Is anyone else noticing how inconsistent high powered single shot weapons are this update? I have never got so many hit markers at close range with the Romero, the crossbow(got hit marker with the shot bolt today first time ever) and the bow. The nitro as been ruined, accuracy nerf is silly, I have missed unmoving target in compound fights because aiming the sight dead centre body mass at about 10m don’t mean shit. I believe they have buffed the spam weapons to encourage quicker paced gun play. When people say that shotguns are now awesome you will watch them play and it is the CK, Spector and the slate, all are spammable.
I think it truly depends. All shotguns got a buff with smaller crosshairs (spread), and the long barrel shotguns have always been best (Romero, C&K, Specter). However, I do think a lot of aim issues might come down to greater weapon sway and bullet drop at a distance (obv.) As far as the more spammy weapons are concerned, I think Crytek has for a long time been moving in the direction of making those stronger as opposed to the more skill based weapons, in order to appeal to the smallest common denominator.
Is anyone else noticing how inconsistent high powered single shot weapons are this update?
I have never got so many hit markers at close range with the Romero, the crossbow(got hit marker with the shot bolt today first time ever) and the bow. The nitro as been ruined, accuracy nerf is silly, I have missed unmoving target in compound fights because aiming the sight dead centre body mass at about 10m don’t mean shit.
I believe they have buffed the spam weapons to encourage quicker paced gun play. When people say that shotguns are now awesome you will watch them play and it is the CK, Spector and the slate, all are spammable.
I think it truly depends. All shotguns got a buff with smaller crosshairs (spread), and the long barrel shotguns have always been best (Romero, C&K, Specter).
However, I do think a lot of aim issues might come down to greater weapon sway and bullet drop at a distance (obv.)
As far as the more spammy weapons are concerned, I think Crytek has for a long time been moving in the direction of making those stronger as opposed to the more skill based weapons, in order to appeal to the smallest common denominator.