Also with teleporters, the longer your arms are the longer the radius of teleportion. The radius is not around the body, its around the hand. So teleporters with shorter arms cannot outbeat someone with longer arms, im pretty sure this has been tested before on another UA-cam video, can't remember where though.
This is such a good video It really goes in depth in all of the differences and advantages of each locomotion and I am definitely showing it to some of my friends who tend to not like teleporting to help find ways to counter them
Another advantage for walkers is dealing with mines. When walkers pass by a mine, they can just quickly run behind a wall. When teleporters counter a mine, all they can do is stand there.
Not entirely true as amazing teleporters will use visual telegraph bait n punishes to mentally torture their opponent into insanity before they’ll most likely kill you if they are competent.
Another way to counter a teleporter is watching their teleport display and aiming there right before they teleport. As a walker this comes in real handy against them.
i appreciate the mention of the whole other plane of movement that walk has. walk mode players do not have a severe momentum drop off, while teleporters' move distance actually depends on IRL wingspan and height (which drops off the taller you are). Teleporters cannot sit down and play without being severely slowed, and in some cases, unable to move at all (there is a height threshold that disables all movement if you are too short). you should add things like that sliding, sliding, sliding.
Whenever people tell me that teleporting is cheating or hacking or exploiting, I’ll just send them to this video.. I’m tired of explaining, I’ll just let someone else do it. Great Video Mav!
Did you know that if you slide and shoot then press the sprint button again quickly you won’t lose momentum meaning you can keep shooting at a sprinting pace if you do the process quick enough?
Also with teleporting you can not only go in between cover you can completely Dodge paint before it hits you so teleporters in my experience have been nearly impossible to hit at all because when you're shooting at a walker you can lead them and follow them with your gun but with a teleporter they practically skip an entire chunk of places they could be hit, and I know that they have to wait for a second but I think the advantages outweigh the fact that they have to wait for a very short amount of time before they can teleport again
I know this does not apply in paintball, but teleporters have all disadvantages in melee. I think it's worth noting, if you really can't stand teleporters just go play something with melee only.
Not true. Good teleporters will severely minimize it’s visibility to make predictability next to non-existent. Secondly, a really good teleported can use their visual telegraph to bait other players by making think they’ll go one way only to quickly swipe in the other direction as a very effective surprise tactic.
Also one advantage is as a walker you can throw grenades way farther witch in my option is the second biggest advantage if you know how to make a teleporter teleport right before you throw it
Teleporting takes more skill to be good at, but honestly, they both have their advantages and disadvantages. An insane walk player could go on teleport and a lot of they time, they would suck, despite the fact that they're good on walk
@Gorilla Gorilla da racialist yeah because walk mode takes way more skill than teleport, it's so challenging strafing to the side and literally nothing can hit me. It's so much easier actually needing to move in your play space and force yourself to actually get good.
@Gorilla Gorilla da racialist "You could teleport behind me" dude there's like a 2 second delay between teleports, just hit me when I am literally stuck on place. If you can't then it's a skill issue.
i know when i play with tell oh porters i look at there hands and face. (because some how people dont know you can see the tell oh port line.) from a tell oh porter. so i can tell wear there about to go.
I don’t know why vr players don’t do this but you can jump them slide and keep doing that is well go alot faster I don’t know if this is possible on vr but I can do it on screen mode and this is faster then teleport and walking
i don like using or never going get used to teleport i feel like when i use teleport it like im sitting there like a duck cuz it has a teleporter cooldown when you teleport...
I see why people dont like teleportation in rec room but in my opinion, people take it too far even if teleporters have more advantages then walkers. I mean, the way i see it is you just have to adapt or figure out ways to hit the teleporter, its not very different to hitting locomotion players. Oh yea and there is a way to teleport while your walking, tho its kinda based on how big your guardian/play space is. I dont consider this as cheating but i avoid doing it unless im in hot situations.
When the teleport delay goes in 2022 teleport users will go up insanely fast and walkers will get so angry because the teleporters will be going so fast
The only reason that teleporting won the speed test is because they weren’t sprinting while moving. And teleporting is also harder to learn than walking.
I mean teleporting has a big advantage in paintball, but there is almost no way to balance it. Biggest advantage is how teleporting can move, its overpowered. I think the score should have been Teleporting 7 and Walking 3
I have stick drift so I don't really have a choice to walk, so to everyone who hate teleporters, I'm sorry so please stop disrespecting people who teleports
Yes but no one with wired vr can rlly do that. Also walkers can’t sprint while shooting whereas teleporters can move full speed while shooting which is already faster than walkers sprinting without shooting
@Dark Sounds like a rather mighty leap in logic to go from Mavin's general thesis which, in summation, that while teleporters, if mastered do have more advantages than walk, because of teleporting's a steep learning curve and the various ways walkers can properly adapt to these different locomotion matchups allows individual skill to have increased prevalence at the end of the day. And instead as this major figurehead in the Rec Room Community creating anti-teleporter propaganda media to further fuel the flames associated with the teleport hysteria that currently plagues the community. I've never been flawless in my reasoning skills, especially on the internet, so I am not trying to give you too much shit for what you said a few weeks ago (saying it out load is now making me realize I'm being rather petty, but whatever it's the internet), but be a bit careful with letting emotions getting a strict hold on your rationality as it is very easy for even grown-ass men to do often.
Walkers can actually use the walk for more momentum while throwing grenades, if you sprint while holding and active grenade and let go it moves forward with momentum, teleporters need to use their actual arms.
Teleporters still can hide and cook a grenade and appear next to someone as soon as it is about to blow up so that is pretty even. But to my point walkers have their speed halted upon firing weapons whereas teleporters who already have more speed can don’t get their speed slowed down due to firing a weapon. Giving them a huge advantage to getting to places way faster.
@@MavInVR I get your point but my point was walkers can throw further if they use their walk to their advantage =] but yeah, the teleporters with the new update have no tp delay and no speed halted when firing and teleporting is very overpowered lol
Recroom avatars : doesn’t have legs
Recroom : f o o t s t e p s
Hahah
That’s from a slat video isn’t it
@@grahamdrums idk is it?
Makes sense
So true
I learn a lot about the differences in the locomotion. Some I didn’t even realize😁
^Paintball is fine, but have you tried out ^Park? I’d love to see you do a walkers vs. teleporters video on that RRO
hi chubby snail
No gonna lie actually teleport is better in park because you don't have teleport delay and you can break the sound barrier
Teleporters: 1
Walkers: 0
@@ChubbierSnaillmao
Also with teleporters, the longer your arms are the longer the radius of teleportion. The radius is not around the body, its around the hand.
So teleporters with shorter arms cannot outbeat someone with longer arms, im pretty sure this has been tested before on another UA-cam video, can't remember where though.
@Creeper Tech im not speaking for everyone, im just saying this for anyone who doesn't know.
@@LuoQiin he never even said that
@@Oglizard sorry, don't understand what you meant by that bruh.
This is such a good video It really goes in depth in all of the differences and advantages of each locomotion and I am definitely showing it to some of my friends who tend to not like teleporting to help find ways to counter them
Another advantage for walkers is dealing with mines. When walkers pass by a mine, they can just quickly run behind a wall. When teleporters counter a mine, all they can do is stand there.
-_- ok good point tho
Ik im late but cmon man who is gonna teleport onto a mine?
They can teleport through a wall
@@cor8971 if ur entering a corridor, u can set off a mine that u couldn't see going into that corridor.
@@holysheet5079 true, but most walls are too thick to teleport through
Imo teleporting is op against newer players, where as if you know how to counter teleport players, it's actually pretty easy.
I start to feel dizzy when i use the walk.
Not entirely true as amazing teleporters will use visual telegraph bait n punishes to mentally torture their opponent into insanity before they’ll most likely kill you if they are competent.
@@finncrowe8562 unless if you have good aim
The easiest counter to them is AIM
9:25 I do this, I don’t know why but I just do
Another way to counter a teleporter is watching their teleport display and aiming there right before they teleport. As a walker this comes in real handy against them.
True but more experienced teleporters know not to hold out their teleport display. They just quickly press it to avoid being predictable
Or you can just have good aim
@@MavInVR I CAN SEE THE TELL-OH-PORT Display at lighting speed.
I think they need to add teleport to rec rally. People get to motion sick and they need to add the option to teleport your car.
😂😂😂😂😂😂😂
@@MavInVR hold up- just imagine seeing a car teleporting like an enderman LMFAOO
imagine teleporting off the ramp 😭
@@toobin_ LOL
yeah, I can't wait to play the motion sickness simulator and teleport through it all which ruins the point of it!
Am I the only one who thinks that Rec Room characters don't even have legs, but when you walk, there's footsteps?
Did mav say paintball and teleporters when he asked the first guy in the reccenter?
i appreciate the mention of the whole other plane of movement that walk has.
walk mode players do not have a severe momentum drop off, while teleporters' move distance actually depends on IRL wingspan and height (which drops off the taller you are). Teleporters cannot sit down and play without being severely slowed, and in some cases, unable to move at all (there is a height threshold that disables all movement if you are too short). you should add things like that
sliding, sliding, sliding.
I slide to much
I don't know how but Mav continues to entertain me. I don't know how but you sure do! Keep it up dude!!!
“Mavin”
Hehehe
maaz?
Whenever people tell me that teleporting is cheating or hacking or exploiting, I’ll just send them to this video.. I’m tired of explaining, I’ll just let someone else do it. Great Video Mav!
Thanks for the advice and saying that we need to know how to snipe, I'm pretty decent at sniping but I don't think I could take a teleporter
so what I’m hearing is that teleporting is cheating confirmed
That’s not what I said! 🤣
My opinion for paintball: sure using tp has more advantages but being able to walk, jump and dodge is a really big advantage
....and more fun in general!
You just made paintball a whole lot competitive...
Also what hacks you using for teleporting?
teleporting is ingame already if thats what you mean?
@@lilly-mc9tq Woooooooosh
@@poolsidepenguin i have trouble reading tone, i use tone indicators...
The “nade-port” is known as the burn tactic. Named after the pirate himself lol.
Burn is not human, he is a grenade
The funny thing is teleporting and the snap turning actually makes my family more motion sick
Did you know that if you slide and shoot then press the sprint button again quickly you won’t lose momentum meaning you can keep shooting at a sprinting pace if you do the process quick enough?
its still slower tho
I don't have PlayStation Motion Controllers
The glitch walk while moving is something I do alot
Also with teleporting you can not only go in between cover you can completely Dodge paint before it hits you so teleporters in my experience have been nearly impossible to hit at all because when you're shooting at a walker you can lead them and follow them with your gun but with a teleporter they practically skip an entire chunk of places they could be hit, and I know that they have to wait for a second but I think the advantages outweigh the fact that they have to wait for a very short amount of time before they can teleport again
people mainly use glitchrunning for speedrunning like in golden trophy and teleporters can also glitch walk in between tps
I know this does not apply in paintball, but teleporters have all disadvantages in melee. I think it's worth noting, if you really can't stand teleporters just go play something with melee only.
thanks for the teleport tips at the end of the end :)
Great Video Mav would it be ok if i was to make a more Statistic base approach to this video.
i prefer walking because i don't want a whole bunch of toxic people yelling at me, that's annoying
Thanks man now I won't hear kids saying hacker after watching this.
I feel a big thing is that teleporters give very clear visual telegraph of exactly where they are teleporting
Not true. Good teleporters will severely minimize it’s visibility to make predictability next to non-existent. Secondly, a really good teleported can use their visual telegraph to bait other players by making think they’ll go one way only to quickly swipe in the other direction as a very effective surprise tactic.
hi love the vid
I I think there should be three paintball games mixed, teleporting only, and walk only,
Also one advantage is as a walker you can throw grenades way farther witch in my option is the second biggest advantage if you know how to make a teleporter teleport right before you throw it
With glitched grenades this argument holds no water.
I like both of them I can teleport in sports and pvp’s I like walking to play a random game
Teleporting takes more skill to be good at, but honestly, they both have their advantages and disadvantages. An insane walk player could go on teleport and a lot of they time, they would suck, despite the fact that they're good on walk
That’s because it takes time to master either movement though…
@@dune-maker1257 walk takes far less skill than teleport
teleporting takes WAY more skill than walking
@Gorilla Gorilla da racialist yeah because walk mode takes way more skill than teleport, it's so challenging strafing to the side and literally nothing can hit me. It's so much easier actually needing to move in your play space and force yourself to actually get good.
@Gorilla Gorilla da racialist "You could teleport behind me" dude there's like a 2 second delay between teleports, just hit me when I am literally stuck on place. If you can't then it's a skill issue.
“Get good kid.”
get good adult
lol
You say that to marv bro
@@ChingChongBingBong88 he is making a joke because when mav said to comment he said “get good kid”
i got bad
teleport is the best because in dodgeball you could teleport away from the person who throw the ball and then pick the ball that spawn
I can't play locomotive on paintball the option is grayed out and can't switch
“Is the best game mode in Rec room” mabey for you but when I play it I get yelled at for laughing
i know when i play with tell oh porters i look at there hands and face. (because some how people dont know you can see the tell oh port line.) from a tell oh porter. so i can tell wear there about to go.
Nah I think the original walking is the best because it is Teleport & Walker at the same time.
I agree with most stuff in this vid. but if you teleport and then someone is near you you can’t do anything to move and you are easy to hit
I don’t know why vr players don’t do this but you can jump them slide and keep doing that is well go alot faster I don’t know if this is possible on vr but I can do it on screen mode and this is faster then teleport and walking
i don like using or never going get used to teleport
i feel like when i use teleport it like im sitting there like a duck cuz it has a teleporter cooldown when you teleport...
Yo Mavln wanna 1v1 for content
They should do a loud SWOOSH sound for teleporters.
I see why people dont like teleportation in rec room but in my opinion, people take it too far even if teleporters have more advantages then walkers.
I mean, the way i see it is you just have to adapt or figure out ways to hit the teleporter, its not very different to hitting locomotion players.
Oh yea and there is a way to teleport while your walking, tho its kinda based on how big your guardian/play space is.
I dont consider this as cheating but i avoid doing it unless im in hot situations.
Wait... You guys don't have auto Sprint?
I think a huge problem that the Teleporter is that have a hard time taking flags in paintball
ngl every rec room UA-camr has to have VR or vr at the end of their name
When the teleport delay goes in 2022 teleport users will go up insanely fast and walkers will get so angry because the teleporters will be going so fast
11:40 I can dodge snipers. If your skilled along with being observant its hard to be sniped as a teleporter
The only reason that teleporting won the speed test is because they weren’t sprinting while moving. And teleporting is also harder to learn than walking.
I was sprinting.
@@MavInVR I’m pretty sure sprint jumping can make walkers run faster but maybe not enough to beat the teleporters.
I mean teleporting has a big advantage in paintball, but there is almost no way to balance it. Biggest advantage is how teleporting can move, its overpowered. I think the score should have been Teleporting 7 and Walking 3
But there is a balanced way and it’s called teleport delay
Hey mav i saw you in rec room paintball
Should i get a quest 1?
It's better to get a quest 2 since it's cheaper
@@Capel_ no the quest is 100 dollars cheaper than quest.meta changed it.but yeah get a quest 2
I don't like teleporting, its too confusing for me and wayyyy more complicated that walking
DUDE that zaine VR guy is my best friend!
No i dont know him help im in his basement
and your ganna stay down there
@@alisonholmes5678 no plleeass
@@alisonholmes5678 i need foooodd
Eat your slop
The teleporters have another advantage they can tp to the other teams flag and bring it to there base faster
I have stick drift so I don't really have a choice to walk, so to everyone who hate teleporters, I'm sorry so please stop disrespecting people who teleports
teleport lives matter
Walkers can jump but teleporters can not jump
It’s a vary good interesting to see how people can learn handling walkers against Teleport
Your a god at pant ball
Mav adds 1 to teleport* : | adds two in teleport* : | |
People telling im cheating / hacking cause I teleport, I just started VR and im dizzy after 2 min of walking 😂
Good vidéo
I tried using teleport and I’m telling you I became a master in paintball
Hi mav do you like axolotl :)
** Watch
first ever video from mav**
teleporters risk getting myocarditis but they can go to bars and restaurants with their...oops...wrong debate
Only VR you can teleports I think
Bruh WHO GETS MOTION SICKNESS BRUH LMAO like imagine getting motioned sicked
There is a reason why only around 5 d1 paintball league players teleport
*teleports behind you*
if you glitch walk and run at the same time you move faster
Yes but no one with wired vr can rlly do that. Also walkers can’t sprint while shooting whereas teleporters can move full speed while shooting which is already faster than walkers sprinting without shooting
Me personally I only have problem with teleporters in pvp games
Let’s go mav
Nice vid
Some teleporter don't want to teleport but drift stops them
i use teleport because i have controller drift, so i use teleport and turn off swipe turn, everyone hates me for using teleport but its not my fault
To fix the drift , get some wd40 contact cleaner . Not regular wd40 but the contact cleaner. Spray it in your controller let it dry for 30 min
As a teleporter i feel like you are fuelling the toxic kids point
I only stated facts.
@Dark Sounds like a rather mighty leap in logic to go from Mavin's general thesis which, in summation, that while teleporters, if mastered do have more advantages than walk, because of teleporting's a steep learning curve and the various ways walkers can properly adapt to these different locomotion matchups allows individual skill to have increased prevalence at the end of the day. And instead as this major figurehead in the Rec Room Community creating anti-teleporter propaganda media to further fuel the flames associated with the teleport hysteria that currently plagues the community. I've never been flawless in my reasoning skills, especially on the internet, so I am not trying to give you too much shit for what you said a few weeks ago (saying it out load is now making me realize I'm being rather petty, but whatever it's the internet), but be a bit careful with letting emotions getting a strict hold on your rationality as it is very easy for even grown-ass men to do often.
@@finncrowe5497 mans over here writing an essay, good job mate
Just saying the tp walker speed test is wrong i saw a video and there they did it pefect and its the same just sayin
U can test it urself and see that tp has advantage. Especially for taller people or people with a larger wingspan
Teleporters can’t crouch on seated mode
U so good at paintball!
Thanks!
Though when walking it is faster to jump slide.
Do screen mode vs vr
'The Walker is 4 seconds behind the teleporter'
Stunt runner s+ ppl: is that challenge?
I’m mav and this is my Ted talk
😂
Teleporting is not a problem but if you don't get motion sickness pls don't use Teleport it's not fun
It’s actually cool and can be fun at times and some people just wanna teleport as they are maybe used to the old vr games with only teleport
It is fun
I MADE IT IN THE VIDEO
Walkers can actually use the walk for more momentum while throwing grenades, if you sprint while holding and active grenade and let go it moves forward with momentum, teleporters need to use their actual arms.
Teleporters still can hide and cook a grenade and appear next to someone as soon as it is about to blow up so that is pretty even. But to my point walkers have their speed halted upon firing weapons whereas teleporters who already have more speed can don’t get their speed slowed down due to firing a weapon. Giving them a huge advantage to getting to places way faster.
@@MavInVR I get your point but my point was walkers can throw further if they use their walk to their advantage =] but yeah, the teleporters with the new update have no tp delay and no speed halted when firing and teleporting is very overpowered lol
This is why I hate Teleporters they have so much advantages!
Stay mad that you aren’t good
Bruh I've been playing for 2 years on screen and I'm pretty gud but on vr I'm 10x worst
Me sees the likes are at 666: Also me 👁👄👁
I’m very surprised kami didn’t say teleport he is religious to teleport
Lol
he asked whats more op, tp is better for me in every way
@@Kxmi0w0 I know my comment kinda stupid but I still think teleport is best locomotion
teleporters are good at hiding and Kill. and the walkers are the parkour mfs
Ban teleporting, or have the. Just play against each other.