Fusion4D: Real-time Performance Capture of Challenging Scenes

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  • Опубліковано 19 лис 2024

КОМЕНТАРІ • 26

  • @KraitoKrombongus
    @KraitoKrombongus 8 років тому +10

    the potential of what you can create from this is sky high.

  • @RuofeiDu
    @RuofeiDu 8 років тому +4

    This is awesome work! Congratulations to the MSR I3D / Holoportation team!

  • @ScientificGentlemen
    @ScientificGentlemen 8 років тому +2

    The future of Cinema, theatre, T.v., Video Games...you name it

  • @sl4gg
    @sl4gg 8 років тому +17

    this is gonna revolutionize motion-capture

    • @dbcomix
      @dbcomix 8 років тому +4

      Especially with independent film makers/ game designers.

    • @do__ob
      @do__ob 8 років тому

      This must require one hell of a setup to work in real time with minimum lag.

    • @oBCHANo
      @oBCHANo 8 років тому +1

      This captures depth and uses it to morph a volume that is then converted into polygons. As far as it's concerned each frame is just a static mesh. There is no information that can be applied to a rig.
      This is good for capturing big events for VR, so that you can allow people to move around and maintain true perspective, imagine hundreds of these set up at a football stadium and then have it rendered with lightfields for VR, that is what this kind of tech is for, it doesn't really benefit motion capture at all.

  • @dr-maybe
    @dr-maybe 8 років тому +2

    You guys are doing astonishing work!

  • @3Daver
    @3Daver 8 років тому

    Absolutely brilliant tech! Not so much for film or games because the money is not in the capture, but in the retargeting. This, however, could get you a VR seat at a show on Broadway or The Superbowl. Amazing.

  • @FuzzyWobble
    @FuzzyWobble 8 років тому +3

    Very cool! Please just add this code to Kinect so we don't have to buy four more cameras :)

  • @Spieluhr009
    @Spieluhr009 4 роки тому

    Excellent performance!

  • @TheGamingMackV
    @TheGamingMackV 8 років тому

    If this revolutionizes motion capture, does this mean less work to put into making a 3D model? Such as designing the head, facial movements, mounting the 3D modeled head onto a motion captured body, ect?

  • @SuperTubeAndi
    @SuperTubeAndi 8 років тому

    Awesome - hope this will be made available publicly to use/license/implement. Do you include approaches to deal with reflective/refractive/transparent surfaces or absorption? How about reconstructing from RGB(without D) cameras?

  • @creeperlamoureux
    @creeperlamoureux 7 років тому +5

    4:25 oh uh goodbye then

  • @zhangxaochen
    @zhangxaochen 8 років тому

    How is the "Qualitative Comparison" carried out? the source code of "DynamicFusion" seems not publicly available till now, did you priviately acquired the sourcecode or implemented it on your own? Thx for reply~ :-)

  • @aldomotion
    @aldomotion 8 років тому

    when we can test it? i've some kinects and oculus wating for test it!

  • @os3ujziC
    @os3ujziC 8 років тому

    Amazing stuff.

  • @aporma2297
    @aporma2297 8 років тому +2

    i want this + live sports + vr headset pls.. first quarter 2017?

  • @Fludboy
    @Fludboy 8 років тому

    how about more cams? all around

  • @VijayNirmal
    @VijayNirmal 8 років тому

    great

  • @computrik
    @computrik 8 років тому +1

    Wow

  • @Krasniysharigg
    @Krasniysharigg 4 роки тому

    And this still not a thing? Just prototype and thats all?

  • @Bot_Shredingera
    @Bot_Shredingera 6 років тому

    Почему не сделают игру с этим?

  • @ylu796
    @ylu796 7 років тому

    how to get ground truth

    • @SuperOranBerry
      @SuperOranBerry 6 років тому

      I think ground truth here is basically a green screen, so it will always be more accurate than a 3d estimation