cant express my gratitude for how helpful you are and your content as its 100% what i need like all the core components, thanks so much lad keep up the work
Great tutorial, very easy to understand Ques: Can you please Give a more detailed information about GetAxis/GetAxisRaw and input buttons or suggest me any tutorials on that.
Hello, I have followed this tutorial and I have faced an issues I cannot figure out. My character now runs out the scene when in game and doesn't allow me to reenter the character when in game. How do I fix this?
I have a VERY STRONG anxiety when it comes to watching tutorials, but yours was very detailed and easy to follow. You've got a subscriber in me as I learn the ropes! Question: I'm not going for pixel art and hand drawn instead. The sprite I used is very blurry and pixelated in the game view, but not as much in the scene view when I follow along with the video. I was screwing around with the Format and Filter mode and it got blurrier in the scene view. What can I do to clear it up and make it (them) crisp?
Glad I can help your anxiety! Keep pushing through. Weird. You can potentially mess with anti aliasing in your quality settings. Also look at compression and again keep testing with the filter modes in your sprite import settings. Best of luck!
@@morebblakeyyy Thanks for the quick answer and kind words! I think I found an answer partly. Though I set the size of my sprite sheet as 1024 x 1024, and set the PPU as the same, they were sliced with varying sizes per sprite instead of the static 1024x 1024. When I changed the PPU to 120, which is slightly higher than what most of the sliced sprites reach dimensionwise, the sprite grew much bigger in the Play view and got stuck in the ground upon falling. Then, upon changing the PPU to half of the original amount, 512, the quality is MUCH better, though I had to extend the collision of the box a little higher since it kept falling slightly lower. I'm not really sure why any of this is happening, but it at least fixed the immediate quality issue.
Glad you fixed your issue. As time goes on you’ll become more accustomed with these settings and tweaks you need to make to improve your art and other assets. Just takes time :)
One of the most recent and simple 2D tutorials I ever seen, you just earned a suscriber and a like, you deserve it my guy❤
cant express my gratitude for how helpful you are and your content as its 100% what i need like all the core components, thanks so much lad keep up the work
Very welcome!
Great tutorial, very easy to understand
Ques: Can you please Give a more detailed information about GetAxis/GetAxisRaw and input buttons or suggest me any tutorials on that.
Hello, I have followed this tutorial and I have faced an issues I cannot figure out. My character now runs out the scene when in game and doesn't allow me to reenter the character when in game. How do I fix this?
I have a VERY STRONG anxiety when it comes to watching tutorials, but yours was very detailed and easy to follow. You've got a subscriber in me as I learn the ropes!
Question: I'm not going for pixel art and hand drawn instead. The sprite I used is very blurry and pixelated in the game view, but not as much in the scene view when I follow along with the video. I was screwing around with the Format and Filter mode and it got blurrier in the scene view. What can I do to clear it up and make it (them) crisp?
Glad I can help your anxiety! Keep pushing through.
Weird. You can potentially mess with anti aliasing in your quality settings. Also look at compression and again keep testing with the filter modes in your sprite import settings. Best of luck!
@@morebblakeyyy Thanks for the quick answer and kind words! I think I found an answer partly. Though I set the size of my sprite sheet as 1024 x 1024, and set the PPU as the same, they were sliced with varying sizes per sprite instead of the static 1024x 1024.
When I changed the PPU to 120, which is slightly higher than what most of the sliced sprites reach dimensionwise, the sprite grew much bigger in the Play view and got stuck in the ground upon falling. Then, upon changing the PPU to half of the original amount, 512, the quality is MUCH better, though I had to extend the collision of the box a little higher since it kept falling slightly lower.
I'm not really sure why any of this is happening, but it at least fixed the immediate quality issue.
Glad you fixed your issue. As time goes on you’ll become more accustomed with these settings and tweaks you need to make to improve your art and other assets. Just takes time :)
really helped me
Fire 🔥 🔥
When is part 2 coming out?
🔥🔥🔥
could anyone send me full code?
ty
What coding language is this in?
C#
@@xenturion3455 thanks