Drafting Archetypes: Blue White in AFR with MTG Pro Sam Black
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- Опубліковано 21 гру 2024
- This week on Drafting Archetypes we cover our final #MTGDND set with UW. Magic: The Gathering Pro Sam Black teaches you everything you need to know for this deck to succeed.
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Moon-Blessed Cleric has been a bit of a pet bad card of mine. Usually gets Teleportation Circle or a good Class and can also get Minimus Containment. Especially with Teleportation Circle involved it can turn into a nifty engine where you will eventually sculpt multiple topdecks if they don't spend a card on getting rid of this guy (and no one wants to, for almost every other ETB is better on repeat). The noteworthy thing about Minimus Containment is that it gets better in long games, where the treasure will not do much for them and you're always targeting something that would definitely be a problem otherwise. If that can be established (many white decks just aren't doing that), it's actually a better Pacifism because it removes abilities and can hit non-creatures -- not a high pick or anything but a great roleplayer when it comes down to it...and probably strictly better than Charmed Sleep, which just suffers from its double-blue cost and its overall weaker effect.
This is one of those cases where "looking at the numbers" doesn't actually tell you how to draft the archetype; the "win ratio when drawn" number you're citing says an uncommon I usually wouldn't even pick for my deck is the best non-rare card to select for this deck. I understand everyone tells me this archetype is awful, but my win rate in this archetype is higher than any other; the main argument for drafting it is *people are passing it to me*, not any one individual card I'd be first-picking.
Three uncommons that strongly suggest U/W are Plate Armor, White Dragon, and Blue Dragon. I would say the four best commons for the deck are Planar Ally, Clever Conjurer, You Find The Villain's Lair, and You Hear Something On Watch. And 2-3 copies of Charmed Sleep or Minimus Containment are *fine*, those are going to be your 'usual' removal spells; Containment is the better of the two because it can hit non-creature permanents, and in longer games like the ones U/W usually plays through you will find more Class enchantments and Equipment that cause you problems.
The card I never see anyone besides me playing in AFR draft that greatly over-performs in U/W is Half-Elf Monk. And the card I never play that everyone else seems to love is Soulknife Spy; Clever Conjurer is by far the superior three-drop as U/W likes to ramp to its five- and six-mana creatures.