UTPR - Doom's Tutorial - Asgore Guide

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  • Опубліковано 13 гру 2024

КОМЕНТАРІ • 17

  • @medjaimcgraw5632
    @medjaimcgraw5632 3 дні тому +8

    For those who need an overly detailed guide, I'm ya boy.
    Trident 1: Throw your trident as a projectile. The trident will apply MUTE and stun the opponent.
    Mute will forbid the opponent from using moves and stop ANY attack they are in the middle of doing regardless of what it is. Even if it has super armor.
    You can CANCEL the throw by clicking LMB *Only pc I believe, impossible on Console* which will turn the cooldown into only HALF the cooldown.
    You may also HOLD it to mix up the timing. Use these in tandem to mix up your opponent and make them scared of challenging you, as well as keeping yourself safe.
    The MUTE will still be applied on block, if you DO hit a block, it will break it, allowing you to dash in and punish them if you are close enough.
    Missing this move leaves you open to punishes due to its high recovery.
    This move also grants super armor, allowing you to ignore any attacks that don’t knock you off your feet and proceed with your attack.
    Trident 2: Wind back and apply yourself with Knockback Nullify and Super Armor.
    (Pause and zoom in on the statuses next to your character)
    Then, slash forwards with a guard breaking swipe.
    If you hit the opponent, you will knock them down before you. If you hit their block, you will guard break them and open them up to punishes.
    This move is a great reversal tool, though if it is missed you will be open to punishes as it has decently long endlag.
    Trident 3: Flash red three times before rushing forward. If you hit the opponent you will stun them in front of you, opening them up for combos. You can hit grounded opponents to stand them back up.
    This move is also GREAT for reversal as the attack comes out quickly and it’s unpunishable on block (Generally) OR whiff.
    This is your main combo extender.
    Trident 4: Flash and make a ding 8 times in a long wind up before sending out 8 slashes in rapid succession. The slashes will stun until the last slash which knocks your opponent down.
    You will equip yourself with Super Armor and Combat Nullify, which makes you negate being punished by LMB’s while the move is winding up, if you get knocked back by an lmb in this state it will result in a clash.
    This is NOT Knockback nullify, you WILL be knocked out of this if you are hit by a SPECIAL MOVE that knocks you off your feet. You will continue your attack if the special move doesn’t knock you back thanks to super armor.
    This move is a great pressure tool as there is no endlag afterwards.
    Trident 5: Wind up slowly and then slam the ground to cause a shockwave, causing a large shockwave around you that deals great damage and knocks foes away.
    This attack also comes with Super Armor, letting you tank stun hits without being interrupted.
    This move is not easy to land, it is your main stamina punish tool, rewarding you if you knock an opponent down with low stamina.
    However, thanks to the super armor and the timing, in specific scenarios you can sneak this in as an OTG near a wall.
    Don’t use this as a reversal as it is easy to see and punish due to the endlag.
    Trident 6: Flash red and put up a counter. If you successfully counter, the opponent will be left in a stunned state.
    This stunned state does NOT go away if hit by another stun, letting you get creative with your punish combo.
    Punishable on whiff.
    Fire 1: Using this move will trap your opponent in a spiral-type ring of 20 embers. Hitting even one will leave them stunned for a short bit.
    You have 3 stacks with this move.
    You can hold during use to use multiple stacks rapidly, or use them one at a time.
    (Tap the move)
    (Hold the move slightly and use 2 stacks)
    (Hold the move completely and use 3 stacks)
    This fire will not lose its effectiveness if you are hit, allowing you to keep yourself safe while doing so.
    Your opponent will be forced to spend stamina dodging or gain risk blocking. If you DO manage to land it, you will inflict BURN damage, causing damage over time.
    It also can keep you safe from being punished due to the fire not stopping.
    Fire 2: Plant your Trident in the ground and stop moving, spawn WHITE FIRE four times in all directions.
    White fire will not do stun, but will instantly inflict burn damage and overall does more damage than normal fire.
    This works as a punish tool or a pressure tool.
    Don’t use up close or if the opponent has a good tool to punish you from afar.
    Fire 3: Shoot out 4 sets of 3 embers that will stun and keep your opponent in place. While doing so, set off four sets of WHITE fire from the floor that does hefty damage but does not stun.
    The move will speed up if it makes contact with a target.
    (Run around the first two sets and then get hit by the last two to show the speed up)
    This can also be used as a pressure tool, or a combo ender.
    Or even a way to OTG the opponent as they are forced back to their feet if they are hit by an ember, forcing them to deal with whatever you use next.
    This move does NOT combo extend.
    Fire 4: Wind up for 3 seconds before touching the ground with your weapon. Have 6 pairs of hands to spread 12 embers of white fire each around the opponent and have it home in and attack them, dealing great damage, pressure or punishment. This lets you control the field and have your opponent struggle to find an opening.
    The move will instantly stop if you are hit by any means of stun.
    Beware of the wind up, none of the Fire moves have super armor and can be canceled by any means of stun.
    Phase 2
    Combine both modes to make the Fire Trident. Leaving you with only one mode to deal with.
    The last hit of your LMB will apply fire damage.
    PASSIVE: Depending on your health, your defense will go down in exchange for your attack going UP.
    Fire Trident 1: Same as normal Trident 1, now applies fire damage on hit. The endlag is reduced, allowing you to easily punish blocking and just being generally safer.
    Fire Trident 2: Same deal as 1, now also applies fire damage on hit.
    Fire Trident 3: Same deal as 1, 2 and 3, now applies fire damage on hit.
    Fire Trident 4: Wind up and send the slashes in the same manner. Only this time, the last slash does not knock away, and instead STUNS. Allowing for combo extensions on hit.
    HELD Fire Trident 4: Wind up with five SLOW eye flashes, losing your combat nullify and super armor in the process before sending a fast unblockable and large single slash.
    The slash does fire damage on hit unlike normal 4.
    This move can be dodged with distance or interrupted, so it’s best to be used from far away or as a punish tool. Or even an OTG thanks to the sheer speed of the move.
    Fire Trident 5: Wind up in the same manner as the first phase before unleashing the same shockwave. This shockwave will do heavy damage and apply fire.
    If used on someone stuck on the ground, you will enter a special grab and do DEVASTATING point damage before flinging them away, able to still combo extend.
    Fire Trident 6: Plant your weapon into the ground and send normal fire in a spiral, stunning those hit and completely BYPASSING block. Fire damage will be applied on hit.
    Use this point blank for massive damage AND a combo extender, or use it outside as a pressure tool. It is generally unpunishable unless someone has a special skill for dealing with it as it does not have super armor.
    Fire Trident 7: An alternate version of Fire 4. Summon only two hands and have them move back and forth while spreading 9 sets of white fire to attack your opponent. The fire is created and fired faster than Fire 4. It gets the same job done, but is faster. That means it can apply the damage faster and quickly shoot all of the fire before getting canceled… But that also means you lose the overall duration of the field control.
    FIRE TRIDENT 8: Put up your guard and prepare a counter. If you land it, you will stun the opponent and enter a special grab. You will slash your opponent rapidly before sending them down right before your feet, allowing combo extensions after doing massive damage.
    While in this move, stamina regeneration for your opponent is HALTED, allowing you to get the full punish for landing it on a low stamina opponent.
    Asgore’s list of effects
    - Mute halt any action your opponent is doing and lock off their moves for the duration of the effect.
    - Fire Deal constant burn damage over time. Capable of finishing low health opponents.
    + Super Armor Tank any hit that does not knock you off your feet and continue doing the move activated.
    + Knockback Nullify Tank any knockback done to you completely and continue your move. Does not stop stun. (In Asgore’s case, it’s always paired with Super Armor so it does)
    + Combat Nullify Tank any hit done by LMB’s. If you tank a knockback blow from one, you will enter a clash state. This does not tank special moves.

  • @Wolfang-so7hw
    @Wolfang-so7hw 3 дні тому +8

    Bro, your like one of the few pepple with star gitcher that knows how to properly use asgore. Neat and good video.

  • @Agoddamnedplan
    @Agoddamnedplan День тому

    Dude this channel is the UTPR content we all needed, thankyou

  • @The-Great-Penguin
    @The-Great-Penguin День тому

    Still on the grind for knight and Star Glitcher. Nice video.

  • @dustsans9703
    @dustsans9703 2 дні тому +2

    OMG I CAN FINALLY USE THE MOST PUNISHABLE CHARACTER THE WAY IT SUPOSED TO THANKS MAN

  • @Lightonari
    @Lightonari 3 дні тому +1

    Finally i can play ASGORE! :D Thank you Doom! you're the best!

  • @officialwingdingstranslato5526
    @officialwingdingstranslato5526 5 годин тому

    I love ashore guides

  • @gatimax7
    @gatimax7 День тому +1

    STOP THIS PLEASE
    NERF ASGORE NERF ASGORE NERF ASGORE

  • @Nara_timoti76
    @Nara_timoti76 3 дні тому +1

    5:48 the pain....

  • @T-34-57
    @T-34-57 3 дні тому

    I was half paying attention cause of that fire phase 1 music

  • @Rip_Greyo
    @Rip_Greyo 3 дні тому

    Cool :D

  • @TonkraGT447
    @TonkraGT447 День тому

    I didnt realise that you have yt chanel until this day lol

    • @damightyglad
      @damightyglad  День тому

      well yes i just started like 1 month ago

  • @joshuatenemasvelez6216
    @joshuatenemasvelez6216 3 дні тому

    when jevil tutorial 🥺❔

  • @Exoblade2.0
    @Exoblade2.0 3 дні тому

    Wait
    Epsilonesis?

  • @nas1373
    @nas1373 3 дні тому

    Can you do an Asriel guide?