Having the music end/ drop and then start again over and over doesn't make for good tabletop fight music. It can be distracting. Instead, have it play continuously. Find a well fitting spot in the music to create a seamless loop and have that for an hour. The first minute is really good low/ mid intensity battle music and i think it'd work on it's own without the rise and vocals. Once vocals get added it becomes high intensity and should probably be it's own continuous track. Image looks AI and that's cringe.
Version 2 with seamless loop and without chorals: ua-cam.com/video/6Kh39vXJH0w/v-deo.html
Having the music end/ drop and then start again over and over doesn't make for good tabletop fight music. It can be distracting. Instead, have it play continuously. Find a well fitting spot in the music to create a seamless loop and have that for an hour.
The first minute is really good low/ mid intensity battle music and i think it'd work on it's own without the rise and vocals. Once vocals get added it becomes high intensity and should probably be it's own continuous track.
Image looks AI and that's cringe.
Hey Uupdown2,
thanks for your feedback! that helps us. We will work on Version 2. let us know what you think please once its up!
And thanks for your time writing constructive feedback! its appreciated.