I remember going to the library as a kid in the early 90s and finding a book that had equations for using sine and cosine to translate 2d points in 3d space. It wasn't even a programming book, just basic math formulas. I fired up GFA Basic on my ST and a few hours later had managed to get a spinning wireframe cube on the screen, and later a cross. Didn't know about view frustums yet so there was some crazy distortion if I moved it around too much. Good times, what a great machine.
I developed a retro demo in GameMaker Studio this year. It was a lot of fun. When I see that, I think about developing a “Cracktro” in Unity. I really love this old art style.
I remember going to the library as a kid in the early 90s and finding a book that had equations for using sine and cosine to translate 2d points in 3d space. It wasn't even a programming book, just basic math formulas. I fired up GFA Basic on my ST and a few hours later had managed to get a spinning wireframe cube on the screen, and later a cross. Didn't know about view frustums yet so there was some crazy distortion if I moved it around too much. Good times, what a great machine.
Super fun, thanks!!!
I developed a retro demo in GameMaker Studio this year. It was a lot of fun. When I see that, I think about developing a “Cracktro” in Unity. I really love this old art style.
oh my demo;) means graphics and design
A fantastic demo.
Really not that great compared to A500 demo's