@@FeatherBed-sc6vd Another option would be using extreme values for "Zesterer's Volumetric clouds & mist" mod. If you you just want to restrict what you can view i found High Depth of Field and Vignette options to be quite atmospheric
I look forward to Skyblivion, but I much prefer Morrowinds dice roll combat, so to me, openmw will probably remain the prefered way to experience Vvardenfell
Eh. Skyrim's combat just bores me to tears. For all it's flaws Morrowind's combat will always feel more satisfying than the foam weapons in the later games.
@@denjamin2633 My favorite way to play Skyrim is with Skyrim Vr with a few of the best VR mods. The enemy modles actully move as you hit them with your weapons and when usings maces and warhammers, very satisfying.
@@And-ur6ol Honestly i agree, i will probably try skywind, but Oblivion needs this much much more than morrowind, especially with openmw pretty much making crashes or bugs non existent with morrowind Oblivion had great content, but it seemed like it was programmed like a 3 year old putting legos together Im glad skyblivion is near release too, hopefully nothing changes
@@fosterc1308 I agree that Oblivion needs a Skyrim much more. I think of Skyrim more like "Oblivion 2" than I think of Oblivion like "Morrowind 2". Skyrims engine lends itself much better to be a big upgrade to Oblivion. But there is a group working on a Oblivion-Skyrim mod. Skyblivion it is called, and i look forward to that.
Skyrim and Oblivion are playgrounds and themeparks. Morrowind is a destination, a place you visit. Morrowind is the goat, and probably the last and greatest of its type. They just don't make them anymore like they use to.
I thought exactly this today while playing fallout New Vegas right after I got done playing Morrowind. Games use to be a Lot better. I'll always play older games.
I would love for the expanded areas added to open morrowind to receive a daggerfall style treatment eventually where they are populated with many factions whose alignment toward you the player is changing frequently and often without your knowledge.
All I want in morrowind are NPC schedules honestly. It's not a big deal gameplay wise, but I just got too used to oblivion and skyrim in that aspect. Seeing the entire town standing in the middle of the street at 4AM always takes me out of it.
PopulatedVvardenfel helps pad this out in my experience, but I feel there's potential for fully radiant NPCs with voice acting AI (once it's good) or with real VAs. There's so much that can be done with Morrowind and it's been proven. It'll just take time. Lots of time.
I was in 6th grade when Morrowind was released and not until Elden Ring did i have such a magical experience with a game. i recently got Morrowind again on steam with Open MW and some graphics mods and boy does it look good! hearing the music and coo-coo-coo of a cliff racer brought my right back to the mid 2000s!
I bought an original Xbox just for this game about five years ago. I found the game of the year edition with manual and map for like twenty dollars(!)at a flea market and bought it immediately. It truly is a masterpiece of a game, a real rpg. No detailed maps or gps, you have to talk to everyone to get to where you want to go and to complete quests, customizable armor, weapons and spells. I could go on and on. I really hope that Bethesda remasters morrowind and oblivion before the next elder scrolls comes out, I know it’s a pipe dream but that would be awesome.
There's a rumour about Oblivion remake but so far nothing about morrowind... But since 6's development just started I hardly think there'd be any MW remake.
Believe it or not, a lot of the fps problems come from unoptimized assets. Morrowind didn't support anything like LODs so most morrowind mods don't, either. That's also why distant land used to be something you had to generate with a long offline bake. With LODs it should be unnecessary to do that even for structures and trees and such. Basically Morrowind is too old to do modern graphics, so it wasn't designed with today's optimizations in mind.
Morrowind Vanilla had character shadows and Pixel Shader and Vertex Shader on the water.... Original Morrowind's water was next level graphic experience when it released, I know that the comparison hits bigger if you turn of pixel shading on the water and don't turn on shadows.
prefer Vanilla personally, it already looks better than anything bethesda did since, and some of these graphical updates just kinda make it look weird to me personally, like...it's jsut too bussy and the assets all clash with one another as if they are from different games, really doesn't do it for me personally
I'm itching to play OpenMW again, but trying to hold off for a few more version releases so that Lua scripting gets off the ground more. But you're not helping! lol
I think Lua will be a game changer. Oh, there's also a guy on youtube experimentjng with physics. That would be a nice addition, especially in comparison with the other ES games.
@@josephbrandenburg4373 Talkin' about crashing, the memory leak while equipping stuff was so crashy to me that I literally had to quicksave every time I wanted to ingest a potion, let alone change the armor. Plus vanilla Morrowind at the stability and mechanics levels was complete trash, is still trash and will continue to be trash.
Are you comparing vanilla Morrowind with modded opwnMW? I'm not sure I understand what openMW is, does it by itself look identical to the vanilla game?
Basically, yes. It's just a rebuilt version of the Morrowind engine that has been optimized and designed for modern PCs (it also runs on Android). When you install it, you have to point it at your Morrowind directory as it uses the same assets as the base game. I'm sure there are minor changes/imperfections, but by and large it looks the same as vanilla unless or until you mod in custom assets.
It's a community made game engine made for Morrowind, and it's also compatible with most existing .esp mods. Lots of QoL improvements & optimizations. Native Lua scripting, too.
the newest version of openmw supports lua scripting which fufills the same functions and intends to replace script extender. people need to start making scripts for it instead of relying on antiquated systems.
Are you using mods for morrowind? I have a Series S and idk if its even possible to mod morrowind on xbox or if its only for PC which is probably the case.
@@Telvanni. dont worry, its still almost impossible on pc too. Atleast for an average gamer, I cant seem to get open mw + mod organizer + python all connected im completely lost and even when I follow video tutorials pitch perfect and all files are placed in the exact same places they do, 5 errors and thats without any mods installed lmfao. Yeah theres no fucking chance im doing this unless someone holds my hand, openmw is good enough for me as is I dont feel the need to torture myself for a week to get a few leaves on the ground and a couple of extra rocks in my game.
and the errors suck, its all code speak and shit I dont understand what its telling me. I wish it just said in plain english HEY THIS IS FUCKED UP but it doesnt.
the thing that sucks is that I paid 5 bucks for nexus premium so I can install the openmw to modorganizer mod, and I still couldnt get it to work, highway robbery its so fucked.
Personally, I prefer vanilla with mods (doesn't look much different from OpenMW with mods). There are quite a few mods for the original Morrowind that were never ported to OpenMW. Antares Big Mod as an example.
And Skyrim has weak worldbuilding, underwritten characters, a predictable and uninspired story, and a dull setting. Neither of the two games have good comabt, however.
I love that morrowind fog from the original feels so moody and makes you feel like its the birth of a new day
You can still have that - just reduce the draw distance ingame 🙂
@@FeatherBed-sc6vd
Another option would be using extreme values for "Zesterer's Volumetric clouds & mist" mod.
If you you just want to restrict what you can view i found High Depth of Field and Vignette options to be quite atmospheric
U should play silent hill
Someday Skywind will be completed, and OpenMW will learn to fully launch the resources of Skyrim and we will come full circle.
I look forward to Skyblivion, but I much prefer Morrowinds dice roll combat, so to me, openmw will probably remain the prefered way to experience Vvardenfell
Eh. Skyrim's combat just bores me to tears. For all it's flaws Morrowind's combat will always feel more satisfying than the foam weapons in the later games.
@@denjamin2633 My favorite way to play Skyrim is with Skyrim Vr with a few of the best VR mods. The enemy modles actully move as you hit them with your weapons and when usings maces and warhammers, very satisfying.
@@And-ur6ol
Honestly i agree, i will probably try skywind, but Oblivion needs this much much more than morrowind, especially with openmw pretty much making crashes or bugs non existent with morrowind
Oblivion had great content, but it seemed like it was programmed like a 3 year old putting legos together
Im glad skyblivion is near release too, hopefully nothing changes
@@fosterc1308 I agree that Oblivion needs a Skyrim much more.
I think of Skyrim more like "Oblivion 2" than I think of Oblivion like "Morrowind 2". Skyrims engine lends itself much better to be a big upgrade to Oblivion.
But there is a group working on a Oblivion-Skyrim mod. Skyblivion it is called, and i look forward to that.
Skyrim and Oblivion are playgrounds and themeparks.
Morrowind is a destination, a place you visit.
Morrowind is the goat, and probably the last and greatest of its type. They just don't make them anymore like they use to.
I thought exactly this today while playing fallout New Vegas right after I got done playing Morrowind. Games use to be a Lot better. I'll always play older games.
I would love for the expanded areas added to open morrowind to receive a daggerfall style treatment eventually where they are populated with many factions whose alignment toward you the player is changing frequently and often without your knowledge.
All I want in morrowind are NPC schedules honestly. It's not a big deal gameplay wise, but I just got too used to oblivion and skyrim in that aspect. Seeing the entire town standing in the middle of the street at 4AM always takes me out of it.
then go to bed
Don't worry, i look in discord someone just working on it to make mod like you said
@@Rizwanz484fr ?
It won't let me link it but Google "modding openmw go home!" :)
PopulatedVvardenfel helps pad this out in my experience, but I feel there's potential for fully radiant NPCs with voice acting AI (once it's good) or with real VAs. There's so much that can be done with Morrowind and it's been proven. It'll just take time. Lots of time.
I was in 6th grade when Morrowind was released and not until Elden Ring did i have such a magical experience with a game. i recently got Morrowind again on steam with Open MW and some graphics mods and boy does it look good! hearing the music and coo-coo-coo of a cliff racer brought my right back to the mid 2000s!
Never seen Morrowind animations soo smooth!
The only mod Morrowind needs is a searchbar for your inventory and better quest log
I'm playing with skyrim ui for morrowind and it comes with a search bar .maybe you can try that
OpenMW already has that
I bought an original Xbox just for this game about five years ago. I found the game of the year edition with manual and map for like twenty dollars(!)at a flea market and bought it immediately. It truly is a masterpiece of a game, a real rpg. No detailed maps or gps, you have to talk to everyone to get to where you want to go and to complete quests, customizable armor, weapons and spells. I could go on and on. I really hope that Bethesda remasters morrowind and oblivion before the next elder scrolls comes out, I know it’s a pipe dream but that would be awesome.
There's a rumour about Oblivion remake but so far nothing about morrowind... But since 6's development just started I hardly think there'd be any MW remake.
I hope they fix the fps drops and the fog someday. Besides those two core elements, it looks amazing.
The FPS seems infinitely better than vanilla when I play. What fog issues are you referring to?
Maybe is the video, but the fps looks far, far lower than vanilla. The ugly, grayish, low-res, vanilla fog. That issue.@@Palendrome
There's a volumetric fog mod for it if that's what you want?
@@WeWillAlwaysHaveVALIS great mod! But i want the mgexe fog+volumetricfog.
Believe it or not, a lot of the fps problems come from unoptimized assets. Morrowind didn't support anything like LODs so most morrowind mods don't, either. That's also why distant land used to be something you had to generate with a long offline bake. With LODs it should be unnecessary to do that even for structures and trees and such.
Basically Morrowind is too old to do modern graphics, so it wasn't designed with today's optimizations in mind.
I think this is what im going to be like in 15 years with Skyrim...
Morrowind was one of my best games. Maybe ill try it again with this mod
Open MW is great. Playing it with a controller is way better and the mods make it look incredible.
what other mods are you using sera to get those animations? Your game looks great. Please give us your list King.
-Intelligence Textures Pack
-Shaders Pack for OpenMW(ssao/bloob/hdr) etc
-Compilation Animation
-SM Boiled Netch Leather Armor
-Balmora Marketplace
It's All:)
But gema running on experimental OpenMW Fork with Blend Animations and Psychics:)
@@shadowmimicrydoes that say "bloob"?? I want my game to have bloobs!!
@@josephbrandenburg4373 bloom:)
@@shadowmimicryany way to test those physics?
Morrowind Vanilla had character shadows and Pixel Shader and Vertex Shader on the water.... Original Morrowind's water was next level graphic experience when it released, I know that the comparison hits bigger if you turn of pixel shading on the water and don't turn on shadows.
prefer Vanilla personally, it already looks better than anything bethesda did since, and some of these graphical updates just kinda make it look weird to me personally, like...it's jsut too bussy and the assets all clash with one another as if they are from different games, really doesn't do it for me personally
is that the sm netch armor completed 😮
I'm itching to play OpenMW again, but trying to hold off for a few more version releases so that Lua scripting gets off the ground more. But you're not helping! lol
I think Lua will be a game changer. Oh, there's also a guy on youtube experimentjng with physics. That would be a nice addition, especially in comparison with the other ES games.
go go go!
Vanilla Morrowind is best Morrowind.
@@theobell2002 hmm.. I'll take "almost vanilla but it doesn't crash and it works on modern computers" instead 🤣
@@josephbrandenburg4373 Talkin' about crashing, the memory leak while equipping stuff was so crashy to me that I literally had to quicksave every time I wanted to ingest a potion, let alone change the armor. Plus vanilla Morrowind at the stability and mechanics levels was complete trash, is still trash and will continue to be trash.
ive played 300 hours of morrowind and all i need is the ability to hold my shield up manually and the xbox UI on PC and thats it
Nice video
what mod do you use to see the weapon stored in its sheath?
Weapon and Shield :) on nexus, my friend::)
Vanilla Morrowind for life :)
Imagine morrowind with mco combat
What right video xD You only uploaded version with mods no vanila.
I cant get my frigim animations mod right idk how to use merged levels i cant use my loot mods heeelp
Are you comparing vanilla Morrowind with modded opwnMW? I'm not sure I understand what openMW is, does it by itself look identical to the vanilla game?
Basically, yes. It's just a rebuilt version of the Morrowind engine that has been optimized and designed for modern PCs (it also runs on Android). When you install it, you have to point it at your Morrowind directory as it uses the same assets as the base game. I'm sure there are minor changes/imperfections, but by and large it looks the same as vanilla unless or until you mod in custom assets.
It's a community made game engine made for Morrowind, and it's also compatible with most existing .esp mods. Lots of QoL improvements & optimizations. Native Lua scripting, too.
Its a open source port of morrowind thats updated to not only look better but run better on modern hardware
its new engine for morrowind. Game now has 0 bugs and no crashes to desktops.
Openmw doersnt allow script extender, which has the best mods ever made.
You shouldnt use it
the newest version of openmw supports lua scripting which fufills the same functions and intends to replace script extender. people need to start making scripts for it instead of relying on antiquated systems.
@@zandor117 the script extender came out around the same time as openmw and then the best mods ever made were created using it
@@Nousos openmw will replace the original Morrowind, the original engine is too fucked.
@@happygofishing Its sad then that 20 years of mods cant all be ported
@@Nousos who knows, there could be ways of enabling compatibility
Soul Trap glitch wasn't a bug, it was a feature! OpenMW, what have you done! ;(((
Why does my Openmw look no where like this?
I don't know. Use dev build, and install the mods from the list above, and everything will look the same for you)
@@shadowmimicry how to install mods?
Awesome
Are there any new games made with/for OpenMW yet?
Starwind?
whats the best mod pack thats easy to install
What's about Animation mods installed?
added to descriptions
I need a link to the Shader Pack please. :)
added to description
@@shadowmimicry Thanks!
Do they just... reuse Oblivion's running animation?
Are you using mods for morrowind? I have a Series S and idk if its even possible to mod morrowind on xbox or if its only for PC which is probably the case.
It is impossible with series S :(
@@elizabethw5034 that ain't right 😭😭
@@Telvanni. dont worry, its still almost impossible on pc too. Atleast for an average gamer, I cant seem to get open mw + mod organizer + python all connected im completely lost and even when I follow video tutorials pitch perfect and all files are placed in the exact same places they do, 5 errors and thats without any mods installed lmfao. Yeah theres no fucking chance im doing this unless someone holds my hand, openmw is good enough for me as is I dont feel the need to torture myself for a week to get a few leaves on the ground and a couple of extra rocks in my game.
and the errors suck, its all code speak and shit I dont understand what its telling me. I wish it just said in plain english HEY THIS IS FUCKED UP but it doesnt.
the thing that sucks is that I paid 5 bucks for nexus premium so I can install the openmw to modorganizer mod, and I still couldnt get it to work, highway robbery its so fucked.
Is this feature complete or just a showcase? Also is skywind playable yet?
Skywind won't be playable for a while still, couple years at least probably
N'Wah. 😊
Name of the song?
this song from the musical albom Resdayn Suite
Если бы OpenMW оптимизировали хорошенько, было бы идеально.
It runs better than vanilla, much more considering FPS and almost no crashes
Да ладно, он уже лучше оригинала работает.
nice
Personally, I prefer vanilla with mods (doesn't look much different from OpenMW with mods). There are quite a few mods for the original Morrowind that were never ported to OpenMW. Antares Big Mod as an example.
What mods are you using?
added to descriptions
OpenMV is a mod, build, or... ?
This Engine:) Custom engine dev of community:)
@@shadowmimicry Oh, cool!
Praise Mara
No thank you... those graphics and animations lean too heavily into Skyrim territory
Skywinddddddd
Whata the music at #0:45
@serarthurdayne4259 Resdayn Suit Album:)
leonvanderstadt.bandcamp.com/album/resdayn-suite
Still won't play it until you fix the combat
Whats wrong with the combat?
Openmw is basically a perfect reimplementation of the original.
mwse better
maybe, but, no:) 😊
Compare to Skyrim, Morrowind's combat is not fun.
Compare to any game... Bethesda has never made good combat. You play these games for the combat?
20 years ago mods were made to make morrowind combat be WHATEVER YOU WANT
And Skyrim has weak worldbuilding, underwritten characters, a predictable and uninspired story, and a dull setting.
Neither of the two games have good comabt, however.
You can't create your own spells in Skyrim and you can't become a demi-god like you can in Morrowind. That automatically elevates Morrowind for me.