Uuuh How to set up a limiter so that we don't interrupt the CPU's turn, Like with what I tried, I can easily click the buttons even if it's the CPU's turn, I'm like asking how to temporarily disable the other buttons from the player when it's the CPU's turn?
I have an interesting question, because i have found a flaw in the game: -when the player clicks super fast it doesnt register the AI's response and u can click whenever, wherever u like and i was wondering if u can show us a fix to that
could also add a boolean tracking players turn, and add an if statement at the top of player click function and set players turn to false at the bottom of the players click function and set it to true at the bottom of the computer click function
Your tutorials are always so awesome 👍👍👍😁
Thank you 😊 🥰
Uuuh
How to set up a limiter so that we don't interrupt the CPU's turn,
Like with what I tried,
I can easily click the buttons even if it's the CPU's turn,
I'm like asking how to temporarily disable the other buttons from the player when it's the CPU's turn?
what i did is after the player makes a moves, all buttons get disabled till the cpu makes a move
I'm using this
Gracias
Muy buen contenido.
I'm going to use this code to make a game so I can play against computer
Awesome. Keep it up
Damn Man, I'm so glad i subscribed in your channel!
Thank you 😊
what should i do my visual studio does not have any timer what if i skip the timer will it effect my game please guide me
thanks best coder everrrr
Hey I have a problem... I can't find the "timer" in the toolbox
Its not working for me, shows that there are a lot of errors?
I do same step in you but game is not work properly 😢 so what I do now
could you do a tutorial on how to make the ai smarter so that if it has an opportunity to win, it makes the correct move to win?
This would be way harder
that is very complex
Thanks for your code..
Mine working perfect
Well done 👍🏽
hay un error el el codigo, ya que marca que el CPU ha ganado, y no tiene las casillas de ganar, tambien en jugador
Thank you bro
Can anyone explain to me, why the random random was declared below the Player currentPlayer; please?
For the cpu to randomly choose a button to play against the player.
I have an interesting question, because i have found a flaw in the game:
-when the player clicks super fast it doesnt register the AI's response and u can click whenever, wherever u like and i was wondering if u can show us a fix to that
Add a Time delay between clicks async await. so It cant be spammed after clicked once.
could also add a boolean tracking players turn, and add an if statement at the top of player click function and set players turn to false at the bottom of the players click function and set it to true at the bottom of the computer click function
what i did is after the player makes a moves, all buttons get disabled till the cpu makes a move
ty very much
Thanks a lot very fast and very everything lol
A lot of bugs in it
amazing