@@Ginzashimi it’s a lame half assed element that has very little use. It has one decent move which is data distortion. It has no way of getting damage, one of the moves can either completely screw you over or slightly buff you, a teleport that isn’t really needed, and an ultimate thats just a waste of mana and lame. This also applies to Fairy and some of Void. I will be reworking a couple elements, and making some adjustments to moves that need new mechanics and/or visual changes. For example, Mythology’s Tianlong and Ice’s ultimate.
Yes heavily inspired but I added my own twist because there were many things about EBG that ruined the experience in my opinion such as the stamina system
I don't know if I would call it a fan game, I just liked the idea of EBG but there were many features in the game that I think ruined the game as well as no updates lmao. I also just like making magic skills
My creativitys been pretty cooked lately so the next few elements might seem a little lazy so just a heads up. I'll try to up the quality as much as I can
@@RoadClump just makes things luck dependent, but it doesn't really matter too much as long as the game is meant to be played casually! hell, even in jujutsu shenanigans theres a whole mechanic where you have to gamble
@@RoadClump its a fighting game right? you want less stuff to mess you up for a prolonged time. if the percentage is really low or really high, or makes up for the fact that it can be used usually to blur out the overall result it wouldnt matter much. In this case you have a mode that makes you stronger or weaker for (im guessing) more than 15 seconds, so randomness wouldnt be such a good idea. unless you want players to stall out while having the debuff. the ult is arguably worse, cause judging by the speed it shifts the moves it's basically unreactable. its purely luck on what move comes out. this is gonna be REALLY annoying and i recommend you make it a lot slower or use another idea.
@DarIsANoob Those two moves are a high-risk high reward. Glitch's mode can give you a decent damage buff or a small damage decrease and last around 14 seconds if I remember correctly. From my perspective, I don't see why and how players would be stalling out a small damage decrease; it's not like you're vulnerable or lose a large amount of damage. It's also almost impossible to run in this game due to the amount of large AOE, projectiles, and teleporting moves there are unless the player was using a crazy speed build, but then what's the point of a damage buff move, right? As for the ultimate, indeed it is annoying, but it can also completely turn against the caster; it solely depends on the both player's skills and the caster's health. If the caster was full HP and the enemy was around 10 HP, then the enemy's HP would also be set to full. If the caster is low, it would depend on which player can land the first hit. I know it seems unfair and might be lmao, but I've tested this with some of my friends, and it's not as bad as you think it is (from what I've seen anyway) and can definitely be fought against, but who knows, it could be a total nightmare later on, and if it is I'll just nerf it.
@@RoadClumpi get that the mode is a move that has a risk in turn for a potential reward. Its just that randomness itself is normally a bad thing in fighting games. Your outcome partially depends on literal rng and its almost always more negative effects than positive ones. For example in fruit battlegrounds some moves have random knockback making your combo damage somewhat depend on luck. Everybody hates it. I know its pretty minor on the abilities you made but its just better not to have it. I also think this could go horribly if someone has a high endlag move while in the ult, and by luck, uses it to get obliterated instantly. Im pretty sure you got the idea from jujutsu shinanigans (from the game name) but im pretty sure even hakari has a guarenteed boost even though it involves rng. And for that character it really was essential to use rng since its literally the concept of the original character.
I love elemental fighting games. Do you guys need an extra scripter/vfx. I can surely do some magic on some of those moves.
elemental battlegrounds fans got tired of waiting for an update they made their own
You should make overclocking swap body parts around and maybe even jumble the accessories around, maybe even a glitching animated texture on them.
Glitch will be getting a rework once I'm done with every element
May I ask why, if u dont mind? @@RoadClump
@@Ginzashimi it’s a lame half assed element that has very little use. It has one decent move which is data distortion. It has no way of getting damage, one of the moves can either completely screw you over or slightly buff you, a teleport that isn’t really needed, and an ultimate thats just a waste of mana and lame.
This also applies to Fairy and some of Void. I will be reworking a couple elements, and making some adjustments to moves that need new mechanics and/or visual changes. For example, Mythology’s Tianlong and Ice’s ultimate.
@@RoadClump Ouhh, thanks for replying. To be honest I was kind off concerned abt Glitch the most 🧍🏻♀️ I'm so excited for it's revamp
Bro, this is amazing
You should make it so you can apply the glitch buff/debuff skill to other players
Hi I just found this channel (Subbed) and searched up the game but couldn’t find it. So is the game still in development?
Yup still in development
@@RoadClumpwhen release
Hopefully the next elements are good to you guys because to me they feel kinda lazy lmao
Can't wait for this project to get dropped :)
@@VictarbyShut the hell up
illusion if it was tech
Is this inspired by elemental battlegrounds cause its one of my favorite games
Yes heavily inspired but I added my own twist because there were many things about EBG that ruined the experience in my opinion such as the stamina system
is this supposed to be a elemental battleground fangame or elemental war?
I don't know if I would call it a fan game, I just liked the idea of EBG but there were many features in the game that I think ruined the game as well as no updates lmao. I also just like making magic skills
COOOOLLLL
M1s?
Nope lmao
Yeah gonestly gotta agree with you on this one. Glitch feels pretty damn lazy.
My creativitys been pretty cooked lately so the next few elements might seem a little lazy so just a heads up. I'll try to up the quality as much as I can
@@RoadClumpneed some ideas?
randomness is not a good feature.
Why not?
@@RoadClump just makes things luck dependent, but it doesn't really matter too much as long as the game is meant to be played casually! hell, even in jujutsu shenanigans theres a whole mechanic where you have to gamble
@@RoadClump its a fighting game right? you want less stuff to mess you up for a prolonged time. if the percentage is really low or really high, or makes up for the fact that it can be used usually to blur out the overall result it wouldnt matter much. In this case you have a mode that makes you stronger or weaker for (im guessing) more than 15 seconds, so randomness wouldnt be such a good idea. unless you want players to stall out while having the debuff.
the ult is arguably worse, cause judging by the speed it shifts the moves it's basically unreactable. its purely luck on what move comes out. this is gonna be REALLY annoying and i recommend you make it a lot slower or use another idea.
@DarIsANoob Those two moves are a high-risk high reward. Glitch's mode can give you a decent damage buff or a small damage decrease and last around 14 seconds if I remember correctly. From my perspective, I don't see why and how players would be stalling out a small damage decrease; it's not like you're vulnerable or lose a large amount of damage. It's also almost impossible to run in this game due to the amount of large AOE, projectiles, and teleporting moves there are unless the player was using a crazy speed build, but then what's the point of a damage buff move, right? As for the ultimate, indeed it is annoying, but it can also completely turn against the caster; it solely depends on the both player's skills and the caster's health. If the caster was full HP and the enemy was around 10 HP, then the enemy's HP would also be set to full. If the caster is low, it would depend on which player can land the first hit. I know it seems unfair and might be lmao, but I've tested this with some of my friends, and it's not as bad as you think it is (from what I've seen anyway) and can definitely be fought against, but who knows, it could be a total nightmare later on, and if it is I'll just nerf it.
@@RoadClumpi get that the mode is a move that has a risk in turn for a potential reward. Its just that randomness itself is normally a bad thing in fighting games. Your outcome partially depends on literal rng and its almost always more negative effects than positive ones. For example in fruit battlegrounds some moves have random knockback making your combo damage somewhat depend on luck. Everybody hates it. I know its pretty minor on the abilities you made but its just better not to have it. I also think this could go horribly if someone has a high endlag move while in the ult, and by luck, uses it to get obliterated instantly. Im pretty sure you got the idea from jujutsu shinanigans (from the game name) but im pretty sure even hakari has a guarenteed boost even though it involves rng. And for that character it really was essential to use rng since its literally the concept of the original character.