This is THE animation technique to DESTROY JITTER. Seriously, it will massively help in smoothing out your animation. I teach this to nearly every student I have, it's how you should start your 'polish pass'. I know we're doing it on a marching juice box here, but it can apply to the most complicated rigs and characters you can think of. It's the technique that matters. It'll serve you well!
Will definitely be trying this as I'm just wrapping up my second animation class and they maybe spent 5 mins on smoothing or correcting things. Thank you.
Awesome, this tutorial was clean and easy to understand. The graph editor is easily the most intimidating part of 3d animation and helped me to understand it's propose. Side note: The thumbnail and title did not indicate that this was a continuation of the previous tutorial ( which I liked a lot). And also playlisting the videos creates association between the two. Just my opinion because I thought this was something completely different until I checked your channel and even then I had to click the video to see the familiar juice box. Again, just my opinion and Hopefully it helps :)
Thank you so much Wreckdos, that means a lot! I'm really glad this could help de-mystify the graph editor. It's SUCH a big deal for 3D animation but so intimidating at first glance. I see what you mean, sorry I made it tough to find. I'll link to this video from the first video and create a new playlist, I think that's a brilliant idea. I'm still wrapping my head around UA-cam thumbnails and titles and stuff and I really appreciate the constructive critique. It's a big help, thank you! :)
I absolutely should've done a before/after. Can't re-upload it now, but I'll see if I can find some authentic jittery student work and smooth it out in the future. It's honestly night and day, I learned this stuff from the animation supervisor at DreamWorks so it's no joke.
Thanks for the helpful info! Regarding the flatline or no change in value you mentioned. Couldn't that apply to translation though? It makes sense that holding a few frames to give room for other values and controls to take it's place would be a good thing? A mix of curved and flattened splines will help give time to add squash and stretch as an example. Especially when something is stopping the motion and acceleration of a animated object :)
Hey, no problem, thanks for asking questions! Like everything in animation: It depends. Here, I'm smoothing out the flatlines during the 'down' position of this little march-in-place animation. There's a lot of motion happening there and I'm exaggerating the curve of the spine which ends up looking like more squash during the down (because it's bending down toward camera). However, I would keep those soft 'flatlines' (because they're not completely flat, they're soft and subtle) for something called 'keep-alive'. If a character gets into a pose and stays in that pose for awhile, the curves should look like a soft flatline there. That's because they're stopped, but living creatures are never completely still, so that very subtle motion (that you can't see) makes you FEEL like they're still alive. I don't think you need to completely flatline one attribute to make room for another attribute. Camera is king. If it looks good, it is good. This is a great technique to help make things look good but, at the end of the day, your eyes make the final judgement call.
This is THE animation technique to DESTROY JITTER. Seriously, it will massively help in smoothing out your animation. I teach this to nearly every student I have, it's how you should start your 'polish pass'. I know we're doing it on a marching juice box here, but it can apply to the most complicated rigs and characters you can think of. It's the technique that matters. It'll serve you well!
Will definitely be trying this as I'm just wrapping up my second animation class and they maybe spent 5 mins on smoothing or correcting things. Thank you.
I know this is simple animation tips. But you are very easy to follow, so kudos to you. Got a sub :D
Thank you buddy for taking your time to help with the smoothing! you really are the kindest. Thank you once again 🫶
Dude thank YOU for taking the time to comment something so kind, it means a lot. I'm happy to help :)
This helped me alot with my animation and very easy to understand. Thank you !
I'm glad it could help :)
Awesome, this tutorial was clean and easy to understand. The graph editor is easily the most intimidating part of 3d animation and helped me to understand it's propose.
Side note: The thumbnail and title did not indicate that this was a continuation of the previous tutorial ( which I liked a lot). And also playlisting the videos creates association between the two. Just my opinion because I thought this was something completely different until I checked your channel and even then I had to click the video to see the familiar juice box. Again, just my opinion and Hopefully it helps :)
Thank you so much Wreckdos, that means a lot! I'm really glad this could help de-mystify the graph editor. It's SUCH a big deal for 3D animation but so intimidating at first glance.
I see what you mean, sorry I made it tough to find. I'll link to this video from the first video and create a new playlist, I think that's a brilliant idea. I'm still wrapping my head around UA-cam thumbnails and titles and stuff and I really appreciate the constructive critique. It's a big help, thank you! :)
This is really helpful, I'm really learning a lot from you about animation. This is a great channel! 🔥🔥🔥🔥
Thank you so much. Soon you'll be able to take on my work shots and we will be the quickest animation team on the planet!!
Great video thank you!!
Amazing Tutorial ❤
Thank you so much!
Many Thanks, this was GREAT help.... :):) off to maya now :)
Thank you so much, best of luck!
Expecting more videos
Every week! What kind of content would you like to see/learn?
Thankyou so much ,it helped me alot❤
Hey, I'm happy it could help! This technique is what got me a job in film :)
Thank you very much!!
You're very welcome! :)
Thank you
You're welcome! I hope I could help :)
I don't really understand the moving of the key's to try and smooth them
Do you think yoy could post a 1.2 of this video with both animation playing next to each other?
I absolutely should've done a before/after. Can't re-upload it now, but I'll see if I can find some authentic jittery student work and smooth it out in the future. It's honestly night and day, I learned this stuff from the animation supervisor at DreamWorks so it's no joke.
Thanks a lot
thanks sir
Thanks for the helpful info! Regarding the flatline or no change in value you mentioned. Couldn't that apply to translation though? It makes sense that holding a few frames to give room for other values and controls to take it's place would be a good thing?
A mix of curved and flattened splines will help give time to add squash and stretch as an example. Especially when something is stopping the motion and acceleration of a animated object :)
Hey, no problem, thanks for asking questions!
Like everything in animation: It depends. Here, I'm smoothing out the flatlines during the 'down' position of this little march-in-place animation. There's a lot of motion happening there and I'm exaggerating the curve of the spine which ends up looking like more squash during the down (because it's bending down toward camera).
However, I would keep those soft 'flatlines' (because they're not completely flat, they're soft and subtle) for something called 'keep-alive'. If a character gets into a pose and stays in that pose for awhile, the curves should look like a soft flatline there. That's because they're stopped, but living creatures are never completely still, so that very subtle motion (that you can't see) makes you FEEL like they're still alive.
I don't think you need to completely flatline one attribute to make room for another attribute. Camera is king. If it looks good, it is good. This is a great technique to help make things look good but, at the end of the day, your eyes make the final judgement call.
I was hoping to see how to automaticly equaly distribute all keys along curve... That would be more helpful
Hey there, could you clarify what you mean? I'm sure there's a solution we can come up with.
Why is there a big gap near your tabs? thats really odd?.
I didn't want to show off my email in the video
ahh that makes sense lol.
Eww