welp here we go i guess every enemy and their tower counterpart BTW if there's a ? at the end it means im not really sure about the tower Day 1: Ambushed prisioner = N/A grunt = scout infantry: soilder/militant infiltrator = N/A Sniper = Sniper anarchist = pyromancer paratrooper = scout? commander = commander Day 2: Retaliation grunt = scout infantry = soldier/militant marksman = sniper/hunter sniper = sniper shotgunner = shotgunner medic = medic rocketeer = rocketeer jeep = military base hidden infantry = soldier/militant? heavy trooper = minigunner Day 3: Counter Attack infantry = soldier/militant sniper = sniper shotgunner = shotgunner infiltrator = N/A anarchanist = pryomancer medic = medic rocketeer = rocketeer paratrooper = scout? hidden infantry = soldier/militant? jeep = military base commander = commander tank = military base juggernaut = minigunner general = commander Day 4: Final Push infantry = soldier/militant shotgunner = shotgunner sniper = sniper medic = medic hidden infantry = soldier/militant? commander = commander rocketeer = rocketeer tank = military base heavy trooper = minigunner jeep = military base elite infantry = soldier/militant ranger = ranger/sniper elite shotgunner = shotgunner elite rocketeer = rocketeer armored jeep = military base laser tank = military base juggernaut = minigunner elite general = commander the dictator = N/A pls like this took forever my fingers hurt ._.
To this day no one knows how does the tank Resist Explosions but cant handle a bullet from a lvl 0 scout And how are they stronger than *Our* Tanks 6:39
Cool event, I'm just not a fan of the stun abuse and VERY high health enemies. It's pretty unbalanced too, and the final boss is literally just as powerful as Molten Boss but with different abilities. I'd expect the final boss to be around 500,000 HP at LEAST. You can do better, just try your best to make them balanced, not a lot of stun abuse, and give the players like 2,500, or 3,500 cash since you're giving them very strong enemies on Wave 1.
The low health makes up for the stun abuse in the event, if it had 1M or 500k that would make the stun abuse even worse, most of the enemies are going to stun anyway.
@@greenpizza2819 no you just have garbage towers and a skill issue the event is med-hard its possible but the stun abuse doesnt matter glad and medic exists
mysteries are bad enough okay, just have it so towers have a health bar that slowly regenerates, if their health is below 30% then they are stunned, if a medic uses their ability the health bar will be fully restored.
@@gabrielc7861 ik, if the health is over 70 it just heals fully (to make it possible to get max hp instead of being 99.9999999999999999999999 as the hp for max"
@@JToThE4 no I mean it would depend on balance, if it was only 3 shots to stun then it wouldn't be worth but if it was 10 I could understand it not being a full heal.
can you do like final boss battle tds event grave digger but hard molten boss but hard fallen king except its painful like for example grave digger map has zombies instead of normals and they have tombstones from the ground, and those tombstones summon zombies and the zombies can attack and they can kill towers towers have hp towers can turn into zombie woo molten boss has burnt/flaming enemies launching fire or smthn ig mroe lanes fallen king falling enemies? i have no clue purple enemies ig they have a sword! or smthn can attack ig probably like enemies that come from ground sky and starting area lots of lanes
Tds gotta make some new enemies cuz if the world of tds is whole of zombies it would make sense that there would be some terrorist groups that would fight the govermant (I guess the govermant is us)
Honestly hidden infantry doesn't make sense, somehow your towers won't notice the fact gunshots are coming from nowhere and that the gunshots are loud, would make sense to add a suppressor to the guns model so it isn't just copy and paste infantry now dark
uhh can you find a way to sign up for tds modeling because omg i would love to see all of your work in tds its soo cool. i would also love to see you remake normal modes like normal molten fallen golden? or insane
Just some constructive criticism: maybe try to decrease the amount of clipping on enemies, the anarchist Like melds half of his weapon into him. You don’t have to fix it tho because I know damn well I couldn’t do this better than you so who am I to complain?
There is one enemy I might wanna add. Gunslinger Hp: 4750~7500 (Depends on the amount of players in the server.) Defense: 12~40% Speed: Above Average Immunities: Burn Ability: 1 Bullet Rampage: Shoots towers with 2 pistols. Wave Appearance: 20~30 (Rarely Appears on last wave.) Operator Hp: 1860~3000 Defense: 10~25% Speed: Fast Abilities: 2 Wave Appearance: 25 Ability 1: Shoots. Tactical Airstrike: Commands 3 Tactical Bombers at the entrance. Tactical Bomber Hp: 800 Defense: N/A Immunities: Burn Speed: Fast Abilities: 2 Wave Appearance: 12 (Also Can be spawned by Operator.) Bullet Rampage: shoots towers. Airstrike: Drops a bomb that stuns towers within a LARGE Radius.
crimson event (basically hell event) Ash Health - 15 Speed - Above Average Abilitys: 0 Defence: 30% Immunities: N/A First Wave: 1 Smog Health - 30 Speed - Fast Abilitys: 1 Defence: 0% Immunities: N/A First Wave: 3 On death, stun towers in a 4 stud radius. Compacted Ash Health - 75 Speed - Very Slow Abilitys: 0 Defence: 75% Immunities: Fire First Wave: 6 Crimson Fire Health - 20 Speed - Swift Abilitys: 0 Defence: 5% Immunities: Hidden First Wave: 8 Dense Crimson Health - 350 Speed - Average Abilitys: 1 Defence: 10% Immunities: N/A First Wave: 10 Spawn 3 ashes on death. Death Health - 75 Speed - Extremely Swift Abilitys: 0 Defence: 30% Immunities: N/A First Wave: 15
Yeah that is a good event but, litterally every enemy stuns, (except for prisioner ofc) and you should buff the dictator from 70'000 to 120'000 and give him an ability to kill towers, that should make it more interesting
normal mode: this hard mode: (fanmade) infantry (abbility 1 stun 2 towers randomly with a gun) grunt: spawns at wave 1 but can walk while shooting towers medic puddle heals enemies to full hp instantly assasin: hidden and long range sniper with the power to kill towers grenadier: has the abbility to shoot 5 grenades into random towers (aoe) insurgant: 150 hp can stun throw smoke bombs (8 sec cooldown) more insurgants next to each other makes the next spawned insurgant stronger (like if they had 5 hp and there was a group of them the insurgant that spawns far from the group will have more hp and that permanettly turns the hp to that minimum) insurgant base: rapidly spawns insurgants and players need to spens 3000 to destroy it. it also slowly permanettly increase the ammount of insurgants that will spawn each wave baron: can shoot its desert eagle and can boost all nearby enemies defense black ops: (elite enemies except way stronger) general: shoots its m16 and can boost every nearby enemies speed commander: wields a lugar and can lower every enemy cooldown and even weaken towers war chopper: wields a minigun and will rapid fire at every enemy if a tower gets shot by too many bullets they will get stunned and can spawn elite enemies (rare moments a few black ops units) the dictator (normal) the totallirian (idk if i spelles it right.) hp. 15k abbilities: rocket launcher (stuns half of the towers on the map) Ace call: spawna 6 ace bombers which does 3 laps of bombing before going away aswell as a gunner helicopter that permanttly stays there gunning down 1 lane every 10 seconds stunning towers my rules!: at half hp he will set up conditions you cant break like sometimes cant upgrade or place a tower or delete a tower or do more than 60 damage speed: medium reward: insurgant base (yes rebel inc) main use: spawn 3 insurgants randomly which can throw a grenade 20 damage per shot 60 damage per grenade abbility 1: reinforcements: level 2 and can spawn random insurgants arround the map that can shoot behind level 3: insurgants now wield random guns and now gets stronger each wave abbility: smoke bomb/grenade smoke bombs slow all enemies inside and lowers defense level 4: insurgants now can spawn with suicide bombs on their back which dying deals 1300 damage wields m60 e6 or ak47 or p50 and p90 doing rapid fire abbility: land mine. air strike reputation break land mine: does what it says deals 108 to 306 damage airstrike can summon a dogfighter to a jet to a bomber plane (changes higher level) reputation break: each 150 enemies kills will halve the hp on the next wave doesnt stack (increases cooldown for the stunners by A lot) level 5: iron men: all insurgants cost money to spawn but has 3x more stats ultra abbility: ultra mega insurgancy (play rebel inc and if you tried that scenario you already know.)
Are the day 1 2 & 3 kept? (edited:here’s the bosses Boss 1:Commander (old version is leuitenant) Boss 2:heavy troop (old version is juggernaut) Boss 3:general (no old version just…reworked) Boss 4:juggernaut (no old version…just reworked) Boss 5:elite general (new new here) Boss 6:Dictator (old version is LEADER) here’s the mini bosses Mini boss 1:tank Mini boss 2:elite? Tank Mini boss 3:Jeep Mini boss 4:Elite? Jeep Mini boss 5:a stronger enemy you could guess Mini boss 6:another stronger enemy you could guess (edited:and it would be PAIN if there was lesser waves of the days Day 1:10 Day 2:13 (18) Day 3:17 (20) Day 4:19 (30
sir i think you forgot another ability for the tank. tanks can shoot machine guns sir. tanks have machine guns. also you renamed the heavy trooper to juggernaut from retaliation to counter attack. another thing. the general and the commander. how are they any different? and another thing. look at this part of the video and tell me if this is a general. 9:07 another thing. the Ambush Map and the Retaliation Map. this is the last one. the Counter Attack Map and the Final Push Map.
I think its the best for towers to have health just like enemies (ex: scout 50 health) The enemies also dont do stun abuse, instead, their weapons do damage to the towers. (Ex: grunt 1-3 damage) By doing this, the event will be far more balance. :)
All the enemies are divided between the amount of paths on all maps, its not multiplied
You should make a hard mode of your favorite event you’ve made so far
Man i really have alot of ideas of events but i dont good at modeling or animating can u make a tutorial?
Question ever day is it a separate event or no?
Nice Content
You are lazy, MAKE EVENT SKINS
Stun Abuse Event real
Correct
"Ez event"
True
@@kamla8411 bruh u cant even play it, u dunno maybe theres 1k enemys at once, no cliff space , or even all towers are more expensive
The fact that ppl cant take jokes now is funi
1:47 - *Proceeds to spawn at the end of the map*
Prob would be coded to not
That moment when you realize that if 3 of them spawn close to the base you're basically dead:
1:28. preceds to debuff commander's cta ability
nice touch to the general holding a gold deagle like general shepherd from mw2
I love heavy gunner at 4:30 syncing to the music
Chad walk
Alternative title:STUN EVENT
welp here we go i guess
every enemy and their tower counterpart
BTW if there's a ? at the end it means im not really sure about the tower
Day 1: Ambushed
prisioner = N/A
grunt = scout
infantry: soilder/militant
infiltrator = N/A
Sniper = Sniper
anarchist = pyromancer
paratrooper = scout?
commander = commander
Day 2: Retaliation
grunt = scout
infantry = soldier/militant
marksman = sniper/hunter
sniper = sniper
shotgunner = shotgunner
medic = medic
rocketeer = rocketeer
jeep = military base
hidden infantry = soldier/militant?
heavy trooper = minigunner
Day 3: Counter Attack
infantry = soldier/militant
sniper = sniper
shotgunner = shotgunner
infiltrator = N/A
anarchanist = pryomancer
medic = medic
rocketeer = rocketeer
paratrooper = scout?
hidden infantry = soldier/militant?
jeep = military base
commander = commander
tank = military base
juggernaut = minigunner
general = commander
Day 4: Final Push
infantry = soldier/militant
shotgunner = shotgunner
sniper = sniper
medic = medic
hidden infantry = soldier/militant?
commander = commander
rocketeer = rocketeer
tank = military base
heavy trooper = minigunner
jeep = military base
elite infantry = soldier/militant
ranger = ranger/sniper
elite shotgunner = shotgunner
elite rocketeer = rocketeer
armored jeep = military base
laser tank = military base
juggernaut = minigunner
elite general = commander
the dictator = N/A
pls like this took forever my fingers hurt ._.
The Dictator would be gladiator skin
Just look at how much detail he put into his work
@Galdiator tower defendes simlutor TDS Golden Minigunner
@@PurpleRBLXOffical outlaw
@@PurpleRBLXOfficalwhat was that channel
Who else wants this event to be real
the reward would have to be a op tower considering this is a stun abuse event or a big amount of cash and gems.
✋️ (raise hand)
Dang people really want stun abuse event to be real
Me!
@@ZIMOU2014Most of the enemies are low hp anyways so it would balance out
Ready up your medics, cuz the battle will be stunning!
In retaliation heavy toppers steps go with the song
To this day no one knows how does the tank Resist Explosions but cant handle a bullet from a lvl 0 scout
And how are they stronger than *Our* Tanks
6:39
Made from melted 1000kg steel and some Stalinism
Medic micro is a must need for this stun event
Every enemy is more like a better version of the tower
It is😊
@@_John_6
You forgot one thing about towers you have they cannot die
@@phillipdang7531 area 51 event.
0:12 ambush:.. Why?
nowadays TDS's event enemy quality is just off the charts
AWSOME ENEMIES YOU MADE! LOVIN IT!! Love all the Elite Forms, and The Bosses (Commander, Juggernaut, General, and The Dictator).
would make for a perfect return for the commando tower tbh
Dang, this is so good quality that it should be considered for a possible Commando rework and return via this event.
It would be funny if the anarchist sped up the towers firerate
Lololol
Old pyro be like:
@@cosmilite_which one the one that slowed?
9:05 general drive jeep? And why it doesn't spawn enemy?
Cool event, I'm just not a fan of the stun abuse and VERY high health enemies. It's pretty unbalanced too, and the final boss is literally just as powerful as Molten Boss but with different abilities. I'd expect the final boss to be around 500,000 HP at LEAST. You can do better, just try your best to make them balanced, not a lot of stun abuse, and give the players like 2,500, or 3,500 cash since you're giving them very strong enemies on Wave 1.
The dude worked hard be grearful he did something to intertain you
@@amarramdath3546 hard work doesn't matter if the result is still garbage besides they were just critiquing
The low health makes up for the stun abuse in the event, if it had 1M or 500k that would make the stun abuse even worse, most of the enemies are going to stun anyway.
@@greenpizza2819 “garbage” alright that’s not critiquing that’s just you having a major skill issue
@@greenpizza2819 no you just have garbage towers and a skill issue
the event is med-hard
its possible but the stun abuse doesnt matter
glad and medic exists
Hang on…is juggernaut and heavy trooper the same or different?(im talking about the counter attack juggernaut not the laser one)
Heavy trooper should have a lmg
Great event, could be added but you made ALMOST ALL TROOPS STUN. Thats to overpowered
Enemy that comes on early wave that can stun should has a chance to miss so it wont be too powerful
mysteries are bad enough okay, just have it so towers have a health bar that slowly regenerates, if their health is below 30% then they are stunned, if a medic uses their ability the health bar will be fully restored.
@@gabrielc7861 nah medic will heal 35% of their HP back
@@JToThE4 depends of health bar size
@@gabrielc7861 ik, if the health is over 70 it just heals fully (to make it possible to get max hp instead of being 99.9999999999999999999999 as the hp for max"
@@JToThE4 no I mean it would depend on balance, if it was only 3 shots to stun then it wouldn't be worth but if it was 10 I could understand it not being a full heal.
I guess they need spread system so it pretty balance looking
Nice work red e, its very sheesh
Keep up the good work man!
We need a drink event where drinks come and attack
(Good april fools event)
can you do like
final boss battle tds event
grave digger but hard
molten boss but hard
fallen king except its painful
like for example
grave digger map has zombies instead of normals
and they have tombstones
from the ground, and those tombstones summon zombies
and the zombies can attack
and they can kill towers
towers have hp
towers can turn into zombie woo
molten boss has burnt/flaming enemies
launching fire or smthn ig
mroe lanes
fallen king
falling enemies?
i have no clue
purple enemies ig
they have a sword!
or smthn
can attack ig
probably like
enemies that come from ground sky and starting area
lots of lanes
every enemy is vulnerable to fire, even tank? good logic there
Hey, I know i come kinda late. but what are the material of they uniforms? (my english is bad btw.)
Tds gotta make some new enemies cuz if the world of tds is whole of zombies it would make sense that there would be some terrorist groups that would fight the govermant (I guess the govermant is us)
True
Bro..... Did I really just meet you again after 1 year and DAMN your animation got better
9:08 can you fix it because it said general but it's a jeep
damn tds need this guy
Ye
@@josuedepaula4416ye chain
ye
ye
ye
Commander should give the enemies a speed boost
Medic:
"It's showtime"
Imagine a tank not able to ram a jeep
Game logic
Railgun tank not being able to ram a jeep or a tank
Honestly hidden infantry doesn't make sense, somehow your towers won't notice the fact gunshots are coming from nowhere and that the gunshots are loud, would make sense to add a suppressor to the guns model so it isn't just copy and paste infantry now dark
heavy trooper enemy would be Templar’s shooting
I wonder what that liquid is made of 3:36
Probably some alcohol anti bacterial liquid
Finally not only stun ability this is amazing you also added stun description pro gamer
Medic would be the most needed tower for this since everything can stun
True
@@u.s.s.r1008 ayo the ussr I thought you were dead
the fact he called the jeep general on final push is just funny to me
editing mistake judgement detected
İdea:
Pibby invasion
Wave: 34
Enemys: Enemys from roblox games
Tower: IDK
Tower: survivor
Idea: attacks the zombies using a slightly glitched bat
Cost to place: 500
Level 1 stats:
20 dmg 1.5CD 5 range
Cost: 1k
Level 2 stats: 60 dmg 2CD 7 range(stun every 10th hit)
Cost: 1.5k
Level 3 stats: 65 dmg 1CD 9 range(stun every 4th hit) cost:4k
Level 4 stats: 80 dmg 0.9
CD 9 range(stun every 2 hits)
Cost: 6k
Level 5 stats: 400 dmg 1CD 7 range(stun every hit)
Cost: 19k
uhh can you find a way to sign up for tds modeling because omg i would love to see all of your work in tds its soo cool. i would also love to see you remake normal modes like normal molten fallen golden? or insane
commander when commander spawns: hold on a second, but i'm commander?
Lol
lol
I think that commander was an outsider
This music is fire.
we call it *stun abuse event*
XD
Yes lol XD
XD
Just some constructive criticism: maybe try to decrease the amount of clipping on enemies, the anarchist Like melds half of his weapon into him. You don’t have to fix it tho because I know damn well I couldn’t do this better than you so who am I to complain?
3:37
Is that what i think it is?
Epic
Epic
real epic
So epic
gerb
Deez nut epik
looks like if it was a type of rival form of the militar forces of tds, thats cool.
*L O R E*
@@odinjensen6698 Y E S
Or rebellions/terrorist
3:50
9:05 that doesn't look like general...
this actually looks dope nice work
9:09 nice general you got there
Ikr
There is one enemy I might wanna add.
Gunslinger
Hp: 4750~7500 (Depends on the amount of players in the server.)
Defense: 12~40%
Speed: Above Average
Immunities: Burn
Ability: 1
Bullet Rampage: Shoots towers with 2 pistols.
Wave Appearance: 20~30 (Rarely Appears on last wave.)
Operator
Hp: 1860~3000
Defense: 10~25%
Speed: Fast
Abilities: 2
Wave Appearance: 25
Ability 1: Shoots.
Tactical Airstrike: Commands 3 Tactical Bombers at the entrance.
Tactical Bomber
Hp: 800
Defense: N/A
Immunities: Burn
Speed: Fast
Abilities: 2
Wave Appearance: 12 (Also Can be spawned by Operator.)
Bullet Rampage: shoots towers.
Airstrike: Drops a bomb that stuns towers within a LARGE Radius.
dumbass the first zombie name is used by an already existing zombie named gunslinger
WHY DOES IT SWITCH BETWEEN JUGGERNAUT AND HEAVY TROOPER AND JEEP TO GENERAL
Retaliation map insane ong bruh
Hey we red do you wanna club to make a event I’m very good at detail and drawing so should we
toxic and super toxic from polluted wasteland 2: BRUH YOU COPY ME?!
3:36
Damn the old one was not good but this is’t this is golden!
crimson event (basically hell event)
Ash
Health - 15
Speed - Above Average
Abilitys: 0
Defence: 30%
Immunities: N/A
First Wave: 1
Smog
Health - 30
Speed - Fast
Abilitys: 1
Defence: 0%
Immunities: N/A
First Wave: 3
On death, stun towers in a 4 stud radius.
Compacted Ash
Health - 75
Speed - Very Slow
Abilitys: 0
Defence: 75%
Immunities: Fire
First Wave: 6
Crimson Fire
Health - 20
Speed - Swift
Abilitys: 0
Defence: 5%
Immunities: Hidden
First Wave: 8
Dense Crimson
Health - 350
Speed - Average
Abilitys: 1
Defence: 10%
Immunities: N/A
First Wave: 10
Spawn 3 ashes on death.
Death
Health - 75
Speed - Extremely Swift
Abilitys: 0
Defence: 30%
Immunities: N/A
First Wave: 15
It totally makes sense How a tank doesn’t have any defense and a dude with some metal plates has more defense totally makes sense man
Yeah that is a good event but, litterally every enemy stuns, (except for prisioner ofc) and you should buff the dictator from 70'000 to 120'000 and give him an ability to kill towers, that should make it more interesting
3:50 Um it's not a lesson at the end of an RPG it's a sight
POGR MUSIC THO but some of the bio about enemy are kinda work rewatch your own video to see what I’m takin about or is is menat to be that way
normal mode: this
hard mode: (fanmade)
infantry (abbility 1 stun 2 towers randomly with a gun)
grunt: spawns at wave 1 but can walk while shooting towers
medic puddle heals enemies to full hp instantly
assasin: hidden and long range sniper with the power to kill towers
grenadier: has the abbility to shoot 5 grenades into random towers (aoe)
insurgant: 150 hp can stun throw smoke bombs (8 sec cooldown) more insurgants next to each other makes the next spawned insurgant stronger
(like if they had 5 hp and there was a group of them the insurgant that spawns far from the group will have more hp and that permanettly turns the hp to that minimum)
insurgant base: rapidly spawns insurgants and players need to spens 3000 to destroy it. it also slowly permanettly increase the ammount of insurgants that will spawn each wave
baron: can shoot its desert eagle and can boost all nearby enemies defense
black ops: (elite enemies except way stronger)
general: shoots its m16 and can boost every nearby enemies speed
commander: wields a lugar and can lower every enemy cooldown and even weaken towers
war chopper: wields a minigun and will rapid fire at every enemy if a tower gets shot by too many bullets they will get stunned and can spawn elite enemies (rare moments a few black ops units)
the dictator (normal)
the totallirian (idk if i spelles it right.)
hp. 15k
abbilities: rocket launcher (stuns half of the towers on the map)
Ace call: spawna 6 ace bombers which does 3 laps of bombing before going away aswell as a gunner helicopter that permanttly stays there gunning down 1 lane every 10 seconds stunning towers
my rules!: at half hp he will set up conditions you cant break like sometimes cant upgrade or place a tower or delete a tower or do more than 60 damage
speed: medium
reward: insurgant base
(yes rebel inc)
main use: spawn 3 insurgants randomly which can throw a grenade
20 damage per shot
60 damage per grenade
abbility 1: reinforcements: level 2 and can spawn random insurgants arround the map that can shoot behind
level 3: insurgants now wield random guns and now gets stronger each wave
abbility: smoke bomb/grenade smoke bombs slow all enemies inside and lowers defense
level 4: insurgants now can spawn with suicide bombs on their back which dying deals 1300 damage
wields m60 e6 or ak47 or p50 and p90 doing rapid fire
abbility: land mine. air strike reputation break
land mine: does what it says deals 108 to 306 damage
airstrike can summon a dogfighter to a jet to a bomber plane (changes higher level)
reputation break: each 150 enemies kills will halve the hp on the next wave doesnt stack (increases cooldown for the stunners by A lot)
level 5: iron men: all insurgants cost money to spawn but has 3x more stats
ultra abbility: ultra mega insurgancy (play rebel inc and if you tried that scenario you already know.)
I feel bad that no one commented on this hard work
Thats alot of early enemies that can stun that would be unfair
Why does the laser tank do 1000 damage does it kill or something?
Are the day 1 2 & 3 kept?
(edited:here’s the bosses
Boss 1:Commander (old version is leuitenant)
Boss 2:heavy troop (old version is juggernaut)
Boss 3:general (no old version just…reworked)
Boss 4:juggernaut (no old version…just reworked)
Boss 5:elite general (new new here)
Boss 6:Dictator (old version is LEADER)
here’s the mini bosses
Mini boss 1:tank
Mini boss 2:elite? Tank
Mini boss 3:Jeep
Mini boss 4:Elite? Jeep
Mini boss 5:a stronger enemy you could guess
Mini boss 6:another stronger enemy you could guess
(edited:and it would be PAIN if there was lesser waves of the days
Day 1:10
Day 2:13 (18)
Day 3:17 (20)
Day 4:19 (30
Music?
sir i think you forgot another ability for the tank. tanks can shoot machine guns sir. tanks have machine guns.
also you renamed the heavy trooper to juggernaut from retaliation to counter attack.
another thing. the general and the commander. how are they any different?
and another thing. look at this part of the video and tell me if this is a general. 9:07
another thing. the Ambush Map and the Retaliation Map.
this is the last one. the Counter Attack Map and the Final Push Map.
ignore all of that!!
Can you do Elemental Event Next?
Hey red i wonder why not make urself a tower defence game and maybe u can make all these concept a reality
6:47 isnt that a T-34 or Am i wrong?
It is a T-34 indeed
This is well made good job Red-e
i think the creator forgot some of the enemys name that they made
Make a molten event and the tower is the blacksmith it can dip lava to attack enemies and at max it can spawn monsters that are 50,000 hp plus add it
Pls
medic would be the best tower to use in this event ;-;
due to the stun abuse....
**Medic Spam Required**
Hey i can help you animate , I use blender / roblox, you wont regret it my guy.
What is that game called in roblox
Bro literaly have same hp from molten boss 💀💀💀
that medic liquid is kinda sus
why jjeep is stronger than the juggernaut
Because they are in a defensive vehicle to themselves
I think Hidden Infantry should named Camo Infantary and Medic to Combat Medic
yes
And add Armoured Tank or Drones and Elite drones to become the fly enemies and Helicopter as Armoured Drone
I think its the best for towers to have health just like enemies (ex: scout 50 health)
The enemies also dont do stun abuse, instead, their weapons do damage to the towers. (Ex: grunt 1-3 damage)
By doing this, the event will be far more balance. :)
It will be worst cus then they going spam then they going kill all the towers
When the grunt spam:
commander and grunt spam:
@@snapt3x280 (ability cooldowns for enemies exist)
There's a game with that mechanic enemies attack towers and do damage to them
damn this could be good if you made most of the normal enemies do not stun
stun hell
Evolution evade in tds be like: we op as HELL
This is so well maked!
I would love this event if it comes to Tds., but, why they are not zombies?
I like how medic is the most useful tower in this event
is this going to be a game?
btw you should change the tower to elite gunner
Why is tank immune to explosions tho
Ofc they are
Some of Tank irl is immune to some grenade and rocket, it's all make sense
@@WhiteSnow992 oh good point
@@WhiteSnow992 But it's not immune to energy and bullet. You CAN'T kill a tank with a minigun lol.
@@WhiteSnow992 also tank's speed shall be below average, tanks irl are pretty fast
How does a vehicle die of death
BRO! 6:47 IS A WORLD WAR 2 TANK! HOW DOES IT HAS MORE HEALTH THEN OUR TANKS!!!!
@Red-e I think grunt should be corrupt enlisted