Hmm, not quite sure, but I do not have a 4k monitor. Let me post my game settings below : Graphics quality : Very high Render scale : 1.0 Shadow Quality : 3 with four cascades Max Shadow lights 2 Water quality 1 water reflections 1 Shader level 555 draw distance 2,301 shadow distance 848 anisotropic filtering 14 I have Nvidia reflex mode On, but reflex latency set as off. Particle quality is 80 Object 180 tree 180 max tree 90 terrain 88 grass 87 On image effects I have only Ambient occlusion set as ON and on Experimental I have occlusion culling and contact shadows as ON, optimized loading on partial. Here is my rig as well : Ryzen 7 5700X 16GB Ram GTX 3060 I hope that helps you out!
@@PhreeKnova1 heres a tip for higher fps and still have very similar visual quality. max shadow lights 0 shadow quality 1 (it looks the same as shadow quality 3) shadow cascades at two(fps in the forests is so bad with cascades at 4 plus cascades 2 and 4 look very similar) draw distance 500(draw distance only let you see airdrops from further) you can always turn it to the max to find airdrops then lower(fps is not good at higher draw distance) all mesh qualities at 0 except trees and object at 100 and max tree meshes at 50. it looks the same as you have it now but you will still have same fps anisotropic filtering 0 shadow distance 0 everything else can stay default (these settings are what I use and what gives me the most fps and I still have a good looking game)
Why does your game look so clear? Do u have a 4k monitor or smthn.
Hmm, not quite sure, but I do not have a 4k monitor. Let me post my game settings below :
Graphics quality : Very high
Render scale : 1.0
Shadow Quality : 3 with four cascades
Max Shadow lights 2
Water quality 1
water reflections 1
Shader level 555
draw distance 2,301
shadow distance 848
anisotropic filtering 14
I have Nvidia reflex mode On, but reflex latency set as off.
Particle quality is 80
Object 180
tree 180
max tree 90
terrain 88
grass 87
On image effects I have only Ambient occlusion set as ON and on Experimental I have occlusion culling and contact shadows as ON, optimized loading on partial.
Here is my rig as well :
Ryzen 7 5700X
16GB Ram
GTX 3060
I hope that helps you out!
@@PhreeKnova1 heres a tip for higher fps and still have very similar visual quality.
max shadow lights 0
shadow quality 1 (it looks the same as shadow quality 3)
shadow cascades at two(fps in the forests is so bad with cascades at 4 plus cascades 2 and 4 look very similar)
draw distance 500(draw distance only let you see airdrops from further) you can always turn it to the max to find airdrops then lower(fps is not good at higher draw distance)
all mesh qualities at 0 except trees and object at 100 and max tree meshes at 50. it looks the same as you have it now but you will still have same fps
anisotropic filtering 0
shadow distance 0
everything else can stay default
(these settings are what I use and what gives me the most fps and I still have a good looking game)
@@thebiggestdummy6020 Thanks for the input! I will make sure to try them out already next wipe!
Focus is on point
*focused*
this isnt league of legends
I can confirm that this doesn't look like league of legends indeed!