To effectively use 200% Crit Damage showcased in video, you also need at least 50% Crit Rate, which is equivalent to 100% Crit Damage stats. A total of 200% + (2x 50) = 300% crit stats.... Guys please subscribe for more wuwa and genshin content !!
"How can someone not understand such simple math?" that's why i come looking for people like you in the first place XD, coz you do the math, i just follow XD. ps : this is just a light joke, texts are not so good at expressing
Just to say what you are calculating its the Crit value. What you want to showcase is consistency for the long run. The exact formula is: CR x cdmg + (1-CR) x 100 = Base Dmg %. Meaning for build 50/200 0,5 x 200 + (1-0,5) x 100 = 150% Base dmg. In itself it seems pretty useless, but its better used to compare different Crit build to see which one prime over the other.
also notice that some character scale based on HP% and DEF% (Baizhi and Yuanwu). meaning not every character require all attack% and for once...rolling for Def% actually a blessing and not a curse
I mean, having like 25% ~ 30% is more than enough since this is hack and slash game where you can deal multiple instances of damage in quick succession. You bound to hit crit on at least one of those instances.
@@howtogitgudbruh this is just straight wrong although yes having 25-30% means you'll CRIT EVENTUALLY wouldn't u rather be critting the whole time ur attacking with 50-60%
@@appleaj7381 This though - 70% - 90% crit rate with 180% crit damage (base + 30%) does more consistent damage than 30% - 50% rate with 240% damage (with the added bonus of more reliable crits on your big nukes, like Havoc Rover Ult).
The difference seems negligible, so much so it could just be a fraction of a difference in button press. Maybe at max level the difference is more noticeable but for now it seems the same.
These videos are super great it's not you yapping at the camera for 10 minutes saying attack is horrible it’s all just straight results thank you so much for the videos
The enemy's hp and res doesnt matter in this case. If one build does 10% more damage per second, it doesnt matter how tanky the boss is, because the difference will always be 10%
I mean, if you want to compare different builds, you could just put the numbers on a spredsheet and check which does more damage. Assuming the skill has no flat values, the formula would be something like: Attack * (1+ Crit change * (Crit damage - 100%)) * (DMG bonus +100%) * (DMG Deepen + 100%) Also, don't forget to add any buffs you have to the formula. (I believe that fully buffing the character before looking at the numbers in the menu is the easiest solution) Anyway, I don't think the character level has a big impact on which build is best. (Aside from reducing the value of flat ATK stats) The biggest question is: can you get a decent amount of crit stats? Because getting Crit damage is useless if you have no crit chance, and getting crit chance will have relatively low impact if don't also raise your crit damage. Aside from that... You generally want your stats to be as balanced as possible since they multiply each other. (Focusing too much on a single stat will lead to diminishing returns, in comparison) This also means that, the more diffcicult a stat is to obtain, the more valuable it becomes. (And that's why crit tends to be more valuable after a certain point.)
@@joaomarcoscosta4647 It's actually pretty easy to calculate the perfect number of dmg crit chance and crit dmg you need to do the most damage if you got excel or a graph website and a few braincells
I wonder if at higher levels and ascensions when characters have more base attack if crit will scale harder. Most characters can't get bonus crit from ascensions but all of em get more attack with their levels and weapon levels
Im building Calcharo with full atk stat because god forbids the mobs to drop the crit rate stat. Considering this showcase, i dont think i have to worry about it too much.
@@JC-eq9dq i would say 15 because my sub stats are actually insufferable for me. Also i use danjin as the main dps because of good echo drop rate and why not.
@@JC-eq9dq if it means anything I have a calcharo(lv60) with 56% CRT, and 307% CRD(with 1489 ATK stat, I have tested with a 4-4-1-1-1(just crt and crd stats) and I have done 13-14k with ult start attack, and constant 2-4k hits while crting and around 700-900 dmg from attacks. my electro build 4-3-3-1-1(with 1501 ATK) has 59.2% CRT with 228% CRTD, with electro DMG% echos instead. I have done multiple tests and have found that electro does a solid consistent 1-2k dmg and ult dmg procs around 11k-13k(Ive done about 13 runs and this is my take on the stats)
I would say that full atk % build is good at beggining but crit dmg + crit rate is good if you got lucky to stats, and tbh atk scale too much good to even consider lookig for better echos with CR Rate, its just not worth it at this moment, maybe if you want build some end game character..
Looking at this, having crit rate and crit dmg is fun and all, but loads of attack seems to be by far the savier option. Besides, you can also roll on different dmg-boost-substats too, in case of Encore for Liberation or Skill boost, to grant a bonus which is always available and not based on chance. I´m building Encore as well and got countless 5 star Inferno Riders with crit dmg instead of crit rate. I was very lucky that it immediatly rolled into crit rate, later Liberation and even Skill boost, hence I´ll go more crit focused on her. I might rethink my build-choices for Jianxin and Taoqi tho, especially on the latter since she gets tons of def to mess around with.
@@IxNoiRxI That may be, but it also depends how many other dmg boosts he has like basic and skill dmg boost. It would be good to see the other substats, rather than the difference between attack and crit.
not considering how new characters in future can have atk buffs since they are more common than crit buffs and also not max level or weapon making the attack scale better than it looks early into the game
Not that surprising, considering you already have 150% cd by default, so all you need to worry about is crit rate and focus on whichever stat your character scales off (in this case, atk and fusion dmg).
50% cd in genshin is 150% here, because here cd's formula is dmg*cd while in genshin dmg+dmg*cd. For example if your damage 100 and cd 150% in wuwa it will be 100*1.5=150 and in genshin 100+100*1.5=250
For those who are worried about their low crit stats, you'll get more eventually with lucky echoes or if you don't want to grind, later on you'll be able unlock a crit rate food that gives a high amount (I forgot how much but definitely 20+)
Can you do a comparison with more crit later? Something like 300%, since a lot of people can argue that 200% crit is almost nothing and this is not a good comparison
The problem with atk% is that, almost no one has max base atk for the characters and the weapons for it to work as intended since we are still in the beginning of the game while crit is always more consistent.
The good thing with WuWa is that getting the average crit ratio (50/200), while requires luck, is pretty reasonably achievable. When you land a subroll on crit rate or crit damage they'd always gives a value of 9-10% crit rate and 10-13% crit dmg. If all 5 of your equipped echoes have them then you'll reach the average crit ratio just like that. This makes chasing those crit rate and crit damage mainstat echoes not that high of priority However, WuWa also introduce news substats which are basic attack bonus, resonance skill bonus, and liberation bonus, and you want these in your echoes So a god tier echoes in WuWa would be: Stat% mainstats -crit rate -crit damage -dmg bonus of your choice -dmg bonus of your choice -dmg bonus of your choice/ER This on ALL 5 echoes If youre using moonlight & rejuvenating 5pc set then you can replace 1 echo with crit rate or crit damage mainstat
@@paskysoul9666yeah, people coming from genshin think 200% CD is good, but genshin adds your CD to 100% making it 3x multiplier instead of 2x. Wuwa doesn't do this, as it already calculates your CRIT damage in stats with added 100%, so 200% is just 2x DMG multiplier. It's just that you don't really need to care about all of this, when full atk builds clear the hardest content in the game as soon as you reach rank 40.
The point is that atk is raw scaling while crit multiplies with ur dmg after scaling calculation. Meaning if u have a support giving a lot of atk% u'd scale better with crit and vice versa. The comparison is good bc it show that atk% could be as valuable as crit but nothing prevents u from getting both. Note that crit dmg has increasingly diminishing return past 200% on chara pannel. Meaning that from 100% to 200% u'll double ur damage but from 200% to 300% u'll only get 50% more dmg. Idk how atk works
Do you need to level the rest or just the one echo that's a boss echo? And if so do the other echos do anything to stats or are they just for the 2nd green stat?
I don't know if it's just me but crit builds are much much more rewarding on multi-hitter dps like Encore, Calch, Jiyan, etc. Crit builds can be somewhat proc game on champs like Taoqi or Rover who only throw heavy burst. Not sure though, it's just my observation.
Not using Fusion dmg% would be stupid, as it would be a higher multiplier than Atk%. You already have a bunch of Atk% from 1 cost echoes, getting more of it would not make that much of a difference
Also, for some reason he has no fusion damage bonus on his crit builds, which really dampens the performance of his build, you need them if you want to have good damage
Is the crit rate fake in this game or was it just pure luck? 16% crit build critting every 1/3 hits and the 50% crit build hit like 90% crits on it lol. I also notice in my own gameplay because it's early game and don't have proper builds yet (who can with this echo xp) I crit at least 3x more than I should with the crit rate on my characters consistently.
I have a calcharo(lv60) with 56% CRT, and 307% CRD(with 1489 ATK stat, I have tested with a 4-4-1-1-1(just crt and crd stats) and I have done 13-14k with ult start attack, and constant 2-4k hits while crting and around 700-900 dmg from attacks. my electro build 4-3-3-1-1(with 1501 ATK) has 59.2% CRT with 228% CRTD, with electro DMG% echos instead. I have done multiple tests and have found that electro does a solid consistent 1-2k dmg and ult dmg procs around 11k-13k(I've done about 13 runs and this is my take on the stats)
I'd say that Itto's rock version theme from the 2.3 trailer rivals that too. The build up to his theme from Gorou's theme and ending it with the Photon of Fluctuation motif is some mad hype fuel 💪🦬😤
Should i go for more crit rate or crit damage main echo? Currently i have dreamless crit damage +20 but substats sux, so i have 216% crit damage and 51% crit rate, cr can be more if i tune some echoes and upgrade weapon, so im wondering if it's okay to go for cd since i have an okay crit rate?
My havoc MC have 3 4vost echo with crid dmage core and pretty decent crit rate stat with standard 5 star sword, she got 60 crit rate with 290 crit damage, her ult crits for 90k with buffs
basically both are important, crit damage is dependency variable, it affected by the attack point, the higher the attack + crit damage = the best built for DPS
You forgot about crit rate for consistency. If you have 300% Cdmg for 5% Cr you wont do as much dmg on the long run as something like 150% Cdmg for 50% Cr. For the formula: CR x Cdmg + (1-CR) x 100 So: 5% cr = 0.05 x 300 + (1-0,05) x 100 = 110% Base dmg 50% Cr = 0,5 x 150 + 0,5 x 100 = 125% Base dmg. So yep there is a difference between both build. And its not a question of Crit value since its the same value. (50 cr = 100 cdmg)
Pro tip: When trying to get the biggest number out of multiplication of different numbers, try to get the numbers to be the same or as close as possible. So if you have 100% crit points to allocate, aim for 50% crit rate and 50% crit dmg. The rule is called *Arithmetic Mean-Geometric Mean Inequality (AM-GM Inequality)*
In WuWa's case you have to substract the crit dmg by 100 since 100% crit dmg in WuWa is just the base dmg. So for example, if you have 150% crit dmg, you gotta aim for 50% crit rate to do the most dmg on average. if you got 80% crit chance, you gotta aim for 180% crit dmg etc
Its better to go for fusion dmg% on your elite echo main stat (3 cost), you can go for attack if you dont have fusion dmg& though. The dmg difference is not that high.
my calcharo had 80% crit rate with 240+% crit damage, + 1400 atk idk if it's good, but I'm not satisfied, main echo is tempest, and thundering+ mech. so I literally use 444 with just electro dmg+
at max lvl most characters will have 1.5k+ attack so its matter of time till we get cr+cd too btw try only 3c echoes with max 140 havoc spectro etc that would be fun lol
This video is completely wrong, both builds don't have the same secondary stats, the atk build has more resonance liberation dmg, basic atk dmg, and fusion dmg bonus, wich has a huge impact, that's why it doesn't perform far from the crit build. The game uses a formula for dmg, wich multiplyies stats, if both builds were to have around the same secondary stats the crit build would win by a noticeable margin. Crit rate and secondary stats are very, veeery important, always try to get as much as your can while maintaining a 1:2 ratio with crit dmg, for example 50/100, 75/150, and keeping an eye on the secondary stats your character wants, like res liberation dmg, heavy atk dmg, atk% and stuff like that.
U gotta keep in mind that a 200% c dmg bonus equals to only 100% in Genshin terms. So I don’t think it’s really a an accurate depiction, I still think that in the endgame crit will still be more valuable, but I might be wrong
I feel like it's for people who get lucky on either raw stats or crit stats on an echo. That way any piece might tend to feel valuable. Instead of just aww man flat or raw attack welp worthless. Now it's more oh well okay could be worse !
There's less ways of acquiring crit dmg/rate stat than there are opportunities for atk% increase. As crit is the rarer stat, it should be your primary focus where it's acquirable (echo substats, weapon substats). So far, there are no character's or echo abilities in the game that provide crit d/r% boosts on outros or skill hit
Am I the only one who's not able to distinguish Crit hits from normal hits in this game ? They really need to change the font to make crits more noticable imo.
Encore haven't skills pasif crit rate +, i mean u better up atk % than crit rate %. U can up crit rate in sub stat per echos. Totally 38-40% crit rate u can get it.
So the system is based on luck like how it is meant to work. If you play a lot and want to retry the tower multiple times go for crit and if you want to play the game a little more casually go for attack.
Basically balanced atk and crit is the most optimized build in this game. If you want to go a step further, build multi hits char with crit and slow atk char with atk
funny fact tho ..encore(not just encore but all units) having 50 crit rate and 200 crt dmg is not actually 200 crt dmg as in like x3 dmg of what non crit wuld have been..its just 2x dmg of non crit..basically crit dmg 150% base there written is actually 50% crit dmg and 50% more that u added to make it 200 was actually just 50% crit rate and 100 crt dmg build in other games like genshin/hsr builds
what do we learn from this? just build what you have, its ok if you dont get crit roll, as you level up your character, weapon, and echo, you will clear content. dont lose sleep over echo sub stats
What i say matters is crit rate more the anything, everyone has an already high baase crit dmg already so the consistency of crits would matter more than the increased dmg of them
Atk can only handle the Early game, sadly, but not nothing out of the ordinary. Something I noticed, is that getting a good CR in this game without a dedicated weapon to do it consistently seems pretty difficult, at least in Build 43311... Even using Crit Rate% on 4, you effectively need to get 10% (i.e. the sub max) on each Echo Sub to reach the maximum of 77%, and the only way to get a bit more is through the character's stat passives, which should leave you around 86%. So far, getting anything more than 7% is difficult, imagine getting 10% CR on each echo, and having a good C. DMG, let's not forget... C. Rate weapons have a considerable value in WuWa, as do passives like Yinlin's, which increase CR for doing something like using E. It's a shame they changed Changli's passive that increased her crit by 25% with her second sequence, it would be a "Breeze" do build her, if she came that way.
it all comes down on how much crit rate you can roll... crit damage is useless if you don't crit, while attack will always be a 100% source of damage. So yea, crit damage build are better but much harder to get.
They're very similar time wise and damage wise. So I would say decide based on how your echos go when farming. I've been hearing though, that it's best to go 4, 3, 3, 1, 1 (echo costs) with evenly distributed stats. 4 should have crit damage, or crit % main stat, while both 3's should have the element of your character as a main stat, and the 1's should focus on pure attack main stat. Any bonus stats need to boost the damage type your character focuses on, (shows what the skills are classed as, in the skill descriptions) including bonus crit and crit damage.
3 best substats on a dps are: Att, Crit rate, Crit damage Followed by energy recharge and The most Applicable damage type(ie liberation damage or heavy attack damage) which is character dependent. I try not to waste echo xp on any echos that don't hit one of att, crit rate or crit damage first time. As the xp for echos is hard to come by. If it then hits 2 unwanted substats i then scrap it into another echo and try again.
I wonder if its better to have element dmg bonus+decent atk+cr+cdm or just pure high atk+cr+cdm.. cuz there's an option to have high atk+cr+cdm with 4 4 1 1 1 (11 cost echoes build) And also 4 3 3 1 1 (12 cost echoes build) with element dmg bonus build Stat example: 11 cost Atk 3000 Cr 75 Cd 300 Max dmg predict: atk * cdm/100 3k * 3 = ±9k (if this is actually how i accurately calculate crit dmg output) 12 cost Atk 2000 Cr 50 Cd 200 Elem dmg bonus 100 Max dmg predict: (Atk * cdm/100) + (Atk * cdm/100) * Elem dmg bonus (2k * 2) + (2k * 2) * 100% = ±8k (If this is how elem dmg bonus work) I wanna see a real game comparison of this..
To effectively use 200% Crit Damage showcased in video, you also need at least 50% Crit Rate, which is equivalent to 100% Crit Damage stats.
A total of 200% + (2x 50) = 300% crit stats....
Guys please subscribe for more wuwa and genshin content !!
Wuwa please
i dont understand how ppl roll unicorn set . _ .
Can you compare for Cost-3 Element Damage Bonus and ATK?
"How can someone not understand such simple math?"
that's why i come looking for people like you in the first place XD, coz you do the math, i just follow XD.
ps : this is just a light joke, texts are not so good at expressing
Just to say what you are calculating its the Crit value.
What you want to showcase is consistency for the long run.
The exact formula is:
CR x cdmg + (1-CR) x 100 = Base Dmg %.
Meaning for build 50/200
0,5 x 200 + (1-0,5) x 100 = 150% Base dmg.
In itself it seems pretty useless, but its better used to compare different Crit build to see which one prime over the other.
I noticed this too,atk scales hard in this game,making raw damage builds viable
yep
also notice that some character scale based on HP% and DEF% (Baizhi and Yuanwu). meaning not every character require all attack% and for once...rolling for Def% actually a blessing and not a curse
@@ZzVinniezZ Only if tou like to play with said characters tho
@@namls9249 which is i'm. they fit as support and sub-dps role than a main DPS but im sure attack% and crit% will tell me otherwise
Yup, like Rover-Havoc with 700% for liberation(I think it was this one). Or other characters
If you can increase your crit rate and dmg to decent amount, it totally worth
I mean, having like 25% ~ 30% is more than enough since this is hack and slash game where you can deal multiple instances of damage in quick succession. You bound to hit crit on at least one of those instances.
Biggest if for a gatcha game 🥲
@@howtogitgudbruh this is just straight wrong although yes having 25-30% means you'll CRIT EVENTUALLY wouldn't u rather be critting the whole time ur attacking with 50-60%
@@appleaj7381 This though - 70% - 90% crit rate with 180% crit damage (base + 30%) does more consistent damage than 30% - 50% rate with 240% damage (with the added bonus of more reliable crits on your big nukes, like Havoc Rover Ult).
@@EvilQwackim using 60 crit rate with over 200% dmg crit, with min max on echoes you can reach 100% crit so not that big deal
Itsl all about balance, both values need each other to work
Fr rn I'm using
1000 attk
64% cr
208% cd
And it's pretty good
This. If the first run had the exact amount of crit rate as the second, it'd have finished in 4 seconds instead of 6.
My level 60 Jiyan has 1073 atk
Around 57 percent crit rate
256 percent crit damage
149 percent er for res. I delete everything.
@@Senopi989can I ask, how many days it took you to reach this build? I'm just worried that building characters can be a hassle like genshin
@@Sergmanny46if the first run had this value of crit rate, it would have less atk tho
But agree, attack plus 50/120 crits should be faster
crit only worth it if you're lucky on the sub stats
You mean the echo atk is best for f2p right and me luck is bad in tune
The hu tao theme in the background really set the vibe, i was jamming the whole time
More dmg comparison like these please
The difference seems negligible, so much so it could just be a fraction of a difference in button press. Maybe at max level the difference is more noticeable but for now it seems the same.
Glad to see you doing WuWa content, hope to see more!
Wow, that was great. Good job! :)
These videos are super great it's not you yapping at the camera for 10 minutes saying attack is horrible it’s all just straight results thank you so much for the videos
It's always like this at the beginning of the game, then the critical becomes very important as the enemies have more HP and damage resistance.
nah thats defense ignore. having a balance of crt and other stats is important because putting all your stats into one thing gives dementing returns.
@@dareokoski8158
Diminishing*
The enemy's hp and res doesnt matter in this case. If one build does 10% more damage per second, it doesnt matter how tanky the boss is, because the difference will always be 10%
I noticed after playing for a while that the most important stats to get is dmg% and crit rate, atk can be easily scaled with a decent weapon
I have a request, can u make a comparison video for jiyan with builds.
Waiting for more WuWa content from you!
i can do that far you cuz i have already build him in his own 5 piece sonata
its hard to say atm, cause once we reach max level, thats when we will see our ture damage numbers on weather atack or crit dose more or less
I mean, if you want to compare different builds, you could just put the numbers on a spredsheet and check which does more damage.
Assuming the skill has no flat values, the formula would be something like:
Attack * (1+ Crit change * (Crit damage - 100%)) * (DMG bonus +100%) * (DMG Deepen + 100%)
Also, don't forget to add any buffs you have to the formula. (I believe that fully buffing the character before looking at the numbers in the menu is the easiest solution)
Anyway, I don't think the character level has a big impact on which build is best. (Aside from reducing the value of flat ATK stats) The biggest question is: can you get a decent amount of crit stats? Because getting Crit damage is useless if you have no crit chance, and getting crit chance will have relatively low impact if don't also raise your crit damage. Aside from that... You generally want your stats to be as balanced as possible since they multiply each other. (Focusing too much on a single stat will lead to diminishing returns, in comparison) This also means that, the more diffcicult a stat is to obtain, the more valuable it becomes. (And that's why crit tends to be more valuable after a certain point.)
@@joaomarcoscosta4647 It's actually pretty easy to calculate the perfect number of dmg crit chance and crit dmg you need to do the most damage if you got excel or a graph website and a few braincells
well you do need crit rate and crit damage.... to be a decent percentage to actually do anything. but when you do have them decent they do wonders!
I wonder if at higher levels and ascensions when characters have more base attack if crit will scale harder. Most characters can't get bonus crit from ascensions but all of em get more attack with their levels and weapon levels
I love Hu Tao's theme in the background! 👻 Matches Encore vibe aswell 👻🐑
Dayum bro, the animation is so smooth
Set brightness to lowest and u have rtx on(work on any platform)
Bro don't know the difference between Rtx on And brightness
@@Kaihiwatari705 hes just saying u can get the same experience
@@denver3703 i know I'm just trolling
what's the point?
@@Sac-chantry and u will know the big difference
Im building Calcharo with full atk stat because god forbids the mobs to drop the crit rate stat. Considering this showcase, i dont think i have to worry about it too much.
How was it? Is it good to kill a boss in less than 8secs?
@@JC-eq9dq i would say 15 because my sub stats are actually insufferable for me. Also i use danjin as the main dps because of good echo drop rate and why not.
@@JC-eq9dq if it means anything I have a calcharo(lv60) with 56% CRT, and 307% CRD(with 1489 ATK stat, I have tested with a 4-4-1-1-1(just crt and crd stats) and I have done 13-14k with ult start attack, and constant 2-4k hits while crting and around 700-900 dmg from attacks. my electro build 4-3-3-1-1(with 1501 ATK) has 59.2% CRT with 228% CRTD, with electro DMG% echos instead. I have done multiple tests and have found that electro does a solid consistent 1-2k dmg and ult dmg procs around 11k-13k(Ive done about 13 runs and this is my take on the stats)
Lesgooo wuwa stuff *nom nom nom*
How do we increase out attack damage that high?
Pls do more WUWA
?
@@L0_1wuwa videos
@@L0_1 WUthering WAves
I SAW THE REFERENCE--
Grow up kid 🤦
I would say that full atk % build is good at beggining but crit dmg + crit rate is good if you got lucky to stats, and tbh atk scale too much good to even consider lookig for better echos with CR Rate, its just not worth it at this moment, maybe if you want build some end game character..
maybe not for now, I believe they may release more crit-focused chars in the future
so what if you only swapped the main echo piece. and have 50% crit rate. and then compare a crit damage main pc or atk percent main piece. what then?
on chixia, if you get Resonance 2 on her. the charged attack damage on her skill becomes a guaranteed crit
Looking at this, having crit rate and crit dmg is fun and all, but loads of attack seems to be by far the savier option. Besides, you can also roll on different dmg-boost-substats too, in case of Encore for Liberation or Skill boost, to grant a bonus which is always available and not based on chance.
I´m building Encore as well and got countless 5 star Inferno Riders with crit dmg instead of crit rate. I was very lucky that it immediatly rolled into crit rate, later Liberation and even Skill boost, hence I´ll go more crit focused on her. I might rethink my build-choices for Jianxin and Taoqi tho, especially on the latter since she gets tons of def to mess around with.
I like that you mentioned the 3 chars I use on my team - Encore, Jianxin, and Taoqi^^
@@NonstopNoah Funnily enough, I´m using this team since pretty much the start too ^^.
From what I see, he didn't have any fusion damage % on his crit build for some reason, which severely dampens the damage of his crit build
@@IxNoiRxI That may be, but it also depends how many other dmg boosts he has like basic and skill dmg boost. It would be good to see the other substats, rather than the difference between attack and crit.
not considering how new characters in future can have atk buffs since they are more common than crit buffs and also not max level or weapon making the attack scale better than it looks early into the game
In what resrver do you playing in ? , let's play together, can we ?
Not that surprising, considering you already have 150% cd by default, so all you need to worry about is crit rate and focus on whichever stat your character scales off (in this case, atk and fusion dmg).
50% cd in genshin is 150% here, because here cd's formula is dmg*cd while in genshin dmg+dmg*cd. For example if your damage 100 and cd 150% in wuwa it will be 100*1.5=150 and in genshin 100+100*1.5=250
@@shiro-mj2cu exactly. In WuWa the crit dmg means how much of original damage you gon do and in Genshin they show how much additional dmg u gon do
What about the 3 slot echoes atk% vs elemental % damage?
Should test the dodge counter and parry damage as well since it does hp based bonus damage. If it can crit then it's worth to build crit
Looking forward to more videos like these +1 sub 👍👍
How it is so smooth!
Do you use interpolation?
and not to mention that the diference on how much easyer is to get 200% crit dmg vs 2000 atk is insane im at 222% with yinlin and shes slaping
For those who are worried about their low crit stats, you'll get more eventually with lucky echoes or if you don't want to grind, later on you'll be able unlock a crit rate food that gives a high amount (I forgot how much but definitely 20+)
Can you do a comparison with more crit later? Something like 300%, since a lot of people can argue that 200% crit is almost nothing and this is not a good comparison
dyspro with him favorite bgm
so in the end there's no wrong build. thanks for the info
how about my encore
atk 2000+
crt dmg 198
Crit rate 40+
i try to mech, only 4-5s
Okay , how do i level it up ?
why choose when you can have both?? My havoc rover does 1800 dmg and 225% attack😅
The problem with atk% is that, almost no one has max base atk for the characters and the weapons for it to work as intended since we are still in the beginning of the game while crit is always more consistent.
The good thing with WuWa is that getting the average crit ratio (50/200), while requires luck, is pretty reasonably achievable. When you land a subroll on crit rate or crit damage they'd always gives a value of 9-10% crit rate and 10-13% crit dmg. If all 5 of your equipped echoes have them then you'll reach the average crit ratio just like that. This makes chasing those crit rate and crit damage mainstat echoes not that high of priority
However, WuWa also introduce news substats which are basic attack bonus, resonance skill bonus, and liberation bonus, and you want these in your echoes
So a god tier echoes in WuWa would be:
Stat% mainstats
-crit rate
-crit damage
-dmg bonus of your choice
-dmg bonus of your choice
-dmg bonus of your choice/ER
This on ALL 5 echoes
If youre using moonlight & rejuvenating 5pc set then you can replace 1 echo with crit rate or crit damage mainstat
Ima keep it 100, I have multiple sub 9% crit roll and crit dmg substats so you might have to lower your expectations.
Pretty sure Atk% is a higher priority than some of the dmg% bonuses
it’ll be more noticeable when we reach harder endgame, but for sure try to get crit substats!!
Genshin Impact song and Wuthering Waves gameplay somehow fits a lot 😂🤣
DODGE AND PARRY
KURO's meta gaming
that's verh interesting to know... high raw atk is almost the same as high crit 😯
High crit is not 200% critc damage only have a 50% more is like have 100% critic damage in genshin
@@paskysoul9666yeah, people coming from genshin think 200% CD is good, but genshin adds your CD to 100% making it 3x multiplier instead of 2x. Wuwa doesn't do this, as it already calculates your CRIT damage in stats with added 100%, so 200% is just 2x DMG multiplier. It's just that you don't really need to care about all of this, when full atk builds clear the hardest content in the game as soon as you reach rank 40.
@@pinkius crit is still important considering current buffer only gives atk and not crit.
or maybe no idk
Default in ww is 150% crit dmg 200% is not that much to be honest
The song in the background i think ive heard it before
A remix of hu taos theme
@@kaguraaki6590 ahh yes
Nice track bro. Along with the information 👌🏿
The point is that atk is raw scaling while crit multiplies with ur dmg after scaling calculation. Meaning if u have a support giving a lot of atk% u'd scale better with crit and vice versa. The comparison is good bc it show that atk% could be as valuable as crit but nothing prevents u from getting both.
Note that crit dmg has increasingly diminishing return past 200% on chara pannel. Meaning that from 100% to 200% u'll double ur damage but from 200% to 300% u'll only get 50% more dmg.
Idk how atk works
Wuthering Waves damage formula also give you this much flexibility. Just like its exploration and parry mathod.
Do you need to level the rest or just the one echo that's a boss echo?
And if so do the other echos do anything to stats or are they just for the 2nd green stat?
Level and tune all echoes you're using on your characters
i manage to get 150 CD and 57 CR w 3 inferno rider. now i wonder if i have to fix it into 5 pcs stat to get elemental bonus?
Yes, the end game goal is to have the recommended 2:1 crit values plus elemental dmg and the 5 piece bonus to sum things up.
I don't know if it's just me but crit builds are much much more rewarding on multi-hitter dps like Encore, Calch, Jiyan, etc. Crit builds can be somewhat proc game on champs like Taoqi or Rover who only throw heavy burst. Not sure though, it's just my observation.
How did you know what pack I had?
How are people melting these bosses in 5 seconds? It takes me 5 minutes
Good info,ty.
On the Atk Build, what are you using as pieces? Like, you just Stacked Atk on all Echos, or ur using 2 Fusions and 3 Atk%?
Not using Fusion dmg% would be stupid, as it would be a higher multiplier than Atk%. You already have a bunch of Atk% from 1 cost echoes, getting more of it would not make that much of a difference
Also, for some reason he has no fusion damage bonus on his crit builds, which really dampens the performance of his build, you need them if you want to have good damage
@@IxNoiRxI Makes sense.
@@IxNoiRxIbecause to have a high cr he probably went 44111 which makes it impossible to have fusion dmg bonus from echoes
Is the crit rate fake in this game or was it just pure luck? 16% crit build critting every 1/3 hits and the 50% crit build hit like 90% crits on it lol. I also notice in my own gameplay because it's early game and don't have proper builds yet (who can with this echo xp) I crit at least 3x more than I should with the crit rate on my characters consistently.
no its just the font used for crits pop out more
Can you try crit vs elemental damage
I have a calcharo(lv60) with 56% CRT, and 307% CRD(with 1489 ATK stat, I have tested with a 4-4-1-1-1(just crt and crd stats) and I have done 13-14k with ult start attack, and constant 2-4k hits while crting and around 700-900 dmg from attacks. my electro build 4-3-3-1-1(with 1501 ATK) has 59.2% CRT with 228% CRTD, with electro DMG% echos instead. I have done multiple tests and have found that electro does a solid consistent 1-2k dmg and ult dmg procs around 11k-13k(I've done about 13 runs and this is my take on the stats)
More people should use hu Taos theme music it is the hardest anime instrumental out
I'd say that Itto's rock version theme from the 2.3 trailer rivals that too.
The build up to his theme from Gorou's theme and ending it with the Photon of Fluctuation motif is some mad hype fuel 💪🦬😤
Lmao it's mid music
Should i go for more crit rate or crit damage main echo? Currently i have dreamless crit damage +20 but substats sux, so i have 216% crit damage and 51% crit rate, cr can be more if i tune some echoes and upgrade weapon, so im wondering if it's okay to go for cd since i have an okay crit rate?
Bro my jiyan with r1 signature is 70 cr and 300cdm bro
And 1900 atk lvl 70
My havoc MC have 3 4vost echo with crid dmage core and pretty decent crit rate stat with standard 5 star sword, she got 60 crit rate with 290 crit damage, her ult crits for 90k with buffs
basically both are important, crit damage is dependency variable, it affected by the attack point, the higher the attack + crit damage = the best built for DPS
You forgot about crit rate for consistency.
If you have 300% Cdmg for 5% Cr you wont do as much dmg on the long run as something like 150% Cdmg for 50% Cr.
For the formula:
CR x Cdmg + (1-CR) x 100
So: 5% cr = 0.05 x 300 + (1-0,05) x 100 = 110% Base dmg
50% Cr = 0,5 x 150 + 0,5 x 100 = 125% Base dmg.
So yep there is a difference between both build. And its not a question of Crit value since its the same value. (50 cr = 100 cdmg)
Pro tip: When trying to get the biggest number out of multiplication of different numbers, try to get the numbers to be the same or as close as possible. So if you have 100% crit points to allocate, aim for 50% crit rate and 50% crit dmg. The rule is called *Arithmetic Mean-Geometric Mean Inequality (AM-GM Inequality)*
In WuWa's case you have to substract the crit dmg by 100 since 100% crit dmg in WuWa is just the base dmg. So for example, if you have 150% crit dmg, you gotta aim for 50% crit rate to do the most dmg on average. if you got 80% crit chance, you gotta aim for 180% crit dmg etc
Is fusion % better than attack% for echoes on encore?
Its better to go for fusion dmg% on your elite echo main stat (3 cost), you can go for attack if you dont have fusion dmg& though. The dmg difference is not that high.
I need answer on 43311
Do i go elem damage on both 3 or do 1 elem 1 atk?
2 element is better, but not a must
my calcharo had 80% crit rate with 240+% crit damage, + 1400 atk idk if it's good, but I'm not satisfied, main echo is tempest, and thundering+ mech. so I literally use 444 with just electro dmg+
at max lvl most characters will have 1.5k+ attack so its matter of time till we get cr+cd too btw try only 3c echoes with max 140 havoc spectro etc that would be fun lol
How did you charged your intro skills that fast? 😮
Pre-charged before bossfight.
@@averageYTviewer i see, thanks
Hutao music is so fcing good
U need 1/3 crit rate/crit dmg because u have 150 crit dmg alredy so u should have like 50% c.rate and 150% c.dmg, ex ( 70 c rate and 210 c dmg )
Encore with Hu Tao Theme = Perfection
This video is completely wrong, both builds don't have the same secondary stats, the atk build has more resonance liberation dmg, basic atk dmg, and fusion dmg bonus, wich has a huge impact, that's why it doesn't perform far from the crit build.
The game uses a formula for dmg, wich multiplyies stats, if both builds were to have around the same secondary stats the crit build would win by a noticeable margin.
Crit rate and secondary stats are very, veeery important, always try to get as much as your can while maintaining a 1:2 ratio with crit dmg, for example 50/100, 75/150, and keeping an eye on the secondary stats your character wants, like res liberation dmg, heavy atk dmg, atk% and stuff like that.
U gotta keep in mind that a 200% c dmg bonus equals to only 100% in Genshin terms. So I don’t think it’s really a an accurate depiction, I still think that in the endgame crit will still be more valuable, but I might be wrong
I feel like it's for people who get lucky on either raw stats or crit stats on an echo. That way any piece might tend to feel valuable. Instead of just aww man flat or raw attack welp worthless. Now it's more oh well okay could be worse !
There's less ways of acquiring crit dmg/rate stat than there are opportunities for atk% increase. As crit is the rarer stat, it should be your primary focus where it's acquirable (echo substats, weapon substats). So far, there are no character's or echo abilities in the game that provide crit d/r% boosts on outros or skill hit
Note: Jiyan's self-applied crit rate and dmg buff at sequence 3 does not count as team crit buff application
You can get atk from team buffs like healing/er sets, echoes and character buffs, but you can't get crit buffs from anywhere
Bruh you need to raise your cooking level there's a food buff that grants 20% crit rate or maybe more if you maxed out the level in cooking
2000 Atk is far easier to achieve than Crit stats. Sure if you can balance it then it will be far more damage. But here good luck getting those stats.
Am I the only one who's not able to distinguish Crit hits from normal hits in this game ? They really need to change the font to make crits more noticable imo.
Did you comment this somewhere else? This entire day has been a long deja vu.
Encore haven't skills pasif crit rate +, i mean u better up atk % than crit rate %. U can up crit rate in sub stat per echos. Totally 38-40% crit rate u can get it.
So the system is based on luck like how it is meant to work. If you play a lot and want to retry the tower multiple times go for crit and if you want to play the game a little more casually go for attack.
Basically balanced atk and crit is the most optimized build in this game. If you want to go a step further, build multi hits char with crit and slow atk char with atk
funny fact tho ..encore(not just encore but all units) having 50 crit rate and 200 crt dmg is not actually 200 crt dmg as in like x3 dmg of what non crit wuld have been..its just 2x dmg of non crit..basically crit dmg 150% base there written is actually 50% crit dmg and 50% more that u added to make it 200 was actually just 50% crit rate and 100 crt dmg build in other games like genshin/hsr builds
nice catch captain obvious
Hoyo music going hard
what do we learn from this?
just build what you have, its ok if you dont get crit roll, as you level up your character, weapon, and echo, you will clear content. dont lose sleep over echo sub stats
I would think it would have been better to do this on character level 70
What i say matters is crit rate more the anything, everyone has an already high baase crit dmg already so the consistency of crits would matter more than the increased dmg of them
So is this 43311?
i'd say that crit is better for defense scalers, like Taoqi and Yuanwu
prob need more crit rate then it will be worth the grind
Wtf did you feed those things
Atk can only handle the Early game, sadly, but not nothing out of the ordinary.
Something I noticed, is that getting a good CR in this game without a dedicated weapon to do it consistently seems pretty difficult, at least in Build 43311... Even using Crit Rate% on 4, you effectively need to get 10% (i.e. the sub max) on each Echo Sub to reach the maximum of 77%, and the only way to get a bit more is through the character's stat passives, which should leave you around 86%. So far, getting anything more than 7% is difficult, imagine getting 10% CR on each echo, and having a good C. DMG, let's not forget... C. Rate weapons have a considerable value in WuWa, as do passives like Yinlin's, which increase CR for doing something like using E. It's a shame they changed Changli's passive that increased her crit by 25% with her second sequence, it would be a "Breeze" do build her, if she came that way.
Well I like to have more critical rate than critical damage cause it's useless when your critical rate is so low or none
it all comes down on how much crit rate you can roll... crit damage is useless if you don't crit, while attack will always be a 100% source of damage.
So yea, crit damage build are better but much harder to get.
Sorry I'm not that smart, so what stat must i get? All to atk or genshin style CR CD build or both have a similar results?
They're very similar time wise and damage wise. So I would say decide based on how your echos go when farming.
I've been hearing though, that it's best to go 4, 3, 3, 1, 1 (echo costs) with evenly distributed stats. 4 should have crit damage, or crit % main stat, while both 3's should have the element of your character as a main stat, and the 1's should focus on pure attack main stat. Any bonus stats need to boost the damage type your character focuses on, (shows what the skills are classed as, in the skill descriptions) including bonus crit and crit damage.
@@ninja4955 okay bro, thanks
3 best substats on a dps are:
Att, Crit rate, Crit damage
Followed by
energy recharge and The most Applicable damage type(ie liberation damage or heavy attack damage) which is character dependent.
I try not to waste echo xp on any echos that don't hit one of att, crit rate or crit damage first time. As the xp for echos is hard to come by.
If it then hits 2 unwanted substats i then scrap it into another echo and try again.
⅘p p 😊😊p😊pl p m p l pop p9😅😊9😅😊p😊⁹@@ninja4955😊😅I'm 😊9😊99999999 oof 99999⁹⁹⁹⁹⁹⁹⁹😅8pm 00 p pm po
that's why we use 4 for crit and 1 1 for atk%
I wonder if its better to have element dmg bonus+decent atk+cr+cdm or just pure high atk+cr+cdm.. cuz there's an option to have high atk+cr+cdm with 4 4 1 1 1 (11 cost echoes build) And also 4 3 3 1 1 (12 cost echoes build) with element dmg bonus build
Stat example:
11 cost
Atk 3000
Cr 75
Cd 300
Max dmg predict:
atk * cdm/100
3k * 3 = ±9k
(if this is actually how i accurately calculate crit dmg output)
12 cost
Atk 2000
Cr 50
Cd 200
Elem dmg bonus 100
Max dmg predict:
(Atk * cdm/100) + (Atk * cdm/100) * Elem dmg bonus
(2k * 2) + (2k * 2) * 100% = ±8k
(If this is how elem dmg bonus work)
I wanna see a real game comparison of this..
I think this video is what your looking for: "Simple Builds explained with Simple Math【Wuthering Waves】" from @Maygi
Hu Tao is looking a little cuter and pinker than usual 🐑