Between the Rival and Specter with dragon's breathe, it depends. The major difference is between speed and lethality. Rival has a faster fire rate making it easier to burn bars in quick succession, while the specter has a higher lethality and range (Rival DB is effective up to 30 meters, while specter is 50 meters). It's between speed and lethality (Specter can do 75 burn damage in one shot up to 15 m compare to Rival's ~60 at most with two shots combined in firing range).
Hornet can we get a little 5 second reminder from you at the end of each video to like it? I always forget and end up binging 3-4 videos then hopping off or falling asleep for the night. But it’d be nice to give back since you give us so much awesome value in the form of quality Huntertainment.
@@betahater2369 how do i predict anything when im dead due to the black blob of pixels 147 meters away, i want to move a lot but i feel like everyone can hear me but i cant hear anything
How do you not get tired of hunt Hornet? I experience burnout myself sometimes and it's hard when i just don't feel like playing the game. Taking a break always helps for me, but you don't ever seem to take one at all with how much you upload.
Immer spannend aber auch irgendwie merkwürdig wie er über dem Feuer headis gibt. Er kann es doch physikalisch nicht mal sehen.und doch weiß er genau wo....naja
fun stuff that u didnt use the weapon to warm them up - most of the time one-or-two-tap enemies or dolch dudes down that shows how "good" that ammo type is. Annoying - yes, effective not
honestly my only gripe with your content is its just too much meta stuff, i rarely ever use the mosin (or spitzer in general) or carbine or anything like that cause i just dont find it fun to play or watch someone with a pinpoint railgun point and click winfield players heads or spam them with a semi auto after they miss a shot. its just less interesting and diverse than it could be. otherwise ur gameplay and videos are great.
@@hornetlul i just mean like when u showcase (----) its regularly paired with like dolch/uppercut/rival slug for examples and theyre used extensively most of the time in ur videos. and vice versa if a sidearm is the focus its paired with the usual mains. still phenomenal gameplay and i will still watch it just does take away from the variety in a game with a fair amount of it.
I still think that burn should be reworked, not because I think it’s too strong but simply because I think it has no counter play. I propose that burn should still decrease max health, but rather than burning a bar off it stays but burned. When a burn passes a health threshold it cannot be healed over time and will stay burned, however here comes in my next addition. Introducing healing salve! A new consumable that can restore burns. I think 25hp per use would be fair and it’ll function similar to a health kit. In this burn keeps its main function which is to lower a hunter’s max health to make them easier to down, while also giving the freedom of choice for players to deal with a burn during or after a fight. Cause how many times have you won a fight, but frustratedly had to extract immediately after because the enemy was using fire ammo? I know I have. And since medkits can be used on teammates it promotes team play because not everyone needs to run it.
Just a flick? Not really anything else to it? He saw the guy on the left of the smoke, flicked and fired at the same time, then ran to cover. Just a really clean flick.
15:35 Checking map during close quarter firefight. Chad move
0:55 that defuse was insane
Actually clutch af 😂
Oh boy oh boy, there goes my health bars
Quick nitpick it's either "there go my health bars" or "there goes my heath bar".
Just wait till the slate gets dragon’s breath…
@@mahockey3 ☝🤓
Between the Rival and Specter with dragon's breathe, it depends. The major difference is between speed and lethality. Rival has a faster fire rate making it easier to burn bars in quick succession, while the specter has a higher lethality and range (Rival DB is effective up to 30 meters, while specter is 50 meters). It's between speed and lethality (Specter can do 75 burn damage in one shot up to 15 m compare to Rival's ~60 at most with two shots combined in firing range).
21:00 the confidence!
Every time I see it, the play is amazing.
The movement in the fist round is insane!
Hornet can we get a little 5 second reminder from you at the end of each video to like it?
I always forget and end up binging 3-4 videos then hopping off or falling asleep for the night.
But it’d be nice to give back since you give us so much awesome value in the form of quality Huntertainment.
actually valid i hate the corny reminders but a small symbol of his profile pic or a like would be nice
19:46 sweet transition 😎
5:09 You jumped 4 times in a row. That's why you got slowed.
I love that this is a db video, and the first clip we get is him headshoting two ppl with the uppermat
Currently my fav shotgun, its too much fun
the hunt showdown game
1:54 I asked if he knows what felis feet smell like (real)
Hornet you are awesome!
I saw your video from 1 year ago, you improved 300%. Before you were good, now you're insane :O
This has shown me a good reason to never run double barrel fire aside from all the other excellent reasons to never run shotguns with fire.
Here's a good reason to never Never run fire shotguns: poor killing power but they probably won't get up again
The magikit will come in handy.
Rival dragons breath with uppermat is godtier unless your in sniper lobbies
Thx for the content HOOOORNEEEET
Btw. Why the "game abt video" is Call of Duty??
Idk brother, it seems like Black Ops has changed a lot since the last time I played... XD
yeah there is no hunt showdown tag rn so youtube puts a random one kinda funny ngl
any tips for finding and locating players faster? it seems like i peek out for .3 of a second and die
Sound is everything in this game, just gotta predict where they'll be
@@betahater2369 how do i predict anything when im dead due to the black blob of pixels 147 meters away, i want to move a lot but i feel like everyone can hear me but i cant hear anything
Which hunter has so fancy gloves at fight in cyprus huts?
The new plague doc skins
Yo hornet! Was wondering how you go about killing bosses with new melee nerf? For a solo player please!
You either bring a melee or you find a melee or you leave the boss
New carbine skin gameplay when?
Its coming after i finish the new content videos
How do you not get tired of hunt Hornet?
I experience burnout myself sometimes and it's hard when i just don't feel like playing the game. Taking a break always helps for me, but you don't ever seem to take one at all with how much you upload.
I mean its fun
What I was most excited in the event, this thing goes hard and it can 1 tap
Moment mal war bei 04:02 etwa ein cut. So schnell kann man sich nicht drehen dass frames fehlen?
why does the game say call of duty black ops lol
shouldnt the intonation be on JUST ?
Anyway, good video
HORNET
Uhm uh do this but with double lemats???
Impressive 👌
What do you use to record your videos ?
Obs
Immer spannend aber auch irgendwie merkwürdig wie er über dem Feuer headis gibt. Er kann es doch physikalisch nicht mal sehen.und doch weiß er genau wo....naja
fun stuff that u didnt use the weapon to warm them up - most of the time one-or-two-tap enemies or dolch dudes down
that shows how "good" that ammo type is. Annoying - yes, effective not
It never was good and it will never be better than buckshot or slugs
@@hornetlul and thats the annoying part. Custom ammo is fun! but those dolch/mosin/nitro/9000m afk snipers ruin it :(
💀💀💀💀💀
Ok but where's the dragonbreath gameplay
honestly my only gripe with your content is its just too much meta stuff, i rarely ever use the mosin (or spitzer in general) or carbine or anything like that cause i just dont find it fun to play or watch someone with a pinpoint railgun point and click winfield players heads or spam them with a semi auto after they miss a shot. its just less interesting and diverse than it could be. otherwise ur gameplay and videos are great.
there is plenty of non meta stuff on my channel you just didnt bother to check i bet , you can always watch someone else
@@hornetlul i just mean like when u showcase (----) its regularly paired with like dolch/uppercut/rival slug for examples and theyre used extensively most of the time in ur videos. and vice versa if a sidearm is the focus its paired with the usual mains. still phenomenal gameplay and i will still watch it just does take away from the variety in a game with a fair amount of it.
Nice
I still think that burn should be reworked, not because I think it’s too strong but simply because I think it has no counter play.
I propose that burn should still decrease max health, but rather than burning a bar off it stays but burned. When a burn passes a health threshold it cannot be healed over time and will stay burned, however here comes in my next addition.
Introducing healing salve! A new consumable that can restore burns. I think 25hp per use would be fair and it’ll function similar to a health kit.
In this burn keeps its main function which is to lower a hunter’s max health to make them easier to down, while also giving the freedom of choice for players to deal with a burn during or after a fight. Cause how many times have you won a fight, but frustratedly had to extract immediately after because the enemy was using fire ammo? I know I have.
And since medkits can be used on teammates it promotes team play because not everyone needs to run it.
@@0ff_13lvck4 ok
@@0ff_13lvck4 ok
You crouch on alt??????? Freak
no ctrl
1:09 What happened there ? Im even running it frame by frame and I cant see what that was
I can’t see the guy either and judging by Hornets reaction he wasn’t expecting a kill there so I think that it was a very lucky prediction shot.
i hit a flick i didnt expect to hit
Bro was dialed in
Just a flick? Not really anything else to it? He saw the guy on the left of the smoke, flicked and fired at the same time, then ran to cover. Just a really clean flick.