Fix Bad Animation (in Maya)

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  • Опубліковано 18 січ 2025

КОМЕНТАРІ • 38

  • @3dcoach937
    @3dcoach937  3 роки тому +9

    This is THE animation technique to DESTROY JITTER. Seriously, it will massively help in smoothing out your animation. I teach this to nearly every student I have, it's how you should start your 'polish pass'. I know we're doing it on a marching juice box here, but it can apply to the most complicated rigs and characters you can think of. It's the technique that matters. It'll serve you well!

  • @tomhikon
    @tomhikon Рік тому +1

    Will definitely be trying this as I'm just wrapping up my second animation class and they maybe spent 5 mins on smoothing or correcting things. Thank you.

  • @MosquitoHater
    @MosquitoHater 7 місяців тому +1

    I know this is simple animation tips. But you are very easy to follow, so kudos to you. Got a sub :D

  • @blissas7261
    @blissas7261 8 місяців тому +2

    Thank you buddy for taking your time to help with the smoothing! you really are the kindest. Thank you once again 🫶

    • @3dcoach937
      @3dcoach937  8 місяців тому

      Dude thank YOU for taking the time to comment something so kind, it means a lot. I'm happy to help :)

  • @rajghoshroy7280
    @rajghoshroy7280 3 роки тому +4

    This helped me alot with my animation and very easy to understand. Thank you !

  • @ninjrar
    @ninjrar 3 роки тому +2

    Awesome, this tutorial was clean and easy to understand. The graph editor is easily the most intimidating part of 3d animation and helped me to understand it's propose.
    Side note: The thumbnail and title did not indicate that this was a continuation of the previous tutorial ( which I liked a lot). And also playlisting the videos creates association between the two. Just my opinion because I thought this was something completely different until I checked your channel and even then I had to click the video to see the familiar juice box. Again, just my opinion and Hopefully it helps :)

    • @3dcoach937
      @3dcoach937  3 роки тому

      Thank you so much Wreckdos, that means a lot! I'm really glad this could help de-mystify the graph editor. It's SUCH a big deal for 3D animation but so intimidating at first glance.
      I see what you mean, sorry I made it tough to find. I'll link to this video from the first video and create a new playlist, I think that's a brilliant idea. I'm still wrapping my head around UA-cam thumbnails and titles and stuff and I really appreciate the constructive critique. It's a big help, thank you! :)

  • @emmashulist1318
    @emmashulist1318 3 роки тому +1

    This is really helpful, I'm really learning a lot from you about animation. This is a great channel! 🔥🔥🔥🔥

    • @3dcoach937
      @3dcoach937  3 роки тому +1

      Thank you so much. Soon you'll be able to take on my work shots and we will be the quickest animation team on the planet!!

  • @ukmonk
    @ukmonk 3 місяці тому +1

    Great video thank you!!

  • @ArtisticOm.
    @ArtisticOm. 10 місяців тому +1

    Amazing Tutorial ❤

  • @tennisphotography
    @tennisphotography Рік тому +1

    Many Thanks, this was GREAT help.... :):) off to maya now :)

    • @3dcoach937
      @3dcoach937  Рік тому

      Thank you so much, best of luck!

  • @ineverlie9436
    @ineverlie9436 3 роки тому +1

    Expecting more videos

    • @3dcoach937
      @3dcoach937  3 роки тому

      Every week! What kind of content would you like to see/learn?

  • @rajshreesharma451
    @rajshreesharma451 3 роки тому +1

    Thankyou so much ,it helped me alot❤

    • @3dcoach937
      @3dcoach937  3 роки тому

      Hey, I'm happy it could help! This technique is what got me a job in film :)

  • @xPenov
    @xPenov 3 роки тому +1

    Thank you very much!!

  • @ayurvedicanbscaart7137
    @ayurvedicanbscaart7137 3 роки тому +1

    Thank you

    • @3dcoach937
      @3dcoach937  3 роки тому

      You're welcome! I hope I could help :)

  • @5ashll303
    @5ashll303 Рік тому

    I don't really understand the moving of the key's to try and smooth them

  • @TheLloydinator
    @TheLloydinator 3 роки тому +2

    Do you think yoy could post a 1.2 of this video with both animation playing next to each other?

    • @3dcoach937
      @3dcoach937  3 роки тому

      I absolutely should've done a before/after. Can't re-upload it now, but I'll see if I can find some authentic jittery student work and smooth it out in the future. It's honestly night and day, I learned this stuff from the animation supervisor at DreamWorks so it's no joke.

  • @princeraghav5849
    @princeraghav5849 2 роки тому

    Thanks a lot

  • @souravmondal68004
    @souravmondal68004 2 роки тому

    thanks sir

  • @moldysann7083
    @moldysann7083 3 роки тому +1

    Thanks for the helpful info! Regarding the flatline or no change in value you mentioned. Couldn't that apply to translation though? It makes sense that holding a few frames to give room for other values and controls to take it's place would be a good thing?
    A mix of curved and flattened splines will help give time to add squash and stretch as an example. Especially when something is stopping the motion and acceleration of a animated object :)

    • @3dcoach937
      @3dcoach937  3 роки тому +2

      Hey, no problem, thanks for asking questions!
      Like everything in animation: It depends. Here, I'm smoothing out the flatlines during the 'down' position of this little march-in-place animation. There's a lot of motion happening there and I'm exaggerating the curve of the spine which ends up looking like more squash during the down (because it's bending down toward camera).
      However, I would keep those soft 'flatlines' (because they're not completely flat, they're soft and subtle) for something called 'keep-alive'. If a character gets into a pose and stays in that pose for awhile, the curves should look like a soft flatline there. That's because they're stopped, but living creatures are never completely still, so that very subtle motion (that you can't see) makes you FEEL like they're still alive.
      I don't think you need to completely flatline one attribute to make room for another attribute. Camera is king. If it looks good, it is good. This is a great technique to help make things look good but, at the end of the day, your eyes make the final judgement call.

  • @karolledzinski710
    @karolledzinski710 3 роки тому

    I was hoping to see how to automaticly equaly distribute all keys along curve... That would be more helpful

    • @3dcoach937
      @3dcoach937  3 роки тому

      Hey there, could you clarify what you mean? I'm sure there's a solution we can come up with.

  • @NanoGameLab
    @NanoGameLab 2 роки тому

    Why is there a big gap near your tabs? thats really odd?.

    • @3dcoach937
      @3dcoach937  2 роки тому +1

      I didn't want to show off my email in the video

    • @NanoGameLab
      @NanoGameLab 2 роки тому +1

      ahh that makes sense lol.

  • @abhijeet4799
    @abhijeet4799 8 місяців тому

    Eww