Friendly tip. In the end there since you used Rolf mainly for ranged assists I think it would be good to have put him in the nearby tower. The tower prevents stamina consumption but also increases the range and effectiveness of ranged assists. I'm saying this all with the gift of hindsight, this stage kicked my ass so I hope I don't come across as condescending. I actually gave up on this stage and decided I'd tackle it later in the full game. 😅
This is certainly an interesting map and the most likely early map to punish a new player and let them know that they won't be able to waltz through enemies carelessly until they win. Some cool things to know for dealing with this one. Ranged assists don't work against units in trees (doesn't apply to Ochlys because she flies over them.) So you can try to take engagements from the trees when possible. Also you can provoke the guy on the bridge with Lex's valor skill to pull him away from his allies.
1:00:00 - “I wish I knew what this meant” They should have added a tutorial message for that one. I figured out it protects from damage from Arrow Rain and I assume other similar Valor skills like that charge attack one. I think by “stage damage” it means any damage you take that does NOT switch to a combat screen, but just directly hurts units while on the stage (map) screen.
45:40 - “I wish we had some kind of counter to those ranged assists” Yeah this map kicked my butt, but a counter you technically had is setting Hoplite or Fighter as unit leader which GREATLY reduces damage from ranged assists.
Ooh yeah, that would have helped for sure. I don't think I knew the leader benefits very well at this point so it just wouldn't have occurred to me. That's the sort of line that gets drawn once you have more hours under your belt. At least for me.
@@AnalogVernacular WOAH! I just found out an even better counter you had. The Fighter Valor skill “Provoke” WORKS ON UNITS IN TOWERS (and bridges), forcing them out. It doesn’t work on units in towns and forts, but you could have Lex Provoke the archers out of the towers here so they can’t keep getting free assists. You could also Provoke the unit on the bridge to pull it out of range of the assists behind it. I guess that’s what the devs were hinting at with the part with the thieves and Lex mentioning he can Provoke them, but the description of the skill made me think it wouldn’t work if they were on towers or bridges. I’ve never bothered with the skill before but this knowledge is a game changer! I know you don’t want too much info being a blind playthrough and all, but this feels more like correcting misleading info the game gave you since the description sounds like it wouldn’t work for towers and bridges, so similar to the Fortress skill description not really being clear what it means.
Yeah, that mission definitely seems to be a challenge, especially with those many ranged assists. And the angelic knights are absolutely giving me Valkyrie vibes.
Just found your channel while looking for some gameplay of this game. 5 episodes in and subscribed. Gotta say I’m definitely getting this game I used to play Ogre Battle 64 a long time ago and it looks like this is an appropriate successor.
It helps a lot to have a fighter to protect your thief. They specifically have a passive to protect combatants from Ranged attacks. Though you could also use a hoplite or even Alain if you manually select their tactics to guard your thief. I had trouble with this map too but you handled it way better than I did. Its fun though. I like the way the game starts progressively challenging you.
I've not been able to make good use of Bruno so far. He's been really disappointing for me. I hired a gryphon knight (with a double focus on evasion) and she's just been far better in every way. I hope you fare better. OH! Almost forgot. I think you get an item if you fully defeat the guys offering a practice battle. (Like at 9:14) since I got one for defeating the practice clerics.
Bruno - Crushing Axe [Change tactics where Wide Smash is in position 1] - Vitality Talisman (+10 HP) - Lapis Pendant (+1 PP) [Bulk Up twice for up to 80% HP recovery] Backup Bruno with a Soldier or Cleric in the back row for extra healing and later Protection spell, or Reheal. The soldier provides less healing in First Aid but another offensive attack while the Cleric has better healing and support potential in a drawn out fight. A Hoplite can provide Heavy Cover blocking 1 or more times depending on their setup. Housecarls could reduce defense on enemies that the gladiator is about to strike. Lord (Alain) can share the frontline taking some attacks and using Luminous Guard to guard your Gladiator and grant a 20% Defense boost. Double Gladiator frontline can be scary good at times. A shaman might be a good support as well with the Cleric or Soldier in the back row. The Shaman should also be a great back row supporting unit. At level 6 with Vitality Talisman and Crushing Axe, Bruno has an impressive 62 HP and 27 Phys. ATK. If you acquired 5 Dews of Vitality, he would have 72 HP at this level. Vulnerabilities Gladiators should avoid thieves at all cost. The Thief class with Passive Steal takes your Bulk Up away and bolsters the number of Evade the thief can perform. Calvalry and Armored units may also cause trouble either in dealing heavy damage or guarding and surviving a gladiators assault. Burning, Stun, and poison status ailments.
@AnalogVernacular I respect that You can always buy more but I acknowledge that everyone has their ways of doing stuff Good luck in future maps Can't wait for the full release Friday! Already cleared the demo like 8 times
i’ve had a few fights that i’ve had to restart a couple times, sometimes cause i was being dumb about who to deploy, sometimes just needing to take what i learned to adjust units and skills. Clive is an absolute beast for me lol. To your point about units not immediately going into rest when stamina depletes: i think theres a certain strategy of letting a unit sit at 0 and decimate enemies that come at them, and choosing when to allow them to be vulnerable and rest
Yes as I got further in it became clear that auto-rest is NOT what you want. I had assumed early that no stamina means they can't fight at all which is not the case and changes your potential in fights drastically.
Renault needs his butt kicked. So Scarlett has a purpose to fulfill. Thats both interesting and so cliche lol. Ochlys is interesting hahaha. At least the bandits didn't disappear after stealing your gold.
3 rules of thumb for offering advice in Unicorn Overlord; 1. If you critique a certain matchup always provide timecode of that matchup or I won't take the advice because I simply have no way of understanding it. (Context) 2. If you are offering a universal tip for a class/unit type/etc. Try to clearly state that so I'm in the right frame of mind and not wondering if the first rule of thumb was addressed or not. 3. And Double check your own work that it is accurate to your knowledge and if you're unsure you should say so. Too many state their "I think" in a declarative statement which can be frustrating for me because it's impossible to parse from those who actually know versus have a hypothesis.
Perhaps, but it could depend on what your goals are. They only get their evasion bonus against grounded melee units, so if you plan to use her to fly and intercept enemy fliers, then maybe the defensive properties could be more useful in an air-to-air situation. They also have a passive self-healing ability, which isn't very use if your defense is too low and you take too much damage that healing won't save you.
Your biggest problem is that your units are too weaks. Most of them only has the starting gear. On the maps where you gathered the resources can be visited multiply times. Use them for the village quests to gather warfounds and buy better gears.
I disagree, at this point my bigger problem is that I'm not utilizing formations and tactics as well as I could be. Gear will help of course but the bigger thing here is tactics and formations and I start looking at that in the next episode more closely and it helps immensely.
@@AnalogVernacular Don't forget you also have at least 7 tomes in your inventory that grant 150 exp each, and an item that immediately levels a character up. I doubt it would've turned the tide drastically, but it definitely do you any good to sit on it.
But overleveling using tomes reduces EXP gains in fights so this would be something I would do AFTER failing to finish a mission not before as I would only do it to put myself over the edge. And I happened to pull through on this one. Not to mention I'd rather use those to level up a new lower level recruit to meet the party average. Just because I have something doesn't mean I should use it at least that's where I'm coming from, everyone will have different priorities.
I’m with you, I only rely on the training manuals to catch up my weaker units (especially since recruiting Rolf was one of the last areas I found when exploring the opening areas)
Friendly tip. In the end there since you used Rolf mainly for ranged assists I think it would be good to have put him in the nearby tower. The tower prevents stamina consumption but also increases the range and effectiveness of ranged assists.
I'm saying this all with the gift of hindsight, this stage kicked my ass so I hope I don't come across as condescending. I actually gave up on this stage and decided I'd tackle it later in the full game. 😅
It did not occur to me we could also use the towers. In hindsight I suppose that should have been more obvious.
This is certainly an interesting map and the most likely early map to punish a new player and let them know that they won't be able to waltz through enemies carelessly until they win.
Some cool things to know for dealing with this one. Ranged assists don't work against units in trees (doesn't apply to Ochlys because she flies over them.) So you can try to take engagements from the trees when possible. Also you can provoke the guy on the bridge with Lex's valor skill to pull him away from his allies.
1:00:00 - “I wish I knew what this meant” They should have added a tutorial message for that one. I figured out it protects from damage from Arrow Rain and I assume other similar Valor skills like that charge attack one. I think by “stage damage” it means any damage you take that does NOT switch to a combat screen, but just directly hurts units while on the stage (map) screen.
I've recorded ahead a bit and was still unsure wtf this did. Thanks!
45:40 - “I wish we had some kind of counter to those ranged assists” Yeah this map kicked my butt, but a counter you technically had is setting Hoplite or Fighter as unit leader which GREATLY reduces damage from ranged assists.
Ooh yeah, that would have helped for sure. I don't think I knew the leader benefits very well at this point so it just wouldn't have occurred to me. That's the sort of line that gets drawn once you have more hours under your belt. At least for me.
@@AnalogVernacular WOAH! I just found out an even better counter you had. The Fighter Valor skill “Provoke” WORKS ON UNITS IN TOWERS (and bridges), forcing them out. It doesn’t work on units in towns and forts, but you could have Lex Provoke the archers out of the towers here so they can’t keep getting free assists. You could also Provoke the unit on the bridge to pull it out of range of the assists behind it.
I guess that’s what the devs were hinting at with the part with the thieves and Lex mentioning he can Provoke them, but the description of the skill made me think it wouldn’t work if they were on towers or bridges. I’ve never bothered with the skill before but this knowledge is a game changer!
I know you don’t want too much info being a blind playthrough and all, but this feels more like correcting misleading info the game gave you since the description sounds like it wouldn’t work for towers and bridges, so similar to the Fortress skill description not really being clear what it means.
17:53 you are the greatest man😂
who me!?
Yeah, that mission definitely seems to be a challenge, especially with those many ranged assists.
And the angelic knights are absolutely giving me Valkyrie vibes.
Time to start working on formations and tactics!
Just found your channel while looking for some gameplay of this game. 5 episodes in and subscribed. Gotta say I’m definitely getting this game I used to play Ogre Battle 64 a long time ago and it looks like this is an appropriate successor.
Welcome to the channel! I hope you enjoy the rest of the series.
It helps a lot to have a fighter to protect your thief. They specifically have a passive to protect combatants from Ranged attacks. Though you could also use a hoplite or even Alain if you manually select their tactics to guard your thief.
I had trouble with this map too but you handled it way better than I did. Its fun though. I like the way the game starts progressively challenging you.
I've not been able to make good use of Bruno so far. He's been really disappointing for me. I hired a gryphon knight (with a double focus on evasion) and she's just been far better in every way.
I hope you fare better.
OH! Almost forgot. I think you get an item if you fully defeat the guys offering a practice battle. (Like at 9:14) since I got one for defeating the practice clerics.
Bruno
- Crushing Axe [Change tactics where Wide Smash is in position 1]
- Vitality Talisman (+10 HP)
- Lapis Pendant (+1 PP) [Bulk Up twice for up to 80% HP recovery]
Backup Bruno with a Soldier or Cleric in the back row for extra healing and later Protection spell, or Reheal. The soldier provides less healing in First Aid but another offensive attack while the Cleric has better healing and support potential in a drawn out fight. A Hoplite can provide Heavy Cover blocking 1 or more times depending on their setup. Housecarls could reduce defense on enemies that the gladiator is about to strike. Lord (Alain) can share the frontline taking some attacks and using Luminous Guard to guard your Gladiator and grant a 20% Defense boost. Double Gladiator frontline can be scary good at times. A shaman might be a good support as well with the Cleric or Soldier in the back row. The Shaman should also be a great back row supporting unit.
At level 6 with Vitality Talisman and Crushing Axe, Bruno has an impressive 62 HP and 27 Phys. ATK. If you acquired 5 Dews of Vitality, he would have 72 HP at this level.
Vulnerabilities
Gladiators should avoid thieves at all cost. The Thief class with Passive Steal takes your Bulk Up away and bolsters the number of Evade the thief can perform. Calvalry and Armored units may also cause trouble either in dealing heavy damage or guarding and surviving a gladiators assault. Burning, Stun, and poison status ailments.
Just a tip to read some items
The smoked nuts can help with maps like these
Although they only give you one stamina it's better than running out
I already know but I won't be over using items until I know how tight the economy is on Expert. Gotta feel it out a bit so I'm being reserved.
@AnalogVernacular I respect that
You can always buy more but I acknowledge that everyone has their ways of doing stuff
Good luck in future maps
Can't wait for the full release Friday! Already cleared the demo like 8 times
i’ve had a few fights that i’ve had to restart a couple times, sometimes cause i was being dumb about who to deploy, sometimes just needing to take what i learned to adjust units and skills. Clive is an absolute beast for me lol.
To your point about units not immediately going into rest when stamina depletes: i think theres a certain strategy of letting a unit sit at 0 and decimate enemies that come at them, and choosing when to allow them to be vulnerable and rest
Yes as I got further in it became clear that auto-rest is NOT what you want. I had assumed early that no stamina means they can't fight at all which is not the case and changes your potential in fights drastically.
You're lucky there are no catgirls in this game xD
Renault needs his butt kicked. So Scarlett has a purpose to fulfill. Thats both interesting and so cliche lol. Ochlys is interesting hahaha. At least the bandits didn't disappear after stealing your gold.
3 rules of thumb for offering advice in Unicorn Overlord;
1. If you critique a certain matchup always provide timecode of that matchup or I won't take the advice because I simply have no way of understanding it. (Context)
2. If you are offering a universal tip for a class/unit type/etc. Try to clearly state that so I'm in the right frame of mind and not wondering if the first rule of thumb was addressed or not.
3. And Double check your own work that it is accurate to your knowledge and if you're unsure you should say so. Too many state their "I think" in a declarative statement which can be frustrating for me because it's impossible to parse from those who actually know versus have a hypothesis.
Wait, arent Gryphon knights supposed to Evade like crazy? Having her grow in Hardy/Defense and such doesnt sound like a good idea :0c
Perhaps, but it could depend on what your goals are. They only get their evasion bonus against grounded melee units, so if you plan to use her to fly and intercept enemy fliers, then maybe the defensive properties could be more useful in an air-to-air situation. They also have a passive self-healing ability, which isn't very use if your defense is too low and you take too much damage that healing won't save you.
RIP Mandrin lol
Your biggest problem is that your units are too weaks. Most of them only has the starting gear. On the maps where you gathered the resources can be visited multiply times. Use them for the village quests to gather warfounds and buy better gears.
I disagree, at this point my bigger problem is that I'm not utilizing formations and tactics as well as I could be. Gear will help of course but the bigger thing here is tactics and formations and I start looking at that in the next episode more closely and it helps immensely.
@@AnalogVernacular Don't forget you also have at least 7 tomes in your inventory that grant 150 exp each, and an item that immediately levels a character up. I doubt it would've turned the tide drastically, but it definitely do you any good to sit on it.
But overleveling using tomes reduces EXP gains in fights so this would be something I would do AFTER failing to finish a mission not before as I would only do it to put myself over the edge. And I happened to pull through on this one. Not to mention I'd rather use those to level up a new lower level recruit to meet the party average. Just because I have something doesn't mean I should use it at least that's where I'm coming from, everyone will have different priorities.
I’m with you, I only rely on the training manuals to catch up my weaker units (especially since recruiting Rolf was one of the last areas I found when exploring the opening areas)