I killed my self closing a rift to the plane of Magic by breaking a Magic item that was created with part of my soul. I saved the material plane and became a god of compasion.
@@BeyondTheScreenRPG and a fun way to make a mini tower defense game be an important part of the games. “SIRE! THE NEIGHBORING PROVIDENCE IS ATTACKING! THEY’RE TRYING TO CUT US OFF FROM THE MINES! PLEASE RETURN POST HASTE!” And have it turn out the litch you’re after is trying to weaken your team by aiding them in taking away your revival resources.
Wonderful discussion about PC death. I had a PC die in a low level D&D game I was running. The player had a huge, strong, human Paladin who died while defending NPC villagers from Orc raiders (two of which got two critical hits against him, ouch). He really liked the character so I asked him if he wanted to find a way to bring back his Paladin. He told me yes, but he wanted the death to have some lasting effect(s), otherwise the death felt meaningless. So, I had a passing druid reincarnate him. He came back as a Halfling! The character kept his old personality of a tough, no nonsense, martial character but now in a tiny body. It was great fun for all and in the long run and made a great story.
LOL. Reincarnate creates the most hilarious combinations!! 😆 It was really cool of them to care about the consequences like that, not all players are mature like that
Sometimes I can't stop it from happening. I place new variables into the constantly evolving equation of the game world and each of those has rules that govern how they interact with the world and everything in it, which means the players too. If it happens then it happens. Edit: my wizard celebrity chef gnome, Cordon Hamsey, got turned into a wererat and went from CG to LE and eventually I asked the DM in a PM to just come at me because he's ready to die. He did. There was a funeral and it was great. A mindflayer ate his brain and he died serving a INT 20 brain to it.
We had a party member die in Barovia, but we managed to get them resurrected! As a DM I have never had a PC die, although there has been a few close calls 😬 I'm kind of dreading it to be honest haha
You have to let it happen. It's the circle of life... Edit: I TPKed a group in the death house...well, they TPKed themselves by disturbing 5 shadows who proceeded to devour each and every one of them. They had already placated the house so they woke up outside, but it humbled them.
DMs pulling punches to avoid player death removes a vast amount of emotional investment by the players. Why worry if you know you're going to breeze through everything and at the worst have some gimmie narrative resolution. How can you play anything resembling horror if the characters have nothing to lose. Everything comes together for good play with character death. Players use light properly, stay grouped, pay attention and off phones, run when outmatched, protect each other when knocked prone etc. Spells like hold person become infinitely more terrifying to go up against, and traps become relevant. If you follow the six encounters per day of relevant difficulty to stress resources/rests and aren't afraid to kill characters you will find the game becomes much more interesting and the characters bonds in and out of game becomes much stronger and meaningful.
Did a PC ever die in your game? How did it happen?
I killed my self closing a rift to the plane of Magic by breaking a Magic item that was created with part of my soul.
I saved the material plane and became a god of compasion.
Woah! That's an epic ending for a character if I heard one!
@@BeyondTheScreenRPG yea only good death I have hadt so far :)
Thanks for having me on!
I feel like all high level clerics should establish a connection with some sort of jeweler or diamond mine. As a "just in case".
Use stronghold rules and use it to establish dominion over a plot of land with a diamond mine.
Excellent way to create in game consequences for influence
@@BeyondTheScreenRPG and a fun way to make a mini tower defense game be an important part of the games.
“SIRE! THE NEIGHBORING PROVIDENCE IS ATTACKING! THEY’RE TRYING TO CUT US OFF FROM THE MINES! PLEASE RETURN POST HASTE!”
And have it turn out the litch you’re after is trying to weaken your team by aiding them in taking away your revival resources.
Wonderful discussion about PC death. I had a PC die in a low level D&D game I was running. The player had a huge, strong, human Paladin who died while defending NPC villagers from Orc raiders (two of which got two critical hits against him, ouch). He really liked the character so I asked him if he wanted to find a way to bring back his Paladin. He told me yes, but he wanted the death to have some lasting effect(s), otherwise the death felt meaningless. So, I had a passing druid reincarnate him. He came back as a Halfling! The character kept his old personality of a tough, no nonsense, martial character but now in a tiny body. It was great fun for all and in the long run and made a great story.
LOL. Reincarnate creates the most hilarious combinations!! 😆
It was really cool of them to care about the consequences like that, not all players are mature like that
Sometimes I can't stop it from happening. I place new variables into the constantly evolving equation of the game world and each of those has rules that govern how they interact with the world and everything in it, which means the players too. If it happens then it happens.
Edit: my wizard celebrity chef gnome, Cordon Hamsey, got turned into a wererat and went from CG to LE and eventually I asked the DM in a PM to just come at me because he's ready to die. He did. There was a funeral and it was great. A mindflayer ate his brain and he died serving a INT 20 brain to it.
Tasty meal indeed
Thanks for having me on the channel Aviad. A very detailed discussion with interesting points.
Despite the fact we talked about death... again 😆
@@BeyondTheScreenRPG lol
We had a party member die in Barovia, but we managed to get them resurrected! As a DM I have never had a PC die, although there has been a few close calls 😬 I'm kind of dreading it to be honest haha
I remember my first character death as a DM, I felt like it had to be done, and really really terrible at the same time.
I have never had more character deaths than when I ran CoS for the first time. What a wild module.
You have to let it happen. It's the circle of life...
Edit: I TPKed a group in the death house...well, they TPKed themselves by disturbing 5 shadows who proceeded to devour each and every one of them. They had already placated the house so they woke up outside, but it humbled them.
DMs pulling punches to avoid player death removes a vast amount of emotional investment by the players. Why worry if you know you're going to breeze through everything and at the worst have some gimmie narrative resolution. How can you play anything resembling horror if the characters have nothing to lose. Everything comes together for good play with character death. Players use light properly, stay grouped, pay attention and off phones, run when outmatched, protect each other when knocked prone etc. Spells like hold person become infinitely more terrifying to go up against, and traps become relevant. If you follow the six encounters per day of relevant difficulty to stress resources/rests and aren't afraid to kill characters you will find the game becomes much more interesting and the characters bonds in and out of game becomes much stronger and meaningful.
Very true. Without death, the players simply do not experience fear.