FreeStyle3 [df. ...]

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  • Опубліковано 12 гру 2024

КОМЕНТАРІ • 55

  • @rileyposter
    @rileyposter 10 років тому +1

    the music in the background just happens to be one of my favourite ambiant mixes, i never thought i would see it on a video like this.
    sick

    • @Kremionn
      @Kremionn 10 років тому

      what's the name of the mix?

    • @rileyposter
      @rileyposter 10 років тому

      Kremionn the first mix in this video (the one i was talking about) is called:
      pleiadian friend by spacemind.

    • @QuakerRaze
      @QuakerRaze 10 років тому

      MrNidyz Is the song at 8:43 part of the mix or it's a separate track? If so, do you know the name of the song?

    • @rileyposter
      @rileyposter 10 років тому

      No Comment Here. its not part of the mix, sadly i dont know the name of that track either.

    • @QuakerRaze
      @QuakerRaze 10 років тому

      MrNidyz I see...thanks for the reply anyway..

  • @HyperionVI
    @HyperionVI 5 років тому +1

    Connect.Ohm - Snow Park

  • @takewisely8240
    @takewisely8240 5 років тому +1

    чтобы после исполнения от первого, потом его же со стороны , с замедлениями, что бы насладиться успеть сложностью этюдов =D и фигурки же такие смачные, и со стороные опережающие все эти фишки пиздец смачно выглядят же, особенно с плазмаганом, выщак же беЗподобный!!!

  • @Kremionn
    @Kremionn 10 років тому +2

    The second track is Timber (DK Recut)

  • @takewisely8240
    @takewisely8240 5 років тому +1

    если бы кажддый трюк потом в слоу мо со стороны вмонтировали бы, шедевр был бы неписанной красоты!!!!!!!!!!!!!!!

  • @nitochkin
    @nitochkin 7 років тому +1

    What is the music? Can you share it.

  • @antxted
    @antxted 3 роки тому

    Amazing

  • @proveren
    @proveren 10 років тому

    Dude you are damn insane!

  • @klingelheller
    @klingelheller 10 років тому +2

    the last trick was bad :p
    top stuff all in all!

  • @diji1337
    @diji1337 10 років тому

    I never understod the beautyness of overbounces. Sorry.

  • @q3dqopb
    @q3dqopb 10 років тому

    ZADROTI EBANIYE (c)
    1:41 wow

  • @MDMAx
    @MDMAx 10 років тому

    how are those jumps after falling done 2:00 ?
    are they posible in ql ?

    • @--Lam
      @--Lam 10 років тому

      That bug is called an overbounce and it was fixed in QL, hence this kind of tricks is impossible now.

  • @chewie481
    @chewie481 10 років тому

    how does Cgaz's continious obs work at 8:45?

    • @q3dqopb
      @q3dqopb 10 років тому

      That may be altered physics or an edited demo.
      DF shows pmove_msec 50 in that demo (which is equivalent to sv_fps 20 - the default value in baseq3). But there's g_sync 1 and pmove_fixed 0, so pmove_msec is ignored. Why is it set after all? That is strange.
      Normally, repetitive obs on such big heights are impossible unless you alter physics.

    • @1000archangels
      @1000archangels 8 років тому

      It could be that he is finding a new OB height by losing the height slightly by use of crouch and strafe, perhaps? taping into the new OB height by altering the first OB height ever so slightly..
      or maybe he just disabled the 1-time property of OB, so i.e. altered physics as you said.

    • @q3dqopb
      @q3dqopb 8 років тому +1

      Crouching and strafing mid-air doesn't affect your vertical velocity in any way. They can affect your vertical velocity only if you're under water or have "flight" power-up. Also crouching can make you avoid hitting the ceiling sometimes, but that's beyond the point.
      "disabled the 1-time property of OB" -- actually normal VOBs are always a little bit lower than the original falling height. Like by a fraction of a unit or so. This is because of rounding errors in every frame. You can't notice this bu a naked eye, because there's step-up ramping anyway that lets you land on the same platform where you started. In order to disable the 1-time property you have to alter physics. It is possible to adjust physics settings in such a way that there are no rounding errors in player's Z coordinate, and then the height of the VOB is equal to the starting height. And then you can bounce infinitely. But that's altering the physics, like I said.

    • @1000archangels
      @1000archangels 8 років тому

      didn't realise about the vertical OBs. But I suppose this is noticeable in some ways. thanks!

  • @maw-6479
    @maw-6479 10 років тому

    Is the first scene scripted :O

  • @1987mazzze
    @1987mazzze 10 років тому