Shaders in SwiftUI IOS 17 | Xcode 15

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  • Опубліковано 14 жов 2024

КОМЕНТАРІ • 10

  • @captainmichaelj2321
    @captainmichaelj2321 3 місяці тому

    beautiful view, would love to reuse this component for my app

  • @hekuli
    @hekuli 9 місяців тому +1

    Really great stuff! I've gone through all the videos in the series. Exactly what I wanted but couldn't find elsewhere!!! Please keep it up!
    I'd love to see how to continue the series and basically replicate ShaderToy, so we can get Time, screen resolution, Uniforms, and other Textures passed to the fragment shaders.

    • @luthecoder
      @luthecoder  9 місяців тому +2

      I still have plans of revisiting the series so stay tuned for what 2024 holds🙌🏽

    • @hekuli
      @hekuli 9 місяців тому

      @@luthecoder Awesome! Looking forward.

  • @pitmanra
    @pitmanra Рік тому

    Thank you so much for this video! I would definitely like to see more in-depth videos from you as you mention in this video at 12:50. It's so rare to find anything like this that is Swift specific. Subscribed.

  • @literallyshane4306
    @literallyshane4306 Рік тому +1

    great video thank you. Can you pass time to the shader in metal?

    • @luthecoder
      @luthecoder  Рік тому +2

      Thank you very much! and yes indeed you can pass time into a shader in Metal using Uniforms just the same way you would pass your vertex data to the shader is the same way you can pass time data to your shader as well :)

    • @literallyshane4306
      @literallyshane4306 Рік тому

      @@luthecoder awesome, thank you! Please do more videos on this subject ;)

    • @luthecoder
      @luthecoder  Рік тому +1

      Awesome no problem I will indeed continue the series! :) Thank you for the motivation! Appreciated @@literallyshane4306

  • @kanstantsin-bucha
    @kanstantsin-bucha Рік тому +1

    To create a shaders file - chose the Metal file in the creation dialog.