Gsc is an interesting case in balance. A finicky army that was really overturned at first, then sucked, and is now overtuned again. Normally I would be mad at GW for being so inconsistent but as a gsc player myself I can tell you that even when they are super strong they are super difficult to play, and even more so to balance. The learning curve of the faction probably makes the win rate even more deceptive, if some goofball like me took gsc to a tournament, they would lower the win rate but that’s most likely not an indicator of the factions true potential.
It really is annoying getting yoyo'd like this. Whenever I play with them I always have a feeling that everything is just easier for my opponent to accomplish. Add the fact that we basically got one new meh single hero unit for likely the entire edition it really is just a bummer most of the time. I can't feel happy that we're winning because I know that means they're gonna violently rebuke us for the success of the biggest brains in the hobby.
Alot of our armies are like that. Many times our winrates are quite literally decided by what group of pro players decided to run our list. Certain players should be banned from the winrate data just because they raise the winrate of whatever army list they run by 10-20% over a weekend. They are an outlier and really should be treated as such. Now if 15 randoms make it to the final rounds of a major tournament then maybe we are dealing with something OP but having all of our armies changed because a handful of great players swapped to our list for a weekend is fking ridiculous. Usually because the last list they ran is already nerfed.
GW won't fix internal chaos knights balance by nerfing the karnivores. We also don't need points drops on the bigger knights either. We need better rules plain and simple
Guard players use Solar not because he's overpowered, but because he does things crucial to the faction that no one else in the index can do. 125 points might seem generous, but remember that you need a command squad and a unit to lead in order to make him actually usable
Still, it's a cheap investment. Guard are the best combo army. You can do a lot of nasty things with just a handful of points. Solar might be the only one that does what he does on their codex, but that doesn't justify his low price. Going combo heavy SHOULD cost more. And a command squad is not necessary. Shove him behind a wall and use his auras indefinitely, that's how he is played.
Feel like nerfing the 4+ fnp enhancement for demons would be best. Even if it cost 50 points its still probably worth bringing, that model is easily worth 300+ points.
@@bilbostomper i like fnp, BUT i underestand your point, in kill team they removed fnp (i think) for the reason you are saying. Its fun tu use and give preaty exciting moments BUT only in casual games. In competitive is easily frustrating because It Will be compleaty Broken or useless.
It really isn’t. It’s 5 OC with max S8 weapons. It’s crap. It’s literally just tanky. It’s barely worth it’s current cost because it can’t harm or out OC anything
Custodes have maintained a winrate of 45-49% for a while now. Not counting the outlier, the winrate at WCW was 45%. However, Folger Pyles won WCW so now we’re going to get knee capped
Aquilons for sure getting a points bump. IMO i don't think they need their rules changed now with the change to when they can use that nasty 3" drop in. Hope is that marines get some real love instead of more of their usable units hit in the knees with the nerf bat.....
As a tyranids player, I just want warriors to be better and unending and assimilation swarm to be on par with vanguard and invasion. I ask for nothing else
I have 6 range warriors all painted up and pretty and they haven't been used all edition. Meanwhile my melee warriors see occasional play. I keep wondering what would want me to take ranged warriors. It's either +1 B/S or maybe 50 points for cheap synapse and objective holders. Outside of that, I don't think they'll see play
I needed some things. I skipped getting them from my local store to order from your sponsor hoping that helps you in some small way. Their website was easy to navigate with good filters. I was able to find what I needed, plus a few things I didn't. Thanks for the great and prolific content: it's rare to see both of those together.
To the surprise of no-one: 'Nids get blurfed again; top performing units get kicked in the balls but units that are nowhere near the meta given a slight buff so it's not actually an undeserved nerf guys!
I heard they're increasing the points cost on ten Sword Brethren this time, but I think what the BT really need is to hike up the cost of the 20-man crusader squad again.
"Things taken in stronger faction" to be nerfed must be put into context I feel, as some armies have very few datasheets compared to others, so that some units will be seen almost as a default in some factions without it necessarily meaning they are too strong or OP. Something taken all the time in larger factions tend to stick out a bit more naturally, although even here it can be a case of a lot of the other options are not even remotely competitive. Hitting everything used a lot with the nerf-bat every time is arguably also not good for the game. Context matters. :-)
TSons Magnus: Extra points nerf. Don't give TSons Daemon Princes Deepstrike. Make a birdyboi detachment for Grotmas, because no-one wants it. Maybe add a few points here or there to stuff, so you have even less units. Don't do anything about the daemon problem. Never release a codex.
I’d use csm as an example instead of orks. We have had rules and points nerfs to dataslates ago they continuesly nerfs accursed cultist and now there unplayable, there are so many csm units that just don’t get used because they hit us so hard. It wouldn’t have been so bad if it was just points, but the rules changes were what made 4 or 5 of our key units unplayable
Gsc definitely does not need nerfed. Yes they need rebalanced very badly but not nerfed. The only reason they are doing statistically as good as they are is because their numbers are being inflated by the small amount of players they have in tournaments doing well.
Thanks for those great videos. Im new to Warhammer and when I need some information about the game is wacht your videos. Thanks for the great videos. Hope you have a good day
I feel like GW should see direct nerfs as the last resort, too often are factions only just reaching middle tier before GW decides to stamp them down to low tier again for no real reason, which just creates a revolving door balance where it never actually improves, just different factions get to have their turn at the top. However, you also can't just buff everything up to that top level, 9th tried to do that and it was the most lethal edition where you could end up losing half your army turn 1 if you deployed badly. The approach should never just be to nerf what's being used the most, that's a kneejerk reaction which ignores the reality of why they're being used in the first place. Sometimes it's justified, however a lot of the time factions just fold after an MFM/dataslate because the units they relied on to do well were nerfed and they had nothing to fall back on.
or heres a crazy idea, leave the points alone till the next edition. In an edition where there is almost no limitations on list building, increasing a units cost doesn't make that unit less likely to be taken, it completely makes it unusable when compared to other more cost efficient units. A no limits edition such as 10th means that people will build competitive lists based solely on which units are the most cost efficient and then out of those units which ones are the most OP. So GW can keep nerfing points all they want, people will still just use the most cost efficient units and it will just turn into a race to the bottom.
Doubt DDA Arks are getting nerfed. They literally just got buffed. Necrons just have a bunch of guns that are fairly finely balanced there always be one that’s slightly mathematically superior to the others.
@@lassemelson5668I meant the back of the class, mate. I don't think the abominant knows there's a game going! Point stands that it's a gorgeous model.
Grey knights will get nerfed, considering they got nerfed with the basic 10th ed rules with psychic powers not existing, so why change what is already broken
I have no idea why they nerfed DWK after their buff was just barely able to get DA to a 50% winrate. I don’t know what the first legion did to piss off GW. But it seems like every time the army got even remotely above terrible, they got squished back down.
There seems to be a view out there (no sure how accurate it is) that all marine armies are the 'noob' armies - with a lot of inexperienced tournament players playing them. Which, if you subscribe to that view means that a low win-rate is fine as long as good players can still win the odd event. DA's made the mistake of winning the odd event, while spamming 3x DWK 😞
Admech player here, FIX THE KASTELAN ROBOT GOD DAMN IT🙄🙄🙄 I don't care whether you cut points (but it needs to cut hard) or change rules (detechment+datasheet), JUST MAKE SOME GOOD CHANGES G-DUMB🙄🙄🙄
I dont think they need their points bumped up that high, but I would like to see a cap on the number of C'tan that can be brought in a list. 5+ c'tan are no fun to play against
I was genuinely surprised that they didn't nerf guo's/endless gift last dataslate. But lets face it, it's like the one really good thing with Chaos Daemon army's right now. Most of the problems with the army are their stats, and they've already gone pretty low (although troops could go lower still. Bloodletters should not cost 120 points for 10, when Intercessors cost 160 or even Tacticals cost 140). GuO's are probably a little bit cheap for their cost though. I think the nerfs/buffs really depend upon the goodies they get in regards to new detachments, and it sounds like we're getting pretty well blessed in that regard.
“Not super impactful” are you outside of your own mind? Part of the reason DWK are such a good model is that they have a -1 damage rule. So a blob of 5 is effectively 20W at 5T 2+ AS and 4+ invuln with -1 damage taken. So you want to give a unit of 10 blightlords that rule? Making 30W at 6T 2+ AS and a 4+ invuln? Even worse, DWK are at least a melee only unit. Blightlords are ranged.
@@rickkcir2151 And if that 10 man unit costed like 350-400 points, yes i would,the output of blightlords both at range and in melee is almost not even worth considering
@@lukecerru2051 DWK are 250 for 5. Even at 400 for 10. Blightlords would still cost 100 points less. While having a tankier profile, with more versatility. You’re seriously downplaying how strong a -1 damage rule actually is. You’re asking for a gigantic buff to an army that isn’t even struggling currently.
Indirect makes no sense from a gameplay or realism standpoint. In a real battle, if the enemy infantry is 50m from your artillery, you get it out of there instantly. And gamplay wise, it's simply no fun to go up against and takes no skill whatsoever to use.
This just in: heavy nerfs to your army and buffs to all your friends armies.
I'm playing codex marines and they play Nacrons/Chaos and orcs, so always op factions compared to mine, np.
Q: "Does this apply even if we play the same army?"
A: "Darn tootin' it does."
Impossible, I play Deathwatch.
Unlikely I play ravenguard grey knights and imperial agents. So technically somehow the bottom 3 safe as fk
@@thelegendsmith3063You must be new here
At least GW prices will not be nerfed
World Eaters are above 45%, so we'll probably get nerfed again because someone on the balance team very clearly has a vendetta.
Seriously
That's just Melee armies in general
That's a joke. WE is a faction that plays the same every game with almost every roster. It's very limited which is a nerf in itself
Well we need to teach people that Khorne sucks someHOW!
Let the salt flow!!!!!
Gsc is an interesting case in balance. A finicky army that was really overturned at first, then sucked, and is now overtuned again. Normally I would be mad at GW for being so inconsistent but as a gsc player myself I can tell you that even when they are super strong they are super difficult to play, and even more so to balance. The learning curve of the faction probably makes the win rate even more deceptive, if some goofball like me took gsc to a tournament, they would lower the win rate but that’s most likely not an indicator of the factions true potential.
It really is annoying getting yoyo'd like this. Whenever I play with them I always have a feeling that everything is just easier for my opponent to accomplish. Add the fact that we basically got one new meh single hero unit for likely the entire edition it really is just a bummer most of the time. I can't feel happy that we're winning because I know that means they're gonna violently rebuke us for the success of the biggest brains in the hobby.
Alot of our armies are like that. Many times our winrates are quite literally decided by what group of pro players decided to run our list.
Certain players should be banned from the winrate data just because they raise the winrate of whatever army list they run by 10-20% over a weekend. They are an outlier and really should be treated as such.
Now if 15 randoms make it to the final rounds of a major tournament then maybe we are dealing with something OP but having all of our armies changed because a handful of great players swapped to our list for a weekend is fking ridiculous. Usually because the last list they ran is already nerfed.
GW won't fix internal chaos knights balance by nerfing the karnivores. We also don't need points drops on the bigger knights either. We need better rules plain and simple
GW: We hear you on the points issue if Chaos Knights so we decided to bring the points down on the big Knights and raise the points on the Wardogs
I would welcome Dark Pacts.
Looks like they're just going to nerf titanics and drop the points drastically to sell more.
Guard players use Solar not because he's overpowered, but because he does things crucial to the faction that no one else in the index can do. 125 points might seem generous, but remember that you need a command squad and a unit to lead in order to make him actually usable
Still, it's a cheap investment. Guard are the best combo army. You can do a lot of nasty things with just a handful of points. Solar might be the only one that does what he does on their codex, but that doesn't justify his low price. Going combo heavy SHOULD cost more. And a command squad is not necessary. Shove him behind a wall and use his auras indefinitely, that's how he is played.
Feel like nerfing the 4+ fnp enhancement for demons would be best. Even if it cost 50 points its still probably worth bringing, that model is easily worth 300+ points.
Realistically, the best thing for game balance is to not give any multi wound models a FNP of better than 5+.
@@bilbostomper i like fnp, BUT i underestand your point, in kill team they removed fnp (i think) for the reason you are saying. Its fun tu use and give preaty exciting moments BUT only in casual games. In competitive is easily frustrating because It Will be compleaty Broken or useless.
The GUO is weird because he’s only undercosted when he has the enhancement
It really isn’t. It’s 5 OC with max S8 weapons. It’s crap. It’s literally just tanky. It’s barely worth it’s current cost because it can’t harm or out OC anything
Genestealers got away with murder last patch. I only hope that we're still playable when the nerfs roll out.
Please give Snikrot the Lord of Deciet ability
I assume they’ll hit Templars again, just because they can
Yep, can't wait for Helbrecht to go to 150 and Primaris Crusader Squads to 340 for 20.
Custodes have maintained a winrate of 45-49% for a while now. Not counting the outlier, the winrate at WCW was 45%. However, Folger Pyles won WCW so now we’re going to get knee capped
Blade champs, wardens, and venatari going up in costs. No other changes. Enjoy.
@ pretty much what I expect lol
Aquilons for sure getting a points bump. IMO i don't think they need their rules changed now with the change to when they can use that nasty 3" drop in. Hope is that marines get some real love instead of more of their usable units hit in the knees with the nerf bat.....
Bro for a second I thought you were talking about Aquillon terminators and I was like "what have they done to you ??" 😂
As a tyranids player, I just want warriors to be better and unending and assimilation swarm to be on par with vanguard and invasion. I ask for nothing else
I have 6 range warriors all painted up and pretty and they haven't been used all edition. Meanwhile my melee warriors see occasional play. I keep wondering what would want me to take ranged warriors. It's either +1 B/S or maybe 50 points for cheap synapse and objective holders. Outside of that, I don't think they'll see play
I needed some things. I skipped getting them from my local store to order from your sponsor hoping that helps you in some small way. Their website was easy to navigate with good filters. I was able to find what I needed, plus a few things I didn't. Thanks for the great and prolific content: it's rare to see both of those together.
Fix unending swarm
Make winged prime lead gaunts or turn the Enhancement into aura the enhancement works.
Calas Typhon needs to brought back in line. Much like the lore.
To the surprise of no-one: 'Nids get blurfed again; top performing units get kicked in the balls but units that are nowhere near the meta given a slight buff so it's not actually an undeserved nerf guys!
Please just let me generate cabal points while in transport or deepstrike. Or at least just in transport.
Yes, for the love of Tzeentch. A thousand times this.
Just imagine if they remove the “on the battlefield” part in the cabal rule… forget transports… it will mean deep strike galore!
I heard they're increasing the points cost on ten Sword Brethren this time, but I think what the BT really need is to hike up the cost of the 20-man crusader squad again.
Instructions unclear, +25 points to Reivers
"Things taken in stronger faction" to be nerfed must be put into context I feel, as some armies have very few datasheets compared to others, so that some units will be seen almost as a default in some factions without it necessarily meaning they are too strong or OP. Something taken all the time in larger factions tend to stick out a bit more naturally, although even here it can be a case of a lot of the other options are not even remotely competitive. Hitting everything used a lot with the nerf-bat every time is arguably also not good for the game. Context matters. :-)
I just hope they don't mess up their changes to miracle dice. Knowing your army's main rule is on the chopping block is worrying.
Maybe they got the eldar treatment
Black Templars can use some slight buffs
Predators probably, they're pretty cost efficient at 130/145 and because post humans aren't allowed anything nice.
TSons
Magnus: Extra points nerf.
Don't give TSons Daemon Princes Deepstrike.
Make a birdyboi detachment for Grotmas, because no-one wants it.
Maybe add a few points here or there to stuff, so you have even less units.
Don't do anything about the daemon problem.
Never release a codex.
They have to sell newly produced tzzangors somehow. And Magnus going up is a tradition at this point
I’m ready for the Master of Executions to get his inevitable points increase.
I’d use csm as an example instead of orks. We have had rules and points nerfs to dataslates ago they continuesly nerfs accursed cultist and now there unplayable, there are so many csm units that just don’t get used because they hit us so hard. It wouldn’t have been so bad if it was just points, but the rules changes were what made 4 or 5 of our key units unplayable
Gsc definitely does not need nerfed. Yes they need rebalanced very badly but not nerfed. The only reason they are doing statistically as good as they are is because their numbers are being inflated by the small amount of players they have in tournaments doing well.
Just make a good Cult Ambush rework, and maybe if they want make points to back (neophytes 75 points etc). Just that
Death shrouds are cool and cheap but any competent player can exploit their weaknesses if you run 15-18, that's why they should be battle-line.
Thanks for those great videos.
Im new to Warhammer and when I need some information about the game is wacht your videos.
Thanks for the great videos.
Hope you have a good day
I feel like GW should see direct nerfs as the last resort, too often are factions only just reaching middle tier before GW decides to stamp them down to low tier again for no real reason, which just creates a revolving door balance where it never actually improves, just different factions get to have their turn at the top. However, you also can't just buff everything up to that top level, 9th tried to do that and it was the most lethal edition where you could end up losing half your army turn 1 if you deployed badly. The approach should never just be to nerf what's being used the most, that's a kneejerk reaction which ignores the reality of why they're being used in the first place. Sometimes it's justified, however a lot of the time factions just fold after an MFM/dataslate because the units they relied on to do well were nerfed and they had nothing to fall back on.
I like your content Auspex. Great job :)
Deffo need to make necron ghost ark better so it's worth taking if it could take immortals ya deffo would see it
As a tau player I will admit something ghostkheel could do with a slight nerf maybe a points increase or -1 to its toughness.
@@Gravedigger6927 ???
The Ghostkeel feels pretty bang on for it’s cost, I’d rather they reworked the riptide entirely to buff it and make it 230 points or someting
Doomsday ark is way too swingy and has no access to rerolls, very unlikely to see a nerf in any capacity. If anything Szeras will see a change
I was just wondering, in California that is, as to what Auspex Tactics is up to right now.
I’m not disappointed.
Well it is 10:29am here in England so I am going to have a wild guess here but I reckon he is making the 63829943rd 40k video of the day 😂
They can't nerf me if I do not have an army
or heres a crazy idea, leave the points alone till the next edition.
In an edition where there is almost no limitations on list building, increasing a units cost doesn't make that unit less likely to be taken, it completely makes it unusable when compared to other more cost efficient units.
A no limits edition such as 10th means that people will build competitive lists based solely on which units are the most cost efficient and then out of those units which ones are the most OP.
So GW can keep nerfing points all they want, people will still just use the most cost efficient units and it will just turn into a race to the bottom.
Leave CSM alone or give us a slight buff please 🙏
Doubt DDA Arks are getting nerfed. They literally just got buffed. Necrons just have a bunch of guns that are fairly finely balanced there always be one that’s slightly mathematically superior to the others.
Daemons are just not good enough to need nerfs
Buff the bloody knight abominant! One of the best looking models hanging out in the back like a lemon!
not really hanging out, just not in the games :P
@@lassemelson5668I meant the back of the class, mate. I don't think the abominant knows there's a game going!
Point stands that it's a gorgeous model.
@@ninjapirate47 I know exactly what u mean. Its a travesty
I bet it will drop tomorrow Nov 30th so it's out for the first detachment
What will be nerfed? Oh I can tell u what will be nerfed! Grey knights and black templars! Again… for some reason
Grey knights will get nerfed, considering they got nerfed with the basic 10th ed rules with psychic powers not existing, so why change what is already broken
Nah, they d never buff deathwatch. It’s dead. Screw that.
Man dropped it in the time I took to turn off my laptop 🤯
58 seconds is crazy
They will buff the catachan and release them as a separate codex 😢 plz gw
black templar 20 man 500 points
I have no idea why they nerfed DWK after their buff was just barely able to get DA to a 50% winrate. I don’t know what the first legion did to piss off GW. But it seems like every time the army got even remotely above terrible, they got squished back down.
There seems to be a view out there (no sure how accurate it is) that all marine armies are the 'noob' armies - with a lot of inexperienced tournament players playing them. Which, if you subscribe to that view means that a low win-rate is fine as long as good players can still win the odd event. DA's made the mistake of winning the odd event, while spamming 3x DWK 😞
Would be great if the Lokhust Heavies goes back to 50pts
Clearly the WE moe still need some more points, i think 160 for a character with 4 wounds no inv. Sava and t4 😂😂
Seeing the moe at 110 points when typhus is at 80 is a punch in the balls
Brigands and Karnivores going to WS/BS 3+ please XD
yes lets nerf the ck into the ground
Please no nerf tau
I feel like Tau are winning just the right amount right now
I may be tempting fate, but what could possible be nerf worthy? I still think they could possible buff the suits and increase their points a bit.
Admech player here, FIX THE KASTELAN ROBOT GOD DAMN IT🙄🙄🙄
I don't care whether you cut points (but it needs to cut hard) or change rules (detechment+datasheet), JUST MAKE SOME GOOD CHANGES G-DUMB🙄🙄🙄
Add a comment...😢
Nerf the Ctans they need to be at 350-400+ points
I dont think they need their points bumped up that high, but I would like to see a cap on the number of C'tan that can be brought in a list. 5+ c'tan are no fun to play against
I was genuinely surprised that they didn't nerf guo's/endless gift last dataslate. But lets face it, it's like the one really good thing with Chaos Daemon army's right now. Most of the problems with the army are their stats, and they've already gone pretty low (although troops could go lower still. Bloodletters should not cost 120 points for 10, when Intercessors cost 160 or even Tacticals cost 140). GuO's are probably a little bit cheap for their cost though.
I think the nerfs/buffs really depend upon the goodies they get in regards to new detachments, and it sounds like we're getting pretty well blessed in that regard.
I'd like to see a -1 damage rule for Blightlords, not super impactful but would help the idea of Hammer (Deathshrouds) and Anvil
But it IS super-impactful. Look at deathwing knights.
“Not super impactful” are you outside of your own mind? Part of the reason DWK are such a good model is that they have a -1 damage rule. So a blob of 5 is effectively 20W at 5T 2+ AS and 4+ invuln with -1 damage taken.
So you want to give a unit of 10 blightlords that rule? Making 30W at 6T 2+ AS and a 4+ invuln? Even worse, DWK are at least a melee only unit. Blightlords are ranged.
@@oldmangames9292 They have 4 wound and their output is great, where blightlords do almost nothing except against small infantry
@@rickkcir2151 And if that 10 man unit costed like 350-400 points, yes i would,the output of blightlords both at range and in melee is almost not even worth considering
@@lukecerru2051
DWK are 250 for 5. Even at 400 for 10. Blightlords would still cost 100 points less. While having a tankier profile, with more versatility.
You’re seriously downplaying how strong a -1 damage rule actually is. You’re asking for a gigantic buff to an army that isn’t even struggling currently.
Imperial armies will be nerfed. Xenos buffed. Chaos...who knows.
What a dumb post xDDDDDDDDDDD
Why would they nerf Lord Solar when he's the only non-TC Officer really worth his points?
To GW:
Faq this, faq that, did you actually just FAQ your own mom?
i have a feeling that indirect fire is going to catch another unnecessary nerf
Roll a Hazardous check if you miss an indirect shot lmao
@@arn1345 💀
tbh indirect shouldnt be in the game theres not much skill in it
@@jamesygamesy5124it makes sense for something like mortar weapons like the lobba on the battle wagon
Indirect makes no sense from a gameplay or realism standpoint. In a real battle, if the enemy infantry is 50m from your artillery, you get it out of there instantly. And gamplay wise, it's simply no fun to go up against and takes no skill whatsoever to use.
custodes just won the world championship so they objectively need nerfs
The 4+ fnp on custodes needs to go away
Ok, legit. Stop wishing that evil on the Ogal Dorn.
How am I gonna take six Dorn's if you keeppushing a points bump?
Stop it.
All Space Marines need more nerfs IMO
30 seconds no views the fall off is real