Hitman: Blood Money - A New Life (Calm Mode Walkthrough)

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  • Опубліковано 26 лют 2024
  • Difficulty: Professional. No comments. Calm Mode. Style: Fiber Wire.
    Full playlist: • Hitman: Blood Money - ...
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КОМЕНТАРІ • 12

  • @outsidernight
    @outsidernight 2 місяці тому +1

    3:52 Guard: Over here please and stand still
    He just walk towards the clown

  • @sebastiansebastian9553
    @sebastiansebastian9553 3 місяці тому +3

    Never know that the pool man make some scene to happen.

    • @aloha4565
      @aloha4565  3 місяці тому +1

      Unfortunately some bugs do not allow to fully realize the interaction with the environment in the poolcleaner outfit.

    • @sebastiansebastian9553
      @sebastiansebastian9553 3 місяці тому

      @@aloha4565 The game interaction you could trigger were limited and "poorly" cause it is from 2004.
      A good one was the gunfight in the storage room. In the Mission "Hear the Angels sing. Hör ihr die Engel singen "
      Anyway it was/is a good game for its time. Cant compete with modern games.
      Imagine if they had add custom map building or custom contract or other mods. That would push the game a lot.

    • @aloha4565
      @aloha4565  3 місяці тому +3

      @@sebastiansebastian9553 It's just a great game. Not just for its time. There was nothing like it before or since. Many of its problems are objective and not caused by the year of development:
      1. The awful controls are caused by being adapted for consoles. The developers could have prevented this problem by allowing PC players to customize additional individual hotkeys for specific actions like changing clothes or dragging bodies, rather than forcing them to cycle through multiple options.
      2. It's pretty obvious that all available interactions with the environment should only appear depending on the player's position, not the camera position. These games of catch-up with disappearing and appearing options are disgusting.
      3. The huge number of bugs is the result of time constraints during development. Obviously, the publisher was putting pressure on the developers, and it increased as the release date approached.
      4. The time factor was the reason for the decreasing variability of the last few missions. The linear and primitive nature of the last three missions is simply the result of burning deadlines. Designers and artists came up with beautiful locations, but level designers and game designers did not have time to fill them with meaning and content.
      5. I'd also like to add that developers usually don't know how to play their games well, and they often aren't aware of the problems with timings, ugly mechanics like coin tossing and terrible inventory with the scroll wheel.
      None of the given reasons are related to the year of release. Almost all modern high budget games have these problems.

  • @ocaramuru
    @ocaramuru 2 місяці тому

    My favorite game. +1 subscriber

    • @aloha4565
      @aloha4565  2 місяці тому +1

      Thanks for watching and welcome! There's a lot of videos to watch.

    • @physconic3843
      @physconic3843 Місяць тому

      same here + 1 subscriber

  • @NikitaOrlov1989
    @NikitaOrlov1989 3 місяці тому +1

    Hi❤

  • @logictotalwar1201
    @logictotalwar1201 2 місяці тому

    AMAZING GAME LOTS OF BEAUTIFUL MEMORIES 😢

    • @aloha4565
      @aloha4565  2 місяці тому

      Thanks for watching! :)