Player Movement and Sprite Importing | Unity 2D Platformer Tutorial #1

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  • Опубліковано 11 вер 2024

КОМЕНТАРІ • 18

  • @luxe4295
    @luxe4295 Рік тому +5

    One of the most recent and simple 2D tutorials I ever seen, you just earned a suscriber and a like, you deserve it my guy❤

  • @opsmation6760
    @opsmation6760 Рік тому +1

    cant express my gratitude for how helpful you are and your content as its 100% what i need like all the core components, thanks so much lad keep up the work

  • @ankushgupta4226
    @ankushgupta4226 7 місяців тому

    Great tutorial, very easy to understand
    Ques: Can you please Give a more detailed information about GetAxis/GetAxisRaw and input buttons or suggest me any tutorials on that.

  • @chloexox6559
    @chloexox6559 5 місяців тому

    Hello, I have followed this tutorial and I have faced an issues I cannot figure out. My character now runs out the scene when in game and doesn't allow me to reenter the character when in game. How do I fix this?

  • @bahamutaxiomx8706
    @bahamutaxiomx8706 Рік тому +1

    I have a VERY STRONG anxiety when it comes to watching tutorials, but yours was very detailed and easy to follow. You've got a subscriber in me as I learn the ropes!
    Question: I'm not going for pixel art and hand drawn instead. The sprite I used is very blurry and pixelated in the game view, but not as much in the scene view when I follow along with the video. I was screwing around with the Format and Filter mode and it got blurrier in the scene view. What can I do to clear it up and make it (them) crisp?

    • @morebblakeyyy
      @morebblakeyyy  Рік тому +1

      Glad I can help your anxiety! Keep pushing through.
      Weird. You can potentially mess with anti aliasing in your quality settings. Also look at compression and again keep testing with the filter modes in your sprite import settings. Best of luck!

    • @bahamutaxiomx8706
      @bahamutaxiomx8706 Рік тому

      @@morebblakeyyy Thanks for the quick answer and kind words! I think I found an answer partly. Though I set the size of my sprite sheet as 1024 x 1024, and set the PPU as the same, they were sliced with varying sizes per sprite instead of the static 1024x 1024.
      When I changed the PPU to 120, which is slightly higher than what most of the sliced sprites reach dimensionwise, the sprite grew much bigger in the Play view and got stuck in the ground upon falling. Then, upon changing the PPU to half of the original amount, 512, the quality is MUCH better, though I had to extend the collision of the box a little higher since it kept falling slightly lower.
      I'm not really sure why any of this is happening, but it at least fixed the immediate quality issue.

    • @morebblakeyyy
      @morebblakeyyy  Рік тому +1

      Glad you fixed your issue. As time goes on you’ll become more accustomed with these settings and tweaks you need to make to improve your art and other assets. Just takes time :)

  • @TheWaffi
    @TheWaffi Рік тому

    really helped me

  • @hr1tz
    @hr1tz Рік тому

    Fire 🔥 🔥

  • @Margerrat
    @Margerrat Рік тому

    When is part 2 coming out?

  • @DashGames47
    @DashGames47 Рік тому

    🔥🔥🔥

  • @Fuzeillity
    @Fuzeillity 3 місяці тому

    could anyone send me full code?
    ty

  • @Fluffthefluffier
    @Fluffthefluffier 10 місяців тому

    What coding language is this in?