Thank you, sir! Yes, this game has a lot of decisions to make and many of them are subtle. Further, it pulls you in -- often, you know the "right thing to do", but you can't get yourself to follow-through. And there are always consequences.
Thomas I really enjoy the additional historical context and background added to Tally-ho, I anticipate we'll find the same in this game. Wargaming has always been used to train; using it to inform adds a depth of our 'hobby'.
Yes, thank you! All of the titles in this series have extensive historical context and research information included. The goal has been to highlight little-known and under-appreciated aspects of history so that even those who are deeply knowledgeable about these battles will learn something new that will change their understanding of what happened.
Thank you for that! When there are ten reviews, then Amazon starts to share the book on their various promotional campaigns! So that is very much appreciated!
Wow - For those of us with limited table space this looks like an excellent game - love the immersive RPG element of having a named roster and unlike similar 'die roll on table' games there does seem to be a lot of decision making 👍
Yes, the game can be played in a space of about three pages of paper laid out in a row, plus maybe a dice tower or dice holder to the side. You may want to set it up alongside your computer keyboard and mouse if you wish to type your logbook into a word processing software program. It fits just fine on a typical computer desk, not even an oversized one.
I wish you would have put fuel usage in a chart, rather than throughout the rules. I appreciate the details added in, but some of that is at the price of direct communication in the book. Looking forward to getting my guys in the air.
Thank you for the comment! Fuel usage is tracked on the Deployment Calendar. Look to the right side and you will see a set of red columns for tracking fuel usage day-by-day -- CAP Expend, Assigned Expend, SAR Expend. The Deployment Calendar is for managing your resources. The game has a subtle, yet impactful resource management component, almost to the level of a "Euro-Games" title, though most don't appreciate that until it is too late when they're running short of fuel, etc.
@@HistoricWings right :) what I mean is that CAP gets 2 and others get 1 at close or 2 at long. Would have been good to have that in an easy to see chart.
Thanks! I expect that this game is right up your alley, a blend of history and personalization. Your play-through of B-17 Queen of the Skies was very inspiring and got me thinking about how to do a game in the narrative form -- yet in a new way. This is what resulted.
Excellent video, showcasing how important historical realism and narrative heart are to the game experience, two qualities that I value most highly. Which is to say: sold!
Thank you, sir! If you have any questions, don't hesitate to contact me! Also, there is a Facebook group on the game, just look for the title -- the players in there can be really helpful too!
Yes, it is rough, though most of the accidents are repairable, usually with a light injury or no injury to the pilot. Early on, the field was really that bad.
Just got my copy yesterday, just finished printing/cutting/trimming all my counters and now watching for a second time before starting a campaign! Great stuff!
Nice play thru! Complete noob question here but the counters come with the book game yes? It seems like a narrative game like B17 but on steroids as they say! Great work!
Yes, thank you for the question! The counters are included as graphics in the book and also have been uploaded on BoardGameGeek -- the link to the page is included in the book itself. That way you can download the counters and print them out in high resolution.
Thanks for the question! For simplicity and streamlined gameplay, the take-off accidents for both CAP and Assigned were put into the same Phase. 1. If you wish for more realism, you could make a "house rule" to launch the CAP, roll the take-offs, and then figure out what and who you want to assign. 2. You could also add a "house rule" that allowed you to have up to two additional aircraft of each type on standby to fill in for take-off accidents. That wasn't generally done, but on important missions, they did that.
The Logbook is a nice add-on to gameplay -- it has been very popular and all of the comments received so far have been very positive. The contents of the Logbook provided added flavor and dimension to the game. There are many good wargame titles out there and this is the second in the series from Historic Wings, the first being "Tally-Ho!", which is also a popular title -- see the recent UA-cam video review from Zilla Blitz on that title. A third game will be released in the next week or so about the RAF 161 Squadron (Special Duties), which flew Westland Lysander Mk. III (SD) aircraft to land in German-occupied France, dropping off SOE agents and cargo and picking up others to bring back to England. I expect that you would find that title also very interesting.
Yes, in principle that is true. A two-player version of Tally-Ho! was developed but not released; the rules were then applied to the megagame version, Adlertag!, which is still undergoing playtesting -- up to nine players.
Great playthrough! Lots of player agency in this one which makes it very interesting.
Thank you, sir! Yes, this game has a lot of decisions to make and many of them are subtle. Further, it pulls you in -- often, you know the "right thing to do", but you can't get yourself to follow-through. And there are always consequences.
very narrative, flowing game design.
color me impressed.
Thank you! Cheers!
Thomas I really enjoy the additional historical context and background added to Tally-ho, I anticipate we'll find the same in this game. Wargaming has always been used to train; using it to inform adds a depth of our 'hobby'.
Yes, thank you! All of the titles in this series have extensive historical context and research information included. The goal has been to highlight little-known and under-appreciated aspects of history so that even those who are deeply knowledgeable about these battles will learn something new that will change their understanding of what happened.
I left a positive review on Amazon (the first I believe). Mike
Thank you for that! When there are ten reviews, then Amazon starts to share the book on their various promotional campaigns! So that is very much appreciated!
Wow - For those of us with limited table space this looks like an excellent game - love the immersive RPG element of having a named roster and unlike similar 'die roll on table' games there does seem to be a lot of decision making 👍
Yes, the game can be played in a space of about three pages of paper laid out in a row, plus maybe a dice tower or dice holder to the side. You may want to set it up alongside your computer keyboard and mouse if you wish to type your logbook into a word processing software program. It fits just fine on a typical computer desk, not even an oversized one.
I wish you would have put fuel usage in a chart, rather than throughout the rules.
I appreciate the details added in, but some of that is at the price of direct communication in the book.
Looking forward to getting my guys in the air.
Thank you for the comment! Fuel usage is tracked on the Deployment Calendar. Look to the right side and you will see a set of red columns for tracking fuel usage day-by-day -- CAP Expend, Assigned Expend, SAR Expend.
The Deployment Calendar is for managing your resources. The game has a subtle, yet impactful resource management component, almost to the level of a "Euro-Games" title, though most don't appreciate that until it is too late when they're running short of fuel, etc.
@@HistoricWings right :) what I mean is that CAP gets 2 and others get 1 at close or 2 at long. Would have been good to have that in an easy to see chart.
@@gregsaldi1292 Hey Greg, any news on the Serbs Stand Alone game?
It looks really cool, nice video as well, perfectly narrated!
Thanks! I expect that this game is right up your alley, a blend of history and personalization. Your play-through of B-17 Queen of the Skies was very inspiring and got me thinking about how to do a game in the narrative form -- yet in a new way. This is what resulted.
Excellent video, showcasing how important historical realism and narrative heart are to the game experience, two qualities that I value most highly. Which is to say: sold!
Thank you, sir! If you have any questions, don't hesitate to contact me! Also, there is a Facebook group on the game, just look for the title -- the players in there can be really helpful too!
This was a fantastic walk through. I can't wait to review this game!
Thank you, sir! I will look forward to seeing anything you publish!
Landing on the damaged airstrip is scarily brutal!
Yes, it is rough, though most of the accidents are repairable, usually with a light injury or no injury to the pilot. Early on, the field was really that bad.
Excellent video Thomas! 👍
Thank you very much, good sir!!
Enjoyed the walkthrough, thanks. I did purchase the game book from Amazon.
Hope you enjoy it! Thank you!
Excellent video for an excellent game! Thanks for the good production work.
Glad you enjoy it! I appreciate the support!
This is very helpful. Thanks!
Glad to hear it!
Just got my copy yesterday, just finished printing/cutting/trimming all my counters and now watching for a second time before starting a campaign! Great stuff!
Hope you enjoy it! Thank you!!
Nice play thru! Complete noob question here but the counters come with the book game yes? It seems like a narrative game like B17 but on steroids as they say! Great work!
Yes. There are counters provided
Yes, thank you for the question! The counters are included as graphics in the book and also have been uploaded on BoardGameGeek -- the link to the page is included in the book itself. That way you can download the counters and print them out in high resolution.
Why not roll for accidents to the cap aircraft when sending up the cap?
Thanks for the question! For simplicity and streamlined gameplay, the take-off accidents for both CAP and Assigned were put into the same Phase.
1. If you wish for more realism, you could make a "house rule" to launch the CAP, roll the take-offs, and then figure out what and who you want to assign.
2. You could also add a "house rule" that allowed you to have up to two additional aircraft of each type on standby to fill in for take-off accidents. That wasn't generally done, but on important missions, they did that.
What is schedule for SOE Lysander.
I am hoping to have it published within a week; a lot depends on the final review process.
@@HistoricWings Thank you looking forward to release. Keep up the great work. Norman
Two questions,
Is the separate log book worth purchasing?
And what other game books are this good?
Cheers
The Logbook is a nice add-on to gameplay -- it has been very popular and all of the comments received so far have been very positive. The contents of the Logbook provided added flavor and dimension to the game.
There are many good wargame titles out there and this is the second in the series from Historic Wings, the first being "Tally-Ho!", which is also a popular title -- see the recent UA-cam video review from Zilla Blitz on that title.
A third game will be released in the next week or so about the RAF 161 Squadron (Special Duties), which flew Westland Lysander Mk. III (SD) aircraft to land in German-occupied France, dropping off SOE agents and cargo and picking up others to bring back to England. I expect that you would find that title also very interesting.
Your games might be modified into two-player games.
Yes, in principle that is true. A two-player version of Tally-Ho! was developed but not released; the rules were then applied to the megagame version, Adlertag!, which is still undergoing playtesting -- up to nine players.