Making the best burgage plots in Manor Lords

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  • Опубліковано 28 вер 2024

КОМЕНТАРІ • 213

  • @BronceAC
    @BronceAC 4 місяці тому +947

    No triangle needed. After drawing, but before confirmation, hit the little minus symbol that pops up. Let's you customize plot size.

    • @qualtain01
      @qualtain01 4 місяці тому +5

      Changes size but doesn't add the second family upgrade if its rectangular.

    • @meddawg4life
      @meddawg4life 4 місяці тому +127

      @@qualtain01Yes it does, I do it for most plots.

    • @gorlab9549
      @gorlab9549 4 місяці тому +22

      @@qualtain01 It does, just needs to be the right size.

    • @adamblakeslee5301
      @adamblakeslee5301 4 місяці тому +10

      If you cut the number of plots in half you should get extra housing slots.

    • @PolarBearon
      @PolarBearon 4 місяці тому +24

      @@qualtain01 It does if the plot is large enough. Just make them bigger and then subtract enough houses until all of the houses get a duplex on the side. I do it every game. It always works, if the plot is large enough.

  • @PhutureRed
    @PhutureRed 4 місяці тому +96

    Do keep in mind that having huge vegi farms also takes away the time spend at the job they are assigned too.

    • @Maradnus
      @Maradnus 4 місяці тому +1

      yup & yo unen up wasting more food than you are able to harvest

    • @guilhermederetti6333
      @guilhermederetti6333 4 місяці тому

      I have only one veggie farm with about 0.6 Morgen area, and I always have a message saying the storage is full even with 3 people working on the Granary, IDK what Im doing wrong, but looks like not very efficient

    • @Zack_Wester
      @Zack_Wester 3 місяці тому +1

      @@guilhermederetti6333 Veggies are only farmed by the family that lives on the plot.
      farmer will not interact whit it (its not a farm plot and they are not going to pick someone else vegies).
      so you ether have to turn the plot if posible into a level 3 plot (max storage + extra family) plus the extra side house thingi.
      if both are not enouth smaller vedgi plot.

    • @fefnireindraer144
      @fefnireindraer144 Місяць тому

      @Nikita-jg5yo i had 25 % of my hosues be chickens and I never had any eggs. but the same veggies + berries kept me alive. chickens and hunting SUCK right now

  • @chazamon960
    @chazamon960 4 місяці тому +32

    You dont need to make awkward shapes for 2 houses, once u select the plot of land u can hit the minus or plus symbol to increase or decrease the amount of burgage plots on that land, i typicaly build 4 right off the bat as double housing each, also if ur land is infertile make large plots of houses over the top, it ignores the grounds fertlisation rates

    • @brucebaker810
      @brucebaker810 3 місяці тому +1

      iow..."fertility" is for field crops. Doesn't apply to burgage.

    • @chazamon960
      @chazamon960 3 місяці тому +2

      @@brucebaker810 thats what i said? build a house over poor quality soil to overide it and still get crops from the area

    • @brucebaker810
      @brucebaker810 3 місяці тому

      @@chazamon960 cool thx

  • @russellwile5694
    @russellwile5694 4 місяці тому +6

    The first veggie farms shown are actually ideal size… the massive ones at the end generate less due to walking. And u only need to select less plots to make double housing.

  • @nilsp9426
    @nilsp9426 4 місяці тому +8

    Farm your vegetables, kids!

    • @brucebaker810
      @brucebaker810 3 місяці тому +1

      You can't have any beer if you don't farm your vegetables.

  • @liamschenk40
    @liamschenk40 4 місяці тому +28

    Yea I have almost thousand with this strat, but you will get more double plots with more space in the back if you decrease size button after placing four corners then clicking the minus next to the build button. Have fun.

    • @SquaulDuNeant
      @SquaulDuNeant 4 місяці тому

      Would ruin he's unique design tho

  • @albinoblacksheep7826
    @albinoblacksheep7826 4 місяці тому +4

    Aaa the days when people where self sufficient

  • @Luke117-r2x
    @Luke117-r2x 4 місяці тому +2

    And the extra family will help with whatever improvement is on the plot, helps especially with a large orchard or farm

  • @Stue-e
    @Stue-e 4 місяці тому +1

    you dont have to make burgae plots thin and narrow.
    i tried making 1 expandable house (double families) with a big backyard plot for veggies on a burgage plot that automatically gives you 8 houses (reduced down to one house) its enough to completely overtake every other food source on the map combined

  • @emiliouchila
    @emiliouchila 4 місяці тому

    You can make a large square veggie farm instead of a long triangle if the first two points out of the four are set side by side.

  • @anthonyvirostek1702
    @anthonyvirostek1702 3 місяці тому

    This guy is saving my gameplay

  • @nemesisfaust
    @nemesisfaust 4 місяці тому +1

    double plots are good for veggies that are like 6->8x16->32. only needing like 4 plots to produce 420 veggies a year. which is about 380 extra veggies for trading a year. and after 1 year the price per trade will go from 2silver per unit to 1 silver per unit from over marketing global trades. so in reality you only need 2 x2 plots with 8x32 for maxium yeild of 240 veggies, for a 40 supply and selling 200 veggies a year for 2silver per veggy. costing 2 food+firewood per month. not 1. and scaling to T2 gives 15% faster yeild and work. meanwhile going T3 gives 20% bonus. so not every plot needs to be upgraded to T3.
    so usually 16 2x5 single plots for chickens, and 2 x2 8x32 for veggies. is a all the start and basic food with wild meat and berries you need which can sustain a 390 populations. and you will need to import berries and meat. so starting import should be berries because 3silver per unit, then veggies for 2 silver per unit, then meat for 3 silver per unit. then as demand changes, you adjust the berry and meat export to inports. and you should sufficently import 20meat and 10 berries of 40. costing 13per meat and 11 per berry. being 260 silver for meat and 110 silver for berries for inport. and then veggies is 100x2 for 200 silver, and chickens is 100x3 for 300. +18T2 = 148silver income per month in food stability to a population of 400.
    and tinny single chicken plots and only having 2 large veggie plots saves on deforrestations to keep wild animals+berries, to regrow at 100% regrowth rates.

    • @nemesisfaust
      @nemesisfaust 4 місяці тому

      so making lots of veggy plots as seen here. isnt benifitual vs having 2 x2 large veggie plots. where manking many like you see here, reduces the value per veggy being sold because of the global market price reductions. and you are not really gaining as much vs having mulutuiple trades at average or superior global markets.
      ie buying some flour, wheat and rye even if you can produce wheat or rye into flour. reduces the global bread market amount which raises the need for global market need for bread. increasing the sell price for bread from 5 to 9 silver per bread. and that is when you can get to real money! where spending 200/m on wheat/rye/flour. then sells for more when selling bread. changing your monthly income from 120silver per month with the balanced food model above, too making 540silver per month. by selling extra bread ontop. then you have berry, meat, veggy, chicken, and bread food types. for 5 type food bonus for population happiness.

    • @nemesisfaust
      @nemesisfaust 3 місяці тому

      would like to add, that after recent updates the veggy plots are limited for farming rates per family on the plot side. so 8x32 is no longer viable for 1/2/3 family and only profitable for a family of 4. which is late game. and consumes too much time of to plant for the plot vs time of work for other as jobs or builders. 4.5x16 is now the recommended veggie plot size for 2 houses and efficent at 3 and 4 as well. so if going to do veggies you need 6 veggy plots to match the rate of gains after first year to match 16 chicken plots which is still best at 4.5x6 for 3 chicken coops per plot.

  • @Datan1234
    @Datan1234 3 місяці тому

    Good Tipp, but this the kinda shit you wanna figure out on your own on like hard mode. designed intuitively!

  • @SquaulDuNeant
    @SquaulDuNeant 4 місяці тому

    SCP / Horror material right here x')

  • @psychospartan3007
    @psychospartan3007 Місяць тому

    This game is so confusing it’s making my brain hurt I had to destroy a level 2 with a two house attachment cause I added a blacksmith etc. locking them from doing anything else now I destroyed those buildings and made it one family for the locked artisans. Is it better for veg and apples with 2 family burgage plots I used a long veg extension?

    • @Louieeeee
      @Louieeeee  Місяць тому

      somebody said it works for apples too so probably

  • @FamiliarAnomaly
    @FamiliarAnomaly 3 місяці тому

    million things broken in this game that's why i just refuned it the EA label says "fully featured already"

  • @Louieeeee
    @Louieeeee  2 місяці тому

    Guys this was made like the day Manor Lords came out so prob outdated

  • @ZeusXDFilmz
    @ZeusXDFilmz 2 місяці тому

    Thanks for the tip!

  • @devs.4254
    @devs.4254 4 місяці тому

    Your town is looking like an actual medieval division of farmland with those long narrow strips . Go figure

  • @fefnireindraer144
    @fefnireindraer144 Місяць тому

    OMG really? SO there is no reason to do single housing plots. Except I guess artisans as they make stuff way to fast, and they are locked to their profession. But this is amazing to know.

  • @babyperry628
    @babyperry628 4 місяці тому

    Vegetables are OP

    • @Know3ody
      @Know3ody 4 місяці тому

      "OP". No, no. Its just a standard food source lmfao.

  • @tommysmith7462
    @tommysmith7462 4 місяці тому

    Literally, EVERYBODY who does guides or tips on Manor Lords has spoke about this.. 😂

  • @connycontainer9459
    @connycontainer9459 4 місяці тому +3

    More than enough people talked about it in depth. It's pretty obvious. These Veggi farms are way to long. Considering that every cucumber has to be taken to the home a square is way more efficent. Just because you discover a better way to organize something doesn't mean 'it's broken'. 120 people with 22 months surplus isn't a big deal either. Oh and have fun expanding that town, the roads that go around your veggi farms just cut your efficency even further.

  • @asura4938
    @asura4938 4 місяці тому

    Yeah i have around 5k veggies surplus 😂

  • @MaMilikoV
    @MaMilikoV 4 місяці тому

    Dude, we play the game to relax, for art and architecture, that's not our goal. You always built the same house. In fact, it would be great if you could build cities in kingdoms.

  • @OTOss8
    @OTOss8 4 місяці тому

    But, if your peeps are tending to veggies, they can't work their regularly assigned jobs. It's a hidden penalty for big veggie plots.

  • @JamesManthorpOnline
    @JamesManthorpOnline 4 місяці тому

    Broken or shitty medieval life

  • @mclovinurmom2884
    @mclovinurmom2884 3 місяці тому

    Why do his vegetable fields look like happy trails

  • @7eeroy
    @7eeroy 4 місяці тому

    I see $pepe i subscribe

  • @GenikaXVI
    @GenikaXVI 4 місяці тому

    and then you will lose double the families to a single business when you build it it that plot lol and all those people wont do anything else. This is not exactly that broken.

    • @ea5yliver
      @ea5yliver 4 місяці тому

      It is if you do a bit of bare-minimum planning. Just don't build exclusively those kinds of plots unless you're housing standard laborers and make the artisans on small, single-family, chicken coop/goat plots. Problem solved.

  • @wtls000
    @wtls000 4 місяці тому

    What

  • @InDadequate
    @InDadequate 4 місяці тому

    OP needs to be watching some other videos, his set up is less than ideal ;-)

  • @willo9372
    @willo9372 4 місяці тому

    A little too broken, makes game too easy

    • @medvidekmisa
      @medvidekmisa 4 місяці тому

      well given what a nightmare they did farming, no wonder people doing this instead

  • @redtopat
    @redtopat Місяць тому

    But it looks ugly tho

  • @ninjasmack7231
    @ninjasmack7231 4 місяці тому

    Just another unfinished game they want your money for

  • @benmcandrew7969
    @benmcandrew7969 4 місяці тому +343

    It also causes two families to become artisans when upgrading the plots

    • @j.w.5510
      @j.w.5510 4 місяці тому +12

      say sike rn

    • @cavemanbonk8320
      @cavemanbonk8320 4 місяці тому +39

      ​@@j.w.5510 yep. It doubles production, and resources consumed, obviously, but it also locks two families to that trade instead of one

    • @qualtain01
      @qualtain01 4 місяці тому +7

      @@cavemanbonk8320 artisan homes only get a plot big enough to have a back yard.

    • @MetaSarcasm
      @MetaSarcasm 4 місяці тому +12

      This goes up to FOUR if you upgrade to lvl 3. So you'll have 4 people stuck on one artisan burg when, that isn't really needed lmfao.

    • @nemesisfaust
      @nemesisfaust 4 місяці тому +3

      which isnt benifitual, except for veggies, apples, bakeries and breweries. as bakeries and 2x faster then communal ovens. and double family investment is 4x faster. then upgrading plot for 15% bonus. bakeries with 2x plot is 5x faster for making bread. same for brewery, so never need more than 3x2=3 plots 6 families of 5x6plots for bakery and brewery.

  • @corbzy1783
    @corbzy1783 4 місяці тому +293

    Wait until this guy realises you don't need to make triangular plot sizes to get double family plots

    • @qualtain01
      @qualtain01 4 місяці тому +1

      Never works for me ifni make square plots.

    • @gorlab9549
      @gorlab9549 4 місяці тому +21

      @@qualtain01 Use the plus and minus button

    • @qualtain01
      @qualtain01 4 місяці тому

      @@gorlab9549 indo, just never had itnadd the extra house.

    • @SquaulDuNeant
      @SquaulDuNeant 4 місяці тому +1

      Well at least it's villages looks unique and cool tho

    • @SixOThree
      @SixOThree 4 місяці тому

      Doesn't matter. At least he is the first one to point out to me that double plots consume half resources.

  • @yachenko6828
    @yachenko6828 4 місяці тому +18

    I wouldn’t make the plots so long to make it easier for the peasants

  • @Cdre_Satori
    @Cdre_Satori 4 місяці тому +14

    Size also matters for orchards. But this also explains why my new settlement isn't doing so hot 😂

  • @michaelfournie6174
    @michaelfournie6174 4 місяці тому +21

    I'm pretty sure the burgage plot DOES still consume 2. You can check the actual consumption at the market. I had 4 unaccounted for food being consumed and I can only guess that my 4 double burgage plots were consuming 1 more each.

    • @MadocComadrin
      @MadocComadrin 4 місяці тому +5

      Food is consumed per family. Fuel and clothes are per plot.

    • @michaelfournie6174
      @michaelfournie6174 4 місяці тому +1

      @@MadocComadrin Well that is convenient to know. An odd inconsistency.

    • @mikemhz
      @mikemhz 3 місяці тому +1

      @@michaelfournie6174 Maybe it's intentional like a communal living bonus

    • @ThePrimeMinisterOfTheBlock
      @ThePrimeMinisterOfTheBlock 17 днів тому

      It's all very weird and inconsistent. This could be a great game but for things like this

    • @TheStrykerSeven
      @TheStrykerSeven 9 днів тому

      ​@@mikemhz this is exactly what I figured was the case.

  • @KingJupiter
    @KingJupiter 4 місяці тому +5

    I once made an Orchard the size of 4 Morgans to supply my town with apples

  • @HoboTango
    @HoboTango 3 місяці тому +1

    listen, Im sorry but EVERYONE has spoken about this since about 2 days after the release of the game.

  • @johannesstabe9959
    @johannesstabe9959 3 місяці тому +3

    only downside: you get only 1 regional wealth per plot.

    • @jockeelly
      @jockeelly 10 днів тому

      Another downside. Pens and chicken coops produce the same amount of food no matter how many families are in the plot.
      So you could have 4 families living in the same level 3 double plot with a single chicken coop, or have them live in 4 different level 2 plots with 4 coops

  • @andyv2209
    @andyv2209 4 місяці тому +3

    I love how it looks, like everybody has a lil farm, i think I'll make a farming district with this.

  • @charr6108
    @charr6108 3 місяці тому +2

    Build a circle road then build those double burgage plots around it, set them to vegs and apples.

  • @nolanorvold4442
    @nolanorvold4442 3 місяці тому +1

    Its funny because in East Europe thats how most villages are set up. Long skinny back gardens for all their veggies, fruit and some trees. It provides enough for the houses to sustain themselves but is also alot of work 😂😂😂

  • @Karvoc
    @Karvoc 4 місяці тому

    just be sure to have single-family houses about for crafting homes so you do not lose extra family members to that job for no gain. As everyone in that house will do that job. But 100% every other house you build should be a double and on maps where farming is bad do not even bother with it just make larger ones with vegies and apples.

  • @Schmorgus
    @Schmorgus 4 місяці тому

    The reason no-one talks about it, is because it's a realism based game. You probably can abuse things, but that's not the point, is it.

  • @tugrulserhat
    @tugrulserhat 4 місяці тому

    I think they made the food consumption per family with the beta versions (which went on the main branch today)

  • @wulfhart2
    @wulfhart2 День тому

    why the triangle? I just make veeeeery large rectangle and click the "-" sign to only make 2 to 3 burgage

  • @TheSinningSaint
    @TheSinningSaint 4 місяці тому +1

    This is exactly what I needed to find out, I have a population of over 900 but 0 fuel and food and trying to fix it instead of restarting. Oh yeah I forget to mention I am 60K in debt to the king too hahaha!

    • @hanafo127
      @hanafo127 4 місяці тому

      uninstall the game bro

  • @mattnykamp2861
    @mattnykamp2861 4 місяці тому +1

    Just make them L shaped by laying out a house then make the L around it and delete the first building. These super long ones are inefficient

  • @warrenpocock9238
    @warrenpocock9238 4 місяці тому

    You obviously arent playing on challenging mode, you will see zero veggie gardens because you need every single family on their assigned job as much as possible, chicken or goats are far superior as yr families waste zero time plus you get free goods you can eat, craft or trade, but most importantly, yr families need to be 100% active on yr stalls. Finally even tho good teleport from stalls to homes, homes still need to be as close to yr important buildings as possible as they walk to and from them, and you can exponentially fit WAY more in closer and over time be FAR more efficient with family travel times.

  • @joeathens2899
    @joeathens2899 4 місяці тому

    The exploits kinda ruin it for me tbhm feels like cheating. People will just say "then don't use them" but it's in the game, it's weird to force yourself to play worse. It also doesn't make sense anyways, why would the food or fuel suddenly be enough for two families, or 4 at level 3. The carrot farms are also way too strong while the actual farms seem really finnicky to use

  • @medvidekmisa
    @medvidekmisa 4 місяці тому

    carrots are ok but they wont take them all out in tim before winter so you will have surplus but not that big, need more people who has just small garden with chiken coops to make variety of food and more work force, also add orchard for apples...oh my gosh I now have like 500 apples and carrots even my town is getting level 3 houses and going big

  • @ItsIdaho
    @ItsIdaho 4 місяці тому +17

    I just wish Manor Lords has the possibilites of merging land areas into one. Towns bordering each other dying because the other isn't helping the other😂

    • @Louieeeee
      @Louieeeee  4 місяці тому +8

      yeah it doesnt quite feel right to separate between regions that are literally right next to each other lol

    • @ДушманКакдела
      @ДушманКакдела 4 місяці тому +1

      ​@@Louieeeee you guys apparently can't understand the setting of the game then?

    • @joeathens2899
      @joeathens2899 4 місяці тому +8

      @@ДушманКакдела True, they don't understand that towns never merge with each other ever historically, in fact the entire earth has been devided in little squares since the neolithic. Not everyone is educated like you and I!

    • @ДушманКакдела
      @ДушманКакдела 4 місяці тому

      @@joeathens2899 so you apparently don't understand the game setting either? Strange emotional reaction on your part.

    • @joeathens2899
      @joeathens2899 4 місяці тому

      @@ДушманКакдела 🤓

  • @partrickgaspari2444
    @partrickgaspari2444 2 місяці тому

    Wait, doesnt it make the multiple burgage plots if its big enough and then still costs 1 food and fuel per each plot anyway
    Or is it beint pointed out that a plot with the housing extension still costs the same as the plot without it?

  • @medicann_coping
    @medicann_coping 2 дні тому

    somehow i have no vegetables despite having too many plots , how to get veggies pls

  • @Vinkel_10
    @Vinkel_10 2 місяці тому

    You don’t have to make triangles nor make the lot so big, when u set the lot press the minus sign and it’ll situate more families onto the lot

  • @Rachen1992
    @Rachen1992 3 місяці тому

    But it looks stupid. Dont play for efficiency or to win. I just build beautiful villages.

  • @intoxicatedandslighlyfaded534
    @intoxicatedandslighlyfaded534 4 місяці тому +1

    I realized that early on my second play through

  • @frechtv2389
    @frechtv2389 4 місяці тому

    There is still to many mechanics that makes the game “unrealistic” hope it will be fixed

  • @FrostRare
    @FrostRare 3 місяці тому

    Yeah but do I want my village to look like a bunch of stretch marks? Naaaahhh

  • @teeheeteeheeish
    @teeheeteeheeish 2 місяці тому

    I don’t think it’s “broken” per se, it’s just good settlement planning

  • @BrianGivensYtube
    @BrianGivensYtube 2 місяці тому

    I only make super big extensions when the plot is for non artisan jobs. Chickens and veggies grow passively. You don’t need a huge backyard as a blacksmith because it doesn’t affect productivity at all.
    Level 3 burgage plots double your family capacity. If you have the housing extension, it goes from 2 families to 4 on a level 3 upgrade.

  • @SteefPip
    @SteefPip 4 місяці тому

    you dont need to make triangles, just make the fronts wider, if you don't like the point that it is anchoring on, put a road there and create a corner anchor spot, repeat until you get the burgage with the extension.

  • @MozzDef
    @MozzDef 4 місяці тому +1

    FUUUUUUUUUCK. Thanks for the tip 😊

  • @mrbliss9288
    @mrbliss9288 4 місяці тому

    The triangular thing is so stupid just press the minus to minimize the plot

  • @zakary6405
    @zakary6405 4 місяці тому

    No. Just make 3 rectangle plots with backyards. Small of chickens/goats since the size doesn’t matter but bigger if it’s veggies or apples since you get more yield per size of the extension. Once you have 3 hit the minus and it’ll go to 2 with extra families inside. Don’t do this for artisan houses as it’s wasting families though

  • @paula.827
    @paula.827 4 місяці тому

    W8 wait really this updated or fix or still the same?

  • @aldred7191
    @aldred7191 Місяць тому

    You don't need to make them triangles to do that ....

  • @spxdel8520
    @spxdel8520 5 днів тому

    Those veggie plots are still pretty small

  • @TheLoudBird5051
    @TheLoudBird5051 2 місяці тому

    I do this all the time with regular squares 🤣🤣

  • @SaijeMage
    @SaijeMage 4 місяці тому

    people didnt know this? i do this every city. every plot i make it so you can double up the families, as well as make sure you have a veggie plot. and you dont have to make it a triangle. thats actually not efficient. just hit the minus icon.

  • @BoydofZINJ
    @BoydofZINJ 4 місяці тому +5

    Thats brilliant... brilliant

  • @josephseiler1878
    @josephseiler1878 4 місяці тому

    He sounds like a socialist urban planner.

  • @jolfnirscar-breaker5379
    @jolfnirscar-breaker5379 Місяць тому

    I don't even bother setting up farms and fields. The vegetables on the burgage plots feed my entire city. It's a completely broken system.

    • @vampuricknight1
      @vampuricknight1 Місяць тому

      Well normally it is... currently its bugged and not working as intended. (there is currently a bug where the villager AI isn't farming 80%+ of the vegetables they have available because of a pathing error)

  • @CamdaMan69
    @CamdaMan69 4 місяці тому

    I didnt know this. but it will be fixed

  • @shalom1310
    @shalom1310 Місяць тому

    I just feel annoyed about the development points. max is 7 per settlement and they don’t even contribute to each other.

    • @Louieeeee
      @Louieeeee  Місяць тому

      i guess the idea is to have settlements with different purposes but it gets tiring switching yes

  • @Sledgehammer1944
    @Sledgehammer1944 4 місяці тому

    When you make them too long they never finish harvesting all the vegetables and you lose alot.

  • @razzor707
    @razzor707 4 місяці тому +1

    The stalls starts to under stack if you got too many double family plots

    • @Slanderbot
      @Slanderbot 4 місяці тому

      Apparently this was fixed recently, but who knows. :0

  • @Br4Ker
    @Br4Ker 4 місяці тому

    this is false informatiion.

  • @shibity
    @shibity 4 місяці тому +4

    long/skinny sucks for veggies, takes them longer to harvest cause they have to run back and forth from the home to drop off the veggies.

    • @Louieeeee
      @Louieeeee  4 місяці тому

      true but then it's hard to fit as many burgage plots close enough to my existing market setup

    • @michaelmiles2647
      @michaelmiles2647 4 місяці тому +1

      ​@Louieeeee market goodies teleport to burgage plots. The storage just needs to be near the market I believe

  • @DJStart-fw5gr
    @DJStart-fw5gr 4 місяці тому

    @stratgaming is this true?

  • @christopherdowns4270
    @christopherdowns4270 2 місяці тому +1

    This is game changing for me. I always run out of food, fuel is never an issue food is always an issue.

    • @kosmas7713
      @kosmas7713 2 місяці тому +1

      Early game my peasants are always able to live off some berries and hunting. Just make sure to assign people at the correct place and time, like before winter just let the animals grow and pick up all berries.

    • @christopherdowns4270
      @christopherdowns4270 2 місяці тому

      @@kosmas7713 that’s exactly what I do, but I just find myself running out in the winter.

    • @jockeelly
      @jockeelly 10 днів тому

      This is wrong, each family needs one food per month, the double plots only reduces the market demand, cause if you have 30 plots with 50 families, you only need 30 of each food in the market at some time to reach 100% coverage, but the families are still going to consume 50 food at the end of the month

  • @akvyr
    @akvyr 4 місяці тому

    They actually consume food per family. Also your veggie farms shouldnt be long and thin, because they have to walk back with one veggie each. Output is 1.5x with proper sizing.
    Apples behave the same, but I found it can take twice as much land to maximize (1.5 morgen orchards easily for a T3 double family).
    Also use the +- instead of triangles.

  • @ButterPuddleonPC
    @ButterPuddleonPC 4 місяці тому

    works with apples also

  • @joedarling5175
    @joedarling5175 4 місяці тому

    Wait until u figure out that any house with veggies,goats,chickens,apples...if you put any of those families on a job theyll leave their job to go handle their plot responsibilities. Dont need to go crazy with the veggie plots.

  • @brucebaker810
    @brucebaker810 3 місяці тому

    Long skinny B plots require long "drop the harvest in the box" trips. More commute time. Less picking time than blobbier plots.

  • @GRD-sv3yq
    @GRD-sv3yq 2 місяці тому

    Something to take note of, if you have massive gardens and the families of the houses are taking too long to harvest, families assigned to farm houses will help harvest when they do not need to work on their farms

  • @KamBenni3
    @KamBenni3 4 місяці тому

    Pretty sure the math is to make a veg garden 0.5-0.7 Morgan size and the apple farm 1.5 Morgan size
    This is one per 15 people families

  • @coreyleckie3659
    @coreyleckie3659 Місяць тому

    Are we all gonna ignore that those veggie farms are producing half the yield per year because of the shape, if they were square you'd need two- three

  • @battsonbikes1919
    @battsonbikes1919 4 місяці тому

    the veggies just rot after they fill their pantry they dont bother digging them up after that. You might get a few extra if they sell some at markey but deffinatley not owrth making them to big.
    The oonly time it is worth it is if you want to sell them.

  • @TheCrashReboot
    @TheCrashReboot 4 місяці тому

    This is what I do, I’m several years in and still haven’t built an actual farm, my homes all over produce and I make a killing in the market

  • @TheRush05
    @TheRush05 4 місяці тому

    People's obsession with vegetable farms only means that they will be nerfed into the ground. So enjoy it while it lasts I suppose.

  • @michaelpease2103
    @michaelpease2103 4 місяці тому

    You also get two eggs per month from chicken coup, two artisans when upgrading , etc. but you also lose both families in the artisan case.

  • @Garrus47
    @Garrus47 4 місяці тому

    song name? lol

  • @luciusrex
    @luciusrex 4 місяці тому

    Meh too gamey

  • @legoman12345ify
    @legoman12345ify 4 місяці тому

    golden tip

  • @PipeIin
    @PipeIin 4 місяці тому

    You have to much veggy farms only need one of 0.5 to 0.8 for like 20 plots, if u get 2 u already made it.