Cool! Loving the "Basic Fantasy" content...and hopefully this brings in more subscribers. You will need to do a "10 Best Non-TSR D&D Adventure Modules" soon 👍🏼
We struggle to make 1 video a week. 😅 I'd have to use someone else's list just to have enough time to make the video, but we will see. Almost did a video on palace of the vampire queen, but it came out pretty dry, it felt like we were reading a grocery list
Hey Lost Adventurer, pretty straight forward module a lot of hack & slash. With one really good opportunity to roll play a surrender, the +2 arrows are a Rangers dream. On these old modules when it gives a percentage number just divide it by 5 to get a current DC, example 60% = DC 12. Thanks for the video you have a wonderful day!
How do the bandits get in without getting guillotined? I don't get the point of the alcoves, because there's nobody in there. Guys just hanging around in plate mail over water seems like a bad idea. They'd get uncomfortable and possibly drown if they trip. How many level 4 fighters are on offer in this town? There's so much to this adventure I don't get.
Hmmm... we will try to answer, but we saw similar issues. 1. Hmm... maybe they only open 1 side kf the doors, a switch on the other side. 2. The alcoves also made no sense to us. But if the players are being especially loud. You could have the troops from 5 and 6 man thesr sections. 3. It never mention water, but it does seem very uncomfortable either way. It's going to be a long drop. 4. The fighters are all mercenaries, probably from out of town
Cool! Loving the "Basic Fantasy" content...and hopefully this brings in more subscribers. You will need to do a "10 Best Non-TSR D&D Adventure Modules" soon 👍🏼
We struggle to make 1 video a week. 😅 I'd have to use someone else's list just to have enough time to make the video, but we will see.
Almost did a video on palace of the vampire queen, but it came out pretty dry, it felt like we were reading a grocery list
Hey Lost Adventurer, pretty straight forward module a lot of hack & slash. With one really good opportunity to roll play a surrender, the +2 arrows are a Rangers dream. On these old modules when it gives a percentage number just divide it by 5 to get a current DC, example 60% = DC 12.
Thanks for the video you have a wonderful day!
Hey Matt! Nice to see you! Unfortunately this didn't have a percentage chance, so I had go make up a moderate difficulty.
Thanks for being here!
Bruh, your meme game in this video was on point.
Lol, we try 😄, gotta make it interesting!
How do the bandits get in without getting guillotined?
I don't get the point of the alcoves, because there's nobody in there.
Guys just hanging around in plate mail over water seems like a bad idea. They'd get uncomfortable and possibly drown if they trip.
How many level 4 fighters are on offer in this town?
There's so much to this adventure I don't get.
Hmmm... we will try to answer, but we saw similar issues.
1. Hmm... maybe they only open 1 side kf the doors, a switch on the other side.
2. The alcoves also made no sense to us. But if the players are being especially loud. You could have the troops from 5 and 6 man thesr sections.
3. It never mention water, but it does seem very uncomfortable either way. It's going to be a long drop.
4. The fighters are all mercenaries, probably from out of town
I miss your videos, so I keep re-watching favourites (like this one).