This is some excellent teaching. Really easy to understand. The looping finally makes sense to me. Many thanks for the tutorials. Keep 'm coming please.
Great video as always. I am learning so much from your tutorials. You explain things in simple words and at the same time you give knowledge that is usable and that one can replicate in many projects. I really love your videos and every time you post i know i am going to get high quality information. Thank you so much for your dedication and your real concern to help others learn Blender in a deep and accessible manner. I hope you channel will grow fast and get the large audience your work deserve.
Is there a way to animate this scrolling texture without it slowly changing during the animation (keeping the same texture), and only moving to the side, while still looping?
Los materiales se pueden aplicar a todos los objetos. Esta técnica es útil si quieres que una textura encima un objeto se anime de forma infinita, sobre todo, creando un bucle donde no se ve el final del video. Ya que se enlaza con el principio. Algo muy usado para crear loops perfectos y para videos de visuales de música o de fondo. Es decir, exportas por ejemplo un video de 10s, y luego lo duplicas en un editor de vídeo tantas veces como quieras, que nadie verá ningún corte. O para redes sociales. Hay muchos usos :)
At the moment in Blender 4.1, we can't use the normal physics tab in Geometry Nodes, but you can create/program physics with simulation zone nodes. However, it's really complex to do, you need a high level of knowledge of GN and maths to understand how to achieve similar animations like normal physics (collisions, forces fields, etc). My objective is to improve my knowledge and, in some point, teach these complex skills. So, stay tuned for future tutorials about Simulation Zone :)
⬇ Download all my projects on my Patreon www.patreon.com/Xan3D
this is genius... all of your videos are insane, thank you !
Thank you 😊
This is some excellent teaching. Really easy to understand. The looping finally makes sense to me. Many thanks for the tutorials. Keep 'm coming please.
Thank you so much
Perfect
Great video as always. I am learning so much from your tutorials. You explain things in simple words and at the same time you give knowledge that is usable and that one can replicate in many projects. I really love your videos and every time you post i know i am going to get high quality information. Thank you so much for your dedication and your real concern to help others learn Blender in a deep and accessible manner. I hope you channel will grow fast and get the large audience your work deserve.
Thank you very much 😊 I'm glad you like and enjoy my videos. I appreciate a lot your feedback and support ❤️
Is there a way to animate this scrolling texture without it slowly changing during the animation (keeping the same texture), and only moving to the side, while still looping?
Slick
Buen tutorial pero para que sirve esto? Se le puede aplicar a algún objeto o ser parte de algo? Saludos
Los materiales se pueden aplicar a todos los objetos. Esta técnica es útil si quieres que una textura encima un objeto se anime de forma infinita, sobre todo, creando un bucle donde no se ve el final del video. Ya que se enlaza con el principio.
Algo muy usado para crear loops perfectos y para videos de visuales de música o de fondo. Es decir, exportas por ejemplo un video de 10s, y luego lo duplicas en un editor de vídeo tantas veces como quieras, que nadie verá ningún corte. O para redes sociales. Hay muchos usos :)
hi mr can we use water simulation in geometry node?
At the moment in Blender 4.1, we can't use the normal physics tab in Geometry Nodes, but you can create/program physics with simulation zone nodes. However, it's really complex to do, you need a high level of knowledge of GN and maths to understand how to achieve similar animations like normal physics (collisions, forces fields, etc).
My objective is to improve my knowledge and, in some point, teach these complex skills. So, stay tuned for future tutorials about Simulation Zone :)
@@Xan3D can't wait