Are you recording all of your steps and re-doing the ones that give you better tile-reset RNG afterwards? I mean the random tiles you get in almost all of your videos are usually very good and I noticed that you often use seemingly non-optimal paths only to get a good tile reset afterwards. Most notably the sequence of your steps starting at 3:22. You left out some red tiles in the beginning and used more than needed at the end of your path, then got a lot of blue tiles in good locations and still left out one of them (at 3:35), then again got a green tile right next to the boss, which allowed you to make a 15+ combo. It makes me think it is all calculated and intentional by testing out different paths and recording them. If that's true, I kinda admire the amount of work you put in these videos. Anyways, as always, thank you for your showcases! They are really good!
Yes, the codex community refers to this process as mapping. All the new stages except main story have a fixed tile sequence, which is what makes mapping for better paths possible.
Interesting, I didn't know it was a commonly known thing. The starting tiles always being the same were obvious, but I only realized that all other tiles also follow a fixed sequence much later when I was struggling with Ultimate Emerald Spire 10F. I really wish it worked the same way for Elysium Existence. That's literally the only map in the game I'm still unable to clear after more than 2 years of playing.
hey would you showcase eve again after rework from chain combo and skill active ?
THANK YOUUUUUUUUUU
Are you recording all of your steps and re-doing the ones that give you better tile-reset RNG afterwards?
I mean the random tiles you get in almost all of your videos are usually very good and I noticed that you often use seemingly non-optimal paths only to get a good tile reset afterwards.
Most notably the sequence of your steps starting at 3:22. You left out some red tiles in the beginning and used more than needed at the end of your path, then got a lot of blue tiles in good locations and still left out one of them (at 3:35), then again got a green tile right next to the boss, which allowed you to make a 15+ combo.
It makes me think it is all calculated and intentional by testing out different paths and recording them.
If that's true, I kinda admire the amount of work you put in these videos.
Anyways, as always, thank you for your showcases! They are really good!
Yes, like Edge of Tomorrow
Yes, the codex community refers to this process as mapping. All the new stages except main story have a fixed tile sequence, which is what makes mapping for better paths possible.
Interesting, I didn't know it was a commonly known thing.
The starting tiles always being the same were obvious, but I only realized that all other tiles also follow a fixed sequence much later when I was struggling with Ultimate Emerald Spire 10F. I really wish it worked the same way for Elysium Existence. That's literally the only map in the game I'm still unable to clear after more than 2 years of playing.
Genevieve gaming! ❤