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Nice tutorial, thank-you!
I can't find the substance textures export presset for giants editor, I checked the links in its description, but I didn't find any that led to the download link for the giants asset 8 export presset
thx for this video !
Hello thanh you for the tutorial but you hace the pressent for giant sustance export? thank you very much
I unfortunately do not. They are not my creation, so I don't have the rights to share them unfortunately.
hello mate, i don't have the allegorithmic folder, what can i do?
Make sure you have everything downloaded correctly.
Link for Giants Engine 8 for Substance painter please?
Everything is linked in the video description.
is there anyway to add a texture but keep it color selectable?
So in that case, you would not use a diffuse, but just a normal and spec map.
@Lazy E Modding thanks for the reply, that's what I did but I was hoping there was a way to keep say painted metal texture
@@alexscom5599 Like a painted metal texture that was set through substance? If so, without a diffuse, you can’t do that with the set up in GE.
@@LazyEModding yeah correct I thought as much thanks !
How can I use 2 uv maps like one for GE that it has colors and a second uv map for subatance painter to add dirt and wear
Nice tutorial, thank-you!
I can't find the substance textures export presset for giants editor, I checked the links in its description, but I didn't find any that led to the download link for the giants asset 8 export presset
thx for this video !
Hello thanh you for the tutorial but you hace the pressent for giant sustance export? thank you very much
I unfortunately do not. They are not my creation, so I don't have the rights to share them unfortunately.
hello mate, i don't have the allegorithmic folder, what can i do?
Make sure you have everything downloaded correctly.
Link for Giants Engine 8 for Substance painter please?
Everything is linked in the video description.
is there anyway to add a texture but keep it color selectable?
So in that case, you would not use a diffuse, but just a normal and spec map.
@Lazy E Modding thanks for the reply, that's what I did but I was hoping there was a way to keep say painted metal texture
@@alexscom5599 Like a painted metal texture that was set through substance? If so, without a diffuse, you can’t do that with the set up in GE.
@@LazyEModding yeah correct I thought as much thanks !
How can I use 2 uv maps like one for GE that it has colors and a second uv map for subatance painter to add dirt and wear