I do love how much thought really is put into communicating a mechanic or idea to the player while the player themselves don't really notice anything unusual. Another example with Super Mario Bros. is in jumping down from the cloud areas. They specifically designed the end of these to have coins above nothingness so players (who, by this point trusted the game's guidance) would jump down the screen (something that typically results in a lost life).
Hey TGO, i'm playing Elden Ring lately and the non linear and basically non verbal world is getting me pumped up, so i'm here for this video to get more insight on the matter. I hope you comment on this game one day, because it does some very cool stuff while trumbling on others, I totally recommend it.
Surprised that someone else has read the "What games have to teach us about learning and literacy?" book of James Paul Gee 😮. I think Gee is saying in there that all the "true" (situational) learning is conveyed by the game using implicit cues only, but the other book that you read mentioned that there are other players that learn by mean of explicit cues only. Do you think it's contradicting Prof. Gee?
I love this channel. Might be commenting for the algorithm
I should absolutely be doing the same thing lol
@@hunterst.arnold6646 me too
Sending algorithmic sensations through this comment section
I do love how much thought really is put into communicating a mechanic or idea to the player while the player themselves don't really notice anything unusual.
Another example with Super Mario Bros. is in jumping down from the cloud areas. They specifically designed the end of these to have coins above nothingness so players (who, by this point trusted the game's guidance) would jump down the screen (something that typically results in a lost life).
It's good to see another video from you again.
Never stop making videos! I love your videos!
I really appreciate your deep dives into often overlooked topics in gaming. Thank you.
love the way you expose such a complex subject, I will use this video for my class!
MegaMan X's opening is a really good nonverbal tutorial
he's back!
Hey TGO, i'm playing Elden Ring lately and the non linear and basically non verbal world is getting me pumped up, so i'm here for this video to get more insight on the matter. I hope you comment on this game one day, because it does some very cool stuff while trumbling on others, I totally recommend it.
Im not even planning to do game design, nor I play much nowadays; but I always look forward to your videos.
Super in depth analysis! Do you have a top 10 reading list handy? Sorry I feel like I've asked this before..
UA-cam owes you a lot.
Outstanding content, thank you so much
Love your channel Could you do a video on The non-hedonistic benefits of games please?
Fastest click of my life. Amazing video as always!
Lmao I just had an exam about a game world's explicit vs implicit rules, combined with its fiction, this vid would've been useful for that XD
Still managed to get an A though! :D
Surprised that someone else has read the "What games have to teach us about learning and literacy?" book of James Paul Gee 😮. I think Gee is saying in there that all the "true" (situational) learning is conveyed by the game using implicit cues only, but the other book that you read mentioned that there are other players that learn by mean of explicit cues only. Do you think it's contradicting Prof. Gee?
8:48 hold up a minute....