, that's exactly what happened to my warlock...
I love that 😂 we never ended up playing, but i had a warlock character who’s patron was influencing a cult in the city my PC was from, and so he joined the cult specifically to impress a girl he was interested in. And as a byproduct of trying to get his crush to notice him, he was now bound to a powerful demon. I would’ve liked to explore that story more, but oh well. I’ve got that character in my head, and can reroll them if i ever join a campaign as a player in the future.
Is this a common idea?
I thought I was *so* damn clever when I wrote a Warlock who made a pact with... something...while black out drunk and woke up hungover with a glyph on his arm. (DM's choice. I haven't found out my patron deity or the story significance yet.)
Sounds part for the course I see no problem with that
This' definitely how every Bard who multi-classed into Warlock got their powers 🤣
Nott the Brave has a -3 to charisma and Sam Riegel owns it.
I have a love/hate relationship with the idea of Nott trying to do carisma roles that always go awful. It's hilarious af, but gets the party into SO MUCH avoidable trouble
@@gabrielotero5694 Probably because Fjord constantly forgets that he has the highest charisma stats of the whole group
@@yooooo8600 omg it's been so long since I've stopped listening to this, maybe I should try to catch up again
@@gabrielotero5694 Campaign 2 is really the best of them
we have a fighter in the party who is also the party chef, he has an int of 7. he was charmed by a vampire, and the effect stated only that he had to treat the vampire as a friend. the vampire looks at him and says "bring me sustenance", implying that he wanted his blood, so he did what he would do for anyone else. he threw a ration at him and walked off to open the shiny chest on the other side of the room. moral of the story: your weaknesses can be your strengths.
I wonder how much garlic happened to be in that ration.
Charles C Dude, I'm thr exact opposite, I play a fighter with int of 17 and a strength of 8.... P.S. he's also a pacifist
Tennouseijin not enough lol
Nerdy BlackKid that sounds like it would be hilarious XD I had a pathfinder character similar to that. he was a tiny fairy barbarian with a flying squirrel mount that thought he was a knight, but since fairies don't really do melee combat he just went out and smashed things, thinking that was all being a knight was XD
It's an interesting thing in D&D that you can have a tiny fairy that has 200 HP and deals 1d2+30 damage with each hit... and fight against colossal creatures that have less HP and damage.
How about a team mom Barbarian? like always nice and caring outside of battle, but the moment they see a member of their party get hurt they go full on psycho blood knight ax murderer.
I have a character like that, except it's moreso a family pet. He's a childish kenku.
that sounds brilliant
Funny enough I have a catfolk barbarian who is like that, he's super trusting of his party who he called his friends after five seconds of knowing them but anytime someone tries to mess with them he's ready to step in to obliterate the enemy
Bryan Wegner nice run on a berserker Barbarian really
I actually played a character like this !
The next character I want to play is a city druid. One that thinks that this whole man vs. nature is rubbish and that cities are just another environment, but he is not the biggest fan of the outlands.
He always carries around a sack of bread crumbs to feed pigeons and rats
My most recent druid was a blacksmith. Built his own forge, made his own charcoal, opened shop and decorated it differently each day using his druid powers.
@@mstrswrdsmn21 that sounds like a wholesome satisfying experience lol
if you still accept suggestions for this, magehandpress/middlefinger of vecna made a subcalss for druid that might be good for this one
I know I'm commenting two years late, but I had a player that did exactly this
Your first character
“I’m a human fighter avenging the death of my father”
Your second character
“I’m a mountain biking witch from the future!”
Was your first character's father a swordsmith, perhaps?
I wanted my first character to be a bioluminescent lawn gnome but my DM didn't let me lol
His name is Iñigo Montoya, someone killed his father and now it's going to die! Bbest fockin legend of a character!!
My first Character Was A Paladin Trying To Do Good In The World.. My Second Was An Evil Goblin Ranger That Robbed People And Talked Funny
Is this a goddamn Unhhh reference that no one is acknowledging?
Just rolled up a tiefling bard who is the son of “one of those bards” and must hunt down and stop his father before his family tree gets any weirder
I once played a custom class "village idiot" who wielded a two-handed giant spoon. He once tried to escape the pits of hell by flapping his arms. The DM asked me to guess a roll, and my village idiot managed to fly away. For the rest of the campaign, he could still fly by flapping his arms. Basically, he warped reality to his whims simply because he couldn't perceive how stupid his ideas were.
How do i like a comment a million times over?
That's a awesome dm
And character
I am dieing laughing here
Please gimmie the character sheet. I NEED to use it. This EARNED my like.
I got tired of the dark/brooding warlock, so my current character is a Kenku who accidentally saved an Archfey in disguise. The Archfey offered to grant a wish, but the Kenku didn't really want anything, so the Archfey gave him warlock powers as a "consolation."
i once played a warlock who was only a warlock because he was drunk and accidentally got involved with a cult and it was soooooo much fun one of my favorite characters to date
Jordasauris that sounds like the best background story for a warlock
yeah he was a traveling storyteller and got drunk after a performance so he ended up being the story lol
You can also do the "The Devil Went Down to Georgia" warlock backstory and win your powers in a competition or a bet. -Nerdarchist Ryan
Nerdarchy with a level in bard for a really authentic "devil went down to georgia" feel. also, your arcane focus is a golden instrument.
For my latest Warlock, I let a random prompt generator decide who I would be. It spat out a halfling who is "in so far over their head, they can't help but laugh". I decided that he got his powers by being a scholar, and accidentally discovering a temple to one of the Great Old Ones. Now he feels the pull of a being from beyond the stars drawing him to find more of its lost relics, and is just a bit too curious to do the sensible thing and have himself purged of the madness/committed.
I'm a Minotaur Rogue. He's a detective. His name is Sherlock Horns.
I find this funny and wish to ask, how did you come up with it?
Cool
Absolutely want to steal this idea for a game like 4 years from now
I've made a Loxodon Rogue, literally 100% exclusively for the joke of "So... Are we just gonna ignore the elephant in the room?"
Boooo 😆😆
A friend of mine made two halflings that stack in top of each other to be a barbarian. Also they where raised by elves and thing they are just abnormally small elves.
So, like Will Ferrell in reverse?
Admittedly, I play a warlock who excels at Dex and Cha but is abysmal at Str and Con. She is so much fun to play, because a vast majority of our party's problems stem from her A) hitting on a beautiful lady and B) being knocked on her ass within 30 seconds of that either failing... or succeeding too well. She's been one shot from everything from a single zombie to a Minotaur skeleton to a glass of ale.
I mean... I always liked being special... Which is why I made a human wizard, with a grey cloak and hood. He wields a wooden staff and likes to send halflings to fight his battles. I'm still working on a name for this charachter, but I'm sure it's going to be completely unique.
Gandalf?
Wow that sounds actually pretty sick, thanks! Gandalf the human wizard it is! How did you ever get the inspiration for that name?
Robin Vrijmoet cool. I made a variant of gandalf. his name is Randolph Flamebeard aka Randolph Gayheim aka the Pink Wizard. he's an orange haired/bearded, human wizard, super gay stereotype with a preference for male hobbits and gnomes. his robe is hot pink. he is fun, goofy, and flighty, but sometimes gets way serious, almost like he is possessed. my DM is gay, so he was cool with it, and I keep it respectful. randolph speaks like Zagraz the comet wizard from the old school He-Man cartoon.
Well gandalf's actor in the movies is gay...
William Stock hehe, I do too enjoy playing those goofy stereotypical characters. Recently started playing a stereotypical straight macho-charachter, trying to seduce all the females with the worst of pick-up lines, which is exteremly fun to do considering I'm the only gay on the table and the other players just had NOT expected that from me xD
Yeah...it was a fun session, even got to sacrfice one of the party members to my dark god. Do you have a moment to talk about our Lord of Eternal Darkness, Tharizdun? (._. )
I'm running storm king's thunder and one of my players is a dwarf barbarian with the noble background - his backstory is that he was a spoiled rich kid who partied too hard and became addicted to "Dwarven Powder," which sends him into his Barbarian rage. He's adventuring because he dad kicked him out out of the house and won't let him back in until he does something with his life. Best character I've DMed for yet.
One of our players is a Barbarian ... and what started as a joke: "why do I always get stuck with the paperwork?!" ended up becoming a major part of the character. We now jokingly call him Conan the Librarian .. and he is the one who handles all the paperwork , guild interactions, etc
Travis Willingham energy
DM during session 1: In this quiet village in Eberron, you see a dark elf wearing a peculiar outfit. SuperParkourio, describe it for us?
Me: It's the uniform for the pizza restaurant I work at.
Serious player: ...The what?!
Me: My name's Patrick, and I'm a dark elf pizza delivery bard.
I've been on the Hub long enough to know where this is going
Singing barbarian who desperately wants his songs to be magical and rages when they aren't
well, we can say you've just made a...
Bardbarian!
"Yes! Who doesn't know the tales of the Bardbarians? That fearsome group of roading marauding minstrels who tell tales of their epic conquests!"
-Puffin Forest
Jigglypuff?
I had a demon-worshipping Tiefling bard-barian metalhead who just rocked out and screamed while he raged.
So you're saying i should make a dark elf ranger with dual scimitars and a panther? Got it.
But that's Drizzt though
Disturbed Monster But he's calling him Brizzt. Totally different.
He also needs to be very moody, with no sense of humor that he's aware of. :P
Merilirem If you make him cowardly and completely useless, then yes.
In one campaign I was in, one of the players was a dark elf assassin who claimed to be Drizzt (he just didn't have a panther). At one point, we ran into the real Drizzt, who asked the party to get our companion to stop impersonating him. Drizzt's enemies kept trying to draw out the imposter by burning villages, thinking our companion was the real Drizzt.
Paladin with Vow of Poverty. The catch? A smelly hobo whose weapon is a lead pipe. He's never believed to actually be an adventurer and is not allowed in most upper class areas. If lost, the party often found him in jail. Fun toon.
This is 2 years late but that is amazing. XD
Sounds kike an interesting man with an interesting story
You should check out the Oath of the Common Man by Walrock Homebrew. It's perfect for stuff like that.
walrock-homebrew.blogspot.com/2015/08/sacred-oath-oath-of-common-man-second.html
I've always wanted to play a super calm, peaceful monk. Always looking to resolve situations peacefully and who doesn't want people to get hurt. But they are a warrior in a garden, and when the time to defend the weak comes... "Zhu Lao walks over to the bandit... and I now have Rage for the next 4 turns"
A Barbarian who's 'rage' is a cold calmness as he uses elegant Kong-Fu to smash holes through people's chests!
I'm proud of my character :> He's the all-singing, all-dancing, all-ukulele-ing, charismatic, acrobatic, flamboyant, colourful... rogue.
With -1 to wisdom.
I made Sir Sebastian Demonte Bordello of Birnamwood, a human monk who suffers from the delusion that he is actually a knight after protecting his home town, and believes that everyone knows and loves him, and acts thus
Enter the charisma score of 6
Wyatt so, Don Quixote de la Mancha?
You basically made Don Quixote and I love you for it
An overly emotional Barbarian prone not just to rage, but crying about sentimental things, or getting his feelings hurt easily. :P
Or the exact outward opposite:
A barbarian who laughs and cries and gets emotional just like anyone else... except when they rage. All emotion drains from their face, replaced by a blank, glazed-over look.
Jovial and loud when not fighting, but deathly quiet while they're facing down an enemy?
I'd be pissin' myself at such tranquil fury.
The Inn of Planar Crossroads I'm pretty sure I've seen a bit of flavor text that says Barbarians are effected by his/her emotions way more than other people.
Gilgamesh, CúChullain, Heracles, Conan, many legendary barbs were noted to have huge mood swings.
I think I’d be more terrified of a barbarian if he charged at me while crying a waterfall.
Slightly off topic, but still about D&D. I find the most important role in the party is not a caster... healer... fighter... rogue... face... or any such useful actual roles. The most important thing is someone who does something, and that doing something should usually get the party into trouble.
I agree. every party needs the that one guy/girl who does something "idiotic" that sets of a crazy chain of events. f.x. we had a situation where our party had been kidnapped by a rebel group, that wanted to recruit us. However, our dragonborn ranger, did not take kindly to the treatment we were given and punched our interrogator the moment he released us. Result being the group thrown into a dungeon-like network of sewers that "no man had ever escaped from" and progressing the plot of our campaign nicely. :)
The most important member of any adventuring party: the lovable idiot that gets you into trouble. Idiot being the generic term the rest of the team yells when anyone does the stupid thing like release the demon horde accidently
I had a player once that was a samurai that was obsessed with fire. He'd frequently light little things on fire and at one point started a giant warehouse blaze. That was a fun mess for the party to clean up.
Also, someone who tries something crazy on the off-chance of it working, either out of desperation or lack of foresight.
Much like Feebleminding an ancient green dragon...
the version of that in my campaign is an air mephling(meffling? spelling I don't know) who managed to walk his way into the castle of the Godking of our realm and steal a whole bunch of legendary shiit, and now we are forever on the run.
Once tried making a smartbarian but he just ended up as a know-it-all noble with NO CHILL
The smart Barbarian could work well as an orc. This genius Barbarian orc could make grand military tactics, climb his way up to chieftain of a tribe of orcs, turn that tribe into an orc kingdom, and establish an education system where orcs spend a majority of their day training and the the latter part learning how to do a trade that would benefit the kingdom.
Not to mention said Barbarian Orc could also spend time making his own weapons when there are no kingly duties he has to perform and eventually pursue godhood.
Are you Griffin McElroy?
I love the fact that Matt mentioned the film Falling Down! What a great example of someone losing control of their life and eventually themselves, lashing out at the world :D
i can listen to Matt talk about anything
Can you imagine Matt reading the entire dictionary with different voices? I'd watch that series.
Matt Mercer is actually ProJared from a parallel universe.
re-skins of class abilities/spells can be super fun. For instance i played with a warlock who's patron was the Flying Spaghetti Monster and his eldritch blast was a meatball consumed in scalding hot spaghetti sauce
That has to be one of the most epic food fights one could ever witness
Until this day, I never knew that "magesplaining" was a thing, but then realized I've been missing it my whole life! -Nerdarchist Ryan
@Ryan I have the creeping suspension that I would magesplain if I was a Wizard.
One type of spellcaster who is very good at magesplaining is the answermancer. Theyre not very usefull in combat but their extensive knowledge of random trivia is handy to have around in the pub.
In rare cases they can bore their enemies to death.
answermancer....even better than the hecknomancer.
A multiclass Bard with at least 3 levels in Warlock and has access to the Pact of the Chain.
*Backstory:* They wanted a quick and easy ticket to fame, so they signed a pact with a powerful entity for musical talent. They task their familiar with writing new hit songs that the Bard then goes on to perform in their career.
Just don't take the expert feat in ruleslawyering.
Honestly, one of my favorite characters was a wood elf rogue named Flynn (for the actor, Errol Flynn, not the character from "Tangled"), who had the worst luck of any character I ever played. Quite literally, he lived by Murphy's Law. Anything that could go wrong, *did* go wrong, and the results were uproarious.
Did he use a cursed d20?
@@VanNessy97, I'm starting to think so!
i've found sometimes that we are so focused in playing against type we never even try the actual archetype. but this is good advice!
Dark elf with duel scimitars and a panther, Stop it, That shit got out of hand in the early nineties. DEAD
DoNt JuDgE mE
Is he talking about Drizzt?
Jackson Barnes best part of teh video
@@justinsimanjuntak2460 More likely the countless drizzt-imitators.
@@gdobrocsi
I hope its the Drizzt imitators that he was talking about and not Drizzt himself. I love Drizzt and think he's a great literary character. He was my first introduction to D&D. I still read R A Salvatores novels to this day.
Forever my man-crush. A constant inspiration for my writing.
Same! I would love to read a novel written by Matt.
I have never realized I wanted to play a mr bean Rogue until now...
God no. It's a character that always has to be in spotlight.
I'm currently playing a (Ghostwise) Halfling Ranger/Rogue who is an escaped slave and was born/raised in the Underdark and has never been to the surface. Recently found a marble sundial and have spent the last month's game sessions trying to figure out how to get it to work in the Underdark. Doesn't help that my Int stat is -1. He will frequently ask someone to hold a light over it and confidently/confusedly declare it's noon... again... why does it always read noon? Is it broken? My party is too irritated/entertained with me to tell me how it works and it has become something I now ask knowledgable shopkeeps and important figures about rather than things related to our quests. I'm pretty sure it will eventually get me killed.
well... right now its my first time playing d&d (i m playing 2 ed) and well....
i m playing a multiclass fighter/mage but as i asked my dm and other players...
its the very first completely reckless mage they see in their lifes!
my character (aiiden) is the kind of guy to if he sees a super strong opponent will be like, bring it on bitch!
or he tends to rush a lot into combat without thinking first and most of the time telling himself, its ok i got magic!
Nice. I usually like running a Tiefling Paladin. Makes it kind of fun having to deal with their past and who they are in relation to what their goddess thinks they can be. Also really fun if the city youre in has a bit of racism towards them or even someone in the party does. The character can honestly swing either way towards becoming the beacon of goodness or just a ruthless Blackguard intent on becoming who they were meant to be.
Yes, the modifier for my intelligence stat is a negative 1 (-1) due to the score itself being an 8. I recognize that this minor error in terminology that was, at least to myself obviously meant to imply the modify rather than the score itself, has irked you. Luckily my score isn't a -1 as I'm sure that level of intelligence is something along the lines of the modifier that maybe a common garden vegetable might have. When next describing a story about a fake person in a make-believe world I will be careful to watch out for this kind grievous of error. I hope you accept my apologies, both on behalf of myself and and other people who should care to learn the difference.
0:44 I heard of a game were there were not one, not two, but three Drizzt Do'Urden clones in a single party. According to the guy who told he story it was the funniest shit ever watch these three guys trying to out brood each other at every turn.
'Magesplainning' this seems like a skill I need to learn.
On the "low score" topic...
Playing Pathfinder, I ended up in a game where we rolled for stats. I ended up with myself playing an Oread Fighter. (Oreads being humanoids with Earth Elemental blood in their history.) I went with a mix of Tower Shield Specialist with a few levels in the Stalwart Defender prestige class. Plate Armor, Tower Shield, hulking mass of metal and stoneflesh. I believe he used axes for a weapon.
anyway. rolled a GREAT strength and constitution. Dexterity ended up being alright, and the specialist archetype mitigated quite a bit of the negatives that his gear gave him to dex stuff. Wisdom was above average. pretty standard "mass of flesh" guy so far. well, to add to that, his Charisma was 6. SIX. Again. Big, bulky, silent type. pretty standard. and, we storied him as the partner of the groups sorcerer as the last two surviving members of their merc band. he was the muscle and shield, she did the talking and magic.
here's where it got fun. "Tank," as we decided to nickname him (in character), had a 17 for an Intelligence roll. Highest INT in the party. next highest was either a 14 or 15. Tank could barely hold a conversation with any skill, and was definitely the big, strong, silent type. but he was a GENIUS. Ended up sticking some skill points (for he had many, due to that 17) into some knowledge and INT skills, and he was basically a rock-person Rain Man in the bulkiest, heaviest gear possible.
i love this character already
Worlds biggest introvert.
I had a Ranger (Freebooter archetype, since we were doing a piratical themed campaign) who had stats (after additions, since he was replacign my very dead barbarian at level 5, so had 1 extra attribute point to get given) of:
Str: 16
dex: 16
con: 12
int: 12
Wis: 11
Cha: 4
Despite the low charisma, he somehow managed to seemingly get more attention from one female NPC on our ship than the sorcerer who was actively trying to get with her but was such an idiot that he kept screwing i up.
My Ranger was also more trusted at negotiations than the sorceror, who we were very close to magically gagging every time there was some kind of delicate negotiation because he didnt know when to shut up.
It's okay, lots of people with a 17 Intelligence have a 6 Charisma.
This reminds me of Schnitzel from Chowder.
A sorcerer with low Dex and Con. I could be persuasive, I was actually on par with the barbarian in terms of melee skills due to a strength of 15. My whole theme was, oh, I have all these magic powers granted to me by the goddess of death who spared my still-born nature? (undead bloodline) I'm going to spend as much effort as possible to NOT cast spells until forced. Like, say, when a crypt in a noble house decides to attack us. I reveal to the party I'm not actually a spear focused fighter trying to also be the negotiator! And thus a long standing uneasiness between my character and the Paladin who eternally is untrustworthy of me for hiding a useful skill that I use so rarely. Pretty fun for the low levels, and I hope to develop as I get more powers and am forced to use more and more of my magic, meanwhile the goddess plans things in the shadows.
That sounds way less like a sorcerer, and more like a warlock, TBH.
Difference between sorcerer and warlock is mostly in the game mechanics, the origins can be a little wishy washy as long as it's made clear no actual deal was made with said entity.
Ranger Cado I had someone in a game I ran play a sorcerer that didn't trust magic. They tried their damnedest to never use their magic, relying on alchemic items and devices made by a friendly gnome. What made it funnier is when he finally did throw a spell during an encounter, it was a fireball to the face of an ogre that was reaching for him, the explosion blowing everyone but him off the cliff they were on into the underground lake below. He flew, on fire, into the chamber full of flammable gas they had ran through trying to escape pursuit, *big boom*. What was more fun was when the party later learned he survived that, as I and the player arranged for another character to show up for him to play, despite the sorc surviving and being captured; when he showed back up leading an assassin squad working for the vampire who we were fleeing the forces of during that fight.
That sounds like a weak ass barbarian.
Mageplaining. I'm using this forever now.
What does it mean?? I'm so confused....
A mage who feels the need to explain, in severe detail, the intricasies of their art.
It's a pun on 'Mansplaining'.
oh really, you don't say.
this was sarcasm, for those that are mentally impaired.
“See, it actually turns out that chimera refers to a large number of creatures, composed of any number of animal parts, well, except for obviously the trivial case of 1, where that is just simply alone a single creature that is not a chimera. But it turns out this distinction is important, because if the chimera does not take the form that it's commonly assumed to take, then any attempt to wish one into a battle, may find itself at a loss, because the person was intending the prototypical chimera, rather than the proper semantic group that aligns in actuality with all chimera, and as such, the wish would simply bring into existence a cat with the legs of a dog… which, believe me, is definitely not the situation you want to be in when you feel that wishing for a chimera-of course, this time referring to the prototypical form-is your best option. And another thing…”
#OMG #IHaveTooMuchFreeTime #SaveMe!
Matt: Play against type!
Also Matt: I DM for the horniest Bard of all time.
Sure Sam's character was the stereotypical bard at heart, but it WAS his very first character he ever made so going with a stereotype was a good choice AND he had the acting and improv skills to still be more than just a horny bard.
On top of that, sure he played the carefree dude who hit everything he could, but he also explored the depth of what that could do to a person. Example, his reason for leaving the group when and why he did, he was right in every word he said.
I mean yes but Sam did tell Liam to create the dumbest character of all time for him
One of my favourite ideas for a character that ive ever heard would be an angsty teen tiefling who's patron is his doting yet strict mom
💠Hi, everybody!💠 I'm Barbie!💠
💠Barbie the barbarian!💠
Reminds me of those anime girls who are friendly and meek, until they get mad and hit you with a piano or something...
...are anime girls barbarians?😕
Lawful Evil Tiefling Paladin, A bird thief with no sense of direction, a warlock forced into his pact on threat of death, a warlock who sold her memories to save her daughter, a gnomish barbarian with an inferiority complex, a pretty pretty princess goliath barbarian, a bored bard that everyone is attracted to, a warlock who's pact patron is actually the head of their religion so they think they are doing good, a warlock that wear's their patron around their neck, a druid that got her powers from hallucinogens, a hipster cleric of a nature religion no one has ever heard of, and a bard that sings screemo and inspires allies as they know he'll stop singing when the fight ends
The last one was great
amazing XD
I know i'm late but i currently play in a campaign with a druid who got his powers from hallucinogens.
All of which are amazing and well thought choices.
@@Tsugua that's that one wizard from the hobbit.
I have a paladin who is a sort of Clone Wars Anakin Skywalker. He's heroic, compassionate and fights for a righteous cause. But he's also headstrong, violent, and easily pushed to darker deeds in a blind rage. He believes he is able to walk the line of morality because his will is strong enough to resist temptation, but time and time again he has been proven wrong. I feel it helps in humanizing him, rather than being an unrealistic token character.
Demitrium
Nice! I once played a mage based on the Old Coot trope from old B Westerns, running around threatening everyone with fireballs instead of a shotgun!
Lee Cody honestly I’d love to see that.
Demitrium
It definitely helped break up the stereotypes for our group and led to some other great characters.
We had a Southern Belle bard, an alcoholic monk, and a twin-scimitar Dark Elf Ranger with... a vicious white rabbit.
To name a few...
YOU WERE THE CHOSEN ONE, I LOVED YOU
I once played a philandering paladin who engaged in, shall we say, very un-paladin-like activities during his downtime. He was on the run from his church after discovering (the "hard" way) that the high priestess wasn't the paragon of virtue she presented herself as- this discovery was literally the only reason his deity allowed him to keep his paladin powers.
He never viewed enemy females as his enemy- just misguided women who could be set straight after a quick roll in the hay with him. And yes, this resulted in him sleeping with some really weird and ugly women.
One of the most important characters I've ever played was a bard with sever anxiety and depression. Helped me work through some of those issues in my own life.
I'm playing as a Catfolk cleric with waaaaaay too much faith in his God. Literally drinking poison to open a door because my God would surely never let anything ever harm me!
...ive had to make a lot of saving throws..
Reminds me of Kashaw. A cynical cleric who's hiding from his own deity.
I have a Monk character with 7 Strength. He's very dexterous, but he is so weak that he needs to rely on pinpoint precision to do damage and when he tries to jump or lift things he ends up failing miserably and it is so much fun to have that flaw.
Listen to Matt and embrace those low stats!
I had a warforged who had a charisma of 3. His wood parts were all rotted and his jaw was barly attached. Sparks flew off him and my gm had me roll a d12 every time combat started to see if i went haywire and sparked around me dealing 1d10 electric dmg or if i simply went berserk and attacked anything infront of me. All because of a low stat roll. It was so much fun!
One of my favorite characters I've run is a very bubbly half-orc bloodrager. When entering a rage, I flavored it as her entering a very fluid, focused state of mind, gliding across the battlefield instead of flying off the handle furiously. Great video Matt!
Hex-blade warlock.
The blade is a peace loving celestial imprisoned in an implement of death. You team with them in an effort to free them.
Thanks for this... wanted to make a slightly introverted bard that wants to travel the world to get out of her shell and was told it was a terrible idea b/c bards are charismatic... Now i am ready to jump in with this idea!
You can totally be charismatic and introverted, charismatic doesn't mean loud and extroverted, it just means that people listen to you and admire you. You can still be quiet, a woman of few words and not too eloquent, but when she does speak, it matters.
These are awesome tips! I once ran a neutral good trollkin sorcerer that had a passion for cooking and quite honestly just wanted to open his own restaurant. His focus was his personal cookbook of spells "frying up the arcane with Tristal"
My first character was a Bronze Dragonborn Bard. It was great having a maximum Charisma stat, but only using it for social activity. (Honestly wasn't too big of a help in a fight. Kept forgetting to use magic for the first three levels) Everyone was always so worried about how to properly interact with strange NPCs such as Dueregar and Bandits that I'd often have to be the one to just "hurr-durr say something stupid to get things moving." Sometimes it worked out like with appearing charming to a traveling band of mercenaries. Other times, it got us thrown into slavery for a few sessions under some Dueregar. Point is, don't be afraid to do stupid shit. Otherwise, nobody might get anywhere at a decent pace.
The best way to see an NPC's intentions is to be honest with them. You'd be surprised how useful it is to start off an encounter by screaming "We are easily intimidated!"
- Awsm Chimera
Hey, Thank you Mr Mercer for getting me into D&D. I've been having heeps of fun with it.
Reading about some of the characters in the comments here is awesome.
My fun ones are NPCs, rather than PCs, but some of my favorites include:
An impeccably dressed half-orc tailor who is super duper polite and soft spoken because he is constantly afraid of scaring people
A drow tavern owner who was raised in the Eilistraee forest temple in Waterdeep and casts "purify food and drink" on all the food she serves because she isn't a very good chef
A really old human woman who is actually a top-tier caster that retired from adventuring and now owns a curiosity shop inside a pocket dimension attached to the door of an old building (a la Howl's Moving Castle) and the whole town is convinced she's a Hag...I play her like the witch from Pixar's Brave
If I ever get to play as a player instead of as DM again, some of these guys are going to become the basis of PCs, because I just have way too much fun RPing them.
Embracing the low stat is sometimes that hardest part. I like to problem solve, and if I have a low intelligence or wisdom I feel like I shouldn't know the answer, even tho I know exactly what the answer is. It pains me to break character to give the answer, and it hurts even more to watch my party not figure it out.
you got dump charisma instead, and playing someone who is really bad at explaining themselves to strangers, our persuading people. Our just the character who is so grumpy that they immediately put off potential allies.
Grog is an awesome example of a smart-stupid character. Because clearly Travis is a clever fellow. Sometimes his ideas are very good ones and you know he's just sitting on them. From what I've noticed, he either tries to explain the idea in a very simple barbarian way, or he and the party play it off in the "a broken clock is still correct twice a day" sort of way. (I think Scanlan mentions that analogy exactly)
Then you put your dump in one of the physical stats. Say you got a 5, but don't want that in Int, Wis, or Chr. Put it into Str, Dex, or Con (I would advise against putting it in Dex, you'll get hit on 2's), and then explain it in some way. I once had a character that got, either 4 or 5 in Con, and I explained it as (he's a wizard) he always experimented with stuff, and one day, while mixing some things, it blew up in his face, and both fucked up his face, and infected him with a disease causing his skin to slowly rot. He managed to create a potion that halts it's progress, but he can't cure it, so he needs to make another potion roughly every month, but this cure and the infection, gives him a weak immune system, and gives him a higher blood pressure (bleed more), resulting in his low health and disease resistance. This opened up the possibility of maybe finding a cure for it in the future. And, because of the thing, he always wore a mask, so you get the future fun thing of people seeing his face, and throwing up at the rotting flesh.
DRida64
I mostly play spellcasters, so I have NO qualms with making Strength, Dexterity, or Constitution my dump stat.
It is a ton of fun to be this powerful wizard or whatever, but if you trip, you will always biff it.
I played a sorcerer once with a low wisdom. I played it as he was rather smart, but having been raised a sheltered life, he tended to be carefree and often oblivious to his surroundings regarding people. To the point that when we were walking through a wooded path and saw two men on a hill the party began to prepare for battle, hiding off to the side of the road. While my sorcerer strode forward and yelled "Hello fellow travelers have you seen this boy?" (the mission we were on was to search for a missing noble boy). Everyone had good fun with that character.
I have two characters I'm really having a lot of fun playing right now, and both of them are a bit out of the ordinary as far as archetypes go.
Bindi Stomper is a Halfling Barbarian with a tragic past. Once she was a happy tavernkeeper, in a small village along a rarely traveled trade route. Then, one black winter, wolves attacked the village. Family after family slaughtered, only those who took refuge in her well-fortified tavern survived, and mostly thanks to her and her anti-theft device: a large two-handed battleaxe she kept beneath the counter for just such occasions. After that tragic night the people of her small town began to look up to (or down upon, but in an upward-ish fashion) Bindi as a leader and protector, something she didn't want at all, so she upped her roots. Eventually she wants to find another small town and take up residence, somewhere she can go back to her old life, but her fame has spread, and the name of Bindi lies on the lips of farmers and beggars in every town she enters, meaning her journey is going to be a long one, full of adventure and not a few catty remarks about the inability of other tavern owners to properly care for their establishments or brew their own beer.
Carmella de Orlok is a sorceress with a dark past I won't spoil here. Rather, a more dry description of her character is that I built her as a bard first and foremost but without the actual class. She's a storyteller, and specializes mostly in illusions, using them to illustrate and embellish the tales she tells as she goes from town to town, fleeing persecution for a crime she didn't commit... and one that she did. I rolled a 4 for her Con, but my DM insisted I not have lower than a 6, which I reluctantly agreed to. She is currently adventuring through the lands of Strahd, where her Hold Person spell has been the bane of the DM's ability to screw with us on more than one occasion.
Guerilla Grue Plays Carmella sounds super cool. I think she'll be super fun to play in Curse of Strahd. I like the idea of her being a bard without the bard class, it seems interesting, and you saying she keeps messing things up with Hold Person made me realize that one of my players has it and is very creative. How has she been messing up the DM with it? I'd like to have some idea of what I might need to plan for.
It's mostly just him forgetting to take the spell into account for
encounters combined with lucky rolls on my part :) On the outskirts of
Borogravia (or whatever that starting town is) there was a merchant who
was less than reputable. We got caught by his scams once, and then were
given a mission from the NPC running the general store in town to catch
him. So we went up to the guy, acted like we were going to buy from
him... then I Hold Person'd him before he could access any of the myriad
tricks he had available.
It's just a very easy spell to get abused if you don't account for it as a GM, since it's a great encounter control tactic. As a GM more often than not myself, I like seeing players take advantage of their arsenal, but I will build encounters to account for it, and that's been our Ravenloft campaign's weakness so far; our DM is good at setting atmosphere and playing off what happens, but he's not altering the default campaign to take into account our party makeup and how we've been playing it, which has messed him up more than once.
And yes, Carmella is fun :D She's just a bit on the bipolar side due to her past, but in the end all she really wants is a safe place to call home where she can entertain people in peace. I also gave her the Wild Magic nature, so that adds a bit of fun to proceedings too! She's a 5th Ed character, and that system is tremendously fun for building very character-driven, well, characters, as opposed to numbers-driven, especially since the offensive cantrips are powerful enough to give a non-offensive magic user just enough kick to be able to protect themselves in a fig. Almost too much so, in fact.
Guerilla Grue Plays Okay, thank you! Curse of Strahd is a fairly loose campaign, so it makes sense that some DMs have trouble adjusting the game when there's so many things your players will never see. I've basically rewritten every encounter to fit a bigger, more diverse party, so hopefully I'll be safe from that trap, fingers crossed. 5e characters are really free, which I like a lot, because it lets cool characters show and not have to minmax to survive. Good luck and try not to get killed (unless it's on purpose, that happens more than you might think.)
Guerilla Grue Plays A dark past and a tragic past. Really breaking the mold with them.
Great video. I remember reading an old Dragon magazine article called "Strong as an owl, wise as an Ox." Basically, it covered playing a character with a 3 in the class's primary stat. (maybe it was back in 2nd or 3rd edition D&D or something? not sure)
Anyways, it was a great article & even mapped out how it possible (for some classes) to make it work. (still be effective) For instance, a fighter with a 3 strength (& a good dexterity), could become an (rather effective) elite mounted crossbowman.
Overall, I agree, playing against type can be very fulfilling at times. (even when sometimes done to ridiculous extremes)
I've had a number of concepts I've be interested in trying, one of my favorites that I haven't gotten a chance to use is pact of the archfey, except instead of a powerful archfey giving a small amount of it's power, a weaker fey is forced into the body of a normal person, the fey would let the person be in control most of the time, but take over when a battle starts.
I'm playing a Paladin with an 8 in constitution, and I love it. I keep trying to find excuses to get a lower constitution score, to the horror of my DM.
Eventually we came across an item in a shop that would up con score by 2 (up to a max of 16), and I was hesitant to get it because it would empty a significant chunk of the party gold. The GM and the rest of the party pretty much yelled at me "BUY THE DAMN AMULET" XD
LOVE THE DRIZZT JOKE!
Yeah, my friend´s drow ranger just "accidentally" stumbled upon highly inteligent black panther.......I wonder. :D
but he's so badass i'm reading the third book
Did the panther eat him? That would have been a satisfying twist of events :D
a rogue stole it and yelled what ho as he ran off.
Now THAT is a thought :D Not yet, but it is a running game, sooo. I´ll see how the party treats her. ;)
Fun Fact: not all teiflings have red skin, horns, and a hook tail. You can be like Cuthullu or a chaos marine from any warhammer faction. It's a super cool race and it has no obligation to be evil. I'm excited for my Demodand spawn Inquisitor Neutral good inquisitor!
It is odd to me that even though the books have described Tieflings as having any number of mutations - err, physical characteristics - everyone draws them as the same Hellboy-looking people.
Devin Parker It's a real shame. They usually aren't even as cool as Hellboy.
Where you're getting this from? You must be quoting old editions. Fifth edition clearly explain them as the offspring of Asmodeus bloodline. Horns, normal or red skin, tail and all that are described as their features in the PHB.
@@fftere correction: at one point in the forgotten realms asmodeus made a deal leading all existing tieflings to become his spawn. This was done to make himself a God. After this event there are still other types of tieflings that exist (from ancestors making pacts with different fiends), it's just that the most common type of tiefling is spawn of asmodeus so that's whats used as the base in the rules. There are official variants for tieflings in other rule books that are also valid.
Tldr: that type of tiefling is just the most common, there are still variants.
@@veemie8148 Yeah, I'm aware of that, that's why I said he meant older editions. They got somewhat retconned. Cthullu looking tieflings are a bit of a stretch tho
I, too, got tired of smiley bards, so I made a Native American-esque dance leader whose charisma comes from being solemn instead of bombastic. His Vicious Mockery is more like Stern Shaming.
I played a cleric who got his power through his worship of the gods of Heavy Metal. Ironically, he was my most solid character that I had made.
Imagine a cleric of Dio or Ozzy
Imagine a cleric of Dio or Ozzy
Imagine a cleric of Dio or Ozzy
@@EvelynSucksAtLife He's more of a cleric of Metallica and Iron Maiden
One of my favorite character ideas: A Paladin with the Oath Of Conquest who embraced the life of a pirate to become the mightiest pirate to ever live
...This is scary. This is literally the concept one of my players had for an upcoming pirate campaign I'm running. Granted, he's more about abolishing the pervasive slave trade running rampant in the region by BECOMING the mightiest pirate, but still, this is uncanny.
Are they gonna find the One Piece?
I love this series, good work people. I could watch Matt sit and talk about D&D all day.
I have a few characters that play against type. An acolyte bard who some how got a copy of the PHB and believes in the Dungeon Master... though no one else does. I have a Barbarian with the Urchin background who is kind of like Jet Li's Character in unleashed. And a Tiefling Warlock who is in service to Azmodeus and now Quests to usurp the domain of lust.
It's fun playing the Gentle Giant Barbarian. Everyone expects you be all angry and charging headfirst into battle. Then they get the big guy that hates fighting, but goes Ape when you try to hurt his friends after he asked you nicely to leave... And, if you do High Wis, you can have fun moments of 'Holy crap, the dumb guy just said somehting really deep'.
I am currently playing a dwarf barbarian that was raised by bards in a local inn. The young dwarf learned to paint at an early age, while being captivated by stories of adventurers staying in for the night. Then one day set off to join in on his own adventures. The other players refer to me as bob Ross the barbarian.
My character in my group's current campaign is a changeling with DID. I really Love playing him since I get to be so many characters in one, I just can't sellect when he shifts to one of the alters.
God a Changeling* with DID is such a fucking great idea.
*My awareness of changelings comes from My Little Pony friendship is magic, which has taught me a lot of Greek and European mythology and folklore but also isn't super accurate, but I could totally see this concept being adapted to a My Little Pony fanfic
One of my favorite ideas has always been a Ranger who's actually a trained assassin and has demihuman favored enemies with a favored terrain of urban environments
As always nice episode of GM Tips. Personally I find myself worried with players who do embrace a character weirdness but then proceed to make the whole game about it. Thankfully I've never been in such games myself but I often hear from friends about some silly character whose low stat at something made them embrace a hobby they are bad at and they try to shove that in every story scene possible to the point where it becomes annoying to other players.
"Low stats are a gift."
Had an alcoholic dwarven fighter with low intelligence and very low wisdom (8 and 7), but with a super high strength stat. Somehow our GM got us into positions where we were fighting mini-bosses over and over again and somehow it was always my dwarf that ended up beating the hell out of the boss while drunk.
Downside to this character was that when we encountered the next boss of the campaign, he ended up charging into a room with 8 skeletons (and no vision) while drunk and enraged (and slightly damaged). One other member actually turned from a jolly sorcerer into a brooding necromancer/warlock over this (we had been long time friends) and another just straight up set out to seek his own path away from us, and all the death we'd brought over our world.
On the flipside, it has been hinted that this character might turn up later as a resurrected version of his self; looking forward to meeting myself again.
a half elf warlock. pact of the tome, great old one
he wanted to learn magic and spent a very long time studying and practicing, but simply could not cast spells for some reason. one day in the library he found a book detailing some ancient secrets that should probably never be found. he stole the book and attempted to burn it, it didnt burn. he prayed to the ancient being that the book described and received the ability to use magic, though he doesnt understand how he uses said magic. he tried to tell someone about the book but when he showed it to someone all the pages appeared blank to the other person. he now roams around hiding the book and its secrets from the world.
hes a warlock who doesnt want anyone to know about the power he wields, either that he wields it or that it exists. he only became a warlock to use magic, and somewhat regrets that decision but sticks with it because the alternative is unknown and hes afraid of the unknown
notable things about him:
the character is extremely paranoid that people are trying to "steal" his secrets
he knows basically everything about magical theory and could outdo a trained mage in explaining magic
his arcane focus is a crystal embedded into his left hand, he wears gloves to hide it
spends most of his time reading the book he carries, which he wont let you see. if you do manage to see it, the pages are blank.
i like that he guards the secrets despite them being impossible to steal hahaha
I roleplayed as a former alchemist who accidentally made his fists iron, and became a fist fighter. Now, he wants two opposing things: make those hands stronger with magic gems while trying to get rid of them)
Yes, totally agree with this. I especially like the Warlock suggestion. I have a druid in something close to your wizard suggestion. She was actually raised by the fey and her druid abilities are the same as the game, but our gm describes them like she was gifted with them as a form of fey magic.
Warlocks Using Eldritch blasts to save cats from tree's.
matt510 it can't be stuck in a tree when the tree is laying on the ground. or it's dead, but then you'd have to screw up, and RNGesus would never let that happen. right?
FalloutCultist "mommy, why does Mr. fluffy look like he wants to eat me?"
Pet Semetary, anyone? =3
That's the low Wisdom for you. "Maybe the best way to get the cat out of the tree is to scare it out with my Eldritch Blast."
Okay ready for a crazy idea so crazy it just could work? A Lawful Good Beholder! One that has overcome it's paranoia and simply works as a librarian!
NanoBlade and it can tell what book you want just by taking over. I love it. I need it, make it real.
I had the same idea!
XD like futurama
I had a similar idea for a beholder doctor.
Gotta say, one of my favorite characters that I ever played was a Paladin who took an oath of nonviolence against mortalkind.
Lykangroux that sounds boring.
Bill: You're not creative then, believing in redemption always makes for an interesting story and struggle
You've got to be pretty closed-minded to accuse another person of not being creative just because he found something boring.
You bore me.
Neat.
I made a Goliath Cleric (Forge Fomain). The intent was to be the tank of the party with my high AC. When rolling stats I got an 8 so I put it in Charisma. To make it work I informed my DM that my PC has the personality of sandpaper. I hold sermons every day just to spite him.
I actually played a Teifling rogue who was basically a mix between Hawk eye, Robin Hood, and green arrow. His name was Alucard Heartsong, King of thieves, ladies man, a vigilante extraordinaire! Another time I played the same class but with a custom race, the southern Tabaxi aka minibaxi which was based off of the palico from monster hunter, he was named Robin Riverfrost. A very angers Irish cat who will gut you if you call him short.
2 years too late, but I'd like to join in
Currently running a Tengu Rogue whom, instead of the traditional crow coloring, has the feathers of a bright macaw. As a result of always feeling different and outcast by her people (despite that not being the case) she developed MASSIVE seperation anxiety to the point of having disadvantage on EVERYTHING when she is alone/separated from friends.
Yes, a rogue who hates being alone and with social anxiety. So much fun.
My girlfriend is currently running a rogue who is actually blind. It has some great story telling potential as well as some great character conflict
When roleplaying, I always find wondering, “Character A experiences new thing B- what happens?” Good things happen. This is where the “Magic” happens.
The scene? A hardened mercenary, simply learning to trust the rest of the party. This is one of my favorite characters to play. Especially during celebrations. My group uses DC to decide most things. The Bard rolls for charisma, and attempts to goad the warrior into joining the party. The Warrior, uncomfortable in this setting, performs a Wisdom DC.
“Look. You sit as far away from the fire as you can, every night. Why?”
“I’m not strong enough.”
Bard is stunned by the development. The warrior of all people, not strong enough?
“What?”
“I’m not strong enough.”
A pause.
“We’ve discovered more than we thought we ever would. I’m farther from my ruined home than I’ve ever been. And the road only grows longer.”
“All the more reason to come by the fire! Relax, join us! Just one night. Then you can talk to the birds all you like, okay?”
Warrior *Proceeds to whistle*.
“Where did you learn that? Was that... Magic?”
Yeah. It was.”
The Bard- all the players round the table, except for the DM- all sit in silence for a moment. DM and our Warrior Mage home brewed an “Animal Song” cantrip.
“You have to come and show our friends! Come on!”
At this point, the Bard begins the arduous process of dragging a Large creature which greater strength. Bard manages to pick the Warrior up and run him down a staircase, into an open yard. Seven people, sit round a blazing fire. The Dwarf has been breeding mead in secret, the Teifling Hunter took down a Doe, and- up until he slipped away to drag the Warrior down- had played and sung.
“Show them! Show them, go on!”
The Warrior is now uncomfortable, and, apparently, suffers from stage fright.
“Show is what?”
“He can sing like a Blue Jay!”
Now the party sits in stunned silence a moment, echoing the player reaction.
“No, he can’t. He’s a warrior. Not intelligent enough-“
The Teifling is cut off by the sound of Blue Jay song. Cut to feel good moments and character development.
I love going against type with my characters. My current character in my RP space is a Good necromancer who derives her power not from spell books or tomes but from a neutral god of necromancy (necromantic cleric, home brewed religion) and whos people highly value life but are persecuted because most peoples experience with necromancers are not good. Her people never raise the dead with talking to the soul and asking first, and if they do raise the body with out permission, they make sure the soul is not present within so to not disturb or torment the soul. I have spent quite a while building the religion and the culture around it and so far its been an interesting and fun experience playing it out.
My first character : i'm a jolly gnome bard, telling jokes and playing banjo.
My current character : i'm a magical girl flavour barbarian.