The most fundamental issue with Construction is that you have no reason or means to *Defend* it. Yes, not Attack, but come there and defend it against an attack. If there are no defenders - there is no fight. No fight means boring wall shooting. Implementing something like a Hive, that requires an organized effort to build, attack and defend is not going to work. Most of the playersbase is unorganized and go wherever the battle is, not thinking about Outfit resources, continent capture or whatever. Right now Construction is the closest position to it's best working iteration. Essentially it's role is to provide changing environments and additional spawn options for areas that already used to have fights frequently. Which are an areas around existing bases or in-between them. Essentially it is throwing some bits into the mix that is already working to give it a fresh taste. Increasing a capture time for Construction Outposts (field bases) to 3 minutes will make sure that fights actually happen there. 1 minute is not enough for Defenders to react, and if there are no defenders - there is no fight. Carefull shrinking of No-Construction Zones around bases will add additional terrain and spawn options, both to attackers and defenders, adding variety and potentially back-n-forth flow to already existing bases, even if Sunderers were taken down. Those two above are the easiest and impactful adjustments that will make Construction system more relevant.
@@VCE4 I feel like most casual and some non-casual players play for the alert, and every time I am in command chat there is one guy scream up a wall about the alert,
Sorry man, constructive isn't going to be touched ever again. As much as I would like it to be. The devs aren't going to pick it up. Other priorities are more important than us construction mains. I admire that you have hope and optimism but it's not happening. Just enjoy what you have, enjoy the rest of the game before it possibly shuts down in about a year and a half
It's nice to see someone still trying to hold the torch up when all others have left.
The most fundamental issue with Construction is that you have no reason or means to *Defend* it. Yes, not Attack, but come there and defend it against an attack. If there are no defenders - there is no fight. No fight means boring wall shooting.
Implementing something like a Hive, that requires an organized effort to build, attack and defend is not going to work. Most of the playersbase is unorganized and go wherever the battle is, not thinking about Outfit resources, continent capture or whatever.
Right now Construction is the closest position to it's best working iteration. Essentially it's role is to provide changing environments and additional spawn options for areas that already used to have fights frequently. Which are an areas around existing bases or in-between them.
Essentially it is throwing some bits into the mix that is already working to give it a fresh taste.
Increasing a capture time for Construction Outposts (field bases) to 3 minutes will make sure that fights actually happen there. 1 minute is not enough for Defenders to react, and if there are no defenders - there is no fight.
Carefull shrinking of No-Construction Zones around bases will add additional terrain and spawn options, both to attackers and defenders, adding variety and potentially back-n-forth flow to already existing bases, even if Sunderers were taken down.
Those two above are the easiest and impactful adjustments that will make Construction system more relevant.
@@VCE4 I feel like most casual and some non-casual players play for the alert, and every time I am in command chat there is one guy scream up a wall about the alert,
Sorry man, constructive isn't going to be touched ever again. As much as I would like it to be. The devs aren't going to pick it up. Other priorities are more important than us construction mains.
I admire that you have hope and optimism but it's not happening. Just enjoy what you have, enjoy the rest of the game before it possibly shuts down in about a year and a half
I honestly don't want them to touch construction. It was an idea really, and there are more important thing to worry about than construction
just remove it
thats it just remove construction form the game
I mean idc too much because it doesn't matter to me anymore. IF it is gone, the so be it, but I like to try to make things work.
Devs don't care. You're wasting time. Game is dead.