If you really wanted to avoid a dot for the last solve you can solve the last pair with (U2) F’ U L’ U L U’ F The problem is doing this would take 0.3 seconds more than the RUD cancellation and dot OLLs are just as good as any other set of OLLs so it would make the solve slower
a possibly better solution on the second solve, from scramble orientation, is R2' D' R2 F R U' R' which solves two pairs, this could also be done from the back with L moves to avoid rotations. edit: I see that a few people have already said this, this was just the first thing I saw so I thought I would say it
On the second solve you can do: XCross: R2 D' R2 F 2nd pair: R U' R' 3rd pair: y R' U2 R U R' U' R 4th pair: F' R U R' U' R' F R Or doing something more creative in the 3rd pair: 3rd pair: y D' R U2 R' D 4th pair: R' U2 R U R' U' R Btw great solves!
hey, i have a question from someone just getting into some more advanced f2l (sub-25). in cases where you could either solve a case with no rotations but more moves, or solve it with 1 or 2 rotations with less moves, what do you think is the better option or what most people do or it depends to the case. another question is where would you find resources for more advanced f2l solutions that cant usually be found intuitively. thanks
Not a single f2L case out of the thousands require 2 rotations Anyways I would rather not rotate but usually it doesn’t mean doing more moves, looks like the Rotationless f2l algs are you know are not good
I love this kind of content with slow examples and solutions. But, to be honest, the first one was the most understandable to me. I need to watch the rest of it a couple more times to get familiar with canceling moves and what's going on here.
On the second solve, why not Inspection: y XXCross: L' U' L F2 D2 U L' U L' D And then do some F2genF' shenanigans or whatever? I would do 3rd Pair: U F U' R U R2' U' R 4th Pair: U F R' F' R2' U' R' U2 F' (or other solution for this pair, this seems the fastest for me) I get that the solution is kinda weird and long for the xxcross, but its two pairs in 10 moves instead of 18. Idk, feel like I would fumble both solutions anyways. Great content, keep it up with the recons and example solves
@@BrinaSun I’m a very advanced cuber but I am having trouble practicing because in order to make it hard enough for my skill level I need to spend a very long time mixing up the cube. Can you help me?
I came up with a couple of other solutions for the 2nd scramble that I quite like: y // inspection F U' R' F U' R' U' R' // X-Cross but instead of aligning the D layer you do a y' and solve the next 2 pairs with U L' U L U L' U L U' L' U L, then E to align the bottom layer and set up for the last pair which is obviously solved with R' U R U' R' U' R, then just U' r' U2 R U R' U r // OLL U M2 U M U2 M' U M2 // PLL or start the same as the first one except after F U' R' F insert D B' D' to solve the g/o edge, then continue with U' R' U' R' and then you have a pseudo x-cross, then for the last pseudo pair do D U L' U2 L U L' U' L D2, then S' R U R' S R U' R' // OLL U' j-perm U
For the second solve: U R D' R2' F2 R F //xcross y U2 R U2 R' //2nd pair U2 L' U' L //3rd pair etc... or y D' L2 U L' U' F' U' r U2 r' //xxcross U2 R' U' R DU' R' U R U' R' U' R D' //3rd and 4th pairs. then ZBLL
If you really wanted to avoid a dot for the last solve you can solve the last pair with
(U2) F’ U L’ U L U’ F
The problem is doing this would take 0.3 seconds more than the RUD cancellation and dot OLLs are just as good as any other set of OLLs so it would make the solve slower
The RUD cancellation is Very Good
no u
Yes I really love DOT olls
yay
I suck at dot olls lol
Yes, we want more videos like this, it's very helpful, thank you!
Ok thanks
a possibly better solution on the second solve, from scramble orientation, is R2' D' R2 F R U' R' which solves two pairs, this could also be done from the back with L moves to avoid rotations.
edit: I see that a few people have already said this, this was just the first thing I saw so I thought I would say it
On the second solve you can do:
XCross: R2 D' R2 F
2nd pair: R U' R'
3rd pair: y R' U2 R U R' U' R
4th pair: F' R U R' U' R' F R
Or doing something more creative in the 3rd pair:
3rd pair: y D' R U2 R' D
4th pair: R' U2 R U R' U' R
Btw great solves!
Thanks
yes we want more example solves
What did the orange white blue corner on the first cube do to deserve that chip bruh
be fragile
I'm FAMOUS!!!
Lol
Nice btw why do you call yourself she?
First cross, a 5 move solution couldnt be orange front yellow on top, F' U L F' B (F' and B at the same time)?
my solution gives a better first pair which is why I did it
@@BrinaSun I dont plan first pair in inspection yet, thats probably why I did that cross solution, but thankyou for responding my comment
ok
I LOVE THESE
hey, i have a question from someone just getting into some more advanced f2l (sub-25). in cases where you could either solve a case with no rotations but more moves, or solve it with 1 or 2 rotations with less moves, what do you think is the better option or what most people do or it depends to the case. another question is where would you find resources for more advanced f2l solutions that cant usually be found intuitively. thanks
Not a single f2L case out of the thousands require 2 rotations
Anyways I would rather not rotate but usually it doesn’t mean doing more moves, looks like the Rotationless f2l algs are you know are not good
This video has a lot of useful F2L ua-cam.com/video/iBMEbl-9ezM/v-deo.htmlfeature=shared
I love this kind of content with slow examples and solutions. But, to be honest, the first one was the most understandable to me. I need to watch the rest of it a couple more times to get familiar with canceling moves and what's going on here.
Well as long as you understood it after a few watches then you’re good
I really liked the third solution first F2L pair! 👍🏻 Thank you! 😊
Your welcome
@@BrinaSun you're*😎
You’r’re*
The y perm looks really interesting
you look really interesting
@@BrinaSunrizz
ok
@@ClutchCps 😂
@@BrinaSun btw what do you mean?
What’s the alg for the Y perm AUF trick?
ua-cam.com/video/GqYAYsDYeqw/v-deo.htmlfeature=shared
I like these example solves, you should make more!
Thanks
Amazing solutions
Thanks
Also for solve 3 is it worth it to do fat sune back fat sune to get corners?
sure
Nice
Thanks
Yes more please
Okie
On the second solve, why not
Inspection: y
XXCross: L' U' L F2 D2 U L' U L' D
And then do some F2genF' shenanigans or whatever?
I would do
3rd Pair: U F U' R U R2' U' R
4th Pair: U F R' F' R2' U' R' U2 F' (or other solution for this pair, this seems the fastest for me)
I get that the solution is kinda weird and long for the xxcross, but its two pairs in 10 moves instead of 18. Idk, feel like I would fumble both solutions anyways.
Great content, keep it up with the recons and example solves
Could also do F R U’ R’ S R S’ for fruf setup
More example solves
Ok
YES! Love these videos
Glad you like them!
Ayo bro do it more I really liked this video
Ayo
first solve: D U’ R’ U F L D2 to set up free red-green pair into back left
do a zbll time attack
In a year
MORE EXAMPLE SOLVES!
Yes
When is the advanced part? Barely any S moves. You didn’t even peel off the stickers.
it’s advanced lol the solves are efficient
@@BrinaSun I’m a very advanced cuber but I am having trouble practicing because in order to make it hard enough for my skill level I need to spend a very long time mixing up the cube. Can you help me?
I don’t understand
how do i fingertrick this R U2 R' U' S' R U' R' S 😭
I literally made videos on how to fingertrick that
ua-cam.com/video/FPqqkGUjFE0/v-deo.htmlfeature=shared
1:05
I came up with a couple of other solutions for the 2nd scramble that I quite like:
y // inspection
F U' R' F U' R' U' R' // X-Cross but instead of aligning the D layer you do a y' and solve the next 2 pairs with U L' U L U L' U L U' L' U L, then E to align the bottom layer and set up for the last pair which is obviously solved with R' U R U' R' U' R, then just
U' r' U2 R U R' U r // OLL
U M2 U M U2 M' U M2 // PLL
or
start the same as the first one except after F U' R' F insert D B' D' to solve the g/o edge, then continue with U' R' U' R' and then you have a pseudo x-cross, then for the last pseudo pair do D U L' U2 L U L' U' L D2, then
S' R U R' S R U' R' // OLL
U' j-perm U
Also
y // inspection
F U' R' F U' R' U' R' D' // x-cross
U' R' U' R U R' U' R U R' U' R // 2nd pair
u' L' U L u // 3rd pair
L' U2 L // 4th pair
@@buzzy_777nice solutions
R’ F R S R’ F’ R S’ is a better OLL though
Yes I suppose it is. Thanks.
For the second solve:
U R D' R2' F2 R F //xcross
y U2 R U2 R' //2nd pair
U2 L' U' L //3rd pair
etc...
or
y D' L2 U L' U' F' U' r U2 r' //xxcross
U2 R' U' R DU' R' U R U' R' U' R D' //3rd and 4th pairs.
then ZBLL
Nice
I would have done the same Xcross in solve
@@paulducruet2007 Yes, that was the first solution I saw when I saw the scramble.