Tokugawa is Back! EP01: Beginner's Guide to Expansion? | Civilization IV Immortal 84
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- Опубліковано 9 лют 2025
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It makes my heart go a big 'yatta' knowing there are people still playing this amazing, amazing game in 2024. God bless you, God bless Tokugawa.
@@artofnocula Great game. Playing it often.
7am, nothing to do at work. Good way to start the day with some Tokugawa.
That is a great format..still struggeling with Immortal, so I really appreciate your guide..thanks!
A technology tier list would be fun lol
Ye but doesn't really provide much useful info. Bronze working and pottery would be S tier and everything else would be pretty mid. Religion techs besides COL and philosophy in the trash tier.
Appreciate the more detailed commentary, cheers Henrik
I remember AZ explaining about the unhappy citizens when building settlers or workers. Think it's true that the penalty is removed, at least partially.
The unhappy citizens don't consume food while building settlers and workers, for whatever reason. So each unhappy person is effectively like working a 2F tile.
My favourite leader.
48:30
You are loosing 2 breads that would go into worker. Unhappy pop does not produce anything but still eats!
58:46 at least cyrus didnt completely ruin yhe corn if im seeing this correctly
I am bad at war, but if I have to do it, I'm bringing all the units that cause damage and withdraw. I'm basically farming the same target unit twice for experience, or three times, or four times. Promote all my units that can withdraw first, and kill them off with my full health units that cannot withdraw.
Catapults and horse archers or their equivalent unit of that era, then I spam axes or even regular archers. Just plain old archers to finish off the crippled units. They need no resources, promote into longbows, are quick and easy to spam, and most of the actual damage is being done by my horse archers and catapults. Park these babies on a hill with their hill promotions and have a few with the city promotions to protect captured cities.
Promoted longbows with the third hill promotion are beastly attackers. I don't even bother too much with melee units except a few axemen to fend off attacking macemen or whatever.
Guerilla, that's the name of it. Then the longbows can withdraw too, it's crazy effective.
Was just about to ask if its ever worth it to move the capital when you said I might move my capital.
becomes more worth it the worse your capital is (compared to other spots), and also the longer the game goes.
1880 BC Oracle on Immortal. Oof.
That's nothing it's gone 2400bc and 2560bc before on imm on this channel
@@henrik9658 Yeah, I remember a few of those. Still pretty fast, though. Isn't a normal time around 1000BC? I guess you've got some stronger AIs present, so maybe a bit earlier isn't so unreasonable. Still pretty silly, though.
i would say expect oracle 1720bc deity and 1280bc immortal based on a rough average of 400 games
its moreso the land is super good on inland sea, everyone has rivers gallore so higher commerce, and with an extra AI thats another person more likely for someone to queue it up super early.
catchup up on on vids - they help thanks- i do have a question. I often see you zero out your science when you wouldn't need to. can you talk about how you manage your sliders?
good when you aren't sure what to research, or if you are waiting for a trade for the tech potentially to pop up. Also gold/science gets rounded down when in decimals, so at anything other than 100% or 0% you might lose out on 1 beaker or 1 gold which is a lot in the early game up to 10%.
About the start seems animal husbandry and bronze working both have same problem of worker running out of good things to do (at T24 for example).
sorry, why do you like inland sea again? missed it. inland see is super fun as well. Also, tectonic - Mediterranean is super fun as well.
Inland sea gives everyone really good land, lots of rivers and food with little tundra and deserts.
It makes for a challenging fast tech game, but generally I have more fun on lakes or pangaea or fractal.
@@henrik9658 thanks bro!
One thing puzzles me: Why not settle a city to claim the bronze ? I would, to help the capitol growing cottages, and first and foremost, to secure some metal.
I have a bad history with Cyrus being my neighbor, he has very often attacked me with his immortals, i find him quite aggressive as long as he is not pleased,
especially if he has access to his damn horses. Aggressive spears imo prevent a lot XD. Just a thought of course.
too much of a strain on the economy imo not worth it, capital is going to be moved anyway.
@@henrik9658 thx, i guess i am too focused on metals
yeah its not neccessary unless you plan to use the copper for something
how do you actually open that tab which breaks down odds and so on?
BUG/BUFFY/BULL mod; any of those fix it
@@henrik9658 which keybind? Cause when I tried looking up the keybind the one it said worked didn't. I have BUG installed.
Show detailed combat odds or something should be ticked and then can see them just by holding right click on enemy unit
@@henrik9658 I meant like the window/tab at 14:09 (events log)
Pen and paper icon top left, then click combat @@Royal.Dolphin
How did you know that Hammurabi was in the game from a look on the points?
soldiers count 24k on immortal, 28k on deity. means hammy.
26k on immortal and 30k on deity means mansa musa.
all others have below those, they are higher because of the unique units.
Why not farm the sheep?
He said: 1. Animal Husbandry is a very expensive tech. 2. By the time he does get AH, he would already have better improved tiles.
@@MrCatchMeIfYouCan31 my point was that he can farm the sheep early...