The main thing for me which differentiates hangars from other businesses, the FUN factor. It may not pay as much as others but it'll have you flying cool aircraft and occasion dogfights instead of covering the map in a garbage truck at walking pace. And I'd happily prefer the first even if it means less money tbh
That’s exactly why I use to do the hanger business, the fun factor associated with it plus I can better use my planes like hydra etc. for the hanger business.
One thing you forgot to mention, is that even if the aircraft that is carrying the cargo back to the hanger is destroyed, you can still pick up the cargo and drive your personal vehicle. Saves a lot of time especially when the vehicle is slow
@@Southslavic-German they’re permanently 30k. And this week they are currently on double money of that. So 60k per crate during this week. Full narcotics hangar I believe is 5.1 million this week
@Flirken1 Question: Do I have to source all 50 crates for let's say narcotics to get the 70% or can I do 25 narcotics and 25 of one of the other 2 will that still pay out the same amount?
One small tip, you can actually use your Avenger for this business. Out of I guess 10 different types of source missions, you can easily do 5 missions with your avenger. Avenger having the strongest armour is best suited in heavy combat situations where enemy stays at one place and you can easily put the avenger in hover mode and go back to its gun turret to destroy enemies and then return to the cockpit to pickup the crate and return to hanger. This is where sometimes other planes like hydra and savage etc. smokes out.
What you also might want to know is that with a hangar you can fly in pegasus vehicles or select others like the agency heli. Flying those in will convert them to Personal Aircraft so you can spawn relatively close to you from the interaction menu.
Little known fact: Taking a helicopter from the hangar will increase its speed by about 30% iirc. Apparently, planes get a high altitude speed boost, too, but it's helicopters where it's amazing. Makes an Akula as fast as a Hydra. Getting used to hangar helis will make spawned in helis feel SLOW.
@@derpeth2101 theirs sources dodnt remember the name of the spicific videos but you'll have to scroll thru alot of videos to find it...try it it works.
For choosing the hanger at the base, I would recommend buying the one furthest to west. The other two will require you to maneuver your planes around multiple barriers and moving vehicles. While the one furthest west is right on the runway.
not sure but can u not just fly in the yellow circel cutscene most armored planes can take some crashes, thats how i always deliver mini madrazo plane to hangar
What not many people mention is money making routines, money making methods are good and all but with cooldowns in businesses and heists knowing what to do and when to do it is the ultimate money making method. The game is progressing to a routine of focusing on cayo and supplementing the cooldowns with other businesses, and not many people have focused on the most beneficial way to use that cooldown. Whether its collecting cash from nightclub safe or sells, the arcade, the acid lab, gun running, warehousing etc. Knowing this routine legitimately turns the game into an almost work routine which ultimately being a criminal mastermind (which GTA online is centred around being) is all about.
My method currently is to do Cayo solo then for the roughly 3 hours for cooldown I typically go to each of my warehouses and send my employees out. Do a payphone assassination. Supply my nightclub and make sure popularity is full. And finally either source crates, setup the Dr. Dre contract, or setup an auto shop contract usually try to do union depository. Once cayo pops up again I scope it out for hard mode then either run Dr. Dre contract or Vip contract. I'm working on mixing my acid lab sales in between somewhere but that is a WIP Edit. I'm not crazy grinder. But even so casual play has gotten me to the point I don't worry about money anymore. I'm sitting at around 60 mil with everything but a yacht and arena garage.
SInce you mentioned work routine... ironically, the most efficient way to make money in GTA is sometimes to actually go outside and get a job. Think about it, in the US, with an average minimum pay of $10 working at say mcdonalds, you can convert that into $600,000 via shark cards. That's almost the same as the cayo perico heist average per hour, and you get free food XD
This is def something I've seen some people talk about. HarmNone isn't has detailed as TGG on payout numbers, but HN does talk about choosing an efficient gameplay loop for the GTA$ grind. I do something similar, but I see that you guys (Jayden, Tri Tebs) seem to be focused on maximum GTA$ per hour. My priority will be different b/c I don't enjoy playing to grind for hours. I don't care how long it takes me to accumulate money, as long as I spend the least time actively playing the grind routine. I'm okay with less max money per hour, if I play fewer minutes in a day or a week. From videos like TGG's, HarmNone, and a few others, I've tried out the highest paying businesses and found my own preference. Sorry for this being verbose, but Jayden invited a discussion on this. :D Feel free to skim or skip as you like. Overall, I'm slowly earning a max of GTA$3 mil per real 24 hour day, but for only a commitment of about 75-90 minutes of active playing time. Most days I don't have that much time, so usually this actually gets spread out over several days. Still, about $5 mil a week is more than enough to save up for whatever cars or tomfoolery I can reasonably want. And 1-3 hours a week of playing time is pretty manageable. In theory if I had no life, I guess this cycle could pay as much as $4.5 mil per day for about 3.5 hours of playing daily. But that doesn't sound fun to me. :P I'd rather just spend 3 hours working more IRL and buying some sushi to treat myself. Different missions average different completion times. Also affected by business location, so your results may vary from mine. One thing I see MANY comments and videos guilty of is that people seem to not calculate NET profit after deducting the cost of mission setup, resupply, sourcing, etc. As far as I've found, nightclub cargo sales are the highest payout per minute of active play time. A 90-crate (maximum for the van) sale usually pays almost $700k net after Tony's 10% cut. This is with all other businesses purchased and with at least some inventory in each business (one tip I found mentioned that you get more value if you maintain more than zero inventory. Not sure if that's true or just typical GTAO confirmation bias myth). Yes, it takes 14.4 real hours to passively accumulate 90 crates, but that is time for IRL work and life. The sale mission itself almost never takes more than 10 minutes. Per-minute payout is $70k. I'm not a great gamer/player. I need to practice Cayo Perico heists again, but previously I could never get the prep missions down to less than 50-55 minutes at best. Plus 15-20 minutes for the heist itself (Longfin entry per TGG's tips, loot from north airfield, main compound solo stealth for only the office safe and heist target, exit by diving off the coast to the south or west and swimming underwater to exit). I previously used a rooftop stealth route, but I'll try TGG's recent stealth no-kill ground route. Point of that is an average heist payout for me of $1.3 mil divided by 75 minutes = $17k per minute of playing time. Even shaving 15 minutes off that would only give me $21k/min. $17k/min is pretty decent efficiency, but for me the commitment of multiple blocks of 10-15 minutes gets tedious. Compare that to the bunker sales (full inventory, solo sale to LS for $1.05 mil) that takes 12 minutes on average for actual sale mission. Full stock takes about 12 passive hours with five 1-2 minute visits to the arcade to pay for resupply. Total time about 20 active play minutes, net $675k after $375k cost of 5 full resupplies. Yields $33.75k/min. Passive incomes from nightclub itself, full arcade, agency with 201 completed contracts are $50k, $5k, $20k per 48-min interval. Nightclub needs 1-2 minutes if doing Marcel's in-club tasks (which appear to have been bugged or deliberately nerfed on their cooldown after the Drug Wars update), or about 5-10 minutes if doing a club promotion mission. Each promo boosts 12.5% popularity, while Marcel's tasks boost 15%. DJ rebookings boost 5% for $10k cost, but take basically no time if doing it from the nightclub basement or arcade to skip the DJ cutscene. I prefer to do 1 promo after every 5x48 interval, or 4 hours (or whenever I get home from work or have a few free minutes). This pays the best by far of the passive incomes. Fills up in about the same time as it takes for a real full night's sleep or work shift. :D Arcade isn't cost-effective if you buy multiple arcade machines -- best to only buy the $90k cheapest one, and use it and the default machine to clone across all the slots in the business. Doing so will passively pay off the arcade machine itself in about 15 real hours. Nice thing is the safe holds up to $100k, which takes 20x48 minutes or 16 real hours, so it rarely needs to be checked. Agency is zero maintenance after completing the 201 contracts. I got lucky and did them all during a 2x payout week, making it more worthwhile. Fills up in about 10 real hours, so timing is about the same as for nightclub safe. Total active time spent per 4-hour cycle is about 12 minutes for the nightclub promo and picking up the cash from safes. I usually fit in 1-3 cycles in a real day. Passive payout in 4 hours is $194k + $25k + $100k = $319k, or $26.6k per active minute. After that, payphone hits and CEO warehouse mixed goods sales are next for me. Not THE most efficient, but they're consistent, easy, and short time commitments. Payphone is $85k usually in 5 minutes, or $17k per minute. With all 5 large warehouses nearest the Terminal, mixed goods can be completed in about 3 minutes, but call it 4. That's $50k payout for $12.5k per minute (but there's something like a 5-10% chance of getting the cops, which nukes mission time to 6-8 minutes for completion and reduces overall efficiency probably down to $11k per minute). So far, the acid lab seems to be showing pretty competitive efficiency with Cayo Perico, but for much less time commitment until payout. With full upgrades, net payout $212.5k after supplies, mission time about 10 minutes plus a few minutes for buying 2 resupplies yields about $18k/min. It's been ages since I did the MC missions b/c I found so many of them too tedious, but I know best practice is to only run the coke and meth sales. IIRC the math, I think those averaged something like $15k-20k per minute net after resupply costs. Whatever it was, it was distinctly less than bunker efficiency. To me, CEO warehouses are NEVER worth manually sourcing, and only worth sourcing via staff to sell only during bonus weeks. For the highest value with large warehouses, 111 crates manually sourced will take about 4 minutes per crate on average (sometimes you get 1-vehicle missions on the 3-crate sourcing, which helps bring down the avg time), at a cost of $6k per crate (assuming you don't want to wait forever to do all 1-crate sourcing missions every 5-10 minutes). Full warehouse sells for $2.22 mil, but net profit after costs is anywhere from $1.554 mil ($6k cost per crate) up to $1.998 mil if you sourced single crates. Total time is about 7.6 hours of active play time (including the actual sale mission). That works out to an active play time payout of $3.4k/min up to $4.4k/min. I hope I don't have to say that's abysmal. With staff sourcing, average cost is about $6k per crate with the percentages chances for 1, 2, or crates plus the 1% chance for special crates. (The special crate value averages out to an extra $1k for every staff sourcing -- about $100k at 1% chance = $1k avg value.) So you get roughly the same payout as with actively playing the 3-crate sourcing missions -- but for only about 70 minutes of total play time per warehouse to visit your staff! That boosts efficiency up to about $21k/min via staff sourcing. The trade-off is that it will take 56 real hours of passive waiting, and doing the 5-warehouse circuit every 48 minutes. So at $21k/min, the staff-sourced warehouses are fairly competitive with other average to high payout incomes. But b/c of the tedium and inconvenience of sourcing, it's only REALLY worth it at a bonus 1.5x for $30k/min or more. If I don't religiously check my IRL work texts/e-mail once every 48 minutes, why should I have to for a game? :D
I would buy the hanger most to the left on the military base. Reason for that, is that it is much easier to land a plane nearby than it is with the other 2. However, if you already bought one of the other ones no worries, because you dont HAVE to land your plane to deliver your souce material. If you fly over your hanger, you can just 'drop' the cargo and your mission will be completed. It works the same way you "land' your sparrow in your Kosatka.
another thing worth noting is that doing a certain number of supply missions grants discounts on some aircraft, like the Havok, Rogue and even the Hunter
Jesus, your videos are so clean and easy to understand, the editing that you do and how you put all together makes it really efficient and even time saving, you've become a pillar of the community with these vids and I'm completely grateful, I might even become a channel member after I get paid
A good point to make is that the bonuses aren't completely grouped together. I:E if you have 25 narcotics and 25 chemicals, you don't get a combined 70% which means you loose money per sale compared to doing 50 of only narcotics. Now, whether the smaller final sale equates to more money per hour with a 25/25 split is not maths for me to do, but my personal approach to the Hanger is to simply do something else like a payphone hit during the source mission cooldown.
It's astonishing to me to read on different sites how many ppl seriously do not monetize the Hangar they bought. I'm a relatively new player- 3 months. And I'm predominantly a solo grinder. I have gone through diff businesses and have diversified myself a nice little money making routine. When I made enough to get a Hangar, one of the FIRST THINGS I did was explore the Free Trade network. After the setup missions I find that these crate sourcing missions are SO FUN. And you can choose LAND or AIR. Love that. After accumulating a decent amount of crates and doing sale missions I really am happy about it. Plus I love tuning up my flying ability as well. Grinding Special Cargo is good too but Air is where it's at. All I have is Acid Lab (which I'll never get rid of) and Bunker. I don't need the MC Businesses anymore. And considering I hit a Stash House EVERYDAY mostly my Acid Lab first sale of session is $299K profit for 10 min work. Anyways love this guide thanks TGG
I just wish they’d allow us to own multiple Hangar’s… Would love to have mine at the Army base, AND one at LSIA. We can own multiple crate warehouses, so why can’t we own 2 Hangar’s?
Best source of GTA info as always... recently started playing GTA again because my 5 y.o. son saw some youtubers playing it, he now own my ex wifes account and we play together once in a while me doing most of the work doing cayo parico heists with him or some other some other mission where I can allocate the bulk of the cash to him, cause he just wants to have fun and play around (but you need money to get all the fun stuff)
You forgot the Business Battle crates. Participating in business battles doesn't always fill your Nightclub. A lot of times the crates go to your Hangar even though you drop off at your nightclub. I have an almost full hangar but I never sourced any crates
With the 2x bonus this week, you make 60k PER CRATE. As a solo player just collecting 30 crates (10 each of the 3 categories for 10% bonus) is my current grind. While I work, my businesses produces and I do those in between. Good shit. Only frustrating thing is the snow makes visibility HELL sometimes. Don't crash into the water!
Have to say, as a mostly solo player I'm very happy with this business buff, but I also have to impress that I always liked the hangar missions because they were quite challenging but really fun. Some of the source missions, like one where you have to bombard the Grapeseed farm, require you to move a trailer using a tractor, which will soft-lock the mission until time runs out, because chances are obviously high you bombard all the tractors on the farm and chances of the game spawning a random tractor are very close to zero. Had this a few times already and it's a massive waste of time, because you're stuck not being able to do anything else until the source mission timer runs out (unless there's a way to end the mission that I'm not aware of).
By FAR the best and most trusted UA-camr for Gta Info and content! All of my group agree. Straighr to the point. No fluff. Such quality! Thank you, good sir!!
something i like about the hangar is that you don't pay for the sourcing of cargo, so the money you get at the end is pure profit. also, it may be worth it, even for solo players to fill up the hangar to 50 crates with narcs, chems and meds because chances are you'll most likely get 2 cargo choppers or 3 other vehicles, and if you get the hawok mission, get into a new lobby. losing a bit of product is woth not having to deal with the tedium of 8 small choppers. besides, for a solo player, eight of those may be impossible.
As a kid who grew up playing ACE COMBAT i love the hangar business missions, the payout is just lame. With this new update we got some buff, yeah, but they could have done some way we can source more than one crate without the need of other players. From a multiplayer perspective it is a good business, from a solo player who strive for money there are better things to do. But for those who like to play the game without worry to get everything ASAP, it is a fun business and now mildly lucrative. When this goes double money, people will go crazy.
Great guide video as always TGG. One nice addition at the end of the video could be a comparison against the other businesses and profit per hour. Also more of your opinion on adding this to a regular solo grinding schedule (I know you have an opinion but I need more of it! You're the go to guy for solo advice).
I agree, I was rusty after being off GTA for 5 years, I found TGG and he’s made it easy to find advice and tips. Hell he made the Cayo job 100% better for me and I can do the whole set up to pay out in less than 2 hours now.
Honestly, buying a hangar in Fort Zancudo just takes away the nostalgic fun we used to have every time jumping the base. It makes it to easy and you will get bored easily because of it.
I used to play the hangar missions a lot, simply because they are fun and I love flying helicopters. I would listen to "Danger Zone" by Kenny Loggins on my PC while doing fighter jet missions. In public lobbies, people always felt threatened by you and tried to kill you even though you were just doing missions. And I remember feeling like a bad ass after doing a sale with 6 Havock helicopters all by myself 😅 Too bad the buff comes only now. I would have a couple million dollars more if the payout was that high from the start.
LSIA isn't all bad though. What I do is park my terrorbyte in front of my hangar and I alternate between sourcing medical supplies and vehicle cargo so you are constantly sourcing without a cool down. IE I am also alternating between using my Hydra and MK2. The hydra is the best jet for these missions hands down. I'll even use my Hydra on some of the vehicle cargo missions if the car spawns up north. Not that big a deal. When I drop the car off I just get in my MK2 and go back to my terrorbyte. It's big money and I don't have to walk up any stairs.
I’m just done with the game now and they can’t pull me back. Even watching the vids feels redundant now and staying subbed to channels like these. So thanks for the content and all the best.
Great video. Im really glad they buffed it because it never seemed worth doing, but I think it actually has some of the more fun missions that businesses can have. I’ll definitely give it another try.
I do this business only when i got everything setup and can not sell it. Here a vew tips: 1. Park your opressor mk2 in front of the hangar. It will not spawn in fort sencudo. 2.always drop the cargo on the roof. 3. Always use a plane/heli/mk2 where u the best in. Helps a lot. 4. The only downside is that sell missions have to been done with the vihicles the game gives you.
Disclaimer - you are 50% right about hangars in Fort Zancudo. There should be bought instead of LSIA, but - location there also matters. Only buy 3499, the one that is most West. It has best spawn locations for your personal vehicles, becouse those two on East can be somewhat stupid, while this 3499 will spawn vehicles next to you.
It's really just a couple of seconds so I wouldn't say it's a necessity to buy that one. After all, it's round about 600k$ more expensive than the cheapest one so they're both kinda worthwhile I'd say.
Great Video Again !!! I’ve Nearly Filled My Hanger In Last 2Wks & Did It Because I Was Bored With GTA. I Really Enjoyed The Flying & I Was Surprised How Bad I’d Become At Flying. I’m Glad I Did Now. Thank You Again For A Clear Video On Sales, Some Need It.
I like planes so I occasional run the business for fun. Highly recommend Hydra for sourcing. Also, (on PC) you can press E when you fly over your hangar, it will drop sourcing item without having to enter the hangar.
Yo, TGG, i know its nothing new but to me the special cargo became the best passive income aside from nightclub popularity. You basically tell your staff to yeet for 50 mim and the get back with 1-3 crates + possible special crate. This means every hour you pay 7500 to get a crate that is worth on average 16.5k (14.5k on 10 crates sale and 18.5k on 70 crates sale), giving a profit of 9k per warehouse. But thats on the low end, because you can get 2 or 3 crates sometimes and a special cargo that is worth on average 120k (90k at min 150k at max), pumping your possible profits to something like 30k per warehouse per hour, while doing nothing (aside from paying the staff to retrieve the cargo). With 5 warehouses, in the lowest you profit 45k per hour; and in the most extreme case close to 700k per hour. Considering that the nightclub popularity covers the costs, profit can be even higher...
I like that you can drop the crates into the hanger without needing to get out, wish the special cargo that you do in the city with we could drop off the crate instead of having to go inside everytime load in load out
I just bought a hangar since they are on sale for this event week. If there is one thing to take into consideration, it is the "High Demand Bonus". I sold two crates of chemicals worth $60k. With 29 players in the session, I was able to earn $101k. With 50 and earning $2.5 mil, it would probably be nearly double.
I've been putting my Deluxo to good use sourcing stuff. I got to say this biz is fun. I don't mind the long flights from south to north for now, they are fairly quick, I will consider moving my hangar to zancudo when a hangar sale comes. Eitherway thanks for the guide, gonna go apply the info here and make me some moola!
The hangars went on sale this week and while I don’t know exactly by how much I upgraded what would usually be about 2 mil down to 1.2 so buy up and have fun
Crazy to think 6years ago they gave us the lead protagonist in GTA 6 within the dlc. I love it. And can’t wait for Lucia in GTA 6!! She was amazing in the hanger!!
for low levels good aircraft to start off with include: savage, hydra, sea sparrow some missions dont allow you to lock on so auto cannon easier to use
Tried to make it part of my rotation again but idk if I can stand doing the missions much longer. The sourcing missions are good and unique and the pay-off might be worth it but it's time-consuming nevertheless. If they had someone to source it for you (similar thing to the warehouses)for 10k-20k per crate then I'd be ok with that.
Agreed. The ceo warehouse is great solo. I source 1 crate by myself, then when i get back, i send out my assistant. So now i am guranteed 2 but could get 4. If they do it for the hangar, itd be really great. Maybe they are testing the new payout to see if people use it. And itll be added later....hopefully...
It’s so funny you make this. I thought I’d never see the day, hanger missing just sucked but I did them for years because I thought they were fun (one of the most fun jobs) but I ended my hanger grinding months ago because I worked for hours and never really got paid much so I finally just figured that crates and Cayo were the only 2 I’d do from now on. So once R* finally 3x’d the payout made me decide to come back to it. So glad they did this. Better late than never. Great video.
I get low-level players to help me source the crates. Not only do I tell them to steal Lazers at Fort Zancudo I tell them to keep their plane and after each 4 crate source, I do a quick Head Hunter (~$20,000-$30,000) + a Point to Point which I usually put back at Fort Zancudo (~$2,500 each after I win and split the money). Rinse and repeat and you'll fill your hangar up in no time and while making money. That's at an additional $270,000-$390,000 (depending on Head Hunter Payouts) that you/your help can make while sourcing the Hangar from empty to full.
It takes just over 2 hours to get ten animal crates so you get the bonus and that will put the money up to 336000 plus the 12 percent bonus in a public lobby that will roughly get 506200 all in total for the sourcing of crates plus sell it will take about 2 hours 10 minutes and you make 506200 so it’s over 250000 an hour
As much as I want to dive back into the Smuggler's Run, I just don't want to sink so much time into sourcing and selling when I have more fun with the other businesses.
I feel you. I even figured i could just sell 25 crates since i play solo. And it would be decent pay. I just cant stand these missions for some reason. Kind of annoy me.
The thing with the hangar business is that it is THE funniest business to source cargo/do missions for. No slow garbage trucks, no tugboats, no skow-ass planes. Now that it is 3x the money before, it's fun and pays good.
The only problem we have now is it takes ages to fill up the Hangar Rockstar need to let us collect 3 crates in one go or maybe even 4 crates in one go.
I just send invites to randoms for more crates sometimes they stay sometimes not. You used to get 6 or more crates in one go with a full mc but they changed it to a 4 crate limit
I appreciate that rockstar is buffing old businesses. It shows that they listen to us, plus it adds more things to do that actually make money. Unfortunately, most of us play solo now and there’s plenty of solo businesses these days
Much like the other business in GTA:O, the sourcing missions are actually fun, but the sell missions are a chore/pain/bore. The hangar ones can be impossible doing solo if you get the tula or the havoc sell missions.
Finally it‘s worth to do hangar missions, even if there is no x2 or x3 rewards on it ! Nice video as always man ! Have a nice one everybody ! *happy clicking noises*
Thanks for the updated guide of this business. But still, I wont do this business for some reasons, like the time consuming source, and sell missions. I prefer to do faster and easier methods to earn such as agency contracts and payphone hits, and one ingame day missions such as ammunation delivery, car and bike deliveries, dax phone missions, yohan phone missions, and nightclub events (where u kick customers or bring VIPs to a designated places.
What's the best combination of goods for highest payout in shortest time solo? As there's a cooldown, maybe 25 of one of the highest, then 20 of one of the middle, and 5 of one of the lowest? So when sourcing you can go between 3 products as others cool down
TGG u inspired me to become a grinder when I first got gta5 for my ps4 in September 2020 thank u so much ;) I could use some help with sourcing hanger cargo as I am solo with few people I know playing gta on ps4
This might be a stupid question, but do any of the plane upgrades that can be purchased at a Special Cargo Warehouse apply to the planes used for the Hangar sell missions? Appreciate the videos bro, you've made my return to GTAO smooth as butter!
The problem with the hangar was never the pay out. It's the fact solo players can only collect one crate at a time so you need 50 missions to fill it. If you could source 1-4 crates at a time and pay Ron to source crates, like Lupe, they could have left the pay out the same and a lot more people would do it. As a grinder since 2017 I have made just $600k from the hangar - I have made $1.5m from Document Forgery - that's how ugly the hangar business is to solo players
This is awsome. I've been doing mc buisness, new dlc, club house and weapon bunker. Now I'm getting bored again since I have a maxed put a-id lab. Just a grind again. I needed something different. And I feel I can make lots of money in few hours. Back up to 1 mil again. Now my new goal is to save up for a hanger.
I never was a fan of having to pick up crates or supplies 50-100 times, just to sell once for a mil or 2. Even after the buff, it just doesn't seem worth the hassle or headache to me. If you (and other players who helped) made like $50k-$100k per source mission with a $4-5 mill sell, then that would give the other businesses a run for their money, and would entice people to work together more rather than destroying each other's shit. I know this would never happen, but I feel that that cargo, and hanger businesses just aren't able to adapt because of the hassle that comes with them. There's plenty of more fun, and easier ways to get $2mill. Just saying. 🤷♂️
My way of 2 mil I step 1. Turn on ps4. Step 2. Launch gta v. step 3. Swap djs at nightclub till popularity full step 4. Go to sleep. Step 5 wake-up sell my goods for 1+ mil and some change then collect all safes. (Nightclub,arcade, and agency). Less than 30 mins of gameplay get me like 1.5 mil
It's still the Cayo perico or Diamond casino heist, with the nightclub being the best business. The bunker is good too, but it takes a long time to fill, and the new acid business as well, as long as you have the equipment upgrade.
@@iteleportbread3998 it will take away I believe 1 supply, so just source another then sell again, and during this week it’s hardly a loss considering it’s double payouts
I feel sorry for the person who got bought the hanger expecting it to be a good business. It's been a long time since I've done hanger work and it was the source of a lot of anger and grief. As a level 500+ I recommend that nobody ever even considers using this business if you're a solo player
But Hangar offers one of the best if not best mission in the game and that is the one where you need to take out 3 cargo planes escorted by squadrons of Lazer jets, that shit is just epic when you use your own Lazer or Hydra in first person mode. Wish there was more missions like that in the game.
Agreed. Too many times your sell craft is something sluggish with no maneuverability while endless enemies that can stay behind you no matter what you do shoot you down before you can make more than one drop off.
you're right Scrambler till now I've not even touched it as a business, got a hanger to store aircraft & knew it wasn't very good but now it looks like it's a viable way of boosting earnings, also I love flying in GTA so now I can have me some fun.
First sell mission I had 11 units and had to fly 6 Havok’s, that was stressful but I had 5 minutes left in the end. They came up with some messed up drop off locations. Lmao. If you get the havok mission jut go to the farthest locations first and then work your way back to the hangar. It makes it quick and less stressful towards the end. Ron was pleased.
It's not, and it was because the payout was the worst by a large margin, so it really was a waste of time if you're trying to make money. At least now it's decent if you know what your doing...
I just find it complicated to know what to goods to get and when to sell em but now its inline with the crate warehouses so i might try it out see if i like it
That's pretty cool. Thanks! I was grinding my alt character's hanger because I want to get a V-65 at the trade price. Now doing the missions will be less painful.
The main thing for me which differentiates hangars from other businesses, the FUN factor. It may not pay as much as others but it'll have you flying cool aircraft and occasion dogfights instead of covering the map in a garbage truck at walking pace. And I'd happily prefer the first even if it means less money tbh
That’s exactly why I use to do the hanger business, the fun factor associated with it plus I can better use my planes like hydra etc. for the hanger business.
The hangar missions can be fun but they are long and the fact that you only get one crate if you’re solo makes it not worth it
They need to have it so you can buy 1-3 crates like you can in the warehouses now
It also funnily enough, served as a way to increase my flight skill.
flying sucks
Let’s be honest, about 90% of players who buy the hanger never actually use the business part of it.
Fr
so true like me lol
Also a hundred percent fact
i actually filled the hanger and never came back to it
I mean it was never worth the effort b4 doing it solo
One thing you forgot to mention, is that even if the aircraft that is carrying the cargo back to the hanger is destroyed, you can still pick up the cargo and drive your personal vehicle. Saves a lot of time especially when the vehicle is slow
Did not know that. 😮
In fact it's better to destroy it yourself and then use your personal vehicle to carry the crates.
Will it stay at 30k or will it go down to 10k again?
@@Southslavic-German they’re permanently 30k. And this week they are currently on double money of that. So 60k per crate during this week. Full narcotics hangar I believe is 5.1 million this week
@Flirken1 Question: Do I have to source all 50 crates for let's say narcotics to get the 70% or can I do 25 narcotics and 25 of one of the other 2 will that still pay out the same amount?
One small tip, you can actually use your Avenger for this business. Out of I guess 10 different types of source missions, you can easily do 5 missions with your avenger. Avenger having the strongest armour is best suited in heavy combat situations where enemy stays at one place and you can easily put the avenger in hover mode and go back to its gun turret to destroy enemies and then return to the cockpit to pickup the crate and return to hanger. This is where sometimes other planes like hydra and savage etc. smokes out.
AC-130 ABOVE!!!!
But you have to do 50 missions.
hehe
Great tip,thanks.
What you also might want to know is that with a hangar you can fly in pegasus vehicles or select others like the agency heli. Flying those in will convert them to Personal Aircraft so you can spawn relatively close to you from the interaction menu.
I've tried flying a yacht helicopter into my hangar and I couldn't do that. Only helicopter that I was able to fly in was my Agency helicopter
@@Cody-Bear I just remember flying in the yacht heli, but now that you say it i think it was the agency one. Thanks for the correction
And customize¡
@@bammanx I destroyed a full bunker sell with the Cuban 800. It's on my page
Omg my bro you discovered hot water
Little known fact: Taking a helicopter from the hangar will increase its speed by about 30% iirc. Apparently, planes get a high altitude speed boost, too, but it's helicopters where it's amazing. Makes an Akula as fast as a Hydra. Getting used to hangar helis will make spawned in helis feel SLOW.
I didn’t know that! Thanks! The planes get a boost when over 900ft apparently
Source?
@@derpeth2101 theirs sources dodnt remember the name of the spicific videos but you'll have to scroll thru alot of videos to find it...try it it works.
If you take the hunter from the hanger the hunter goes faster than the oppressor MK2 missiles
Nice !
For choosing the hanger at the base, I would recommend buying the one furthest to west. The other two will require you to maneuver your planes around multiple barriers and moving vehicles. While the one furthest west is right on the runway.
not sure but can u not just fly in the yellow circel cutscene most armored planes can take some crashes, thats how i always deliver mini madrazo plane to hangar
FACTS its so much easier to manuver
@@patmurphy7266 I destroyed a full nightclub sell with the hunter. It's on my page
Not worth the extra money
@@III1IlIIlIllIl why would you do that
What not many people mention is money making routines, money making methods are good and all but with cooldowns in businesses and heists knowing what to do and when to do it is the ultimate money making method. The game is progressing to a routine of focusing on cayo and supplementing the cooldowns with other businesses, and not many people have focused on the most beneficial way to use that cooldown. Whether its collecting cash from nightclub safe or sells, the arcade, the acid lab, gun running, warehousing etc. Knowing this routine legitimately turns the game into an almost work routine which ultimately being a criminal mastermind (which GTA online is centred around being) is all about.
My method currently is to do Cayo solo then for the roughly 3 hours for cooldown I typically go to each of my warehouses and send my employees out. Do a payphone assassination. Supply my nightclub and make sure popularity is full. And finally either source crates, setup the Dr. Dre contract, or setup an auto shop contract usually try to do union depository.
Once cayo pops up again I scope it out for hard mode then either run Dr. Dre contract or Vip contract. I'm working on mixing my acid lab sales in between somewhere but that is a WIP
Edit. I'm not crazy grinder. But even so casual play has gotten me to the point I don't worry about money anymore. I'm sitting at around 60 mil with everything but a yacht and arena garage.
SInce you mentioned work routine... ironically, the most efficient way to make money in GTA is sometimes to actually go outside and get a job. Think about it, in the US, with an average minimum pay of $10 working at say mcdonalds, you can convert that into $600,000 via shark cards. That's almost the same as the cayo perico heist average per hour, and you get free food XD
@@xcaliber609 that's a golden comment 😹😹😹😹😹👍🏼
@@xcaliber609 better yet move to a developed country and make twice that at 20$/hour
This is def something I've seen some people talk about. HarmNone isn't has detailed as TGG on payout numbers, but HN does talk about choosing an efficient gameplay loop for the GTA$ grind. I do something similar, but I see that you guys (Jayden, Tri Tebs) seem to be focused on maximum GTA$ per hour. My priority will be different b/c I don't enjoy playing to grind for hours. I don't care how long it takes me to accumulate money, as long as I spend the least time actively playing the grind routine. I'm okay with less max money per hour, if I play fewer minutes in a day or a week. From videos like TGG's, HarmNone, and a few others, I've tried out the highest paying businesses and found my own preference.
Sorry for this being verbose, but Jayden invited a discussion on this. :D Feel free to skim or skip as you like.
Overall, I'm slowly earning a max of GTA$3 mil per real 24 hour day, but for only a commitment of about 75-90 minutes of active playing time. Most days I don't have that much time, so usually this actually gets spread out over several days. Still, about $5 mil a week is more than enough to save up for whatever cars or tomfoolery I can reasonably want. And 1-3 hours a week of playing time is pretty manageable.
In theory if I had no life, I guess this cycle could pay as much as $4.5 mil per day for about 3.5 hours of playing daily. But that doesn't sound fun to me. :P I'd rather just spend 3 hours working more IRL and buying some sushi to treat myself.
Different missions average different completion times. Also affected by business location, so your results may vary from mine.
One thing I see MANY comments and videos guilty of is that people seem to not calculate NET profit after deducting the cost of mission setup, resupply, sourcing, etc.
As far as I've found, nightclub cargo sales are the highest payout per minute of active play time. A 90-crate (maximum for the van) sale usually pays almost $700k net after Tony's 10% cut. This is with all other businesses purchased and with at least some inventory in each business (one tip I found mentioned that you get more value if you maintain more than zero inventory. Not sure if that's true or just typical GTAO confirmation bias myth). Yes, it takes 14.4 real hours to passively accumulate 90 crates, but that is time for IRL work and life. The sale mission itself almost never takes more than 10 minutes. Per-minute payout is $70k.
I'm not a great gamer/player. I need to practice Cayo Perico heists again, but previously I could never get the prep missions down to less than 50-55 minutes at best. Plus 15-20 minutes for the heist itself (Longfin entry per TGG's tips, loot from north airfield, main compound solo stealth for only the office safe and heist target, exit by diving off the coast to the south or west and swimming underwater to exit). I previously used a rooftop stealth route, but I'll try TGG's recent stealth no-kill ground route.
Point of that is an average heist payout for me of $1.3 mil divided by 75 minutes = $17k per minute of playing time. Even shaving 15 minutes off that would only give me $21k/min. $17k/min is pretty decent efficiency, but for me the commitment of multiple blocks of 10-15 minutes gets tedious.
Compare that to the bunker sales (full inventory, solo sale to LS for $1.05 mil) that takes 12 minutes on average for actual sale mission. Full stock takes about 12 passive hours with five 1-2 minute visits to the arcade to pay for resupply. Total time about 20 active play minutes, net $675k after $375k cost of 5 full resupplies. Yields $33.75k/min.
Passive incomes from nightclub itself, full arcade, agency with 201 completed contracts are $50k, $5k, $20k per 48-min interval.
Nightclub needs 1-2 minutes if doing Marcel's in-club tasks (which appear to have been bugged or deliberately nerfed on their cooldown after the Drug Wars update), or about 5-10 minutes if doing a club promotion mission. Each promo boosts 12.5% popularity, while Marcel's tasks boost 15%. DJ rebookings boost 5% for $10k cost, but take basically no time if doing it from the nightclub basement or arcade to skip the DJ cutscene. I prefer to do 1 promo after every 5x48 interval, or 4 hours (or whenever I get home from work or have a few free minutes). This pays the best by far of the passive incomes. Fills up in about the same time as it takes for a real full night's sleep or work shift. :D
Arcade isn't cost-effective if you buy multiple arcade machines -- best to only buy the $90k cheapest one, and use it and the default machine to clone across all the slots in the business. Doing so will passively pay off the arcade machine itself in about 15 real hours. Nice thing is the safe holds up to $100k, which takes 20x48 minutes or 16 real hours, so it rarely needs to be checked.
Agency is zero maintenance after completing the 201 contracts. I got lucky and did them all during a 2x payout week, making it more worthwhile. Fills up in about 10 real hours, so timing is about the same as for nightclub safe.
Total active time spent per 4-hour cycle is about 12 minutes for the nightclub promo and picking up the cash from safes. I usually fit in 1-3 cycles in a real day. Passive payout in 4 hours is $194k + $25k + $100k = $319k, or $26.6k per active minute.
After that, payphone hits and CEO warehouse mixed goods sales are next for me. Not THE most efficient, but they're consistent, easy, and short time commitments. Payphone is $85k usually in 5 minutes, or $17k per minute. With all 5 large warehouses nearest the Terminal, mixed goods can be completed in about 3 minutes, but call it 4. That's $50k payout for $12.5k per minute (but there's something like a 5-10% chance of getting the cops, which nukes mission time to 6-8 minutes for completion and reduces overall efficiency probably down to $11k per minute).
So far, the acid lab seems to be showing pretty competitive efficiency with Cayo Perico, but for much less time commitment until payout. With full upgrades, net payout $212.5k after supplies, mission time about 10 minutes plus a few minutes for buying 2 resupplies yields about $18k/min.
It's been ages since I did the MC missions b/c I found so many of them too tedious, but I know best practice is to only run the coke and meth sales. IIRC the math, I think those averaged something like $15k-20k per minute net after resupply costs. Whatever it was, it was distinctly less than bunker efficiency.
To me, CEO warehouses are NEVER worth manually sourcing, and only worth sourcing via staff to sell only during bonus weeks. For the highest value with large warehouses, 111 crates manually sourced will take about 4 minutes per crate on average (sometimes you get 1-vehicle missions on the 3-crate sourcing, which helps bring down the avg time), at a cost of $6k per crate (assuming you don't want to wait forever to do all 1-crate sourcing missions every 5-10 minutes). Full warehouse sells for $2.22 mil, but net profit after costs is anywhere from $1.554 mil ($6k cost per crate) up to $1.998 mil if you sourced single crates. Total time is about 7.6 hours of active play time (including the actual sale mission). That works out to an active play time payout of $3.4k/min up to $4.4k/min. I hope I don't have to say that's abysmal.
With staff sourcing, average cost is about $6k per crate with the percentages chances for 1, 2, or crates plus the 1% chance for special crates. (The special crate value averages out to an extra $1k for every staff sourcing -- about $100k at 1% chance = $1k avg value.) So you get roughly the same payout as with actively playing the 3-crate sourcing missions -- but for only about 70 minutes of total play time per warehouse to visit your staff! That boosts efficiency up to about $21k/min via staff sourcing. The trade-off is that it will take 56 real hours of passive waiting, and doing the 5-warehouse circuit every 48 minutes.
So at $21k/min, the staff-sourced warehouses are fairly competitive with other average to high payout incomes. But b/c of the tedium and inconvenience of sourcing, it's only REALLY worth it at a bonus 1.5x for $30k/min or more. If I don't religiously check my IRL work texts/e-mail once every 48 minutes, why should I have to for a game? :D
I would buy the hanger most to the left on the military base. Reason for that, is that it is much easier to land a plane nearby than it is with the other 2. However, if you already bought one of the other ones no worries, because you dont HAVE to land your plane to deliver your souce material. If you fly over your hanger, you can just 'drop' the cargo and your mission will be completed. It works the same way you "land' your sparrow in your Kosatka.
Only thing I didn't like is it holds less planes on display. 😂 Not a difference profit wise though 💸
Extremely useful Intel
Awsome, thanks
skill issue ☠️🤣
ah ok so you just spam the d pad soon as the prompt comes up, got it
another thing worth noting is that doing a certain number of supply missions grants discounts on some aircraft, like the Havok, Rogue and even the Hunter
@@jodgames yes i hated the missions too. gladly it just were 50 ones of "go there, pick up an aircraft, go back"
With all the new changes you should do a tier list of all the businesses
Jesus, your videos are so clean and easy to understand, the editing that you do and how you put all together makes it really efficient and even time saving, you've become a pillar of the community with these vids and I'm completely grateful, I might even become a channel member after I get paid
A good point to make is that the bonuses aren't completely grouped together. I:E if you have 25 narcotics and 25 chemicals, you don't get a combined 70% which means you loose money per sale compared to doing 50 of only narcotics.
Now, whether the smaller final sale equates to more money per hour with a 25/25 split is not maths for me to do, but my personal approach to the Hanger is to simply do something else like a payphone hit during the source mission cooldown.
You definitely want the bonus, so always sell just one kind of cargo.
Thanks
Wow, I don't know. Thank you.
It's astonishing to me to read on different sites how many ppl seriously do not monetize the Hangar they bought. I'm a relatively new player- 3 months. And I'm predominantly a solo grinder. I have gone through diff businesses and have diversified myself a nice little money making routine. When I made enough to get a Hangar, one of the FIRST THINGS I did was explore the Free Trade network. After the setup missions I find that these crate sourcing missions are SO FUN. And you can choose LAND or AIR. Love that. After accumulating a decent amount of crates and doing sale missions I really am happy about it. Plus I love tuning up my flying ability as well. Grinding Special Cargo is good too but Air is where it's at. All I have is Acid Lab (which I'll never get rid of) and Bunker. I don't need the MC Businesses anymore. And considering I hit a Stash House EVERYDAY mostly my Acid Lab first sale of session is $299K profit for 10 min work. Anyways love this guide thanks TGG
I just wish they’d allow us to own multiple Hangar’s… Would love to have mine at the Army base, AND one at LSIA.
We can own multiple crate warehouses, so why can’t we own 2 Hangar’s?
That being said, it could also work for additional aircraft storage, as well
Bs ain’t it
Yes or even if it was big enough to show all of the vehicles and not just a few of them
That doesn’t make sense because it has a business attached to it and the businesses would be completely exploited
@@redhunnid5142 you could just sell them separately like with the warehouses
Best source of GTA info as always... recently started playing GTA again because my 5 y.o. son saw some youtubers playing it, he now own my ex wifes account and we play together once in a while me doing most of the work doing cayo parico heists with him or some other some other mission where I can allocate the bulk of the cash to him, cause he just wants to have fun and play around (but you need money to get all the fun stuff)
You forgot the Business Battle crates. Participating in business battles doesn't always fill your Nightclub. A lot of times the crates go to your Hangar even though you drop off at your nightclub. I have an almost full hangar but I never sourced any crates
Wait are you for real?! Broo this is some good knowledge tf I finna do more of those now!!
Omg I've never touched my hangar but always do these, mine should be goood
It's about time that the hanger is worth buying and supplying as well
With the 2x bonus this week, you make 60k PER CRATE. As a solo player just collecting 30 crates (10 each of the 3 categories for 10% bonus) is my current grind. While I work, my businesses produces and I do those in between. Good shit. Only frustrating thing is the snow makes visibility HELL sometimes. Don't crash into the water!
Have to say, as a mostly solo player I'm very happy with this business buff, but I also have to impress that I always liked the hangar missions because they were quite challenging but really fun. Some of the source missions, like one where you have to bombard the Grapeseed farm, require you to move a trailer using a tractor, which will soft-lock the mission until time runs out, because chances are obviously high you bombard all the tractors on the farm and chances of the game spawning a random tractor are very close to zero. Had this a few times already and it's a massive waste of time, because you're stuck not being able to do anything else until the source mission timer runs out (unless there's a way to end the mission that I'm not aware of).
Hello TGG I want to thank you for making all these guides they are so helpful keep up the good work!!
By FAR the best and most trusted UA-camr for Gta Info and content! All of my group agree. Straighr to the point. No fluff. Such quality! Thank you, good sir!!
something i like about the hangar is that you don't pay for the sourcing of cargo, so the money you get at the end is pure profit. also, it may be worth it, even for solo players to fill up the hangar to 50 crates with narcs, chems and meds because chances are you'll most likely get 2 cargo choppers or 3 other vehicles, and if you get the hawok mission, get into a new lobby. losing a bit of product is woth not having to deal with the tedium of 8 small choppers. besides, for a solo player, eight of those may be impossible.
As a kid who grew up playing ACE COMBAT i love the hangar business missions, the payout is just lame. With this new update we got some buff, yeah, but they could have done some way we can source more than one crate without the need of other players. From a multiplayer perspective it is a good business, from a solo player who strive for money there are better things to do. But for those who like to play the game without worry to get everything ASAP, it is a fun business and now mildly lucrative. When this goes double money, people will go crazy.
Great guide video as always TGG. One nice addition at the end of the video could be a comparison against the other businesses and profit per hour. Also more of your opinion on adding this to a regular solo grinding schedule (I know you have an opinion but I need more of it! You're the go to guy for solo advice).
I agree, I was rusty after being off GTA for 5 years, I found TGG and he’s made it easy to find advice and tips. Hell he made the Cayo job 100% better for me and I can do the whole set up to pay out in less than 2 hours now.
Honestly, buying a hangar in Fort Zancudo just takes away the nostalgic fun we used to have every time jumping the base. It makes it to easy and you will get bored easily because of it.
LET TALK 👆👆📦📦.......
I used to play the hangar missions a lot, simply because they are fun and I love flying helicopters.
I would listen to "Danger Zone" by Kenny Loggins on my PC while doing fighter jet missions. In public lobbies, people always felt threatened by you and tried to kill you even though you were just doing missions.
And I remember feeling like a bad ass after doing a sale with 6 Havock helicopters all by myself 😅
Too bad the buff comes only now.
I would have a couple million dollars more if the payout was that high from the start.
Just sold a full hanger in public lobby and got 3.9 mill it’s definitely one of the best businesses in the game
LSIA isn't all bad though. What I do is park my terrorbyte in front of my hangar and I alternate between sourcing medical supplies and vehicle cargo so you are constantly sourcing without a cool down.
IE I am also alternating between using my Hydra and MK2. The hydra is the best jet for these missions hands down. I'll even use my Hydra on some of the vehicle cargo missions if the car spawns up north. Not that big a deal. When I drop the car off I just get in my MK2 and go back to my terrorbyte.
It's big money and I don't have to walk up any stairs.
Are u on ps5
LSIA is bad compared to the Fort Zancudo bases. Location and not to mention there's usually a good amount of people hanging around LSIA.
I’m just done with the game now and they can’t pull me back. Even watching the vids feels redundant now and staying subbed to channels like these. So thanks for the content and all the best.
Great video. Im really glad they buffed it because it never seemed worth doing, but I think it actually has some of the more fun missions that businesses can have. I’ll definitely give it another try.
I do this business only when i got everything setup and can not sell it.
Here a vew tips:
1. Park your opressor mk2 in front of the hangar. It will not spawn in fort sencudo.
2.always drop the cargo on the roof.
3. Always use a plane/heli/mk2 where u the best in. Helps a lot.
4. The only downside is that sell missions have to been done with the vihicles the game gives you.
Disclaimer - you are 50% right about hangars in Fort Zancudo. There should be bought instead of LSIA, but - location there also matters. Only buy 3499, the one that is most West. It has best spawn locations for your personal vehicles, becouse those two on East can be somewhat stupid, while this 3499 will spawn vehicles next to you.
It's really just a couple of seconds so I wouldn't say it's a necessity to buy that one. After all, it's round about 600k$ more expensive than the cheapest one so they're both kinda worthwhile I'd say.
I've been loving the hanger lately its finally worth it
hangar
@@diaxmaster7736 🤓
@@diaxmaster7736 "uM aCtUallY iT's hAnGaR" - 🤓
@@diaxmaster7736 🤓🤡
@@goodxd701 Salty
Great vid TGG, love your in the OCE gang. This business is one of the best imo, great grinding method in my mind, finding more everyday!
Great Video Again !!! I’ve Nearly Filled My Hanger In Last 2Wks & Did It Because I Was Bored With GTA. I Really Enjoyed The Flying & I Was Surprised How Bad I’d Become At Flying. I’m Glad I Did Now. Thank You Again For A Clear Video On Sales, Some Need It.
I like planes so I occasional run the business for fun. Highly recommend Hydra for sourcing. Also, (on PC) you can press E when you fly over your hangar, it will drop sourcing item without having to enter the hangar.
I think it’s press right on the d-pad to drop them on PlayStation
@@gerRule same in Xbox
Yo, TGG, i know its nothing new but to me the special cargo became the best passive income aside from nightclub popularity. You basically tell your staff to yeet for 50 mim and the get back with 1-3 crates + possible special crate. This means every hour you pay 7500 to get a crate that is worth on average 16.5k (14.5k on 10 crates sale and 18.5k on 70 crates sale), giving a profit of 9k per warehouse. But thats on the low end, because you can get 2 or 3 crates sometimes and a special cargo that is worth on average 120k (90k at min 150k at max), pumping your possible profits to something like 30k per warehouse per hour, while doing nothing (aside from paying the staff to retrieve the cargo).
With 5 warehouses, in the lowest you profit 45k per hour; and in the most extreme case close to 700k per hour. Considering that the nightclub popularity covers the costs, profit can be even higher...
finnaly hangar guide good work TGG i am gonna watch it now
Profit based on 10 crate sales for 1 vehicle + bonus + high demand bonus:
Tobacco/counterfeit: $460,687
Art/jewellery/animal: $491,400
Narcotics/chemicals/medical: $438,750
(Figures including Ron’s 2.5% cut)
I like that you can drop the crates into the hanger without needing to get out, wish the special cargo that you do in the city with we could drop off the crate instead of having to go inside everytime load in load out
I just bought a hangar since they are on sale for this event week. If there is one thing to take into consideration, it is the "High Demand Bonus".
I sold two crates of chemicals worth $60k. With 29 players in the session, I was able to earn $101k. With 50 and earning $2.5 mil, it would probably be nearly double.
I've been putting my Deluxo to good use sourcing stuff. I got to say this biz is fun. I don't mind the long flights from south to north for now, they are fairly quick, I will consider moving my hangar to zancudo when a hangar sale comes. Eitherway thanks for the guide, gonna go apply the info here and make me some moola!
The hangars went on sale this week and while I don’t know exactly by how much I upgraded what would usually be about 2 mil down to 1.2 so buy up and have fun
They just added land source missions and it honestly makes it so much easier solo.
While others are enjoying their holidays he is doing his job to entertain his subscribers.good job👏
Jewelry and gems gave the best source missions
@@Landen_pcs no need to tell me I am pro (net worth 690m$)
Shut up noice gamer
It's not like he not gets something from it with it's subs lol
He is Just bragging about his money
Crazy to think 6years ago they gave us the lead protagonist in GTA 6 within the dlc. I love it. And can’t wait for Lucia in GTA 6!! She was amazing in the hanger!!
for low levels good aircraft to start off with include:
savage, hydra, sea sparrow
some missions dont allow you to lock on so auto cannon easier to use
W
Oh another good hint in the comments, so a Hunter with barrage should do well.
I recommend using the Savage helicopter for these source missions. The Canon makes certain missions a lot easier.
Tried to make it part of my rotation again but idk if I can stand doing the missions much longer. The sourcing missions are good and unique and the pay-off might be worth it but it's time-consuming nevertheless. If they had someone to source it for you (similar thing to the warehouses)for 10k-20k per crate then I'd be ok with that.
They need to make it automatically buy supplies or using like what warehouse has, A Staff to automatically source supplies
Agreed. The ceo warehouse is great solo. I source 1 crate by myself, then when i get back, i send out my assistant. So now i am guranteed 2 but could get 4.
If they do it for the hangar, itd be really great. Maybe they are testing the new payout to see if people use it. And itll be added later....hopefully...
It’s so funny you make this. I thought I’d never see the day, hanger missing just sucked but I did them for years because I thought they were fun (one of the most fun jobs) but I ended my hanger grinding months ago because I worked for hours and never really got paid much so I finally just figured that crates and Cayo were the only 2 I’d do from now on. So once R* finally 3x’d the payout made me decide to come back to it. So glad they did this. Better late than never. Great video.
These guides are a joy to watch
I get low-level players to help me source the crates. Not only do I tell them to steal Lazers at Fort Zancudo I tell them to keep their plane and after each 4 crate source, I do a quick Head Hunter (~$20,000-$30,000) + a Point to Point which I usually put back at Fort Zancudo (~$2,500 each after I win and split the money). Rinse and repeat and you'll fill your hangar up in no time and while making money. That's at an additional $270,000-$390,000 (depending on Head Hunter Payouts) that you/your help can make while sourcing the Hangar from empty to full.
The missions are actually fun. I just steal the laser 😂
It takes just over 2 hours to get ten animal crates so you get the bonus and that will put the money up to 336000 plus the 12 percent bonus in a public lobby that will roughly get 506200 all in total for the sourcing of crates plus sell it will take about 2 hours 10 minutes and you make 506200 so it’s over 250000 an hour
As much as I want to dive back into the Smuggler's Run, I just don't want to sink so much time into sourcing and selling when I have more fun with the other businesses.
I feel you. I even figured i could just sell 25 crates since i play solo. And it would be decent pay.
I just cant stand these missions for some reason. Kind of annoy me.
@@ajtgunslinger facts man facts
The thing with the hangar business is that it is THE funniest business to source cargo/do missions for. No slow garbage trucks, no tugboats, no skow-ass planes. Now that it is 3x the money before, it's fun and pays good.
The only problem we have now is it takes ages to fill up the Hangar Rockstar need to let us collect 3 crates in one go or maybe even 4 crates in one go.
I just send invites to randoms for more crates sometimes they stay sometimes not. You used to get 6 or more crates in one go with a full mc but they changed it to a 4 crate limit
Thankfully it’s only 50 crates to fill and not 111 like the warehouses so not too bad if you have some help
Just have friends
@@merchantmocha4665 most of friends don´t want to source your crates, where they will be getting almost no money
@@justpenguincz i mean my friends play games for fun
This is good to know. A friend just asked me this week about making money with the hanger and I simply told him "don't bother"
Thank you and in my opinion one of the zancudo ones are worth it because it is in the middle and you can go into the fort too
I appreciate that rockstar is buffing old businesses. It shows that they listen to us, plus it adds more things to do that actually make money. Unfortunately, most of us play solo now and there’s plenty of solo businesses these days
I used to grind to get the trade prices for planes and i never sold until today i got almost 6 million
7:47 you misspelled havoks instead you said hovoks don't worry tho your content is still helping and excellent.
I don’t think I’ve ever touched the business side of this since it came out
Gave it a try a couple of times and haven't touched it since. Looks like I might give it a try now
Much like the other business in GTA:O, the sourcing missions are actually fun, but the sell missions are a chore/pain/bore. The hangar ones can be impossible doing solo if you get the tula or the havoc sell missions.
Tgg always putting out the best content!
The bad thing is, since it’s triple money permanently, the prices are gonna inflate and it’s gonna be just as lucrative as before.
You really put off a Hangar Guide until they buffed it?
I never really thought about the Hangar till post update
Finally it‘s worth to do hangar missions, even if there is no x2 or x3 rewards on it !
Nice video as always man !
Have a nice one everybody !
*happy clicking noises*
LET TALK 👆👆📦📦.......
Thanks for the updated guide of this business.
But still, I wont do this business for some reasons, like the time consuming source, and sell missions.
I prefer to do faster and easier methods to earn such as agency contracts and payphone hits, and one ingame day missions such as ammunation delivery, car and bike deliveries, dax phone missions, yohan phone missions, and nightclub events (where u kick customers or bring VIPs to a designated places.
never thought i'd see the day when rockstar makes the hangar useful
I’m starting to fill my cargo up. It’s worth it now perma 3x money let’s gooo!!!
benefit of owning airport you don't spawn on road side of airport everytime you die, you spawn on the run way fun for 1v1s
What's the best combination of goods for highest payout in shortest time solo? As there's a cooldown, maybe 25 of one of the highest, then 20 of one of the middle, and 5 of one of the lowest? So when sourcing you can go between 3 products as others cool down
TGG u inspired me to become a grinder when I first got gta5 for my ps4 in September 2020 thank u so much ;) I could use some help with sourcing hanger cargo as I am solo with few people I know playing gta on ps4
This might be a stupid question, but do any of the plane upgrades that can be purchased at a Special Cargo Warehouse apply to the planes used for the Hangar sell missions?
Appreciate the videos bro, you've made my return to GTAO smooth as butter!
I don't think it does, pretty sure those upgrades at the crate warehouse only applies to the sell vehicles for that warehouse.
@@geehammer1511 okay, thanks!
The problem with the hangar was never the pay out. It's the fact solo players can only collect one crate at a time so you need 50 missions to fill it. If you could source 1-4 crates at a time and pay Ron to source crates, like Lupe, they could have left the pay out the same and a lot more people would do it. As a grinder since 2017 I have made just $600k from the hangar - I have made $1.5m from Document Forgery - that's how ugly the hangar business is to solo players
This is awsome. I've been doing mc buisness, new dlc, club house and weapon bunker. Now I'm getting bored again since I have a maxed put a-id lab. Just a grind again. I needed something different. And I feel I can make lots of money in few hours. Back up to 1 mil again. Now my new goal is to save up for a hanger.
Love the vids
Thanks god they did this
The missions were always fun now we can even make money with it
I never was a fan of having to pick up crates or supplies 50-100 times, just to sell once for a mil or 2. Even after the buff, it just doesn't seem worth the hassle or headache to me. If you (and other players who helped) made like $50k-$100k per source mission with a $4-5 mill sell, then that would give the other businesses a run for their money, and would entice people to work together more rather than destroying each other's shit. I know this would never happen, but I feel that that cargo, and hanger businesses just aren't able to adapt because of the hassle that comes with them. There's plenty of more fun, and easier ways to get $2mill. Just saying. 🤷♂️
My way of 2 mil
I step 1. Turn on ps4. Step 2. Launch gta v. step 3. Swap djs at nightclub till popularity full step 4. Go to sleep. Step 5 wake-up sell my goods for 1+ mil and some change then collect all safes. (Nightclub,arcade, and agency). Less than 30 mins of gameplay get me like 1.5 mil
I think we need another video about how to make the most money in gta since theres new stuff that gets you a lot of money
It's still the Cayo perico or Diamond casino heist, with the nightclub being the best business. The bunker is good too, but it takes a long time to fill, and the new acid business as well, as long as you have the equipment upgrade.
Can’t do diamond casino solo
Note that the mogul sell mission is near impossible to do solo
If i get it should i just Leave or does that regress My supplies?
@@iteleportbread3998 it will take away I believe 1 supply, so just source another then sell again, and during this week it’s hardly a loss considering it’s double payouts
Yooo W video it helped so much
I feel sorry for the person who got bought the hanger expecting it to be a good business.
It's been a long time since I've done hanger work and it was the source of a lot of anger and grief.
As a level 500+ I recommend that nobody ever even considers using this business if you're a solo player
What I’m saying if you play solo don’t bother nothing but a headache
But Hangar offers one of the best if not best mission in the game and that is the one where you need to take out 3 cargo planes escorted by squadrons of Lazer jets, that shit is just epic when you use your own Lazer or Hydra in first person mode. Wish there was more missions like that in the game.
Agreed. Too many times your sell craft is something sluggish with no maneuverability while endless enemies that can stay behind you no matter what you do shoot you down before you can make more than one drop off.
you're right Scrambler till now I've not even touched it as a business, got a hanger to store aircraft & knew it wasn't very good but now it looks like it's a viable way of boosting earnings, also I love flying in GTA so now I can have me some fun.
Just wanted to say keep up the good work man love the vids
Can you make a GTA 6 wishlist series (again)
That would be nice
Maybe when the game actually gets announced
@@TGG_ fair enough
They can buff the pay but I still won't use the business anymore...kudos to anyone who likes grinding this business. More power to you.
Sir please make a video on special cargo for 2023 please
It's on the way, my editor's footage got corrupted... Should be ready hopefully in the next couple weeks
haha I've been waiting for this :) I've filled my hangar for a while it's been my objective i have it fully filled .
I love your video ❤❤
thx for the guide you have been helping me for such a long time
Ready to watch this masterpiece
First sell mission I had 11 units and had to fly 6 Havok’s, that was stressful but I had 5 minutes left in the end. They came up with some messed up drop off locations. Lmao. If you get the havok mission jut go to the farthest locations first and then work your way back to the hangar. It makes it quick and less stressful towards the end. Ron was pleased.
Man this is the most complicated business in the game no wonder people never used it lol
It's not, and it was because the payout was the worst by a large margin, so it really was a waste of time if you're trying to make money. At least now it's decent if you know what your doing...
I just find it complicated to know what to goods to get and when to sell em but now its inline with the crate warehouses so i might try it out see if i like it
That's pretty cool. Thanks! I was grinding my alt character's hanger because I want to get a V-65 at the trade price. Now doing the missions will be less painful.
Still not solo friendly and R* needs to remove the Moguel sale.
25 crates or less is doable, but as soon as your hit 26 crates the sale missions are not pheasable solo, except the skylift or seabreeze sale mission.
4:23, also if you dont care (like me) about which you source, there is a Random button that Randomly chooses a Cargo for you to Collect.
Thanks tgg
I used to love doing hangar missions when I got bored back in the day. Might have to start doing it again.
Did anyone buy the hanger so Ron would Stop calling everytime you got in a lobby?