4 Quick Tips for Dungeondraft

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  • Опубліковано 13 січ 2025

КОМЕНТАРІ • 13

  • @optimistically69420
    @optimistically69420 3 роки тому +8

    I had no idea that right clicking a circular wall, instead of left clicking, to complete it, would leave a little opening for further adjustments. That was awesome.

  • @theuglydm
    @theuglydm 3 роки тому +2

    Tip #1 is a direct result of my question on Discord last week :D Thanks guys!

  • @ianjohnson3546
    @ianjohnson3546 3 роки тому +3

    Thanks a bunch this is really great, I'd love to see the Dungeondraft tips become a regular thing here. I don't have a lot of experience with drawing programs and could certainly use the help.

  • @TheGrillon91
    @TheGrillon91 3 роки тому +1

    Thank you for the tips ! As always really usefull, you're more than welcome to make more !

  • @Arsenico13
    @Arsenico13 3 роки тому

    thank you for the tips!

  • @Roggenfeld
    @Roggenfeld 3 роки тому

    Always easy an good !

  • @Jason-96
    @Jason-96 Рік тому

    In my effort to create my tower, i will attempts the circle with the straight corridor...
    Edit: Task complete. Worked like a charm. I did have to zoom in, un snap, and add a point at the grid line, so that small note was very helpful...

  • @Moulk
    @Moulk 3 роки тому +1

    Hey Zephyr, I'm not totally sure why you need to make the hallway's walls apart from the two half-circles in your first method. It seems a little useless since you displayed in the second method that you can expand the walls with the edit points to the beginning of the hallway.
    Anyway, those are great advice :)

    • @Zephyr-2011
      @Zephyr-2011 3 роки тому +2

      Hey Moulk, I probably could have spent some more time on explaining the rational there. When I make large maps, I find it handy to have walls in sections, that way I can create new openings (a frequent necessity for doors and windows) much more easily than deleting a bunch of points or large sections at a time. If you're doing walls last, there's definitely no need to to separate them out as much as I did here. I just like the flexibility since I typically wall things off early in the process and I may make adjustments to my layout.
      Thanks for the feedback!

    • @Moulk
      @Moulk 3 роки тому

      @@Zephyr-2011 Ah of course, that makes much more sense with this explanation :D

    • @brnddi
      @brnddi 2 роки тому

      In the new version of Dungeondraft you don't need to do this anymore as you can split walls by pressing the delete key when hovering over a segment in Edit Points mode.

    • @Baileywiki
      @Baileywiki  2 роки тому

      Yes! Good tip