D4 avrg dmg = 2. 11d4 =22 avrg dmg 22+11=33 not that much dmg AS FOR 9TH LEVEL FIREBALL 14D6 = 42 AVRG DAMAGE _with successful dex save it's only 21_ BUT ON A FAILED DEX SAVE _it just barely beats out 9th level magic missle_
@@sumdud2129 the average for a d4 is actually 2.5 because the damage starts at 1, so 9th level magic missile does an average of 38.5 damage, compared to a fireball's 42 or 21 damage
@@bruhboss3141 What Hellfire are you referring to? The only thing I can find about it is the Hellfire spell from 3rd edition, which doesn't even do fire damage anyway (assuming I'm looking at the right one)
I've just realised that this is an actual wizard that has actual powers including coming back to life and actual power word kill and yet this immortal magician decides to play DND with a table of nerds and pretend he's a different wizard in a fictional world.
I mean, people who play dnd are already nerds, people who go into this fantasy universe where they can be anything but choose to be wizards aka nerds are double nerds, so a wizard playing a wizard in dnd is the nerdiest combo there is, that's why he is so powerful.
to be fair, my multiclass monklock got a great roll and with racial traits aswell as some magic items, my ac is always 21. he also has access to shield, and has a displacer cloak, which is effectively another 10 ac (for a turn). additionally, the unofficial patron i chose, the great cold, gives me at lvl 6 warlock the ability to add my charisma mod to me or an allies ac for a minute. so in total, i can easily have an effective ac of 29, with the option to make it 34 for a turn. my DM regrets his decisions sometimes XD
@@DarthSidian i dont think a Solar is too strong if its the only encounter for the day, a party level 5/6 about 5/6 member should be able to handle it... if they have magic weapon, ofcourse.
My DM also does this but just for the joke in a one shot i made a guy who after drinking a potion of haste and getting shield of faith cast on me i got asked if a 27 hits and i was so happy to say no my ac is actually 28 :P
he also upcast time stop to work for 10 rounds instead of 1d4+1 as well as allowing him to use actions which affect other creatures in that time (magic missile)
I actually saw a homebrewed broken pact subclass where they're warlocks who have lost their patrons and have now styled themselves after/studied wizards
@@isaaceshleman2833 He wasn't DMing, he was playing the game, he even gets caught about to put on the wig while already wearing the beard. The only thing in that vid referencing to the wizard now being separated is when they asked "Where's Jacob?" and he responded "He's dead." Stop with your misinformation.
Ceveo Acrentos You’re talking about the time when he died, I’m talking about the time when he was brought back by the power of G Fuel. Stop with your misinformation.
@@elizebethstihycgenderdas9805 i was playing scion with a epic dex samurai and was asked if a the equialvent of that hit and told the DM seriously no my chars inanate defense is higher than that lol Scion god gets insane
My table had a minmaxer who made the game about the least fun it could be for everyone except him. The only thing that could probably beat his AC was a natural 20. He was the worst player I have ever had to play with in my entire life. He’s worse as a DM because he makes all the enemies like that. Every enemy was a fully crafted DMPC that he delighted in making so overpowered that we could only run. He’d ask questions like “does a 34 hit?” Because enemies would be so high level they would usually be about level 15 and would suspiciously roll a lot of 18s and 19s. There were enemies with attacks that did 20d12 damage with no negatives, just a homebrew innate ability to do this to a group of level 6 players. Needless to say, he’s not at the table anymore. To anyone who has to deal with this type of person at the d&d table, get together with the other players and just kick the asshole out
@@mcswashbuckler3833 that doesn't sound fun, I am not gonna lie, I min-max. I like being extremely good at certain things even if not combat. My yuan-ti bard always talks her way outta combat or tries to avoid it. But that doesn't sound like fun, I ran a one shot like that DM did once, I didn't have fun and I know the players didn't. Now I DM and been running games trying to avoid combat cause I like the clicky clack of the plastic rocks and throw hard encounters at them. Mainly cause I want them to be challenged and to not thing combat should be a go-to but still, hard to balance things for myself. You made a good choice op, but also did any of you tell the DM you weren't having fun at all?? Edit Spelling's
I actually have gotten an insanely high armor class as a paladin (25, buff-able to 28) and saying no to a 20+ attack roll seriously is some of the most fun I have had as a player.
@@GwynoftheMist I think it would be funnier if he was a GoO though, because the wizard isn't a real demon, and also because of this: "Good, good. NOW CAST FIREBALL!!!" "Umm, I can't do that." "Wait what?! But I've given you my power!" "Yeah, that was cool of you man. I can do all sorts of psychic and telekinetic sh*t." "... but not fireball." "Not fireball" "YOU ARE USELESS TO ME! * takes away powers *." "Well sh*t * proceeds to get killed by the guy he made into a thrull *."
Ok but he also broke multiple rules. Time Stop's effect ends once the Golem would've been hit once, and also you can only cast one levelled spell per turn.
@@kevinlandry1908 Raw, its not clear if time stop would affect the magic darts. So a dm could decide to letting the wizard cast magic missile multiple times during time stop, because the time for the darts is paused. But again, this depends on the dm.
@@silent04_ hes willing to tpk to get rid of 1 character... He could have more easily done a beholder which would force teamwork for the wizard to get his spells off.
I played a Pathfinder campaign once where in one of our sessions, we fought two barghests in random encounter before we even got to our destination, and after fighting for a few rounds, everyone was left unconscious on the ground except for our wizard. The wizard cast invisibility and began running in a circle around the walls of the ruin we were fighting around until the barghests failed their scent tracking roll and went in the wrong direction. The wizard then had to drag our unconscious bodies to safety. That wizard single-handedly saved us from a TPK.
DM Jacob's actions confused me here: >Tells party they'll probably reach level 5 today >Plans to murder wizard >Murders rest of party before attacking wizard once
He was probably going to bullshit after the wizard died, DMPC comes in, revives everybody but bigdickwizard6969 and then just fucking nukes the iron golem to the 9 hells. twice. Which would give them easily enough exp to level up. Also, he needs to make it look like an accident to not draw suspicion, I don't think he wants to get power word killed.
he altered the golem in advance to make it strong enough to kill the wizard, but then tried to play it fair and in-character in the game, and the other PCs were in the way?
Choose a Warforge BattleSmith Artificer and 1lvl of fighter. 18AC for full plate +2AC for a shield +1AC as a race trait +2AC for infusions in armor and shield with your artificer infusion. +1AC as a fighter style that you take. It gives you 24 base AC. With Shield spell in your artificer list you'll have 29AC. So, you need a teammate to cast Shield of Faith on you to make it 31AC.On a 4th level it could work and you don't need magic items.
Romiros you’d need enough money to get plate armor and someone who can cast shield of faith first though. The latter is likely at 4th, but the former is very much not.
People playing RAW at level 14: Player: "MAGIC MISSILE!" DM: "Roll Damage" Player: "No, Overchannel" DM: "That's 5th level, so 7 darts at 5 da-" Player: "No, Empowered Evocation" DM: "That's.... 9 darts at 10 damage each...." The turn after: Player: *rolls a 4 for damage on another 5th level Magic missile*
@@boitata2617 Give enemies pieces of magic equipment from their treasure hoard if it makes sense for them to be using it. The Warlock in my group got neutered because a Mindflayer they encountered was wearing a Brooch of Shielding (Immunity to Magic Missile and Resistance to Force Damage).
But would all the wizard's remaining spell slots actually be enough to kill the iron golem using only magic missile? At the very end there, the 12th level wizard had used the following spell slots: 2 3rd level slots on fireball 1 3rd level slots on dispel magic Reflect's level is unknown, but probably at least level 3, as it's said to be "A little higher level than counterspell", which is level 3. The wizard is out of 3rd level slots at this point, so let's be generous and say he cast it at level 4. Then he cast Leomond's tiny hut, which is a 3rd level spell, but since he's out of those, let's assume he used a 4th level spell slot. That brings his remaining spell slot totals to: 1st level: 4 2nd level: 3 3rd level: 0 4th level: 1 5th level: 2 6th level:1 He also attempted to cast Time Stop, but since that's a 9th level spell, and 12th level wizards don't have 9th level spell slots, let's assume that went in a puff of smoke and all the remaining spell slots are spent on Magic Missile. Magic missile does 1d4+1 damage per dart, starting with 3 darts at 1st level, adding one dart for every higher level. A fully healed iron golem has an average of 210 hp. Plugging all those number into anydice shows that...... damnit he could indeed kill the iron golem if he spent all his remaining spell slots on magic missile. YOU WIN THIS TIME WIZARD! anydice.com/program/1b78c
the only problem is that, without time stop (even if it did work in the video, you can't deal damage whlie time stop is in effect) the wizard would just be 90'd
I looked at that link and based on everything you put in, it wouldn't kill the Golem. I realize we're arguing over something incredibly stupid but you put in so much work (which I appreciate and did myself as well), and you didn't even say the right thing. The average you gave is 182. If he indeed did start from 210 he would not have killed the Golem. The average I got (without a roller, just taking the average of a D4 being 2), was 156, with a low of 104 and a max of 260. So it's possible he killed the Golem, but on average he wouldn't have.
@@557deadpool Even if magic missiles wouldnt attack immediatly,he still would be able to cast them only for 5 rounds meanwhile he said he casts them for 10 rounds
@@skell6134 it also depends if it's homebrew. For example, my DM has allowed us to use Misty Step and Rope Trick for things that aren't detailed in the book. Like the time our Druid/Fighter used Rope Trick upsidedown to escape a poison room. Or using Misty Step while holding onto someone. Essentially he has us roll Arcana because we're "using them wrong" in a sense and we need a 15 to succeed.
I thought the exact same thing. Back in 3.5 I was in a campaign where we had to stop a resurrected homebrewed bbg, now a worm that walks, where I was a level 22 boom-cleric. I specialized in miracles(which I only used for full rezing the party as my only "dedicated" healing slots) and timestop. Epic levels in Heirophant for extra slots of miracles and timestop. It was awesome, but OP, and we still all failed and died. I immediately thought, how the hell can he do that as a level 12, and all those dice for a single MM?
He planned for this moment his entire life. Fireball, dispel magic, power word kill, wish, reflect and last but not least...Leomund’s tiny hut.The most ambitious crossover known to man kind.
@ComocosonoEWL Someone being a bit chubby doesn't really matter to most women, if they're also kind, intelligent, funny, charming, successful, entertaining, etc etc etc etc
I mean...not always. But always at lower levels. I have a level 22 character that has 29 ac plus the shield spell, and may soon have 34 plus shield. But there is a lot of silly bs bonuses going on, lol
@@Eliezar18 i had an artificer with a possible 37 AC. only thing that could hit me was a crit... which was at disadvantage. only a 1 in 400 chance to hit... god i miss that char
09:25 - omfg this is a master piece in cinematic history! The character of the wizard is just sooo damn funny! His laugh maniacal laugh and over the top power haha
@@MrPayne616 Shield stops all damage from magic missile using your reaction. It's a 1st level spell. If you don't get a suprise round, the Shield will stop all of the damage
@@jmvh59 Only if theres another caster in the party, because the Wiz cant cast Counterspell after casting Magic Missile, because you can only cast one spell per turn, regardless of action/bonus/reaction.
@@cyanide7270 that was my original interpretation as well but sage advice says you can use your action to cast a normal spell and your reaction to counter a possible counter, even in the same turn. www.dndbeyond.com/forums/dungeons-dragons-discussion/rules-game-mechanics/9890-can-you-counterspell-while-casting-another-spell There are some stipulations. You only get one reaction so you can't use it to cast both shield and counterspell. Spells can't be countered if they are out of range or if they are unnoticed (hence the subtle spell). It's a crazy complicated magic system.
This could be done with a contingency spell. They very well could have used it to make a shield spell activate when a magic missile was cast at the golem.
I like how as soon as the wizard appears, Spencer rubs her nose, where she got hit by the book in the first video. These small details just make it more hilarious
@@boianko Combine Full Plate with a Shield plus Defense Fighting Style plus plenty of uses of the Shield Spell and Defensive Flourish from the Swords Bard and you can easily beat 30 AC fairly early on without a single magic item. Alternatively, pick up some Bladesinger for a huge boost or if you're lucky with stats just go Barbarian Unarmored Defense. Magic items are helpful but they are unnecessary for someone of my trade.
BigDickWizard6969 You’re just trying to prolong your own life! You also lied to me once, you said you were a War Mage (hence the Counterspell and Dispel Magic) but then I heard you referred to as an Evoker. Liessss
The Wizard is Chaotic F O O L But I mean hey: So is the DM for creating a character specifically to spite the Wizard without considering how it may decimate every other party member as well.
I was actually expecting him to say: "You can't even do that, you are out of spellslots" "Oh, you are right. Okay, I can wait 1 hour to get my arcane recovery. Yes"
The DM has already sunk to the depths of being willing to kill off the rest of the players just to get a shot at humbling the wizard, and even that has failed. I can't wait for the next video that shows an even further fall from grace, forcing the rest of the party to band together with the wizard to stop the madman the DM has become in his frenzied quest to dunk on the wizard.
"Does a 30 hit?" I always love when that question is asked. Like, even when I'm a martial class my AC never reaches that. It is kinda fun to go the sarcasm route though and just be like "Noooo"
I have legitimately had an AC of 40 using fighter/wizard combo.. high dex, enchanted shield, shield spell, RoP, mage armour or robe of the archmagi....
Jokes on you, with magic items our cleric has an AC of 35 once he spends his first combat turn setting up his Animated Shield and casting Otherworldly Form. The only way I can damage him is via fire and lightning save spells- his dex is 5.
Archmagi (15+dex for 20), shield (to 25), Shield Spell (to 30), (RoP:31), battle master maneuver (D8 if in motion in a turn for potential 39 (DMs ruling on it)), Haste (41). Seen the maneuver ruled other ways as well.. so depends on the DM... That said by the time you've broken AC30, most things will miss most of the time, so the maneuver becomes very optional for the build to work.
I'm glad you're pointing this out. It draws the attention away from all the other questionable things in this video that were put in for entertainment purposes and are supposed to make us laugh instead of MAKING SOME PEOPLE (not you, I got the sarcasm) WHIP OUT THEIR BiG bRaiN RULES LAWYER ATTITUDE TO TELL PEOPLE WHAT WAS WRONG WITH THE SKETCH THAT WASN'T MEANT TO BE SERIOUS ANYWAY But did you notice that he actually rolled way too many dice for magic missile?
I'm convinced this wizard isn't even a person. Just an unstoppable force of nature, destroying his own party every session just to revive them later so he can do it again. Truly a terrifying creation.
I remember my first D&D, our DM occasionally let us find random magic equipment that was rolled on a table to see what you got, and I got a necklace of fireball. Needless to say he forgot about that item when he tried to corner us in a room of monsters. What was suppose to be a long fight was like 2 minutes 😅
I pretty much did this earlier today in skyrim where used a mod spell to freeze time when I was fighting the forge master on legendary difficulty which is basically a flaming iron golem and set up a ton of different projectile spells so that the moment I unfroze time they all hit him at once.
Not to mention that Magic Missile is an action and even at sixth level(the highest spell slot for a level 12 wizard) it would only do 6d4+6 damage. So the maximum damage he could do in that round would be 30 damage, and that's assuming perfect rolls on each d4. It's not terrible damage by any means but it's likely this Iron Golem has pretty high HP given it seems buffed, so if this were played properly and by some miracle every d4 was a 4, it would only do 30 damage and then Iron Golem would just attack him. And possibly kill him.
Not to mention without homebrew or dramatic effect you don’t actually roll all those d4’s you only roll 1 and that’s the damage of every missile, which means an evocation wizard gets to do the thing where they add their intelligence to the roll making a max rolled magic missile with 20 Int being 10 per dart.
Jorge William ummm he casts timestop, quick casts magic Missle, casts timestop quick casts magic amazing, casts timestop the insanity and quickness casting of magic missthewholepoint! Rinse and repeat until dead dead dead! No one defeats the wizard unless he faces himself! 👨❤️👨
they have magic resistance, immunity to a handful of damage types, heal from fire, and iirc prof. in several saves. idk if they were nerfed or not, but an iron golem + a handful of flame skulls would be a terrifying encounter
@@Thunder-bw9xm From 2nd edition - The iron golem is immune to any weapon, except those of +3 or better enchantment. Magical electrical attacks will slow it for 3 rounds, and magical fire attacks actually repair 1 hit point of damage for each hit die of damage it would have caused. All other spells are ignored. Iron golems are subject to the damage inflicted by a rust monster. Once every 7 rounds, beginning either the first or second round of combat, the iron golem breathes out a cloud of poisonous gas. It does this automatically, with no regard to the effects it might have. The gas cloud fills a 10 foot cube directly in front of it, which dissipates by the following round, assuming there is somewhere for the gas to go. (The poison gas was save or die).
@Rechordian I think it's more because they are making it easier and more accessible as well as letting the players feel more like badasses than powergaming.
So in case anyone was wondering that was about 36D4 coming out to an average of 90 force damage (With a maximum possible of 146). An Iron Golems max hp is 210. To cast that many dice it would have to be over 3 level 9 magic missiles (Of which wizards only get 1 slot by level 17) in addition to the level 9 time stop spell, which SpEcIfIcLy StAtEs if you affect another creature during the casting, the effect ends.
As soon as delay time wears out you watch as a torent of magic pours from the wizard like a dam that broke. the boss is riddled with the sheer might of the many many missles that vake its form. soon enough the magical might wanes and when the dust settles there noting but the legs of this beast remains.
Wait untill he hears about jim darkmagic and the spell he cooked up that can deal 15d4 damage with a 1st level spell slot if you use hold person first or if you have a monk with stunning strike
You have to make an attack roll and still HIT the target with Jim's magic missle... Its completely possible to miss all of those darts against a high ac target. Not to mention the fact that if any of the rolls are a 1 you just deal 3 force damage to yourself instead
@@fallendeus yes that is true, but if you have advantage (such as by the Target being unconcious or paralyzed) and a pretty Good to-hit mod you should have a sufficiently high chance to hit and low chance to roll a natural 1. Yeah what is cool about jim's MM is How it is the opposite of normal MM, how random and unpredictable it is
Okay, I'm still dying from laughter after Mad Wizard brings out his magic missile damage dice at 9:45 in the video. Even after rewatching this moment to link timing I'm still truly amused and laughing my ass off. I don't think I've had such excellent laugh from a DnD UA-cam video yet. Keep up the good work!
6:54 This is exactly how I respond to my DM whenever he asks me if a ridiculously high attack roll hits my character. I want to know in what situation does a 29 not hit, Michael. Really, tell me. 'Cause if I could get an AC of 30 or higher, I would love to know!
It is possible but it has to be your main focus. You have to be an Eldritch Knight fighter with +3 full plate +3 shield, and the shield spell to a total of 31. Bonus points if you take the defense fighting style and cast haste on yourself. Total 34
i love the breaks in between the game of mental chess the wizard and the dm are having of just the rest of the party dying to the massively unfair encounter the dm made to counter the wizard
Great video as always! Can't wait to see what the wizard does next! That said, the wizard is blatantly cheating in so many ways that I feel the need to point them out: First off, he cast Time Stop. A 9th level spell. He's only level 12. He has 6th level spells, no higher. Second, he completely misused the Time Stop he wasn't even able to cast. You can get five rounds at most, and it ends instantly if you effect a creature other than yourself. And third... He just used way to many dice for that damage roll... And that's the end of my rant. Like I said, great video. I know these were broken on purpose to fit the video, but I just wanted to point them out anyway.
Individually you're definitely right; but if you assume the second is allowed then the third is totally accurate. If it were possible to attack continiously during a 10 round time stop (which I 100% agree breaks multiple rules) then even if the "lvl 12"(?) wizard cast a 6th level magic missile, two 5th level, two 4th (only two AND no 3rd level cuz fireballs/dispel/reflect (what level was reflect? It should be higher than 3rd but... iirc it was oddly low)), three 2nd and one 1st level magic missiles, he'd have 49 darts; rolling 49 d4s. Idk how this homebrew The Wizard class works; if he had any spellcasting abilities to match the odd 9th level cast; then the number of darts could be significantly higher. Either way; assuming the extremely broken premise is accepted; then the scale of the damage role seems well within the bounds of possibility. I'm on the same page though; even if we're supposed to ignore the broken rules, it's still fun to point them out and stretch my mind around an understanding of what's implied.
@@danniemiesse4643 Why would he only have one first level spell slot and not four? Also, he may have obtained some wishes that he used to modify the cases to what he wanted to do. Wishes always solve everything. Remember the adage: If wishes haven't solved your problem, you haven't used enough of them yet.
@@sonan333 honestly it's been too long, I don't really remember my logic. Probably because he only had 10 rounds to cast; and I'm assuming he'd be spending all his higher level slots first. Looks like I miscounted tho, casting 1 6, 2 5s, 2 4s & 3 2s would only eat up 8 rounds of casting, so he could still cast 2 lvl 1 MMs.
First of all, time stop is a 9th level spell, not available to 12th lvl (2:47) wizard. Secondly, it stops time for 1d4 + 1 rounds, not a minute. Thirdly, time stop ends if you hit something with magic missile. The best he could have done with magic missile is 6th level slot for 28(8d4+8). Not enough to kill a golem.
I did some quick math. It's said earlier that the Wizard is 12th level, so if he used up all of his spell slots, he would do *95d4+95 force damage*, with a maximum of 475 damage total. BUT! Given the fact that he was able to cast Time Stop, that must mean he is ACTUALLY at least 17th level. (But lets just assume he's 20th lvl, seeing as he IS BigDickWizard6969...) Not mention that the Wizard already used up a few spell slots casting two Fireballs, one Dispel Magic, one Leomund's Tiny Hut, and one instance of the homebrew spell Reflect, which must be of at least 4th level inferring from the dialogue about it in 'FIREBALL 3: Return of the King'. However, at 20th level, wizards only get three 3rd level spell slots. Meaning either one Fireball, or the Dispel Magic, was cast at 4th level. Taking into account all of the used spell slots, at 20th level the damage output becomes, in a strange and ironic turn of events, still *95d4+95 force damage*, with a maximum of 475 damage total, an average of 285 damage total, and a minimum of 190 damage total. IN CONCLUSION! There was approximately a 6.372e-58% or 0.0000000000000000000000000000000000000000000000000000000006372% chance of NOT killing the Iron Golem. Well played, good sir.
idea for a side quest: dnd within the dnd your party takes a break at the local tavern, set up the dnd stuff and fight a monster of the players choice. its pratically a battle simultor where you dont get any rewards for beating your custom encounter, other than bragging wrights and a strategy to fight the real thing. then there's a competition and the characters fight the characters you'll never get to play cuz you are the forever dm. you choose the reward, btw.
9th level spell slots are exclusively for scaled up magic missiles
Josciety 11d4 + 11! IT’S TOO MUCH!
thats a funny way to spell fireball
D4 avrg dmg = 2.
11d4 =22 avrg dmg
22+11=33
not that much dmg
AS FOR 9TH LEVEL FIREBALL
14D6 = 42 AVRG DAMAGE
_with successful dex save it's only 21_
BUT ON A FAILED DEX SAVE _it just barely beats out 9th level magic missle_
@@sumdud2129 the average for a d4 is actually 2.5 because the damage starts at 1, so 9th level magic missile does an average of 38.5 damage, compared to a fireball's 42 or 21 damage
sum dud Average on a D4 is 2.5, so half of them, rounded down, are rounded up. D6 is 3.5, so same goes.
"He doesn't take fire damage!"
"HAHAHA, what? oh..."
That actually got a laugh out of me
"I pull out my pearl of power."
The entire fight got a laugh out of me XD
hellfire + elemental adept, nice try tho
Hellfire treats immunity as resistance, elemental adept removes resistance
@@bruhboss3141 I'm gonna try that.
@@bruhboss3141 What Hellfire are you referring to? The only thing I can find about it is the Hellfire spell from 3rd edition, which doesn't even do fire damage anyway (assuming I'm looking at the right one)
I've just realised that this is an actual wizard that has actual powers including coming back to life and actual power word kill and yet this immortal magician decides to play DND with a table of nerds and pretend he's a different wizard in a fictional world.
Probably the most true-to-life depiction of a max level PC I can imagine, TBH.
@@benkaes3657 Well, max level spellcaster.
I mean, people who play dnd are already nerds, people who go into this fantasy universe where they can be anything but choose to be wizards aka nerds are double nerds, so a wizard playing a wizard in dnd is the nerdiest combo there is, that's why he is so powerful.
@@bonogiamboni4830 That's why I always play Sorcerers, they're like magic chads that knows half the spells a wizard does but casts them better
I mean human fighters do that lol
"Does a 30 hit?" My DM is exactly like this, In a session, I pissed off a Solar at a low level and it attacked me. "Does a 35 hit?". I'm level 5 rouge
My question is: What the _fuck_ did you do to piss off a Solar while at level 5???
to be fair, my multiclass monklock got a great roll and with racial traits aswell as some magic items, my ac is always 21. he also has access to shield, and has a displacer cloak, which is effectively another 10 ac (for a turn). additionally, the unofficial patron i chose, the great cold, gives me at lvl 6 warlock the ability to add my charisma mod to me or an allies ac for a minute. so in total, i can easily have an effective ac of 29, with the option to make it 34 for a turn. my DM regrets his decisions sometimes XD
@@Nickthedoggo That is allowable no rules are broken,
@@DarthSidian i dont think a Solar is too strong if its the only encounter for the day, a party level 5/6 about 5/6 member should be able to handle it... if they have magic weapon, ofcourse.
My DM also does this but just for the joke in a one shot i made a guy who after drinking a potion of haste and getting shield of faith cast on me i got asked if a 27 hits and i was so happy to say no my ac is actually 28 :P
The wizard is so powerful, he casted 2 action spells in one turn, one of them a 9th level spell while he was level 12. That G-Fuel works wonders.
He actually cast the spell, in real life
Timestop also would have stopped immediately after the first magic missle lol
he also upcast time stop to work for 10 rounds instead of 1d4+1 as well as allowing him to use actions which affect other creatures in that time (magic missile)
Maybe he has a scroll
@@pennyrq9454 He must've cast Wish and wished that he could cast an OP version of Time Stop.
He's separated his persona from Jacob and became his own person.
Damn it G-Fuel! That's too much power!
He already did that. Remember, Jacob was DMing when he was revived.
I actually saw a homebrewed broken pact subclass where they're warlocks who have lost their patrons and have now styled themselves after/studied wizards
@@isaaceshleman2833 He wasn't DMing, he was playing the game, he even gets caught about to put on the wig while already wearing the beard. The only thing in that vid referencing to the wizard now being separated is when they asked "Where's Jacob?" and he responded "He's dead."
Stop with your misinformation.
Ceveo Acrentos You’re talking about the time when he died, I’m talking about the time when he was brought back by the power of G Fuel. Stop with your misinformation.
"Does a 30 hit?" Sarcastically "Noooo" Is such a classic DM player interaction.
Not gonna lie, I've said No seriously before to a Dm.
@@elizebethstihycgenderdas9805 i was playing scion with a epic dex samurai and was asked if a the equialvent of that hit and told the DM seriously no my chars inanate defense is higher than that lol Scion god gets insane
My table had a minmaxer who made the game about the least fun it could be for everyone except him. The only thing that could probably beat his AC was a natural 20. He was the worst player I have ever had to play with in my entire life. He’s worse as a DM because he makes all the enemies like that. Every enemy was a fully crafted DMPC that he delighted in making so overpowered that we could only run. He’d ask questions like “does a 34 hit?” Because enemies would be so high level they would usually be about level 15 and would suspiciously roll a lot of 18s and 19s. There were enemies with attacks that did 20d12 damage with no negatives, just a homebrew innate ability to do this to a group of level 6 players. Needless to say, he’s not at the table anymore. To anyone who has to deal with this type of person at the d&d table, get together with the other players and just kick the asshole out
@@mcswashbuckler3833 that doesn't sound fun, I am not gonna lie, I min-max. I like being extremely good at certain things even if not combat. My yuan-ti bard always talks her way outta combat or tries to avoid it.
But that doesn't sound like fun, I ran a one shot like that DM did once, I didn't have fun and I know the players didn't. Now I DM and been running games trying to avoid combat cause I like the clicky clack of the plastic rocks and throw hard encounters at them. Mainly cause I want them to be challenged and to not thing combat should be a go-to but still, hard to balance things for myself.
You made a good choice op, but also did any of you tell the DM you weren't having fun at all??
Edit
Spelling's
I actually have gotten an insanely high armor class as a paladin (25, buff-able to 28) and saying no to a 20+ attack roll seriously is some of the most fun I have had as a player.
I'm going to make a warlock with this wizard as my patron
I like that idea
OMG that is the best.
No doubt a re-skinned Archfiend patron because FIREBALL
@@GwynoftheMist I think it would be funnier if he was a GoO though, because the wizard isn't a real demon, and also because of this:
"Good, good. NOW CAST FIREBALL!!!"
"Umm, I can't do that."
"Wait what?! But I've given you my power!"
"Yeah, that was cool of you man. I can do all sorts of psychic and telekinetic sh*t."
"... but not fireball."
"Not fireball"
"YOU ARE USELESS TO ME! * takes away powers *."
"Well sh*t * proceeds to get killed by the guy he made into a thrull *."
Yes
As much as I recognize the wizard as "that guy", as a player I felt unbridled pleasure when he literally zeroed the golem designed for TPK :) .
By blatantly cheating you mean? :P
Ok but he also broke multiple rules. Time Stop's effect ends once the Golem would've been hit once, and also you can only cast one levelled spell per turn.
@@kevinlandry1908 Apparently this campaign has an home brewed potion with wildly OP effects… 😂
also the mention of being level 12 meaning at highest he should have two 6th level slots and no 9th level slots
@@kevinlandry1908 Raw, its not clear if time stop would affect the magic darts. So a dm could decide to letting the wizard cast magic missile multiple times during time stop, because the time for the darts is paused.
But again, this depends on the dm.
Wizard: *has the most varied spell list in the game*
Wizard: *uses three spells over and over for the first 3/4 of the video*
But iron golems only have and AC of twen--
"I am altering the stat block. Pray i do not alter it further."
He altered it more than just that, too. It normally only gets two attacks per round.
Greater iron golem?
''Careful not to choke on Your Monster Manual, Underhay.''
*pray
Unless the DM is going to eat the players or something.
@@nathangamble125 Thanks for that image lol
Without context, this episode would seem like everyone is bullying the wizard who just wants to RP.
Is it any different in context?
@@funybirbman3813 only slightly the wizard is a douche too but the DM is worse
@@silent04_ hes willing to tpk to get rid of 1 character... He could have more easily done a beholder which would force teamwork for the wizard to get his spells off.
@@Unacknowledged86 wouldn't a three person party with two people at or below level 5 die horrifically to a beholder also?
@@asturias0267 yes but since hes already altering stat blocks this can be nullified rather eaily.
This story-arc has gotten better than a ham sandwich. I’m not particularly fond of ham sandwiches but I think this is a pretty good story-arc.
that is a perfect description
This series could be literal garbage and still be better than ham sandwiches. I don't like ham sandwiches.
Daniel Calhoun I am eating a ham sandwich right now lol
@@danx2yrocks Are you including cheese aswell?
this should be a campaign
I played a Pathfinder campaign once where in one of our sessions, we fought two barghests in random encounter before we even got to our destination, and after fighting for a few rounds, everyone was left unconscious on the ground except for our wizard. The wizard cast invisibility and began running in a circle around the walls of the ruin we were fighting around until the barghests failed their scent tracking roll and went in the wrong direction. The wizard then had to drag our unconscious bodies to safety. That wizard single-handedly saved us from a TPK.
ultimate wizard-killing plan:
a guy who's immune to every damage type except Slashing Piercing and Bludgeoning
also always targets the lowest hp enemy
You could also use a helmed horror. It just so happens to be immune to the three spells the wizard uses the most, what are the odds.
Wizard: "I cast Tidal Wave."
DM: "DAMMIT"
@@theuncalledfor I cast Catapult
"I multiclass to barbarian and cast these hands"
@@adherry8142 castapult
DM Jacob's actions confused me here:
>Tells party they'll probably reach level 5 today
>Plans to murder wizard
>Murders rest of party before attacking wizard once
The new characters they rolled started at lvl 5, that's how they level up
He wanted to corner the wizard to make the wizard lose...that's the whole point of this series...
He was probably going to bullshit after the wizard died, DMPC comes in, revives everybody but bigdickwizard6969 and then just fucking nukes the iron golem to the 9 hells. twice. Which would give them easily enough exp to level up. Also, he needs to make it look like an accident to not draw suspicion, I don't think he wants to get power word killed.
he altered the golem in advance to make it strong enough to kill the wizard, but then tried to play it fair and in-character in the game, and the other PCs were in the way?
false hope
"does a 30 hit?" is the single most vindictive thing a DM can say, more than anything else in this video
I have characters who can say "no, too low."
@@AZDfox I presume these characters are not level 4?
And also probably have a ton of magic equipment?
@@MoonPatch yeah. The highest one can get is a 31 + 2 for Shield of Faith + 5 for Shield for a total of 38
Choose a Warforge BattleSmith Artificer and 1lvl of fighter. 18AC for full plate +2AC for a shield +1AC as a race trait +2AC for infusions in armor and shield with your artificer infusion. +1AC as a fighter style that you take. It gives you 24 base AC. With Shield spell in your artificer list you'll have 29AC. So, you need a teammate to cast Shield of Faith on you to make it 31AC.On a 4th level it could work and you don't need magic items.
Romiros you’d need enough money to get plate armor and someone who can cast shield of faith first though. The latter is likely at 4th, but the former is very much not.
Spell: * exists *
Jacob: Wait. That's illegal.
Yeah pretty much
Non magic campaigns :
"I see this as an absolute win."
Wizard and Sorcerer only campaigns:
"Well yes, but actually no"
1,000th like!
"Does a 30 hit?"
I lost my shit at this part.
my dm actually does that. He always says 'im just trying to be nice and courteous." I dont mind it, but it is funny.
People playing RAW at level 14:
Player: "MAGIC MISSILE!"
DM: "Roll Damage"
Player: "No, Overchannel"
DM: "That's 5th level, so 7 darts at 5 da-"
Player: "No, Empowered Evocation"
DM: "That's.... 9 darts at 10 damage each...."
The turn after:
Player: *rolls a 4 for damage on another 5th level Magic missile*
Player: "Misty Step behind the enemy, Action Surge, Booming Blade with Disarming Strike, and another Booming Blade."
Wizard: there's no spell attack, no save, only damage.
Possible DM: he's immune to force damage
Or has the shield spell reaction.
Horror helm, It is immune to force damage and three spells chosen by it's creator
@@boitata2617 helmed horror. Such a great monster. Goes well with traps and environmental hazards.
@@FlyingDominion thank you, and you're right!
@@boitata2617 Give enemies pieces of magic equipment from their treasure hoard if it makes sense for them to be using it. The Warlock in my group got neutered because a Mindflayer they encountered was wearing a Brooch of Shielding (Immunity to Magic Missile and Resistance to Force Damage).
Never thought this channel would turn so cinematic
KomodoCondo I always did
But would all the wizard's remaining spell slots actually be enough to kill the iron golem using only magic missile?
At the very end there, the 12th level wizard had used the following spell slots:
2 3rd level slots on fireball
1 3rd level slots on dispel magic
Reflect's level is unknown, but probably at least level 3, as it's said to be "A little higher level than counterspell", which is level 3.
The wizard is out of 3rd level slots at this point, so let's be generous and say he cast it at level 4.
Then he cast Leomond's tiny hut, which is a 3rd level spell, but since he's out of those, let's assume he used a 4th level spell slot.
That brings his remaining spell slot totals to:
1st level: 4
2nd level: 3
3rd level: 0
4th level: 1
5th level: 2
6th level:1
He also attempted to cast Time Stop, but since that's a 9th level spell, and 12th level wizards don't have 9th level spell slots, let's assume that went in a puff of smoke and all the remaining spell slots are spent on Magic Missile.
Magic missile does 1d4+1 damage per dart, starting with 3 darts at 1st level, adding one dart for every higher level.
A fully healed iron golem has an average of 210 hp.
Plugging all those number into anydice shows that......
damnit he could indeed kill the iron golem if he spent all his remaining spell slots on magic missile.
YOU WIN THIS TIME WIZARD!
anydice.com/program/1b78c
This comment is very underappreciated
@@mindstormer7 Thank you! Nitpicking is hard work!
the only problem is that, without time stop (even if it did work in the video, you can't deal damage whlie time stop is in effect) the wizard would just be 90'd
but you can't drop all spell slots on a single turn. the golem would get actions in that case.
I looked at that link and based on everything you put in, it wouldn't kill the Golem. I realize we're arguing over something incredibly stupid but you put in so much work (which I appreciate and did myself as well), and you didn't even say the right thing. The average you gave is 182. If he indeed did start from 210 he would not have killed the Golem.
The average I got (without a roller, just taking the average of a D4 being 2), was 156, with a low of 104 and a max of 260. So it's possible he killed the Golem, but on average he wouldn't have.
"I'm level 12..."
"I cast Time Stop"
...hold up a second
Scroll, maybe?
Not to mention... You can't attack people while time stop is active.
@@ArvelDreth Ugh, the 5e designers really hate fun don't they.
Bluff... roll... Nat 20! Outstanding success!
@@Wlerin7 In previous editions you couldn't target other creatures at all, in 5E you can, it just stops the time stop spell.
Wizard: "I'm level 12!"
Also wizard: *casts timestop*
Time stop also ends if you damage a creature and can only go up to 5 rounds
@@eliezerg5078 except he didn't damage it lol
@@557deadpool Even if magic missiles wouldnt attack immediatly,he still would be able to cast them only for 5 rounds meanwhile he said he casts them for 10 rounds
@@skell6134 it also depends if it's homebrew. For example, my DM has allowed us to use Misty Step and Rope Trick for things that aren't detailed in the book. Like the time our Druid/Fighter used Rope Trick upsidedown to escape a poison room. Or using Misty Step while holding onto someone. Essentially he has us roll Arcana because we're "using them wrong" in a sense and we need a 15 to succeed.
@@557deadpool And so you think there is a way to modify Time Stop to have 10 rounds duration ?
"GET IN LOSERS, WE'RE GONNA GO CAST SOME FIREBALLS!"
Sounds like Jocrap
Jocrap vs Wizard when?
Sounds like me back in highschool
"get in losers, we're gonna cast some fireballs"
I had to pause the video because I almost fell out of my chair
"I'm level 12!"
"I cast Timestop"
Wait... What?
The World! Slow time to a halt!
@@sheacoburn8328 ZA WAAAAAARUDOOOOOO!
I don't even want to know what the DM gave him to make that possible.
He defies reality itself
I thought the exact same thing. Back in 3.5 I was in a campaign where we had to stop a resurrected homebrewed bbg, now a worm that walks, where I was a level 22 boom-cleric. I specialized in miracles(which I only used for full rezing the party as my only "dedicated" healing slots) and timestop. Epic levels in Heirophant for extra slots of miracles and timestop. It was awesome, but OP, and we still all failed and died. I immediately thought, how the hell can he do that as a level 12, and all those dice for a single MM?
I love how Spencer couldn't resist laughing when he said he's going to cast fireball on the party after defeating the golem.
He planned for this moment his entire life. Fireball, dispel magic, power word kill, wish, reflect and last but not least...Leomund’s tiny hut.The most ambitious crossover known to man kind.
Poor Spencer. I swear, most skits that she’s in, she looks like like she’s a step away from starting to cry.
Probably because the mad wizard is her fiancee/husband. Most likely tears of joy... and also fear of having wizard babies like that
@ComocosonoEWL At least someone love Him. Unlike you.
@ComocosonoEWL Someone being a bit chubby doesn't really matter to most women, if they're also kind, intelligent, funny, charming, successful, entertaining, etc etc etc etc
@ComocosonoEWL Wow, you're an asshole.
@ComocosonoEWL Imagine a world where nobody likes you and you're going to die alone.
You don't have to imagine.
It's this world.
Where’s BigDickWizard6969 I know he’s gonna be in the comments somewhere
Hoho!
BigDickWizard6969 We found him boys
Ladies and gentlemen, we got'em
He was right below you and in your reply to
( You hear a smooth silent voice in your ear... ) "Right behind you"....
"Does a (insert ludicrously high roll) hit?" jokes are like magic missile... they always hit.
I mean...not always. But always at lower levels.
I have a level 22 character that has 29 ac plus the shield spell, and may soon have 34 plus shield. But there is a lot of silly bs bonuses going on, lol
also "does [ridiculously low number] hit?"
@@Eliezar18 i had an artificer with a possible 37 AC. only thing that could hit me was a crit... which was at disadvantage. only a 1 in 400 chance to hit... god i miss that char
i had a a paladin once with an AC of 54. did jack crap because no one ever attacked the paladin.
@@maevekirkland9452 How on earth? - did you get that high?
09:25 - omfg this is a master piece in cinematic history! The character of the wizard is just sooo damn funny! His laugh maniacal laugh and over the top power haha
If anyone is having wizard troubles, just remember: Anything that can do more then 12 damage is the bane of wizards
Am I the only one that takes the tough feat for wizards
13 maybe
*dies of 1d4 existing damage*
About 15 damage I think
@@Eshiay yes
Wis: I cast Magic Missile at 9th level!
Sorc: I cast a lv1 shield spell.
Better use subtle spell or that shield is getting countered!
Or be out of range of counter spell
@@MrPayne616 Shield stops all damage from magic missile using your reaction. It's a 1st level spell. If you don't get a suprise round, the Shield will stop all of the damage
@@jmvh59 Only if theres another caster in the party, because the Wiz cant cast Counterspell after casting Magic Missile, because you can only cast one spell per turn, regardless of action/bonus/reaction.
@@cyanide7270 that was my original interpretation as well but sage advice says you can use your action to cast a normal spell and your reaction to counter a possible counter, even in the same turn. www.dndbeyond.com/forums/dungeons-dragons-discussion/rules-game-mechanics/9890-can-you-counterspell-while-casting-another-spell
There are some stipulations. You only get one reaction so you can't use it to cast both shield and counterspell. Spells can't be countered if they are out of range or if they are unnoticed (hence the subtle spell). It's a crazy complicated magic system.
Somehow the Iron golem was home brewed and has a EMERGENCY SHIELD SPELL,making the Magic Missile spell USELESSSSSS
Hypershadic98 and Co. magic missile circumvents pretty much all forms of protection. It’s so popular for a reason
@@artemisfowldragon read shield, it automatically blocks magic missiles.
MUDAAAAAAAA
This could be done with a contingency spell. They very well could have used it to make a shield spell activate when a magic missile was cast at the golem.
@@artemisfowldragon shield main purpose is to raise AC and stop magic missle
Next: ELDRITCH BLAST
Lord Inquisitor Amalgathor yes please
YEEES
The wizard’s warlock counterpart
Wizard gets a feat
Warlocks need some love
2:40 I love how you can tell Spencer was trying to hold back laughing and she was having lots of fun while making this.
In the wizard's defense, he should have given the Wizard's other party members the ability to do things. He was just asking for it.
I like how as soon as the wizard appears, Spencer rubs her nose, where she got hit by the book in the first video. These small details just make it more hilarious
I DIDN'T NOTICE THAT! GENIUS
Like the heroism that was very usefull.
"Does a 30 hit?"
"No."
Every single session...
As a DM I do it on purpose, just cus I can.
@@brentstar323 Ngl, I do too. It's more smug if you first tell them the roll then ask for their AC and if it hit.
I've actually had characters with higher AC than that. I'm known for building tanks among the people I play with.
@@kylepessell1350 How exactly, unless you have some insanely overpowered magic items?
@@boianko Combine Full Plate with a Shield plus Defense Fighting Style plus plenty of uses of the Shield Spell and Defensive Flourish from the Swords Bard and you can easily beat 30 AC fairly early on without a single magic item. Alternatively, pick up some Bladesinger for a huge boost or if you're lucky with stats just go Barbarian Unarmored Defense. Magic items are helpful but they are unnecessary for someone of my trade.
Wizard: "i cast Dispel Magic"
Me as DM: "you Despelled a Prestidigitation spell, yay"
Jacob the DM: I've beat you!
The Wizard: And I took that personally.
"It's known for its delicious flavors and magical ability to bring back insane wizards from death." Hilarious Wikipedia edit Jacob XD
Why don’t you just use Dispel Magic on the G Fuel in his system?
you can’t simply dispel g fuel
not only is it far too powerful that it exceeds 9th level, it’s not a spell either.
XP to Level 3 Drink all the G Fuel. Then you kill him. You already drank all the G Fuel, so he can’t be revived by its power.
G Fuel is not a magical effect, despite everything ;)
BigDickWizard6969 You’re just trying to prolong your own life! You also lied to me once, you said you were a War Mage (hence the Counterspell and Dispel Magic) but then I heard you referred to as an Evoker. Liessss
@@isaaceshleman2833 You fool! I have ALL the schools of magic! Hoho!
The Wizard is Chaotic F O O L
But I mean hey: So is the DM for creating a character specifically to spite the Wizard without considering how it may decimate every other party member as well.
And he didn't even remember that the wizard had other spells
My DM did that, and killed my character that HE made overpowered. He made my character have a 23 for his strength.
The hardest choices require the strongest wills
I was actually expecting him to say:
"You can't even do that, you are out of spellslots"
"Oh, you are right. Okay, I can wait 1 hour to get my arcane recovery. Yes"
i was epecting a fireball wand or staff
The obvious choice would be "I pull out my dagger, and attack with my -1 penalty due to low DEX!"
"Why not use STR?"
"My STR is worse!"
@@paulcoy9060 As a 12th level wizard he'd need a dex of 1 for a -1 penalty to his attack roll for 1d4-5 piercing damage, minimum of 0
Late as heck, but out of curiosity, how would wizard get 25 initiative with 8-9 dex?
@@skycastrum5803 He is a Warcaster and adds his int to it? And has Artifact'ed his int to 22?
The xp to level 3 cinematic universe expands by the video
I don't know why but sometimes the wizard reminds me of The Francisco de Goya painting "Saturn eating one of his sons". Don't ask me why
The DM has already sunk to the depths of being willing to kill off the rest of the players just to get a shot at humbling the wizard, and even that has failed.
I can't wait for the next video that shows an even further fall from grace, forcing the rest of the party to band together with the wizard to stop the madman the DM has become in his frenzied quest to dunk on the wizard.
In all fairness, the rest of the party seemed happy about it
When he said "You're out of spell slots" I thought the Wizard was going to pull out a wand of fireballs tbh.
You cannot escape me Jacob...
All hail the king
Nooooo! he found out how to clone himself
this is getting out of hand, now there are two of them!
@@XPtoLevel3 Oh great, the wizard learned simulacrum...
teach me your ways oh master of Magic
From what I can tell the most magical character in this is the cat it's almost like they're in two places at once
wizard: how are you going to deal with an iron golem without me, huh?
also wizard: *casts fireball on iron golem*
Theory: the wizard is actually just in Jacob’s head and everyone is just dealing with this.
"Does a 30 hit?"
I always love when that question is asked. Like, even when I'm a martial class my AC never reaches that. It is kinda fun to go the sarcasm route though and just be like "Noooo"
Yup
I have legitimately had an AC of 40 using fighter/wizard combo.. high dex, enchanted shield, shield spell, RoP, mage armour or robe of the archmagi....
Jokes on you, with magic items our cleric has an AC of 35 once he spends his first combat turn setting up his Animated Shield and casting Otherworldly Form. The only way I can damage him is via fire and lightning save spells- his dex is 5.
@@jeagerblackpaw2922 This only adds up to a maximum of 30 (assuming +5 Dex mod and a +3 shield). Where's the other 10 coming from?
Archmagi (15+dex for 20), shield (to 25), Shield Spell (to 30), (RoP:31), battle master maneuver (D8 if in motion in a turn for potential 39 (DMs ruling on it)), Haste (41). Seen the maneuver ruled other ways as well.. so depends on the DM... That said by the time you've broken AC30, most things will miss most of the time, so the maneuver becomes very optional for the build to work.
tHaTs NoT hOw TiMe StOp WoRkS
I'm glad you're pointing this out.
It draws the attention away from all the other questionable things in this video that were put in for entertainment purposes and are supposed to make us laugh instead of MAKING SOME PEOPLE (not you, I got the sarcasm) WHIP OUT THEIR BiG bRaiN RULES LAWYER ATTITUDE TO TELL PEOPLE WHAT WAS WRONG WITH THE SKETCH THAT WASN'T MEANT TO BE SERIOUS ANYWAY
But did you notice that he actually rolled way too many dice for magic missile?
also they admitted that the Wizard was 12th level, so he couldnt cast it if he wanted to
JakalTalk Unless he had some sort of boon or spell scroll as he has been shown to cast ninth level spells in the past.
I'm convinced this wizard isn't even a person. Just an unstoppable force of nature, destroying his own party every session just to revive them later so he can do it again. Truly a terrifying creation.
I remember my first D&D, our DM occasionally let us find random magic equipment that was rolled on a table to see what you got, and I got a necklace of fireball. Needless to say he forgot about that item when he tried to corner us in a room of monsters. What was suppose to be a long fight was like 2 minutes 😅
It is said that magic missile has more power then even fireball, today the wizard has proved it
less all-purpose though i think.. fireball just gets rid of almost EVERYTHING, even traps or the scenery the DM took so long to come up with
@@thorveim1174 That is indeed true, they both have their benefits, and together, you become able to cheat death just like the wizard
Me: poor party.
Other viewers: but they won?
Me: *shakes head* They lost before the battle started. Poor party...
Oh wow 11 minutes, we're in for a ride
I pretty much did this earlier today in skyrim where used a mod spell to freeze time when I was fighting the forge master on legendary difficulty which is basically a flaming iron golem and set up a ton of different projectile spells so that the moment I unfroze time they all hit him at once.
Disclaimer: Time stop does not work this way. The spell would end after one magic missle.
Not to mention that Magic Missile is an action and even at sixth level(the highest spell slot for a level 12 wizard) it would only do 6d4+6 damage. So the maximum damage he could do in that round would be 30 damage, and that's assuming perfect rolls on each d4. It's not terrible damage by any means but it's likely this Iron Golem has pretty high HP given it seems buffed, so if this were played properly and by some miracle every d4 was a 4, it would only do 30 damage and then Iron Golem would just attack him. And possibly kill him.
It’s the improved level 50 time stop, only available with the power of a paid sponsorship… GFUEL
"im 12th level" "I cast Time stop" I CALL SHENANIGANS!
MM genuinely has some scaringly high damage output at higher lvls, I personally havent tried it myself.
Not to mention without homebrew or dramatic effect you don’t actually roll all those d4’s you only roll 1 and that’s the damage of every missile, which means an evocation wizard gets to do the thing where they add their intelligence to the roll making a max rolled magic missile with 20 Int being 10 per dart.
@@girlsinredtrenchcoat1169 by raw you can roll for all of them or just roll once
It's a pretty bad spell to upcast.
@@girlsinredtrenchcoat1169 Just to note though that overchannel only works up to level 5
@@girlsinredtrenchcoat1169the intelligence modifier is only added to ONE roll of the spell, not all of the darts.
"WHO WANTS TO PLAY DUNGEONS AND DRAGONS"
Spencer: rubbs nose worriedly
“A wizard is never late. He arrives precisely when he means to.” Text made me spit my coffee 😂😂😂
5th Edition party members but 3.5 Edition Time Stop mechanics.
"I pull out my pearl of power...."
"I cast time stop" wait isn't he 12th level?
did he say 12? he meant 12-hundred
He's the Wizard, you cannot defeat him.
Plus you can't attack over and over during time stop, the spell ends if any of your actions affect someone other than you.
Jorge William ummm he casts timestop, quick casts magic Missle, casts timestop quick casts magic amazing, casts timestop the insanity and quickness casting of magic missthewholepoint! Rinse and repeat until dead dead dead! No one defeats the wizard unless he faces himself! 👨❤️👨
I think the limits of dnd does not apply to him, he plays his own system
I am glad the wizard is back, heis skits are my favourite
I'm one of my favorites as well! :)
is "heis" the pronoun of yet another made-up arbitrary tumblr gender?
@@benthomason3307 the gender of misspelling
@@benthomason3307 lol no i misspelled his
@@BigDickWizard6969 i imagine so 😂😂😂😂
Bruh 5e golems aren't even immune to all magic? They really nerfed them huh.
they have magic resistance, immunity to a handful of damage types, heal from fire, and iirc prof. in several saves. idk if they were nerfed or not, but an iron golem + a handful of flame skulls would be a terrifying encounter
@@Thunder-bw9xm Try fighting iron golems in a dungeon that deals continual fire damage.
@@Thunder-bw9xm From 2nd edition - The iron golem is immune to any weapon, except those of +3 or better enchantment. Magical electrical attacks will slow it for 3 rounds, and magical fire attacks actually repair 1 hit point of damage for each hit die of damage it would have caused. All other spells are ignored. Iron golems are subject to the damage inflicted by a rust monster. Once every 7 rounds, beginning either the first or second round of combat, the iron golem breathes out a cloud of poisonous gas. It does this automatically, with no regard to the effects it might have. The gas cloud fills a 10 foot cube directly in front of it, which dissipates by the following round, assuming there is somewhere for the gas to go. (The poison gas was save or die).
@Rechordian
As if 5E has any less power gaming.
@Rechordian I think it's more because they are making it easier and more accessible as well as letting the players feel more like badasses than powergaming.
for a lvl 12 wizard he sure had some interestingly high level spell slots.
His expression when he says ‘roll damage’ is priceless
Ha
"why am I playing a bard?"
"I dont know"
"Cause is the most BARDBARIC class there is!"
"I know what I have to do, but I don't know if I have the strength to do it" -Ben Solo😂😂😂
Looks like the Wizard's gone from a God to a Nonbeliever
So in case anyone was wondering that was about 36D4 coming out to an average of 90 force damage (With a maximum possible of 146). An Iron Golems max hp is 210. To cast that many dice it would have to be over 3 level 9 magic missiles (Of which wizards only get 1 slot by level 17) in addition to the level 9 time stop spell, which SpEcIfIcLy StAtEs if you affect another creature during the casting, the effect ends.
As soon as delay time wears out you watch as a torent of magic pours from the wizard like a dam that broke. the boss is riddled with the sheer might of the many many missles that vake its form. soon enough the magical might wanes and when the dust settles there noting but the legs of this beast remains.
Wait untill he hears about jim darkmagic and the spell he cooked up that can deal 15d4 damage with a 1st level spell slot if you use hold person first or if you have a monk with stunning strike
You have to make an attack roll and still HIT the target with Jim's magic missle... Its completely possible to miss all of those darts against a high ac target. Not to mention the fact that if any of the rolls are a 1 you just deal 3 force damage to yourself instead
@@fallendeus yes that is true, but if you have advantage (such as by the Target being unconcious or paralyzed) and a pretty Good to-hit mod you should have a sufficiently high chance to hit and low chance to roll a natural 1.
Yeah what is cool about jim's MM is How it is the opposite of normal MM, how random and unpredictable it is
Okay, I'm still dying from laughter after Mad Wizard brings out his magic missile damage dice at 9:45 in the video.
Even after rewatching this moment to link timing I'm still truly amused and laughing my ass off.
I don't think I've had such excellent laugh from a DnD UA-cam video yet. Keep up the good work!
Everyone: im first
Me: *distant scream*
0:24 "DISPELL MA-" *sent to Brazil*
6:36 - What my Dad said to me when I was born
Ah yes, my favorite low-level spell gets a video at last!
wizard: I CAST MAGI-...YOU FOOL you thought i was going to cast magic missle didint you BUT NO I TRUELY CAST FIREBALL!!!!!!
6:54
This is exactly how I respond to my DM whenever he asks me if a ridiculously high attack roll hits my character. I want to know in what situation does a 29 not hit, Michael. Really, tell me. 'Cause if I could get an AC of 30 or higher, I would love to know!
Gods usualy have AC's around 70's
so I guess that way
It is possible but it has to be your main focus. You have to be an Eldritch Knight fighter with +3 full plate +3 shield, and the shield spell to a total of 31. Bonus points if you take the defense fighting style and cast haste on yourself. Total 34
@@AmusinglySaunters bonus bonus points to get a magic item or a friendly cleric/paladin for shield of faith for another 2, for a total of 36
@@dragohammer6937 ring of protection too
@@gallahad711yea8 oh, then cloak of protection as well for 38(magic armor doesn't require attunement, which is kinda op). forgot about that
You know, we've never seen you and the wizard in the same frame
i love the breaks in between the game of mental chess the wizard and the dm are having of just the rest of the party dying to the massively unfair encounter the dm made to counter the wizard
When is eldridge blast?
I dont know but I hope he also makes one on Eldritch Blast.
Yes we need Eldritch Blast
On a similarly powerful topic - Heavy Crossbow episode is needed.
Eldridge Farm remembers...
While magic missile does exist has anyone actually tried using the chad Jim’s magic missile
Great video as always! Can't wait to see what the wizard does next!
That said, the wizard is blatantly cheating in so many ways that I feel the need to point them out:
First off, he cast Time Stop. A 9th level spell. He's only level 12. He has 6th level spells, no higher.
Second, he completely misused the Time Stop he wasn't even able to cast. You can get five rounds at most, and it ends instantly if you effect a creature other than yourself.
And third... He just used way to many dice for that damage roll...
And that's the end of my rant. Like I said, great video. I know these were broken on purpose to fit the video, but I just wanted to point them out anyway.
Individually you're definitely right; but if you assume the second is allowed then the third is totally accurate. If it were possible to attack continiously during a 10 round time stop (which I 100% agree breaks multiple rules) then even if the "lvl 12"(?) wizard cast a 6th level magic missile, two 5th level, two 4th (only two AND no 3rd level cuz fireballs/dispel/reflect (what level was reflect? It should be higher than 3rd but... iirc it was oddly low)), three 2nd and one 1st level magic missiles, he'd have 49 darts; rolling 49 d4s.
Idk how this homebrew The Wizard class works; if he had any spellcasting abilities to match the odd 9th level cast; then the number of darts could be significantly higher. Either way; assuming the extremely broken premise is accepted; then the scale of the damage role seems well within the bounds of possibility.
I'm on the same page though; even if we're supposed to ignore the broken rules, it's still fun to point them out and stretch my mind around an understanding of what's implied.
@@danniemiesse4643
Why would he only have one first level spell slot and not four?
Also, he may have obtained some wishes that he used to modify the cases to what he wanted to do. Wishes always solve everything.
Remember the adage: If wishes haven't solved your problem, you haven't used enough of them yet.
@@sonan333 honestly it's been too long, I don't really remember my logic. Probably because he only had 10 rounds to cast; and I'm assuming he'd be spending all his higher level slots first. Looks like I miscounted tho, casting 1 6, 2 5s, 2 4s & 3 2s would only eat up 8 rounds of casting, so he could still cast 2 lvl 1 MMs.
This episode has my favourite acting so far. Its just ine guy having epic banter with himself.
First of all, time stop is a 9th level spell, not available to 12th lvl (2:47) wizard.
Secondly, it stops time for 1d4 + 1 rounds, not a minute.
Thirdly, time stop ends if you hit something with magic missile.
The best he could have done with magic missile is 6th level slot for 28(8d4+8). Not enough to kill a golem.
"I guess heroism didn't do much."
My DM has a saying
When in doubt throw kolbolt at the player you hate
I love how the wizard has access to 9th level spells while he's only level 12.
Could be a scroll to be fair, that way it could still be cast as a 1 off, assuming just 1 scroll of course.
I did some quick math. It's said earlier that the Wizard is 12th level, so if he used up all of his spell slots, he would do *95d4+95 force damage*, with a maximum of 475 damage total.
BUT! Given the fact that he was able to cast Time Stop, that must mean he is ACTUALLY at least 17th level. (But lets just assume he's 20th lvl, seeing as he IS BigDickWizard6969...) Not mention that the Wizard already used up a few spell slots casting two Fireballs, one Dispel Magic, one Leomund's Tiny Hut, and one instance of the homebrew spell Reflect, which must be of at least 4th level inferring from the dialogue about it in 'FIREBALL 3: Return of the King'. However, at 20th level, wizards only get three 3rd level spell slots. Meaning either one Fireball, or the Dispel Magic, was cast at 4th level.
Taking into account all of the used spell slots, at 20th level the damage output becomes, in a strange and ironic turn of events, still *95d4+95 force damage*, with a maximum of 475 damage total, an average of 285 damage total, and a minimum of 190 damage total.
IN CONCLUSION! There was approximately a 6.372e-58% or 0.0000000000000000000000000000000000000000000000000000000006372% chance of NOT killing the Iron Golem.
Well played, good sir.
idea for a side quest: dnd within the dnd
your party takes a break at the local tavern, set up the dnd stuff and fight a monster of the players choice. its pratically a battle simultor where you dont get any rewards for beating your custom encounter, other than bragging wrights and a strategy to fight the real thing. then there's a competition and the characters fight the characters you'll never get to play cuz you are the forever dm. you choose the reward, btw.