Surely 70 Immortals can take 100 Ultralisks?
Вставка
- Опубліковано 28 вер 2024
- Round 1 ▶ 100 Ultraisks vs 70 Immortals
Round 2 ▶ 50 Disruptors vs 75 Ravagers
Round 3 ▶ 50 Siege Tanks vs 200 Stalkers
Round 4 ▶ 50 upgraded Thors vs 600 upgraded Mutalisks
Round 5 ▶ 40 upgraded Battlecruisers vs 50 upgraded Carriers
Round 6 ▶ 100 upgraded Void Rays vs 100 upgraded Liberators
#Tya #SC2 #StarCraft2
Tya's Unit Tournament features epic battles between units in StarCraft 2, using music from the game's soundtrack. Units are chosen either Protoss, Terran and Zerg forces, or a co-op commander such as Raynor, Nova, Artanis, or Kerrigan. Units use their abilities as directed by a basic AI. All units use Legacy of the Void stats, the same units you'd see in SC2 e-sports. Though this project is a work in progress, and there are errors that will need to be fixed, so point them out if you spot any! The resource beneath vespene is the unit's cost in the mod I run on the SC2 arcade, Direct Strike. Enjoy!
Battles like these really show the power of big splash damage energy
Yeah, if the stalkers had moved up onto the siege tanks so that they all fired and splash hit the tanks too - that fight wouldn't e sent differently.
Your videos are fun to watch. Would be cool if you put the total Psi of each “contender” for those of use that don’t know(or remember) what each units Psi amount is.
~~20~~ 100 ULTRALISKS!
*ultralisk noises*
wow carriers vs battle cruisers felt like marine vs ultralisk
splash is good against everything?
I can't believe it...
the BCs were micro'd but the carriers were not
U just like the ultralisks...
how would the carriers do against BC's without Yamatto? that's 20 of the carriers down already... instantly if the AI did it right lol
If BC's prioritize the interceptors they will still win
Turns out, AoEs win when you don't focus fire with single target units.
I wonder where all the "Toss imba" people are now
Better AOE wins? Every time.
I did not expect the Liberators to win. I guess it was because they do area damage.
Same, didn't think the splash would be that effective.
i learned from monobattles
Splash damage vs air wins basically all the time. So much clumping up.
@@userasdf then why do mutas suck so hard.
@@lostone9700 because mutas dont do splash damage, they do bounce damage which depending on upgrade levels and targets they are potentially hitting 2 additional targets for 0.5 damage each every second, its basically not worth even considering a thing against anything with any amount of armour or armour upgrades. The fact that all 3 weapon upgrades doesn't outscale a single armour upgrade on the bounce hits really screws them over.
"Don't tell anyone but ... I once piloted a Conservator... yeah... but... it was in College, so... you know... it doesn't count... !"
can you display how many unites survive ?
yes please
thinking about it from the first video
The Liberator's pilot actually sounds cute from her voice line....dont judge me
I already did
You aint wrong bro
*JUDGING FURIOUSLY*
*puts on my judging hat*
Go on
@@chrisjon8563 :(
I like leaving my thoughts on these, also it's 2am and im hyperfixating on sc2 game balance lets goooooo
R1- 280 supply of immortals vs 600 supply of ultras. The immortals did incredible work here. A tiny bit of micro could have meant they were even better- they are ranged and the ultras are melee, so stutter step micro could have helped a tiny bit. Maybe I'll try that myself in a unit tester, see how well it works. That said, more stuff vs less stuff...
R2- You've got a disruptor for every 1.5 ravagers. there's a reason why ravagers aren't used as a mainstay combat unit and instead as support.
R3- Fair, walking into artillery lines is dumb.
R4- this is where thors shine. Mutas are exceptionally weak to splash, and so everyone should know how to magic box.
For anyone who doesn't know, units will try to get in range to attack and then stop. Since air units can stack and gently push each other away over time, this results in air units being very weak to splash when attack moving especially ones like mutas. To fix this, leave mutas in place so they spread out. When they stop moving, move command them on a trajectory over the splash enemies like thors, then issue a stop command once they're above the thors. This will make the mutas be still spread out, but in range of the thors so they won't attempt to move to get in range. Still not the best unit for fighting thors, but they'll take less splash damage at least...
R5- not that interesting, BCs have a high damage opener with Yamato and a tactical jump to get away, so they're better at fighting other capitals. Carriers have interceptors to take fire but in these fights they are not prioritized by units, and bc armor means interceptor low damage is terrible here! Protoss can use voids to deal with bcs however...
R6- splash is good vs air, same as always. seriously put libs against carriers like in the other video but have them target the interceptors first and you'll see.
Interesting point about disruptors, I have considered that a lot of units really need another unit in the comp to work. Like a few times I've made matchup videos but there's been awkward 20 second pauses where casters are cooling down abilities, and others just don't work without other units, like infestors. I may add duo groups to the mix in future to fix this.
Sooo satisfying watching the liberators tear through the void rays
Ywah, the last three were foregone conclusions. Any AoE attack vs air will be devastating (since they clump up) and Carriers are easy pickings if you ignore the interceptors after Yamato.
Still cool as Kaldir🙃!
That Muta massacre tho :D And the splash from the libs on the voids made em all just go poof!?!
Stupid muta use magic box! XD
yea would like to see this again with magic box
that immortals vs ultras was interesting, I know that 1 immortal loosing to 1 ultralisk even if they are counter but they are cheaper and less supply cost but I guess 100 vs 100 Immortals could be able win
Yeah, the resource was almost 2 to 1, and I think Immortal would have done better when both sides are fully upgraded, because of their bonus damage to Armor.
It's the range advantage. So many Immortals are able to fire at the front line, while the Ultras behind derp around. Ultra splash damage helps to mitigate this a bit, along with superior numbers of course. But with equal numbers, Immortals win. With equal cost, they win HARD.
The lesson here: when fighting in large numbers, AOE attacks pretty much always get you ahead.
"I once piloted a conservator... but it was in college, so it doesn't count.." LOL
Immortals would have won back when they had hardened shields
It was also a very inefficient trade for the Zerg side, if resources wold be even a bit more close, immortals would have won no problem
I miss hardened shields
Man watching this one right after the corruptor/viking/voidray vid really puts in perspective how terrible zerg air is
Most units suck against their hard counters, corruptors are good against bc or carrier but are terrible versus viking/void. Thors are like the hardest counter to mutas other than maybe archons
600 mutalisks wiped out by 50 Thors?!?!
its about counters, for example coruptors counter carriers and BC but suck to voids or archons, mutalisks counter workers but suck to everything else and suck really hardly to thors, liberators, archons and phoenixes
Gotta love the asymmetry of micro in these fights:
The battlecruisers get godlike micro, where they all get to yamato cannon perfectly AND warp out when they they low on health.
The stalkers don't blink onto the siege tanks even though that would cause splash damage to the tanks.
The Mutalisks don't get to magic box vs the thors (even though they would probably still lose)
The other fights could not be microed for better results as far as I could tell.
Isn't magic boxing worse against Thors?
Stalkers didnt blink onto the siege tanks cause blink require upgrade
6/6 its all about splash damage except BC and carrier, carrier wont mae it, firing power drops significantly when a unit destroyed
Guess that Stalkers don't counter Siege Tanks. Not much of a surprise.
The muta's would have done a LOT better if they hadn't bunched up, though. Same with the Void Rays.
if they all flashed in on the tank and kept going in, they may have stood more chances. but the AI automatic behaviour keep the jump for disengaging jumps.
Just look at the cost comparison, make them equal in every way then complain.
if u blink the stalkers into the seige tank it be countered
yeah stalkers are absolutely awful against siege tanks
honestly, theyre just pretty awful in these types of fights. their advantage is range and blink, and they basically lose straight up fights against anything
Lol. The Mutas got wrecked.
The Golden Armada... A shining symbol of splendor. Your pride will ruin you! Terrans: l agree.
What's a conservator?
Don't tell anyone but once I've piloted a conservator...it was in college so it doesn't count
LMAO
I think the carrier matchups could be interesting also attack moving the opposing units, to see how they do against the interceptors.
They destroy them. Battlecruisers hard counter carriers.
50 carriers have 400 interceptors for cumulated 32.000 HP of interceptors.
BCs have 550*40=22.000 HP.
Looks good for the interceptors so far but that's just HP.
Each interceptor have 1.87 DPS against BCs (due to armor), so we're looking at 747,6 DPS.
Battlecruisers have 31.1 DPS, 1240 total DPS.
Interceptors (assuming no losses) would take 29.4s to kill those BCs, BCs need 25.8s to kill all those inteceptors.
Then Lanchester's square law kicks in, the side with the advantage get less losses than expected (because the evolution of the fight and the loss of firepower is also in their advantage).
And that's with 25% more carriers than BCs. 40 carriers would only have 320 interceptors for 598.4 DPS and 25.600 HP.
The Armor of 3/3 battlecruisers cut 75% of 3/3 interceptors damage. Int armor on the other hand only cut 37.5% of BCs damages.
@@TyphoonJig cool maths! But there would still be yamatos killing carriers in the beginning, 2 per carrier, and the bcs would diminish the interceptor count pretty fast in the beginning so the dmg output would be lower by the second too!
Lesson learned from this video, Terran Splash Damage is a helluva drug.
why only terran? every race has some splash damage units, archons and collosus are probably the best splash combo in the game and they are not terran units
Siege Tanks are so powerful. I love them!
Allí unots terran fucks so hard top protoss, is obviously we need a rework units
really thought the immortals would wipe the field..
They should have since they deal bonus to armor and Ultalisks are the definition of armored units!
Look at the resource difference. The immortals are much stronger, but they were given over 23,000 less resources in their army.
Lol. The liberators liberated the fck outof the rays
Sure they can.. immortals can do anything
BC with both yamatos and jump are likely win against everything
Except, you know tors, vikings, cyclones, curraptors, void rays?, marines, hydra, shitload of AA turrets (maybe even photon canons) and many other funny things.
BCs always win if they get to constantly yamato then dip.
@@yizeverienametaken Do you use yamato on marines? And marines with stimpack will kill BC with ease.
@@v.0190 marines are pretty bad against bcs. bcs have high armor and they deal bonus damage to light
@@demonhunter2121 bonus dmg vs light??? Bcs dont have bonus damage
Old Immortals wouldve wrecked that.
Wow.... i did not expect Liberators being so powerful. Now I want to watch Liberators vs every air unit please!
Theyd probably win against everything in these large battles. AoE is just so good
@@demonhunter2121 except for vs bcs
If the ultralisk loses someone will react, when ultralisk gets the upper hand nobody complaints heh heh.
hard to complain when bigger amount of t3 units(way harder to get) with cost bigger on 50% by minerals and more then twice on gas wins.
6 for 6 in this one.
w00t, same
Good lord Thors v Mutalisk was a massacre
We use siege tank micro with siege/unsiege, but do not use muta magic box. Ok.
Tbh the tank micro is pretty terrible as they siege very late, but in this case the Stalker micro is worse as blinking away is actually detrimental, would have been better to blink in so everyone can shoot, and get a head start on tanks.
Not that the result would change, stalkers are tank food outside of blink snipes.
Mala distribución de ejército
This is just propaganda against Protoss.
Tanks vs everything on ground ( except immotals)
Or except chargelots
one question:How do you do them?
Next time someone ask you whether is Protoss air viable or not, just post him this video :) Both Carriers and Voids were slaughtered in not even funny way.
Its a different story when there's no micro or mixed unit comps. Carriers are siege units that need support when fighting directly with BCs, thors, or corruptors.. Void rays lost because of libs AOE, which would get hard countered by mass carrier/tempest. Toss air is all about the right comps of units based on counters
@@JWStreeter When one side can "just blindly spam BCs" while other side need to perfectly mix units and micro them properly just to have CHANCE of wining. This is very definition of imbalance in my opinion.
I guessed 2 out of 6 correctly
I'd like to see the Thor vs mutas one revisited, but make it Thors vs Guardians
😱😱😱😱 no way thors won 💯❣️❣️
lol no chance for Protoss fleet
Dont call me Shirley
Stalkers are so bad in these types of fights. Their advantage is their range and they lose to pretty much every unit in a straight up fight.
Terran units OP as always
What are the criteria of choosing amount of species? Immortals lost, but they cost less.
Turns out Ultras CAN win a fight. You just need an impossible number of them.
BCs massacre carriers lol
Omg carriers got wiped so badly hahah.
Ye, like, bcs r awesome vs carriers
Si activan la habilidad del crucero de batalla es obvio que va a ganar, es como si el Stalker le blinquee a los tanques, pfffff
I guess liberators are paying homage to the Valkyries in broodwar due to their aerial aoe dmg
I refuse to play in a world where my opponent can make disruptors lol
The cleave
BCs vs Carriers again but no Yamato!
Terran so op
ultras have one of, if not the highest dps in game even before including any cleave damage, i think only thors and liberators single target ground damage is higher in a 1v1 fight. Unfortunately ultralisks are just too big and expensive to actually see much use of that ridiculous aoe dps, usually focused down or kited before managing more than a few swipes.
In these sorts of fights though, where there is enough to get some into proper contact you'd be hard pushed to find an opponent that doesnt require a hefty handycap to beat them.
Also lib anti-air is so passed up on considering how darn good it gets when you are doing big air vs air engagements T_T
@NellyPenguins very true, they suffer the same issue all the transforming units do in that they are too good in one form that they are priced out of the other.
Siege tanks are far too good sieged up to be affordable to be used as actual tanks, hellbats are so tanky and lethal to allow hellions to be cheap enough to be useful, vikings are too strong in air to be a viable marine replacement on the ground :(
I would like to see those mutas magic box the thors tho...
Mutas one was unexpected. Jeez they got smoked
I wish i could micro like these BCs
Why micro some units not others?
Mod name please
Kaboom baby!
range units fighting siege tanks is a massacre!
theu could blink forward fg
The definition of cost efficient
How did the immortal loose, am confused I thought it be closer at the very least
not upgradeds
It was a lot less resources in the Immortals too. If he had put 10 additional immortals they would be still considerably cheaper than the ultralisks and would have easily won.
Look at the resource difference. The immortals are much stronger, but they were given over 23,000 less resources in their army.
if stalkers forward blink ez .
Also 70 immortals vs 100 ultras wsnt a bit fair cause they have more health. That's why they won.
Blink the damned Stalkers *on top of* the Tanks, like literally anyone who plays the game would.
If that's happening, than the tanks should be pre-sieged, since that's also how people use them.
I don't think this is a good matchup for the Stalkers
This shows what happens if you can't micro. So A-move protoss can't win.
@@zhenweilai799 It should be fair to say that anyone who can't micro as basically as blinking Stalkers on top of Tanks shouldn't just be able to win.
@@sonoffenix3399 True
Say all you want but you cant argue with the results. And in case you havent notice thats a lot of stalkers and the total amount of resources is unfair for the humble siege tanks.
what if you micro'd them
Then its not consistent
100 ultralisk is more expensive than the immortals
Yeah, this one hardly seemed fair.
did you not see the siege tank vs stalker fight? it was a high difference but the cheaper comp won. also Immortals are supposed to be an armored unit killer but i do feel that their numbers should have atleast been even
I think both Ultralisk and Siege tank won becsuse of splash damage.
In big battles, splash is really helpful.
A 1v1 or something with small numbers could turn out very different.
@@ernestoiparraguirre2745 I don't think zerg wins 1v1 on a per unit basis though. Their whole shtick is to overwhelm
Maybe roach vs adept.
terrain OP. aoe damage need nerf
Terron is op
Meh, not really. Tanks are easily blinked on top of, disruped via viper and melted by lings after a yank. Thors are stupidly slow and vulnerable to ground or massed brood lords, disruptors or zealots can really mess with a Thor.
BCs are powerful but awful against things that kite them. Or you can just neural it and shred it with a bunch of hydras.
Terran also suffers when it comes to picking up the 4/5th bases. They don't have great options for getting around the map and back to defend as a full army and have no sort of mass recall or nexus feature.
You wanna kill a Terran? Bleed them by taking away their map presence or hit them while they attack you. A couple lings or Zealots in their mineral line will decimate them if they can't get forces in place to defend their vulnerable eco.
If any race can't afford to lose bases it's Terran. They struggle as it is to get new bases established.
Side note: try not to attack into a planetary with this strategy. If they do planetary start using dts/lurkers/mines.