HAIKYO 廃墟 - Crouch Actions ᴾʳᵒᵗᵒᵗʸᵖᵉ [UE 5.5 / GASP 5.5]

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  • Опубліковано 27 гру 2024

КОМЕНТАРІ • 8

  • @lordgionuovo
    @lordgionuovo 18 днів тому

    wow!

  • @LongmireLocomotion
    @LongmireLocomotion 18 днів тому +2

    Fantastic! I really love the camera behavior, adds a lot! Are you using the state machine setup? If so, how are you liking it?

    • @azythegreat
      @azythegreat  18 днів тому +1

      Thanks for noticing the cinematic-style camera behavior!
      SM seems to reflect a more natural movement, in a sense it doesn't feel too fast nor too slow but just right. SM also has IdleBreaks (an added value which prevents me from making too many changes to the ABP), and most importantly, after mulitple tests, I didn't actually see any 'snap' in SM animations. These three factors is why I love the SM setup.

    • @LongmireLocomotion
      @LongmireLocomotion 17 днів тому +1

      @@azythegreat I'm glad its working for you! I spent a lot of time "art directing" the setup to get the behavior I wanted.

    • @azythegreat
      @azythegreat  17 днів тому

      @@LongmireLocomotion It is well spent, as the time and effort allow users the freedom to choose a setup that works best for their project. Kudos! 👍

    • @azythegreat
      @azythegreat  16 днів тому

      @@LongmireLocomotion Hey, just checking. On 27 Nov, I noticed GASP 5.5 has an update on Epic Launcher. My buddy Sylver NES also saw this, but unclear of the change. What was it? 🤔

    • @LongmireLocomotion
      @LongmireLocomotion 16 днів тому +1

      @@azythegreat some small bug fixes, added some missing anims to a database, added some comments in the state machine, nothing major.