last video was fun to make but i thought you guys would enjoy some runs i actually put effort into. let me know if you prefer this format or individual uploads.
Great vid runs and song, love it. I'm looking forward to momentum mod! I think half the size of this compilation is what I'd prefer for format. To be more convenient to watch the whole thing at once. I do prefer compilations to single run videos, it feels more epic, and it's fun seeing runs back-to-back.
can always appreciate some legit bunnyjumping. really nice runs and video watching that sauvakavely makes me want to go back nd watch teknos legendary 1:08 he hit on kerser wl back in 2020
ive just been looking into these bhop vids and just watched your indepth analysis of autobhop and im curious to what sensitivites you guys use, i play cs as an "aimer" but have never got into bhop cos of how low my sens was!
the telehop at the end of the red level just requires a pretty specific speed and angle, i kinda forgot the route at the end after hitting it so i was excited that i didnt mess it up.
speed on landing (% yawed during jump from optimal amount) speed gain % in general, runners know what speed they should have at every block, and so speed on landing helps me know if i should go wider/tighter on a turn vs what i practiced. its the only one i actually pay attention to in a run. the other 2 stats are just helpful for practicing and routing, when ur figuring out how u should best do the turns in the route. these numbers are not really important at all unless it's a map like sauvakavely, where the map is pretty much completely detemined by how well you do the turns to keep/gain speed. as a little extra the optimal % you should turn during each jump is relative to your speed, decreasing as you gain higher speed, which is something players have to generally keep in mind for their turns on unit maps.
last video was fun to make but i thought you guys would enjoy some runs i actually put effort into. let me know if you prefer this format or individual uploads.
individual gang
its always good when old players comeback
Agreed, come home fresko we miss you
champion release from the number one hopper
Fantastic music choice as always, I hope to see you run some longer maps eventually.
Snuffy would be proud
Great vid runs and song, love it. I'm looking forward to momentum mod!
I think half the size of this compilation is what I'd prefer for format. To be more convenient to watch the whole thing at once. I do prefer compilations to single run videos, it feels more epic, and it's fun seeing runs back-to-back.
smooth runs f0rest! keep hoppin bro 💯
Beyond Godlike! Forest 😈
extremely enjoyable to watch
8min isnt enough, need atleast hour or 2 compilation
this is amazing mr.forest
The Best 🖤
a legend that we will not forget
Great man great video.❤️
Great runs forest :)
legend
can always appreciate some legit bunnyjumping. really nice runs and video watching that sauvakavely makes me want to go back nd watch teknos legendary 1:08 he hit on kerser wl back in 2020
jagg had 54 sec on cw nimble so
nice runs mr forest
you are insane
ive just been looking into these bhop vids and just watched your indepth analysis of autobhop and im curious to what sensitivites you guys use, i play cs as an "aimer" but have never got into bhop cos of how low my sens was!
forest saving bhop again soon he will destroy strafe times
Nice runs
jumping indeed
The release after hitting corrupt was felt.
the telehop at the end of the red level just requires a pretty specific speed and angle, i kinda forgot the route at the end after hitting it so i was excited that i didnt mess it up.
bro is lowkey strafing
good runs
bhop
chiters
he do be hopping doe
Bro music name pls
katy song - red house painters
This would be cool to do if I actually knew how to bhop
clandestine
🙌
forest bfur when
does this server,or he play solo?
Not bad
can someone explain what the fuck the percentages under the crosshair mean
speed on landing (% yawed during jump from optimal amount)
speed gain %
in general, runners know what speed they should have at every block, and so speed on landing helps me know if i should go wider/tighter on a turn vs what i practiced. its the only one i actually pay attention to in a run.
the other 2 stats are just helpful for practicing and routing, when ur figuring out how u should best do the turns in the route. these numbers are not really important at all unless it's a map like sauvakavely, where the map is pretty much completely detemined by how well you do the turns to keep/gain speed. as a little extra the optimal % you should turn during each jump is relative to your speed, decreasing as you gain higher speed, which is something players have to generally keep in mind for their turns on unit maps.
@@ForestBHOP thanks for the detailed explanation man