I wanna thank you for all the great tutorials Nick :)
3 роки тому+1
BTW, the "collision" settings or "stop token movement when a wall is met"... is in part two! Thank you so much, Master Olivo !!! Regards from Tabasco, México [Land of The Olmecs]!
Lol, I came here to learn about dynamic lighting, but the first thing I learned was that you can make a token out of a rolled number. That will be so useful for my maps!
Ahhh, thank you so much for this. I was so confused going from the free fog of war to the subscription dynamic lighting, and this was exactly what I needed!
Thanks for the video, Nick! Your tutorials are fantastic! One quick point for perfectionists out there: you can snap the polygon tool's line to the grid even from the first click by holding shift as you showed in the video! This gives you nice and crisp lines that don't have the slightest deviation from the grid. I did learn something new about the polygon tool in this video that will save me a bunch of time: right-clicking will end the line??? That's super helpful! Also good to know is that they updated the Dynamic Lighting layer to allow ellipses and circles! I've been having to make very careful polygon circles, lol. You're doing Primus's work out here and showing everyone how to manage Roll20 like a pro! Keep up the amazing work!
Correct me if I missed it, but I don't think you covered one of the critical settings that appears on the Page Details tab under "Movement: Dynamic Lighting Barriers Restrict Movement". Unless this is turned on, players will be able to move their character tokens through walls and other barriers. I can't understand why Roll20 places this setting on the Page Details tab instead of grouping it together with all the other dynamic lighting settings on the Dynamic Lighting tab.
Sorry to jump on this a year out, in the last few months I have found the ability to *stretch* and *shrink* wall/barrier lines spotty. Example: I would make an extra thick line, place it, fit it and then shrink or stretch as needed - then make it a regular line or somesuch. Now I rarely get the controls to stretch or shrink. For me that was all win. I could absolutely control the layout. Now I am hoping the artists have fitted lined everything up to the grid, or I stretch the heck out of maps to try and make them fit well. I do like the snap lines, over the making lines myself. Snap to grid does not muck with my sense of neatness. Anyways, thank you in advance.
Hello, help me, I have a problem: the interface has been updated and now there is no such setting after clicking on the button, there is no dynamic lighting
Hi Nick - thanks so much for all the helpful tutorials! I might have missed something but I know that I can go to player view by using the 'switch to player view' setting but how can the GM view both what the GM sees and what the player sees at the same time? It looks like you can do it and maybe I've missed the session where you outline how this is done - but it would be super useful to know. thanks :) Caroline
Hi Caroline - do you mean the Player View box that's in the upper left of the screen? Sorry for the confusion, that's not a Roll20 feature, that's me doing some picture-in-picture stuff with my video software.
Hi Nick, thank you for the tutorial. How do you reset explorer mode? All of the search results and forums give old instructions - there's no 'turn off fog of war' anymore. And turning it off and on again doesn't work.
Hi Charlene - On the toolbar on the left side of the screen, go to the little eyeball button with the slash going through it. Then select Reset Explorable Darkness. You'll get a prompt that asks you to reset the Fog (looks like they haven't updated the dialog box's text yet) and then click Yes. The map will now be "unexplored."
Thank you for the video Nick. I have a question about explorer mode. Last week we had a dungeon crawl and the session ended somewhere in the middle of dungeon. At the end of session I moved players back to initial welcome screen. On this weeks session I moved players back to the dungeon and all the explored areas were blacked out. I had to make a reveal token (vision for all players) and move it through the places they explored to re-explore the dungeon. Is this how it was intended or is it a bug?
I just checked in my game and the areas revealed by explorer mode persisted between page changes and closing/reopening the game. I know they've been making tweaks to DL, but you might want to report this behavior on the forums.
I did leave them on the map. We did another session and it worked fine this time. Maybe they tweaked something back then. New UDL produced inconsistent results for me so far. I reported them on their page. Hopefully they will take feedback into account.
It sounds like you need to give your tokens vision. Double click on the token, click the Dynamic Lighting tab, and make sure Vision is turned on. Also make sure that Dynamic lighting is enabled for the page you're on.
This was super helpful and so easy to follow along with. THANK YOU SO MUCH
Glad it was helpful! Happy gaming!
This video is so helpful. You're a very clear teacher and you go at the perfect pace. Thank you!
Glad it was helpful! Happy gaming!
I wanna thank you for all the great tutorials Nick :)
BTW, the "collision" settings or "stop token movement when a wall is met"... is in part two!
Thank you so much, Master Olivo !!!
Regards from Tabasco, México [Land of The Olmecs]!
Lol, I came here to learn about dynamic lighting, but the first thing I learned was that you can make a token out of a rolled number. That will be so useful for my maps!
Nick: "Hi everyone..."
Me: ***SMASHES THE LIKE BUTTON***
Ahhh, thank you so much for this. I was so confused going from the free fog of war to the subscription dynamic lighting, and this was exactly what I needed!
Glad it was helpful, happy gaming!
this is the best video ive seen on this topic. New to dnd and only interested in Dming. thank you man!!!!
Glad it was helpful! Happy gaming!
You are a gentleman and a scholar and have been able to take the mystery out of this for me now. Thank you sir. :)
Thanks for the video, Nick! Your tutorials are fantastic!
One quick point for perfectionists out there: you can snap the polygon tool's line to the grid even from the first click by holding shift as you showed in the video! This gives you nice and crisp lines that don't have the slightest deviation from the grid.
I did learn something new about the polygon tool in this video that will save me a bunch of time: right-clicking will end the line??? That's super helpful! Also good to know is that they updated the Dynamic Lighting layer to allow ellipses and circles! I've been having to make very careful polygon circles, lol.
You're doing Primus's work out here and showing everyone how to manage Roll20 like a pro! Keep up the amazing work!
Great video as always. I've been binging your channel since I got roll20 pro. Loving it so far.
As always, very helpful. Thank you so much 😊
Glad it was helpful! Happy gaming!
Awesome tutorial! Very clearly shown and explained.
And yet another awesome tutorial.
Loved it, super useful, you got a new subscriber mate
Thank you Nick for a great tutorial.
Correct me if I missed it, but I don't think you covered one of the critical settings that appears on the Page Details tab under "Movement: Dynamic Lighting Barriers Restrict Movement". Unless this is turned on, players will be able to move their character tokens through walls and other barriers. I can't understand why Roll20 places this setting on the Page Details tab instead of grouping it together with all the other dynamic lighting settings on the Dynamic Lighting tab.
Global settings go under the page settings. The whole setup is messy, but it does make sense for their setup.
Is anyone covering the new Dynamic Lighting Feature Hide/Reveal feature?
Sorry to jump on this a year out, in the last few months I have found the ability to *stretch* and *shrink* wall/barrier lines spotty. Example: I would make an extra thick line, place it, fit it and then shrink or stretch as needed - then make it a regular line or somesuch. Now I rarely get the controls to stretch or shrink. For me that was all win. I could absolutely control the layout. Now I am hoping the artists have fitted lined everything up to the grid, or I stretch the heck out of maps to try and make them fit well. I do like the snap lines, over the making lines myself. Snap to grid does not muck with my sense of neatness. Anyways, thank you in advance.
Great video, roll20 has needed a new updated tutorial for dynamic lighting.
Hello, help me, I have a problem: the interface has been updated and now there is no such setting after clicking on the button, there is no dynamic lighting
The buttons to navigate between layers are at the bottom right of the screen now - click on the one marked Light to go to the dynamic lighting layer.
Hi Nick - thanks so much for all the helpful tutorials! I might have missed something but I know that I can go to player view by using the 'switch to player view' setting but how can the GM view both what the GM sees and what the player sees at the same time? It looks like you can do it and maybe I've missed the session where you outline how this is done - but it would be super useful to know. thanks :) Caroline
Hi Caroline - do you mean the Player View box that's in the upper left of the screen? Sorry for the confusion, that's not a Roll20 feature, that's me doing some picture-in-picture stuff with my video software.
Is it possible to stick a light source to a player token so that they can carry a torch or light spell with them?
You could try using the carrytoken script for that - app.roll20.net/forum/post/5503029/script-carry-tokens/?pageforid=5503029
Hi Nick, thank you for the tutorial. How do you reset explorer mode? All of the search results and forums give old instructions - there's no 'turn off fog of war' anymore. And turning it off and on again doesn't work.
Hi Charlene - On the toolbar on the left side of the screen, go to the little eyeball button with the slash going through it. Then select Reset Explorable Darkness. You'll get a prompt that asks you to reset the Fog (looks like they haven't updated the dialog box's text yet) and then click Yes. The map will now be "unexplored."
@@NickOlivo That worked! thanks a million!
This is great, but how do I bring up that 'player view' pop-up window? D:
Hi there - that's actually a feature of my video editing software, and not a Roll20 feature. Sorry for the confusion.
I was hoping that wasn't the case haha. Would have been super nifty! Thanks anyway! Appreciate the vids!
How does Dynamic Lighting interface with Fog of War?
I think they’re exclusive of one another, but I could be wrong there.
@@NickOlivo Ok, thanks, and as always, thanks for all you do. Just getting back to our game after a hiatus of 4.5 months!
i cant find the setting!
I played another tabletop that had a "Pause" toggle that kept players from moving tokens till the GM turned it on. Roll20 NEEDS something like that.
You can do that with a mod called TokenLock - I touch on it briefly here - ua-cam.com/video/h5Rq62sUGBI/v-deo.html Happy Gaming!
Hi Nick, when you will pass to Foundry? ;-) ... I miss your videos.
He does not answer that question :D... I tried several times.
Do I have to set up the token settings every time ?
Once you've made the changes, you can update the character's default token, and then you don't need to make them again.
@@NickOlivo Nick your a gentleman and scholar
Thank you for the video Nick. I have a question about explorer mode. Last week we had a dungeon crawl and the session ended somewhere in the middle of dungeon. At the end of session I moved players back to initial welcome screen. On this weeks session I moved players back to the dungeon and all the explored areas were blacked out. I had to make a reveal token (vision for all players) and move it through the places they explored to re-explore the dungeon. Is this how it was intended or is it a bug?
I just checked in my game and the areas revealed by explorer mode persisted between page changes and closing/reopening the game. I know they've been making tweaks to DL, but you might want to report this behavior on the forums.
Did you leave their tokens on that map when you moved them to different screen or did you remove the tokens entirely?
I did leave them on the map. We did another session and it worked fine this time. Maybe they tweaked something back then. New UDL produced inconsistent results for me so far. I reported them on their page. Hopefully they will take feedback into account.
Does everyone in the group need a paid account for this to work or only the GM/DM?
Hi Manfred - only the game master needs a paid account for this to work.
@@NickOlivo "Excellent!" (grinning evilly and rubbing his hands together)
Help please my player screen is all black
It sounds like you need to give your tokens vision. Double click on the token, click the Dynamic Lighting tab, and make sure Vision is turned on. Also make sure that Dynamic lighting is enabled for the page you're on.
dynamic lighting is now visible in the free version and i thought its a free feature now...
but its just there to make me sad
Apparently UA-cam thinks this is Minecraft...