I Built a Massive V12 Engine with 750 HP for Powering BIG Vehicles!

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  • Опубліковано 28 вер 2024

КОМЕНТАРІ • 95

  • @BMDura
    @BMDura 2 години тому +29

    you need a test bench car you can just slap these on. because we want to see it go burr even though it will just wheelie and flip what ever you put it on.

  • @existanimal0
    @existanimal0 2 години тому +23

    Actually, most modern tanks use V12s, only 2 major tanks use turbine engines (M1 abrams and the T80 series of tanks)
    (Oh yeah, modern V12s are also bigger, the leopard 2 has a 47.7 liter V12)

    • @adamwinberry1202
      @adamwinberry1202 2 години тому

      Real quick question what’s iq or is that your good at remembering things

    • @existanimal0
      @existanimal0 Годину тому

      @@adamwinberry1202 What? IQ stands for Intelligence Quotient or something like that, and having a high IQ means you can remember things better and are better at solving complex problems

    • @vablo7198
      @vablo7198 Годину тому

      ​@@existanimal0nothing to do with memory.

    • @maskharat
      @maskharat 49 хвилин тому

      @@existanimal0
      "IQ stands for Intelligence Quotient" correct
      "having a high IQ means you can remember things better" wrong
      "are better at solving complex problems" wrong
      IQ is a measurement of solving prior unknown problems within a time limit in comparison to everyone else that has taken the same test.
      The basic difference between an IQ of 60 and 120 is that the person with 60 will take a lot longer to solve the same problem.
      Memory has nothing to do with it. Complexity of problem doesn't really matter either.

  • @haydenratcliffe1138
    @haydenratcliffe1138 2 години тому +20

    90° is generally ideal for a V8 as it gives most even firing
    V10s generally prefer a 60 or 72° angle for similar reasons but 90° V10s do exist like Gallardo and Viper
    V12s are generally 60° 90s do exist but are more common in large displacement diesel V12s (so suited to your build)
    The obvious advantage of using a 60° over 90 is smaller packaging

    • @chris993361
      @chris993361 Годину тому +1

      Came in here to make almost all the same exact points. 👍

    • @creeplickitaOFFICIAL
      @creeplickitaOFFICIAL Годину тому +1

      Like the wr6 from volkswagen? A 6° V engine to make it as compact as possible

    • @Rickster621
      @Rickster621 Годину тому

      ​@@creeplickitaOFFICIAL that totally screws with imbalances though, V8s that are 90° are primarily and secondarily balanced so no need for a balancing shaft like most inline 4 engines.
      The vr6 is both primarily and secondarily imbalanced. So they need a balancing shaft and a way to Counter the second.

    • @creeplickitaOFFICIAL
      @creeplickitaOFFICIAL Годину тому

      @@Rickster621 they didnt make it for balance. Balance is in a flat, the 6° v6 is more compact than an inline or any V. Thats the only advantage i wanted to point out. Space efficiency

  • @DenKonZenith
    @DenKonZenith 2 години тому +7

    90 degree offsets are typically for V4's and V8's, while V6 usually have 60 degree offsets. There's exceptions, I kind of recall a 120 offset V8 back in the day.

    • @chillieuwu
      @chillieuwu Годину тому +1

      My question is how the frick do you make a 60° angle in a block game?

    • @carsonchambers5617
      @carsonchambers5617 Годину тому +1

      @@chillieuwu 4:12 There’s a 60 degree V beam block next to the sphere, and V 90 beam towards the bottom right of the part list.

  • @TheJeremy5599
    @TheJeremy5599 2 години тому +4

    i just bought this game because of your videos lol.

  • @charlieandersson4069
    @charlieandersson4069 2 години тому +3

    amount of cylinders / 720 degrees = amount of diferrence in degrees between each firing

  • @JosephSmith-ti2ys
    @JosephSmith-ti2ys 2 години тому +2

    On most. The driver side is all odd an the passenger side is all even. 1,3,5,7,9 ect. An 2,4,6,8,10 ect. Not 1,2,3,4,5,6 an 7,8,9,10,11,12. An the firing oder is based off of that. Since this is a game. Guess it doesn't matter 😂😂.. but yeah your firing order is wrong based on what you said.. and the piston to fire first is the front driver side. Not the rear driver side..

  • @oskark312
    @oskark312 2 години тому +2

    you forgot abaut testing engines under stress (put on a disc brake or more)

  • @spikeborn1984
    @spikeborn1984 2 години тому +1

    Cylinder number, looking at the engine from the front. Odd number are on the right, even number are on the left. Number 1 Cylinder is the first one on the right & Cylinder 2 is first one on the left.
    And count from front to back and right to left.

  • @sortius_
    @sortius_ 2 години тому +1

    Curtiss made aircraft and aircraft engines. The only references to the C-12 I can find are with the Curtiss Eagle, but it seems like a fairly standard, old school, big V-12 aircraft engine.
    They were rapidly replaced with radials, as these old V-12s, compared to 12cyl radials, didn't have as good as power-to-weight ratio.

  • @xenix7058
    @xenix7058 2 години тому +1

    The Angle of the engine is for balancing i6 and V12 are perfectly balenced i4 isn't

  • @bunnythekid
    @bunnythekid 2 години тому +1

    To calculate crank offset you would divide 720 degrees by the number of cylinders. Because it’s a four stroke engine it takes two whole revolutions to complete its cycle. That’s where the 720 degrees comes from. Things get a bit more complicated when you add a second cylinder bank.
    For example, an inline 6 would be 720/6=120
    What you then need to work out is the balance of the crankshaft. Thankfully most engines have an even number of cylinders and you can oppose the crank throws in pairs - starting from the centre pair to balance the vibration.
    Inline 5 engines suffer from a rocking vibration from front to back because of the uneven number of cylinders. You can change the crank offset to compensate but you then introduce other vibrations. A balanced shaft is usually used to keep the engine from oscillating in the engine bay in real cars.
    Most of the decision making in terms of crank offset and the angle between the V comes from minimising vibration modes. Vibration is the enemy of an efficient and long lasting engine.
    Anyway..!
    I’ve been watching your videos and I’d love to see what you come up with for a compact and dense power plant. Since you can use different length connecting rods without issue in this game, you could have all sorts of combinations. You could combine an H engine with an X or W engine. You could even stick cylinders on top of eachother, perhaps.
    Also something that is used a lot for tanks and very large engines in general is an inertia starter.
    You spin up a heavy weight either by hand or with a small motor, and then engage a clutch connected to the crank. The inertia from the weight should be sufficient to start the engine.

  • @mattg5852
    @mattg5852 2 години тому +1

    Do 110 degree v10 2.9999l gas engine…..

  • @adamwinberry1202
    @adamwinberry1202 2 години тому +1

    Hey just an idea can you please make a drag car

  • @AlMagmaGaming
    @AlMagmaGaming 53 хвилини тому

    To turn off Collision:
    Use the 0 tool, hold Q, and click SETTINGS to get to the needed menu.
    The contact Detection should be set to OFF.

  • @Rade1664
    @Rade1664 17 хвилин тому

    Since these are supposed to be 4 stroke engines they need to do 2 turns or 720 degrees to complete those 4 stroke. Simple way to determine crankshaft offset for inline engines is to just divide 720 by the number of cylinders. For the V engines each 2 cylinders share a crank pin so the offset is the same as for the inline engine with half amount of cylinders. For example V10 and inline 5 would have same crankshaft offset of 720/5=144 deg.
    For the firing order. First thing when the engine tool script is active if you set a cursor over the engine head it will show the firing order numbers over the cylinder heads. Also you can use a scroll wheel to adjust firing order on the each cylinder, this is much faster than opening the settings for the each cylinder.
    One other way to figure out the firing order, use transparent cylinders and attach electric motor to spin the crankshaft at very low rpm. Then you just have to keep track in which order the cylinders are reaching the top position. This is a little bit tricky with the V engines since you have to keep track of two cylinder banks and you have to alternate the firing between the two banks.
    Firing order for the radials is actually really simple. You just go around the engine and fire every second cylinder. For the R9 it would be 1-3-5-7-9-2-4-6-8. In the first turn engine fires the odd numbered cylinders and then in the second turn it fires even numbered cylinders. This is why all radial engines have odd number of cylinders, it lets them maintain constant firing order for every second cylinder.

  • @carsandcats01
    @carsandcats01 49 хвилин тому

    Hey kan. idk if you knopw or not but the carbs in game are one barrel and a carb like that for a v12 would be like a 4 barrel. or even more. but maybe use 1 carb every 3 cylinder's other wise its a two barrel. anyways Great video!

  • @samipso
    @samipso 2 години тому

    does firing order and cylinder angle even does anything in this game?

  • @carsonchambers5617
    @carsonchambers5617 18 хвилин тому

    Like others have said only our Abrams, and Russia’s T-80 (which isn’t even their most modern tank, as they went back to a diesel with the T-90) have turbines. There might be some outliers too. The prototyping competition for the Abrams of Chrysler XM-1 (who won) vs GM’s XM-1 was cool. Chryslers was the first turbine powered tank, and GM used a more conventional diesel (which was their downfall besides for costs as Chrysler was able to reduce its costs with added time to the competition). Big diesels have been since at least WW2. The USMC M4 Sherman used two Detroit Diesels with root blowers on each side of them. M26 Pershing (not sure if it was a diesel, or just a big V12), M46 Patton, the big M48 Patton (Chrysler built btw so they have had a lot of tank experience vs GM).
    All of Germany’s Leopards use big turboed V12 diesels. They have some 1,500 horsepower, meanwhile our Abrams’s turbine also pumps out 1,500 HP, and 2,750 lbs ft of torque at 3,000 rpm. Thing is nuts. It says it can produce 667 lb • ft at significantly lower rpms.
    Main thing about it logistics wise is that since it’s a gas turbine engine, it is a multi fuel engine just like all the rest of our military vehicles. Can run on diesel, gasoline, marine diesel, and most importantly jet fuel like the JP8 fuel that all our jets use.
    The Detroit diesels found in many of our trucks (HMMWV, and various 2 ton, and up semi/troop transport trucks) are also multi fuel engines, and can run on the same JP8. Hell even the militaries Ford F-350’s with the 6.7 Powerstroke can run on it IIRC with a special government only kit from factory.
    Total bullshit if you ask me, all of their diesels are deleted, have zero DEF, or DPFs from factory.
    Rules are thee, but not for me as usual. They know how unreliable the systems are, and how much it kills the engines power. Such a joke.
    Anyways I can’t wait until you make a road racer with a giant V12 in it. There’s been at least two Merlin powered (aka the engines that powered the Spitfires, and the P51H models) engine cars that Jay Leno showed off in his show that I’ve watched. They sound SO good, and need seriously heavy duty pickup truck axles, and transmissions in order to work properly.
    I remember him saying how they first tried using Jaguar transmissions, and the thing would just disintegrate shortly.

  • @anyajenkins4611
    @anyajenkins4611 5 хвилин тому

    if i’m correct the basis is : the number of piston multiply by the angle of the v must be a multiple of 360 to run smooth

  • @HIVELY26
    @HIVELY26 5 хвилин тому

    When making engine crank offsets, and firing orders, the idea is usually to balance everything out. The more cylinders, the more complex/multiple options things have. But I believe it's usually ideal to have cylinders going up and down to balance eachother out, and have the firing order be such that each sequential firing should help balance out the last. Example being like firing the outer cylinders, then the inner ones on an i4. using the i4 again, have the outer cylinders going up, while the inner 2 go down. It's more complicated than just that, and there are other options, like the crossplane crank on a yamaha r1, but that's kind of the general idea. I suggest looking at some videos about primary and secondary engine balance. All that being said, I'd still probably be a little lost by the time you get to a v12 though. lol

  • @kryczech
    @kryczech Годину тому

    AI told me this about Cummings engines:
    V-12 engines
    A four-stroke V-12 engine can have a V angle of 60°, 120°, or 180°. Many V-12 engines have a 60° V angle, but some with other V-angles have been produced.

  • @KidarWolf
    @KidarWolf 24 хвилини тому

    kAn, what I'm going to tell you about W12 engines is don't. My dad used to work in F1, and knows one of the guys behind the Life F1 W12 engine. It was unreliable, they never got it to work properly. Save yourself the headache.

  • @ScottaHemi440
    @ScottaHemi440 34 хвилини тому

    V12 seems to be more then just 2 I6's welded together huh?

  • @gergoilles-nemeth9021
    @gergoilles-nemeth9021 42 хвилини тому

    My question is how did your V12 make almost the same power that my W9 did? I would like to know how the game calculates that.

  • @owenblakeman5215
    @owenblakeman5215 37 хвилин тому

    very accurate size for the tank engine a panther had a 23 liter v12 engine!

  • @asbjrnlomborg7830
    @asbjrnlomborg7830 40 хвилин тому

    Remember that you can copy and paste your settings with (Ctrl + C & Ctrl + V) You don't have to type out the values over and over for ever single engine head and throttle :)

  • @ShawnF6FHellcat
    @ShawnF6FHellcat Годину тому

    I'm pretty sure Curtis made a bunch of aircraft engines... A quick Google search later, and it turns out that their V-12 engines were actually a really big deal and pioneered the way for many famous aircraft engines used by both sides in WWII.

  • @Evildaddy911
    @Evildaddy911 Годину тому

    A 60° v12 lets you treat it like 2 inline-6s and fires evenly every 60°. That's probably the simplest way to make a v12, and gearblocks seems to prefer even-firing engines so that's how I make them. Also usually doesn't need a flywheel that way.
    A trick for setting up the cylinder heads is you can copy/paste settings in the bottom left corner then you only need to change the firing order after pasting. Helps keep all your settings the same.
    You can also use the dev's firing order script - set one head's parameters then just copy the part (alt-left click), which will keep its settings. Connect your cylinders to the crank then hover over the cylinder head. All properly connected heads will display their firing order and you can use the scroll wheel to adjust.
    With your starting motor you don't actually need the clutch gear, just make sure you turn auto brake off. On higher-revving engines the clutch gears can freak out so that just helps avoid it

  • @coryman125
    @coryman125 Годину тому

    I'm actually gonna vote AGAINST a workshop video, in small part because they don't interest me as much, but mostly because I prefer seeing the process of things getting made, and solutions being found to obstacles. The sense of progress and discovery really appeals to me

  • @chris993361
    @chris993361 Годину тому

    That 11 KW at an idle doesn't tell you how much power it's going to make under load. The only reason you see high power figures when you're revving it is cuz it's fighting the inertia of the flywheel. But at a constant RPM the only thing you're fighting is air drag and friction. As soon as you load that engine more and it tries to maintain a thousand RPM idle you should see some more power out of it.

  • @bigpoints101
    @bigpoints101 51 хвилина тому

    even in diesel engines, torque values are low unless the engine has a load on it. so torque output at any RPM will taper off unless the load requires the engine to maintain torque. you see the spike when you give it throttle because it's spinning the weight, but holding it max, or letting it idle will show the drop. you can hear it happen with generators and tractors when a load is added, the torque and fuel consumption will go up, even while holding the same RPM.

  • @ethandunlap6755
    @ethandunlap6755 45 хвилин тому

    Ok so why did I have dream about the opening scene a long while ago it’s seems like my dreams are predicting the damn future.

  • @blueflame_sm
    @blueflame_sm Годину тому

    In gearblocks, going with a 90 or a 60 has no influence other than a sound change and maybe a change in firing order depending on the crank layout.
    In real life, the angle of the V influences the balancing of the engine. With a wrong angle the forces on the crank are unbalanced causing the engine to shake or sth. Idk I'm also doing this off the top of my head from what I read online.
    If I'm not mistaken a boxer(?) or inline are always optimal, depending on number of cylinders, other angles can be optimal for the Vs too. Obviously a smaller angle produces a smaller package. For example a V6 would like a 120 angle for perfect balance. Ofc that's not much better space usage wise compared to a boxer. So they go with a 60 or a 90 degree, sacrificing balance of force on the crank for size. More shaking, smaller package.
    Other factors also apply to balance like weight distribution of the crankshaft itself.

  • @Aki8w8
    @Aki8w8 Годину тому

    You need to make an inverted V12 from WW2
    Used commonly in the Messerschmitt BF-109

  • @MrMattkid
    @MrMattkid Годину тому

    Does the game have logic yet? Because you could have some logic open the throttle for you, then you would need fewer button inputs.

  • @neoncreeper990
    @neoncreeper990 2 години тому

    i tried to do the W16 in like a zig-zag pattern with the cylinders but the game it wouldn't connect some of the pistons to the crank shaft, so W16 may not be possible right now.
    Note: also tried filling the zig-zag with cylinders (so basically W32) and all of them would connect, maybe just a game limitation. (if you didn't understand anything try reading it again slowly :)

  • @Clipzz_boy
    @Clipzz_boy 40 хвилин тому

    how many engines will kan make before he commits to making a car

  • @eagleacademy3394
    @eagleacademy3394 29 хвилин тому

    To make a low torque engine you need a longer stroke.

  • @senorporko3299
    @senorporko3299 Годину тому

    V engines the pistons are numbered front left 1 frint right 2 2nd row left is 3 and 2nd row right is 4 and so on

  • @haydenratcliffe1138
    @haydenratcliffe1138 2 години тому

    As for why V12s exist, the answer is smooth power delivery, a V12 is naturally very well balanced
    As for how you calculate firing orders, generally they fire in opposites, cylinder 12 fires after cylinder 1 to offset the vibrations because it's furthest away etc same logic as a 4 cyl but on a larger scale

  • @gamerofiguassu
    @gamerofiguassu 6 хвилин тому

    Day 8 of asking Kan to play grasslands hide & seek map :)

  • @daltenritchey7468
    @daltenritchey7468 2 години тому

    From my understanding, some tanks had dual v8 motors side by side. Be interesting to see.

  • @PsychAdmirals
    @PsychAdmirals 2 години тому

    Hey kAn u should make a skidsteer/bobcat

  • @haydenratcliffe1138
    @haydenratcliffe1138 2 години тому

    Also you can right click and change the torque and RpM values of the tiny starter to avoid making your own
    And if you want your engine to sound more like a tank go into the cylinder head settings for each one and check the half engine sound frequency box

  • @levimccallum7722
    @levimccallum7722 Годину тому

    allow me to oversimplify the difference between a 60 and 90 V engine into one word.
    balance

  • @cacanovotny
    @cacanovotny 2 години тому

    Of course staying at idle doesn't generate power regardless of the RPM as the mass used as a load is at constant RPMs and therefore requires no power to stay at that RPM. The mass you're using as a load only generates a load when it's speeding up

  • @ARCEUS_MASTER
    @ARCEUS_MASTER Годину тому

    there are only 3 tanks that use gas turbine engines (strv 103, m1 abrams and t-80), everything else uses big fat piston engines

  • @JosephDunsdon
    @JosephDunsdon Годину тому

    Kan tey useing 1 carb per 3 cylinders i would like to see if there is a difference in throttle responce ir power

  • @carlwheezer3105
    @carlwheezer3105 Годину тому

    you should make a w pattern engine I made one recently and jammed it into one of the devs cars and it broke bc im not super smart it hit like 21k rpm outside the car tho

  • @SuperPeter05
    @SuperPeter05 Годину тому

    You should try to make a Harley davidson V2, see if you can get it's lumpy sound and idle.

  • @nedcook4601
    @nedcook4601 33 хвилини тому

    Should make a Napier sabre

  • @ft3917
    @ft3917 2 години тому

    next you mount 12 off these v12 motors in another v-motor12 , a huge 144 cylinder motor

  • @heathercreed286
    @heathercreed286 Годину тому

    day 8 of asking kan to build a rear engine ride lawnmower (troy built 30 r)

  • @julienmeunierwolfgunnm6536
    @julienmeunierwolfgunnm6536 Годину тому

    Can cut in alf the 126 engine to make a v 126 ? Please

  • @calebwright8050
    @calebwright8050 Годину тому

    Kan old tank engine were petrol.

  • @jpb6532
    @jpb6532 2 години тому +1

    What if you idled at 5,000 rpm so you basically have it always at full throttle?

    • @D-Man-GamingShorts
      @D-Man-GamingShorts Годину тому

      I tried that in beam ng drive and it just didn’t accelerate

    • @jpb6532
      @jpb6532 Годину тому

      @@D-Man-GamingShorts what about gear blocks?

    • @D-Man-GamingShorts
      @D-Man-GamingShorts Годину тому

      @@jpb6532hmmmmm I don’t have gearblocks but they should do the same thing because they are both very realistic games

    • @D-Man-GamingShorts
      @D-Man-GamingShorts Годину тому

      @@jpb6532if you have anymore questions I will be glad to help!

  • @teimodrp.jpeg1234
    @teimodrp.jpeg1234 2 години тому

    make a w24 please

  • @Austriantrainguy
    @Austriantrainguy Годину тому

    Railroads Online?

    • @mrchom
      @mrchom Годину тому

      Probably waiting for Century of Steam now so he can play with Hyce.

  • @thatrussianguy116
    @thatrussianguy116 2 години тому +1

    A steam workshop video always is interesting

  • @Goldfish_Vender
    @Goldfish_Vender 2 години тому +1

    Hello bots

  • @RicardoGuma33
    @RicardoGuma33 3 години тому +8

    Kan i am the first! I always check if u have a new video lol

    • @SerialdesignationN823
      @SerialdesignationN823 2 години тому +1

      how are you so early, this video wasn't realeade until 14 minutes ago

    • @mxazuriee
      @mxazuriee 2 години тому

      bla bla bla

    • @RicardoGuma33
      @RicardoGuma33 2 години тому

      @@mxazuriee 💀💀💀

    • @RicardoGuma33
      @RicardoGuma33 2 години тому +1

      @@SerialdesignationN823 idk 😂

    • @The_Envix
      @The_Envix 2 години тому

      22 here comment

  • @JakeMclinRP
    @JakeMclinRP 2 години тому

    1 minute

  • @theplumpert4852
    @theplumpert4852 2 години тому

    Donde ésta la bibilioteca

  • @MiaThompson-h3u
    @MiaThompson-h3u 2 години тому

    Excellent balance between information and entertainment. It adds extra value to your content.🍒🍒 4 🌭.

  • @thesunnynationg
    @thesunnynationg Годину тому

    Bro you only have a V12 bc of the sound, there's no oher reason why you would put a V12 in a Car.

  • @vancemauger4707
    @vancemauger4707 Годину тому

    Make a ten thousand horsepower engine

  • @tox3330
    @tox3330 Годину тому

    Firing order is determined by how the camshaft, crankshaft, number cylinders, or engine type is designed and cylinder 1 on bank 1 is always the first one to fire but can drastically affect how the engine behaves and is tuned for the efficiency. There are two common types of crankshafts flat plane and cross plane. The difference between is the angle of each journal relative to cylinder 1 on a flat plane crank from looking at the front will look like a "|". Imagine a 4 cylinder the first journal will be at TDC (the highest point of the piston stroke) or 0 degrees the second journal or cylinder 2 will be at it BDC 180 degrees from cylinder 1 (the lowest point of the piston stroke) cylinder 3 will also be at BDC and 4 will be at TDC or 270 degrees from cylinder 1. In this case cylinder 1 and 4 will be at TDC and 2 and 3 will be at BDC. In a cross plane if looking at the front of the crank it'll appear as a "+". With the same 4-cylinder engine with the first journal at TDC for the piston the next journal will be rotated 90 degrees. Cylinder 3 will be rotated 180 degrees from the second and 4 will be rotated will be rotated 180 degrees from the first journal. Only 1 piston can be at TDC in this case. Flat plane is used in higher revving and low torque engines and produces less vibrations while a cross plane is use in low revving high torque engines with higher vibrations. Its mostly depends on what the engine is designed to do. Engine config (90'v8,60'v8 etc) is more important when trying to fit an engine into a designed space. 90' takes up less space left to right than a 60'. Although a 60' is more balanced than a 90'. In summary every engine is designed for a specific purpose in mind. Also, flywheel is designed to keep the engine rotating and to smooth power input. Different flywheel mass will impact how the engine behaves when revved.

  • @EvaBakeri-e5t
    @EvaBakeri-e5t 2 години тому

    This video is like a magic spell! 🪄 Liked it from the first seconds. Who else felt the magic of this content? ✨💖😄 & 🍐'

  • @KateThoms-h9v9v
    @KateThoms-h9v9v 2 години тому

    Thank you for your videos! They are always so unique and high quality. You are an inspiration!💐☯️🔮

  • @DarinaTurner
    @DarinaTurner 2 години тому

    Your videos are the benchmark of quality on UA-cam. Thank you for your hard work and professionalism!🍋⛹️🎓