@ 8:46 Woah! Am I playing Rumors wrong? If there is a token, I remove it as per the instructions and I'm done. If I can't remove a token, *then* I resolve the main effect, of course. Is that not how you're supposed to play it? As long as there is a token to remove (i.e. paying the cost of the cards reckoning effect) you're good right? Otherwise it's as if the card triggered *two* effects, it's reckoning effect and then it's main effect that I thought only triggers if you can't pay the reckoning cost. (Which you could.) 0.0
I see what you are saying. Not sure how the official ruling is though. Since the card says, when there are no tokens left, as opposed to "If you can´t remove a token" then I tend to think that I played this correctly. But as I said, I do not know the official ruling here. Similar question here that seem to support this boardgamegeek.com/thread/1323618/when-rumour-card-failed
Thanks for the help! I think the way I interpreted it explains why the reckoning effect is at the *bottom* of the card. Cards are (generally in board games there's no hard or fast rule.) resolved, by effect order, from top to bottom. I wish FFG would officially say something about this. The reckoning is brutal enough! I like the way you describe Mythos cards: Everything's going fine and then they (FFG) have to "punch you in the face a little." It messes with my Mathematics too! Ever have a Star Vampire dance on to the board with the doom at two? (Yeah, that one woke up Neprem Ka. 0.0) I've not found anything in the subsequent FAQ's however. FFG made some great games, and has some of the best rules documents out there, but I guess the cost of playing a game with some actual complexity *is* going to be the occasional need for interpretation. Hey, maybe the next investigator should be a *lawyer!* :D
Isn´t there a lawyer in the latest EH expansion? Barnaby or something? In any case, playing it your way only gives you an extra token on the card compared to my way. No biggie, and sometimes needed. I dont think I ever won this game yet....
I'd really like to see you do a play through, but without the "Epic" variant, and while only focusing on two investigators. With all the video cuts it can get easy, as a viewer, to lose the plot so to speak, when that's what's keeping me engaged. It would be even more interesting, to me, if everything, even those starting investigators were random, but then if one went insane or got crippled you *chose* their replacement tactically, based on what you were facing in the endgame. I'm right at 50/50 with Eldritch and I think that's only because I have forced myself to play with all the investigators so that when it comes to knowing who would be best for what endgame situation, I'm more prepared. It's very interesting to watch an experienced Arkham player having their first few goes with Eldritch. :) I agree with your Epic assessment, by the way, from the beginning I could see that using all the boards would make the game problematic just given how tight the design is in Eldritch. It was made to be a close nail biter every game. When you make that harder on yourself, even just by a little, well, ow. Still, it's been very educational and fun!
Yeah that is a good suggestion - although I always select my investigators at random. I like to think of it like a story, this person just happened to be dragged into the story. I think you sum up why I enjoy Arkham Horror a bit more than Eldritch Horror - the modularity is endless and the game is very open (and messy, I´d give you that).
@ 8:46 Woah! Am I playing Rumors wrong? If there is a token, I remove it as per the instructions and I'm done. If I can't remove a token, *then* I resolve the main effect, of course. Is that not how you're supposed to play it? As long as there is a token to remove (i.e. paying the cost of the cards reckoning effect) you're good right? Otherwise it's as if the card triggered *two* effects, it's reckoning effect and then it's main effect that I thought only triggers if you can't pay the reckoning cost. (Which you could.) 0.0
I see what you are saying. Not sure how the official ruling is though. Since the card says, when there are no tokens left, as opposed to "If you can´t remove a token" then I tend to think that I played this correctly. But as I said, I do not know the official ruling here. Similar question here that seem to support this boardgamegeek.com/thread/1323618/when-rumour-card-failed
Thanks for the help! I think the way I interpreted it explains why the reckoning effect is at the *bottom* of the card. Cards are (generally in board games there's no hard or fast rule.) resolved, by effect order, from top to bottom. I wish FFG would officially say something about this. The reckoning is brutal enough! I like the way you describe Mythos cards: Everything's going fine and then they (FFG) have to "punch you in the face a little." It messes with my Mathematics too! Ever have a Star Vampire dance on to the board with the doom at two? (Yeah, that one woke up Neprem Ka. 0.0) I've not found anything in the subsequent FAQ's however. FFG made some great games, and has some of the best rules documents out there, but I guess the cost of playing a game with some actual complexity *is* going to be the occasional need for interpretation. Hey, maybe the next investigator should be a *lawyer!* :D
Isn´t there a lawyer in the latest EH expansion? Barnaby or something? In any case, playing it your way only gives you an extra token on the card compared to my way. No biggie, and sometimes needed. I dont think I ever won this game yet....
I'd really like to see you do a play through, but without the "Epic" variant, and while only focusing on two investigators. With all the video cuts it can get easy, as a viewer, to lose the plot so to speak, when that's what's keeping me engaged. It would be even more interesting, to me, if everything, even those starting investigators were random, but then if one went insane or got crippled you *chose* their replacement tactically, based on what you were facing in the endgame. I'm right at 50/50 with Eldritch and I think that's only because I have forced myself to play with all the investigators so that when it comes to knowing who would be best for what endgame situation, I'm more prepared. It's very interesting to watch an experienced Arkham player having their first few goes with Eldritch. :) I agree with your Epic assessment, by the way, from the beginning I could see that using all the boards would make the game problematic just given how tight the design is in Eldritch. It was made to be a close nail biter every game. When you make that harder on yourself, even just by a little, well, ow. Still, it's been very educational and fun!
Yeah that is a good suggestion - although I always select my investigators at random. I like to think of it like a story, this person just happened to be dragged into the story. I think you sum up why I enjoy Arkham Horror a bit more than Eldritch Horror - the modularity is endless and the game is very open (and messy, I´d give you that).