I had no idea that right clicking a circular wall, instead of left clicking, to complete it, would leave a little opening for further adjustments. That was awesome.
Thanks a bunch this is really great, I'd love to see the Dungeondraft tips become a regular thing here. I don't have a lot of experience with drawing programs and could certainly use the help.
In my effort to create my tower, i will attempts the circle with the straight corridor... Edit: Task complete. Worked like a charm. I did have to zoom in, un snap, and add a point at the grid line, so that small note was very helpful...
Hey Zephyr, I'm not totally sure why you need to make the hallway's walls apart from the two half-circles in your first method. It seems a little useless since you displayed in the second method that you can expand the walls with the edit points to the beginning of the hallway. Anyway, those are great advice :)
Hey Moulk, I probably could have spent some more time on explaining the rational there. When I make large maps, I find it handy to have walls in sections, that way I can create new openings (a frequent necessity for doors and windows) much more easily than deleting a bunch of points or large sections at a time. If you're doing walls last, there's definitely no need to to separate them out as much as I did here. I just like the flexibility since I typically wall things off early in the process and I may make adjustments to my layout. Thanks for the feedback!
In the new version of Dungeondraft you don't need to do this anymore as you can split walls by pressing the delete key when hovering over a segment in Edit Points mode.
I had no idea that right clicking a circular wall, instead of left clicking, to complete it, would leave a little opening for further adjustments. That was awesome.
Tip #1 is a direct result of my question on Discord last week :D Thanks guys!
Thanks a bunch this is really great, I'd love to see the Dungeondraft tips become a regular thing here. I don't have a lot of experience with drawing programs and could certainly use the help.
Thank you for the tips ! As always really usefull, you're more than welcome to make more !
thank you for the tips!
Always easy an good !
In my effort to create my tower, i will attempts the circle with the straight corridor...
Edit: Task complete. Worked like a charm. I did have to zoom in, un snap, and add a point at the grid line, so that small note was very helpful...
Ah great. Glad you got it
Hey Zephyr, I'm not totally sure why you need to make the hallway's walls apart from the two half-circles in your first method. It seems a little useless since you displayed in the second method that you can expand the walls with the edit points to the beginning of the hallway.
Anyway, those are great advice :)
Hey Moulk, I probably could have spent some more time on explaining the rational there. When I make large maps, I find it handy to have walls in sections, that way I can create new openings (a frequent necessity for doors and windows) much more easily than deleting a bunch of points or large sections at a time. If you're doing walls last, there's definitely no need to to separate them out as much as I did here. I just like the flexibility since I typically wall things off early in the process and I may make adjustments to my layout.
Thanks for the feedback!
@@Zephyr-2011 Ah of course, that makes much more sense with this explanation :D
In the new version of Dungeondraft you don't need to do this anymore as you can split walls by pressing the delete key when hovering over a segment in Edit Points mode.
Yes! Good tip