Custom shaders w/ React Three Fiber and Nodetoy -Meteor Impact- Tutorial ep 2

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  • Опубліковано 16 жов 2024

КОМЕНТАРІ • 21

  • @brennonwilliams9181
    @brennonwilliams9181 Рік тому +1

    That was a fantastic visual explanation of a shader with nodetoy. Easily the best description I've seen of the effects of normals and how each pass is a per pixel execution. Thank you.

    • @irradiance730
      @irradiance730  Рік тому

      Thank you! It was surprisingly difficult to give words for my thoughts when discussing fragment shaders. It's a complicated topic and 10 minutes felt like too little time even for a brief overview

  • @andrewwoan
    @andrewwoan Рік тому +2

    Wow, you read that so intensely and epically to perfection, totally awesome! I look like a fool with how wide I'm smiling, made me really happy.
    Thanks again for your invaluable content!

    • @irradiance730
      @irradiance730  Рік тому +1

      ahah the story felt too epic to read it normally 😂

    • @andrewwoan
      @andrewwoan Рік тому

      @@irradiance730 😂

  • @AndersonMancini
    @AndersonMancini Рік тому

    Man.... this is pure fire 🔥. I've been using fresnel shadera for years and never exactly understood how they work. Your explanation was perfect. Thank you so much.

    • @irradiance730
      @irradiance730  Рік тому +1

      That's really interesting given the complexity of the projects you usually work on, especially the site you made with the refractive crystal, that one was unbelievable!

  • @dinoscheidt
    @dinoscheidt Рік тому

    Very well explained. Didn’t know about node toy…. 😍 thank you!

  • @gubatenkov
    @gubatenkov Рік тому

    Damn! This is content I looking for a long time!

  • @xwxffle
    @xwxffle Рік тому

    Thank you for the video ❤
    Really like what you do

  • @nicolasportu
    @nicolasportu Рік тому

    Outfuckingstanding! :)

  • @Unfair_Rabbit
    @Unfair_Rabbit Рік тому

    R u human 😭😭 u r soo good

  • @robertborghesi4349
    @robertborghesi4349 Рік тому

    I just realised now you are italian 🇮🇹🇮🇹🇮🇹🇮🇹

    • @irradiance730
      @irradiance730  Рік тому +1

      L'accento c'è! 😂🇮🇹

    • @robertborghesi4349
      @robertborghesi4349 Рік тому

      @@irradiance730 zero proprio ahah
      Btw wondering one thing, any specific reason you decided to add another mesh rather than use onBeforeCompile on the transmission material? Not a big deal tho but could have save 1 draw call

    • @irradiance730
      @irradiance730  Рік тому +1

      scusa ho visto solo ora il commento, la tua idea è quella corretta, salvi una draw call e ottieni lo stesso risultato, anzi potenzialmente puoi fare molto di più perchè hai accesso totale allo shader, ed era quello che inizialmente avevo pensato
      Però vallo a spiegare in un video di 10 minuti, dove fra l'altro in quel modo non avrei avuto la possibilità di usare nodetoy credo, però per video futuri se c'è da editare uno shader già esistente allora in quel caso si assolutamente si va di onBeforeCompile anche perchè è l'unico metodo purtroppo