First blender tutorial in which a default cube is added instead of being deleted. Hats off to you sir !
Man... just found THE tutorial i needed, thks mate
ooh the sacrilege you had no cube to delete and re add.
In Blender 1.34, there is a default plane and camera but no lamp or cube. The plane is even edge on to the camera. The default render is completely black.
This is awesome can't wait to play around with this when I get home. Thank you so much!
Can’t wait!!!
Love the channel, congratulations on your recent growth. That nostalgic feeling of pulling up an old program was golden. Looking forward to watching this video.
Also quick tip for 3d printing and scale. Set the scale units to 0.001 and millimetres. You'll usually need to set the camera distance also. Changes subtle bits in rendering when you set the scale correctly also. :)
This guy is legit!!!
thank you for this video. on blender I would get those big pixels, hopefully they will go away now
Thanks now i understand uv map in Blender clearly. Huhu.
That tip about moving camera, you sir - you're awesome. I wondered if there is something like that.
Moving the camera around different axis with G was so bad...
Wow!!
I see you googled American Gothic... It's a good movie!
This is awesome thank you so much! It would be be cool to figure out how to do this with a 3d mesh
Haha with this knowledge I shall prank my friends into thinking I did this in real life!
Question: does this keep track of how many Lego pieces for each color? It could be fun to see what it looks like virtually then actually but the Lego pieces to make it!
It does not unfortunately... so just buy allllll the legos so you have enough.
Wonder if there's a lego brick colour pallet you could add to photoshop for maximum authenticity?
You could use this: brickarchitect.com/color/ and the eyedropper to make a palette in about 1 minute. There are probably some color space subtleties to consider when moving from PS to blender, but they are not LEGO specific. If you have large images (many bricks) you might consider dithering. I don't use PS, so I don't know what your options are there. Here is an amusing and charming discussion on converting to limited palettes and some of the pitfalls: ua-cam.com/video/Fllch-WwzWM/v-deo.html
Edit: Actually, you don't need to use the eye dropper. If you convert the swatch image to palette and set the palette size to the same or larger than the number of swatches, PS should do that for you. I suppose you'd be able to export or save that palette for future use.
OH i made a posterizer node group so you could definitely do this sort of thing
i just tried it and it's ugly but it works, gotta get kinda lucky with the colors in your image
@@Kavukamari Interesting!! You could compare to this: mingze-gao.com/legao/ and see if there is room for improvement.
There's no need to right click after the extrude at 5:35. Extrude adds geometry and immediately grabs it, so you can just go Z .0017 immediately.
True. I'm used to extrude extruding at the normal, and sometimes it's hard to see if the normal is already close to the axis. For sanity, I like to apply the extrude then deliberately grab. I guess it's a weird insecurity of mine.
For some reason my image just goes under the LEGO bricks showing the image fully with a LEGO texture and not without creating singular colors for each brick. Any guess why it may be doing that?
great video!! what blender version is this ? because when i follow some instructions my blender works different
Why not use an area lamp?
5:45 You could have extruded directly by the specified distance if you had typed EKEY ZKEY =KEY 1.7mm ENTER.
True. I don't like to use extrudes directly, however, because sometimes a face can be slightly angled and it will extrude a long a normal instead of an axis. It's like an anxiety thing for me, I've been bitten by that before. Mostly when the normal is very close to the axis I want.
psst you happened to have watched the ian hubert tutorial? :P
Nah, did he do something similar? Lemme check.
Edit: not sure what you're referring to.
@@gregblendsmakes9348 His video: "Make Scrolling Reader Boards and Elvis Mosaics in Blender - Lazy Tutorials" uses the same UV technique
@@frillneckedlizard8529 Ah, I see now. Yea, here's a video on my misc channel where I did it a couple years ago for reddit: ua-cam.com/video/cug0-2ysyFM/v-deo.html
Is it possible to export mesh's bump map? I mean, I want to use bumped mesh in other engines ( game engines ). Is it possible?
Either you gane engine needs to support multiple UV sets, or you'll have to bake the colors / bumps into something more practical for a game
@@gregblendsmakes9348 Thanks for replying. I understand that. I have other question. How do I learn blender nodes and material, texturing things from document. Where can I learn it?
@@DhMrfuun I think Grant Abbit did some good videos on learning nodes. I'll do a tutorial on it eventually.
It's not that hard though, easier than you think! Just start playing with it :)
If anyone wonders, here is a nice review article on LEGO color palettes: brickarchitect.com/color/
For more on picking an optimal palette, I highly recommend this charming video: ua-cam.com/video/Fllch-WwzWM/v-deo.html
(It is a lecture from a lady that decided to learn programming, in order to create better cross stitch patterns of popular video games. Well worth a watch :)
Edit: I completely forgot: Thank you so much for this excellent video!
Now if you could figure out a way to randomize the lego bump map orientation in 90 degree increments...
ua-cam.com/video/WcTty28nFZ4/v-deo.html
Here ya go, enjoy!
Object Info/Random -> Snap (0.25) -> Multiply (2pi) -> vector rotate -> Vector input for bump texture
the Vector Rotate goes in the noodle coming off of UV map
i dont mean to be so off topic but does anybody know a way to get back into an Instagram account?
I somehow lost the login password. I appreciate any tricks you can offer me!
@Stetson Trent Instablaster ;)