So sleeping actually helps you heal neat. As a chemist I like to ask botany for a few aloe and poppies, and give them some muta and robust as incentives. It takes so little effort to make those chems, but botany will love you for em. Medicated sutures and regen mesh are just amazing, as a chemist I like to make em, as cargo I like to order a couple of the advanced kits for salavage so they live longer.
Players call both rads and cellular cancer damage, so it makes at least a bit of sense. Genetic is separate type probably only so toxin type meds can't heal it.
@@joedawg39s Indeed it does, it replaces megacancer with easy to treat cancer. In other words Dox-Cryox mix masterrace. Especially when Pha can cause to purge itself from bloodstream via vomiting.
I actually never liked the way how topical works, i mean you wrap a bruise pack on and get instant heals seems quite weird to me. I think it would make more sense if you slap it on and it heals the amount over like 5-10 seconds. But it may be necessary for the game? I dunno know. Maybe its different when surgery comes in 2 weeks.
@@Liltenhead aye, i looked into the code cause i started to learn some weeks ago, my goal is to make some PR's for the game and help out. Its so weirdly connected, if you want to rebalance medical you have to work on combat, HUD's, medicines certain items and machines like cloning and beds etc.. It is soooo huge, you have to think of all gamemechanics at once. My respect for all admins and programmer is significantly higher now.
@@Pascijthe details of the game honestly impress. As an example the Microwave. You would think that something just made for putting in food items and transforming them into other food items would be uninteresting right? Just go through a recipe list and check if the settings and item inserted are valid. Turns out it has an interesting fact. It also emits radiation. You may say "duh, microwaves are radioactive irl" but in the kitchen there is no use for it being radioactive as far as I can tell! If you are making 100s of items in a game and you decide to make a microwave, why would you bother adding radioactivity if there is no use case for it? ...except if someone thinks outside the box. I was trying out science as a noob (still am kinda) and an artifact had to be triggered by radiation. I was clueless to what to do to trigger it. A fellow scientist pointed out to me that I should put it into a microwave. It seemed so obvious hearing it but I realized that no other game goes into that detail. No other game cares about turning a "food transformation entity" as may be viewed by a game designer or programmer into following its real life analog in extra detail! Anyways, story ended up with an exploded kitchen with lots of laughter from me but the microwave is how I see how much thought the contributors have in making all the systems work together, even when it makes no sense for an items primary use
@@andrewgreeb916 so does syringe and pills, they still need time to kick in though. Its more like a weird thing to me, i mean if i hurt myself irl it also doesn't heal immediately. ^~^ Would make combat alot harder cause you cant just back up heal lots of damage in almost an instand and get back in.
Steam guide on how to make the advanced topicals here: steamcommunity.com/sharedfiles/filedetails/?id=3059197137
Surgery in 2 weeks!? LETS GOOOOOO
Who else is ready to get tied down by the robust clown and have their appendix removed for "a joke"?
Well…
It's never coming out
Surgery in 2 weeks
@@bobzien Laughed so hard at this. The only surgery I perform is putting brains in borgs
I didn't know slimes regen threshold was 65, that's awesome. Also I've never seen a turnicate before.
You find tourniquets in the Security's vending machine
Slime meta confirmed!
Now we wait for it to get nerfed because people are unfun.
Well, it's not like most of us even noticed it.
Slimes are cool yeah. Also dies in 3 fire extinguisher swooshs and popping water tank on top of them can instagib them.
Thanks for the additional information. It's good to know exactly how much healing a particular item will do.
alloy cream
Alloy cream
Aloy creem
Metallic Alloy Cream.
Oh god its not alloy, it's aloe. "ah - low"
I have a plant of it in my backyard irl
Extremly useful video, thanks lilten
the tourniquet did actually stop all your bleeding...
but it didn't look like it as it caused you to start bleeding a bit
Mom, im on TV!
LEEEEET'S GOOOOOOOOO.
So sleeping actually helps you heal neat.
As a chemist I like to ask botany for a few aloe and poppies, and give them some muta and robust as incentives. It takes so little effort to make those chems, but botany will love you for em.
Medicated sutures and regen mesh are just amazing, as a chemist I like to make em, as cargo I like to order a couple of the advanced kits for salavage so they live longer.
you need mutagen for some medicines anyways too
Phalanximine is cellular damage, its wierd that its in that medkit
Players call both rads and cellular cancer damage, so it makes at least a bit of sense. Genetic is separate type probably only so toxin type meds can't heal it.
Phalanximine causes rad damage
@@joedawg39s Indeed it does, it replaces megacancer with easy to treat cancer. In other words Dox-Cryox mix masterrace. Especially when Pha can cause to purge itself from bloodstream via vomiting.
Isn't ointment 1.5 caustic per use?
oh, maybe. I might have misread it.
I know it is at least more than 1 but less than 2
Caustic is a pain to treat
Yes it like 1.5 caustic i think.
Tbh it pain to even heal caustic.
How do you sleep by the way? I've never been able to find the button for it
Understood
I actually never liked the way how topical works, i mean you wrap a bruise pack on and get instant heals seems quite weird to me.
I think it would make more sense if you slap it on and it heals the amount over like 5-10 seconds.
But it may be necessary for the game? I dunno know.
Maybe its different when surgery comes in 2 weeks.
I imagine all medical balance will be different soon.
@@Liltenhead aye, i looked into the code cause i started to learn some weeks ago, my goal is to make some PR's for the game and help out.
Its so weirdly connected, if you want to rebalance medical you have to work on combat, HUD's, medicines certain items and machines like cloning and beds etc..
It is soooo huge, you have to think of all gamemechanics at once.
My respect for all admins and programmer is significantly higher now.
@@Pascijthe details of the game honestly impress. As an example the Microwave. You would think that something just made for putting in food items and transforming them into other food items would be uninteresting right? Just go through a recipe list and check if the settings and item inserted are valid.
Turns out it has an interesting fact. It also emits radiation.
You may say "duh, microwaves are radioactive irl" but in the kitchen there is no use for it being radioactive as far as I can tell! If you are making 100s of items in a game and you decide to make a microwave, why would you bother adding radioactivity if there is no use case for it? ...except if someone thinks outside the box.
I was trying out science as a noob (still am kinda) and an artifact had to be triggered by radiation. I was clueless to what to do to trigger it. A fellow scientist pointed out to me that I should put it into a microwave. It seemed so obvious hearing it but I realized that no other game goes into that detail. No other game cares about turning a "food transformation entity" as may be viewed by a game designer or programmer into following its real life analog in extra detail!
Anyways, story ended up with an exploded kitchen with lots of laughter from me but the microwave is how I see how much thought the contributors have in making all the systems work together, even when it makes no sense for an items primary use
The use delay bar slows down the effect plenty
@@andrewgreeb916 so does syringe and pills, they still need time to kick in though.
Its more like a weird thing to me, i mean if i hurt myself irl it also doesn't heal immediately. ^~^
Would make combat alot harder cause you cant just back up heal lots of damage in almost an instand and get back in.
I have survived with the zombie virus an entire round just laying in a bed, even before the buff.
It’s a shame none of this will be relevant when surgery comes out in two weeks.
If I remember correctly you do need to stop bleeding during surgery so don't forget how to treat that.
(Aloe is pronounced al-oh, man. Not alloy.)