КОМЕНТАРІ •

  • @kameleongreen
    @kameleongreen 4 роки тому +11

    Now if you could figure out a way to randomize the lego bump map orientation in 90 degree increments...

    • @gregblendsmakes9348
      @gregblendsmakes9348 4 роки тому +1

      ua-cam.com/video/WcTty28nFZ4/v-deo.html
      Here ya go, enjoy!

    • @Kavukamari
      @Kavukamari 4 роки тому +1

      Object Info/Random -> Snap (0.25) -> Multiply (2pi) -> vector rotate -> Vector input for bump texture

    • @Kavukamari
      @Kavukamari 4 роки тому

      the Vector Rotate goes in the noodle coming off of UV map

    • @stetsontrent2615
      @stetsontrent2615 2 роки тому

      i dont mean to be so off topic but does anybody know a way to get back into an Instagram account?
      I somehow lost the login password. I appreciate any tricks you can offer me!

    • @salvadorronald4913
      @salvadorronald4913 2 роки тому

      @Stetson Trent Instablaster ;)

  • @wasimshaikh1665
    @wasimshaikh1665 2 роки тому +1

    First blender tutorial in which a default cube is added instead of being deleted. Hats off to you sir !

  • @arnault1471
    @arnault1471 2 роки тому

    Man... just found THE tutorial i needed, thks mate

  • @icedriver2207
    @icedriver2207 4 роки тому +9

    ooh the sacrilege you had no cube to delete and re add.

    • @0LoneTech
      @0LoneTech 4 роки тому

      In Blender 1.34, there is a default plane and camera but no lamp or cube. The plane is even edge on to the camera. The default render is completely black.

  • @GabrielsLogic
    @GabrielsLogic 4 роки тому +3

    This is awesome can't wait to play around with this when I get home. Thank you so much!

  • @legoallaround
    @legoallaround 4 роки тому +5

    Can’t wait!!!

  • @karlanm925
    @karlanm925 4 роки тому +2

    Love the channel, congratulations on your recent growth. That nostalgic feeling of pulling up an old program was golden. Looking forward to watching this video.

    • @karlanm925
      @karlanm925 4 роки тому +3

      Also quick tip for 3d printing and scale. Set the scale units to 0.001 and millimetres. You'll usually need to set the camera distance also. Changes subtle bits in rendering when you set the scale correctly also. :)

  • @gennalipkin5639
    @gennalipkin5639 4 роки тому +3

    This guy is legit!!!

  • @ninaperkins4194
    @ninaperkins4194 4 роки тому +3

    thank you for this video. on blender I would get those big pixels, hopefully they will go away now

  • @buahkersen143
    @buahkersen143 3 роки тому

    Thanks now i understand uv map in Blender clearly. Huhu.

  • @Hajcik
    @Hajcik 4 роки тому +1

    That tip about moving camera, you sir - you're awesome. I wondered if there is something like that.
    Moving the camera around different axis with G was so bad...

  • @gennalipkin5639
    @gennalipkin5639 4 роки тому +2

    Wow!!

  • @HalValla01
    @HalValla01 4 роки тому +1

    I see you googled American Gothic... It's a good movie!

  • @themaddove9687
    @themaddove9687 2 роки тому

    This is awesome thank you so much! It would be be cool to figure out how to do this with a 3d mesh

  • @user-iw1zz2en4k
    @user-iw1zz2en4k 4 роки тому +2

    Haha with this knowledge I shall prank my friends into thinking I did this in real life!

  • @owenthomas9863
    @owenthomas9863 4 роки тому +3

    Can you make one with six sided dice?

  • @gennalipkin5639
    @gennalipkin5639 4 роки тому +2

    Question: does this keep track of how many Lego pieces for each color? It could be fun to see what it looks like virtually then actually but the Lego pieces to make it!

    • @gregblendsmakes9348
      @gregblendsmakes9348 4 роки тому +2

      It does not unfortunately... so just buy allllll the legos so you have enough.

  • @Wallnut2005
    @Wallnut2005 4 роки тому +8

    Wonder if there's a lego brick colour pallet you could add to photoshop for maximum authenticity?

    • @Rocket_Try
      @Rocket_Try 4 роки тому

      There is one for GIMP :-D

    • @michaeldamolsen
      @michaeldamolsen 4 роки тому

      You could use this: brickarchitect.com/color/ and the eyedropper to make a palette in about 1 minute. There are probably some color space subtleties to consider when moving from PS to blender, but they are not LEGO specific. If you have large images (many bricks) you might consider dithering. I don't use PS, so I don't know what your options are there. Here is an amusing and charming discussion on converting to limited palettes and some of the pitfalls: ua-cam.com/video/Fllch-WwzWM/v-deo.html
      Edit: Actually, you don't need to use the eye dropper. If you convert the swatch image to palette and set the palette size to the same or larger than the number of swatches, PS should do that for you. I suppose you'd be able to export or save that palette for future use.

    • @Kavukamari
      @Kavukamari 4 роки тому

      OH i made a posterizer node group so you could definitely do this sort of thing

    • @Kavukamari
      @Kavukamari 4 роки тому +1

      i just tried it and it's ugly but it works, gotta get kinda lucky with the colors in your image

    • @michaeldamolsen
      @michaeldamolsen 4 роки тому

      @@Kavukamari Interesting!! You could compare to this: mingze-gao.com/legao/ and see if there is room for improvement.

  • @0LoneTech
    @0LoneTech 4 роки тому

    There's no need to right click after the extrude at 5:35. Extrude adds geometry and immediately grabs it, so you can just go Z .0017 immediately.

    • @gregblendsmakes9348
      @gregblendsmakes9348 4 роки тому

      True. I'm used to extrude extruding at the normal, and sometimes it's hard to see if the normal is already close to the axis. For sanity, I like to apply the extrude then deliberately grab. I guess it's a weird insecurity of mine.

  • @CALI2023
    @CALI2023 2 роки тому

    For some reason my image just goes under the LEGO bricks showing the image fully with a LEGO texture and not without creating singular colors for each brick. Any guess why it may be doing that?

  • @ATROClTYEXHIBITION
    @ATROClTYEXHIBITION 2 роки тому

    great video!! what blender version is this ? because when i follow some instructions my blender works different

  • @samus802
    @samus802 3 роки тому

    Does any1 know how to make this bit at 20:53 in 3dsmax?

  • @Akniy
    @Akniy 4 роки тому

    Why not use an area lamp?

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 4 роки тому

    5:45 You could have extruded directly by the specified distance if you had typed EKEY ZKEY =KEY 1.7mm ENTER.

    • @gregblendsmakes9348
      @gregblendsmakes9348 4 роки тому

      True. I don't like to use extrudes directly, however, because sometimes a face can be slightly angled and it will extrude a long a normal instead of an axis. It's like an anxiety thing for me, I've been bitten by that before. Mostly when the normal is very close to the axis I want.

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 4 роки тому

      All that is adjustable in the redo box.

  • @frillneckedlizard8529
    @frillneckedlizard8529 4 роки тому +2

    psst you happened to have watched the ian hubert tutorial? :P

    • @gregblendsmakes9348
      @gregblendsmakes9348 4 роки тому

      Nah, did he do something similar? Lemme check.
      Edit: not sure what you're referring to.

    • @frillneckedlizard8529
      @frillneckedlizard8529 4 роки тому

      @@gregblendsmakes9348 His video: "Make Scrolling Reader Boards and Elvis Mosaics in Blender - Lazy Tutorials" uses the same UV technique

    • @gregblendsmakes9348
      @gregblendsmakes9348 4 роки тому +1

      @@frillneckedlizard8529 Ah, I see now. Yea, here's a video on my misc channel where I did it a couple years ago for reddit: ua-cam.com/video/cug0-2ysyFM/v-deo.html

  • @DhMrfuun
    @DhMrfuun 4 роки тому

    Is it possible to export mesh's bump map? I mean, I want to use bumped mesh in other engines ( game engines ). Is it possible?

    • @gregblendsmakes9348
      @gregblendsmakes9348 4 роки тому

      Either you gane engine needs to support multiple UV sets, or you'll have to bake the colors / bumps into something more practical for a game

    • @DhMrfuun
      @DhMrfuun 4 роки тому

      @@gregblendsmakes9348 Thanks for replying. I understand that. I have other question. How do I learn blender nodes and material, texturing things from document. Where can I learn it?

    • @gregblendsmakes9348
      @gregblendsmakes9348 4 роки тому

      @@DhMrfuun I think Grant Abbit did some good videos on learning nodes. I'll do a tutorial on it eventually.
      It's not that hard though, easier than you think! Just start playing with it :)

  • @michaeldamolsen
    @michaeldamolsen 4 роки тому +1

    If anyone wonders, here is a nice review article on LEGO color palettes: brickarchitect.com/color/
    For more on picking an optimal palette, I highly recommend this charming video: ua-cam.com/video/Fllch-WwzWM/v-deo.html
    (It is a lecture from a lady that decided to learn programming, in order to create better cross stitch patterns of popular video games. Well worth a watch :)
    Edit: I completely forgot: Thank you so much for this excellent video!

  • @inventify_club
    @inventify_club 4 роки тому

    so annoying in the orthographic view