The Death of Unity
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- Опубліковано 12 вер 2023
- "The end draws nigh, and the shadows lengthen, but within this twilight, in the face of death, hope glimmers." - gpt
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Part 2: ua-cam.com/video/RlDNFAKpoVA/v-deo.html
Also, I hope to one day be charged $0.20 for your install 😅:
store.steampowered.com/app/1081830/Blood_And_Mead/
Release it now, everyone will install it before january. Patches doesn't count as installs :D
@@antonim8714 Are you sure? because they just might. I mean lets say you make the $200.000, selling 20.000 copies to get over the threshold, and 1.000.000 people download your demo, Unity is going to bill you. Do you trust them to count an update different from a reinstall?
Depends on the type or patch/update. If you distribute with MSI, you often uninstall before reinstall.@@antonim8714
Let's call this what it is - taxation. And if they'll do it once they'll do it again.
If that's true, that is bloody brilliant!@@antonim8714
What an epic marketing campaign for Godot.
the clue was in the word "epic" here bro ;) UE FTW
@@zeroy boooo
Funded by Unity no less
Or build your own engine LOL
@@KHodowsadly not everyone is that bright, but I do encourage those with the knowhow to do it, cause it means more competition and a lessened chance of another engine doing this shit.
This is so insane.
Especially the per install idea with a "trust me bro" system for counting the installs.
Exxxxxactly. And the "response" they had regarding that question was basically "if you think this is the case, contact us with this form and we'll get back to you in a few months, but oh - by the way - in the mean time, you owe us money for the downloads you are bringing into question. That's due today". Like, lol no. I'll switch to Unreal.
They just need to set up a few indian bots to buy and then reinstall games randomly and voila, infinite profit.
@@Rexvideowow I'd love to switch but after getting so used to these tools it's hard to switch. I have learned so many tiny details got very comfortable working with the unity workflow. Now I'll have to learn all that again
trust me bro oh and also you owe me 100k
@@stickguy9109this is why mainframe never died. People are too stubborn to learn something new (including myself). But this is going to make Unity significantly unpopular in future titles.
Coincidentally, the Godot Foundation launched their development fund a couple hours before Unity announced the licensing changes, and it seems to be doing _very_ well.
Coincidence?!?!? . . . probably
@@johnblunt6693 there is no such thing as coincidence. And frankly, I don't care. Going to look into it right away. bye bye Unity, see you never again.
I'm looking forward to Godot getting a huge boost of further development. Really a nice engine. And with more devs joining the community, the better the engine will be.
What do we get for kick-starting them
Unity dev team knew this move was happening for a while and tried to resist it. Wouldn't be surprised if they tipped off some close friends in the industry.
This is the most insane case of company suicide I've ever seen in my life.
Nah, DnD insisting they own everything made 3rd party with their new license, the old license is retroactively expired, and also online tabletops are forced to follow a massive list of restrictions so that 1DnD is the only advanced digital tabletop is still the greatest corporate suicide attempt I've ever seen.
@@alextasarov1341 are you a less than 10months old? Because that happened on January 2023.
@@114418514 I am living under a rock apparently 🤣
@@XahnelThey did what!?
This company has already turned into the next Rockstar Games. I wish Rockstar Games did not exist at all, to leave modders alone with their good skills and new ideas. However, this company here seems to have even beaten them in the level of impertinence
This decision by Unity is… Unreal
I Godot.
God..damn Unreal!! 😅
all developers must unite to fight unity
Today I discovered Godot, I would like to thank Unity for that
Run away. You will thank me later
from godot? why?@@jameswashington4704
@@jameswashington4704 LOL why is that? an run towards what? Unreal? Godot is a tool. Its not great for every project, but "run away" is a little too strong of an expression :D :D
Godot is good
cheers
Thank you UNITY!!! I've been stuck in "Game Engine Choice Hell" for a while now, and just when I needed to make a decision, you made it for me!!! Thank you!!!
lmao
hey wat game engine did u pick? im struggling to pick between godot and stride (and other engines people recommended)
Godot@@bap3227
@@bap3227stride seems to be fairly new and it is not as mature as godot (even though godot itself is not very mature). If you ask me the choice is between godot and unreal. For smaller and less graphically intense games godot works very well. But if you want the true AAA quality go for the unreal engine
@@bap3227 if you want to go 3d and 2d both with coding so choose godot it is lightweight and have lot of features. and if you want to go with no code then choose Gdevelop for 2d (3d is still under development)
This definitely ended the engine wars. Everybody that says the engine doesn't matter now understands how much it does matter. Certainly a wake up call for the entire game dev community.
"digging your own grave looking for gold" goes so fucking hard I can't lie
Facts bruh that’s an album
It's pretty rare that I encounter something that is so BAD, it just can't be real. This decision by Unity is just unreal.
I see your pun.
I hope no one reads too much into the pun, lol. I don't want to imply that Unreal is bad, or has any kind of similar fee. I've never used Unreal (yet), I wouldn't know.@@nikhil-kulkarni
Just look at almost any modern day big company. They will do ANYTHING for profit these days.
CEO sold his shares just before the announcement (Ex CEO of EA btw).
Corpos who never touched a game are ruining gaming.
@@archersterling6726 Wow, lets see if he re-buys low and then re-announces the cancelling of this fee method.
Imagine the hit you take as a developer when a new phone model comes out
Developers will be a victim of their own success.
it seems unity plan to continue take money even when game are not sold anymore, so formally till dev studio exist it will pay for installs of all popular products, even in case these products released 20 years ago.
No one can convince me scenarios like that one weren't forecasted by Unity's top people when they planned this. It's almost as if they are deliberately sinking their 18-years-old engine, along with ALL the people who built their entire livelihoods by using it.
Why, though? Now that's a million-dollar question (it's not greed for sure).
@@konstantinrazumovski236 of course its greed! it is already commonly known that the ones that made the decision sold off their stock in the company a week prior, they cashed out.
@@konstantinrazumovski236To lower the stock value 'to the ground' so they can be bought for realy cheap price by either Apple or MS
Been using Godot for 3 years now, believe me, you guys are gonna love it.
Installing it now... in the space that was taken up by the engine that just betrayed us all.
Is it good for 3d?
@@Diana__Simion ua-cam.com/video/mgliewfu78M/v-deo.html
ua-cam.com/video/YCBt-55PaOc/v-deo.html
@@Diana__Simionit's definitely not as fleshed out or mature as unity or unreal for 3d, but it's still very capable. I think the biggest issue is a lack of tutorials for 3d, atleast right now
sooner or later.. they want % its same thing you add that % to game price and you get same ammount. gamers pay that % not developer.
but developer think they pay. add that to game price lol no longer 69.99 game now its 74.59 lol lol
This is the equivalent of if Home Depot charged construction companies for everytime someone looked at a house they built, because it happened to be built with tools from Home Depot.
If Fender charged every artist that played their guitars because somebody heard a clip of a song using that guitar.
If Michelin charged for each time you rode on their tires
If battlefield charged every player for reloading... wait a minute
you are very right!
I use Unity in a small company and this is devastating. We are scrambling and feel betrayed.
I can't even imagine ;-;
The worst thing about this is the fact that, if they keep their new fee policy, everybody who spent years developing a game on Unity will have to throw it at the garbage and start all over again on another engine.
For big companies, that may cause some damage, but they'll probably survie, for small companies like yours on the other hand, it possibly means having to close the doors.
Man I feel so sorry for you and all the other small companies out there.
I really hope you can find a solution for this problem...
@@luizfernandonoschang8298 ive been working on my indie game for 2 years... uhh.. any ideas?
Sorry to hear this happening to your company, but there is always Godot as a good alternative to Unity for 2D and 3D games. If you’re games were complex with beautiful graphics, Unreal Engine is good for 3D games, 2D is still possible, but probably not beginner friendly.
I heard that the new CEO of Unity is a former EA guy.
As someone who just started building their own game and was struggling on the engine choice, this makes that decision much easier.
Use unreal. Most powerfull, easy to use. Free.
This is the only upside
I had hard time choosing what to use and was about to choose Unity but my friend mentioned this new shit storm they caused with their greed... maybe I use Godot as I see many seems to switch there.
All power to you and best of luck in these dark times.
As a gamer I long for the days when I innocently imagined that Developers were happy people, on fire with creative energy, only working for the release days when they could blow gamers minds by sharing with us, their latest passion projects.
If even Indies are being crushed by corporate greed and stupidity then gaming is truly in a dark age.
Nope, I'm not only indie, but a solo dev, and this change is great for me. 200k limit and if I go over that I pay a tiny amount once for the install, which can't be pirated since it's an online game, and I get subscriptions forever! Weeeeeeeeeeeeeeeeeeeeeee!
@@path1024 Whoa whoa! I’ll have to take time to read this carefully later but if you’re not trolling then thanks for giving me another side of the story.
He IS trolling, that type of game and its financial model is not exclusive or unique to Unity. Any developer could make an online subscription-based game, regardless of Unity. There is no gain to be had by this. However… some developers rely so heavily on Unity’s tools that (for now…) it makes more sense to keep using the engine, despite its potentially exorbitant fees.
@@blake-green Ah, I see. A darned shame but thanks for the clarification.
you don't pay fees unless your making over $200k a year on free unity or $1M for UPro. If you're making that sort of my, worrying about 20 centers is completely petty if you ask me. 90% of indie developers sell up to a few thousand copiers of a game at a few dollars each. @@blake-green
Unity CEO John Riccitiello is currently leading the running for Employee of the Year 2023 for Unreal Engine. Good job, John!
Former EA CEO hasn't learned a thing about good business practices...
Sadly, there is still a cost if they are mid project. It takes time to move a game in progress over to a new engine, and time is money you have to pay your employees for. People who are in mid development are kind of between a rock and a hard place. But if you are starting a new game in the future I foresee a big drop in the number of people that use Unity to start those projects.
Lol, they hired Riccitiello as Unity CEO?
It was the purpose all along... hyper centralization, and this isn't good.
@@rensten4893 Dam that explains a lot.
How can this one jerk ruin the lives of so many people over and over.
This is what happens when the CEO used to work at EA.
Gotta love it when a company can just screw their clients like that. Especially when switching the engine might not be economically feasible.
Also, the part about not being charged for pirated copies is basically "trust me bro". How reassuring.
oh, that explains everything
What about the thousands of stocks he sold days before this reveal xD?
Yeah, seeing the push for in-game advertising and the cancelling of the in house game is what made me ditch Unity, playing with Unreal at the moment but I fully support Godot taking Unity's place as the indie choice
10 years ago, this CEO resigned from his CEO role at EA over disastrous game launches, including SimCity.
Also the fact, the CEO and execs sold shares of the company before putting this news so they can make millions and destroy a company in the process. Sounds like an illegal activity...
I’m actually glad they did this. Been working in Unity since 2015, and this is a perfect excuse to switch to Godot!
This is an "EPIC" move by Unity
Uninstalling Unity made me actually feel relaxed, like ending a relationship that has been toxic for 2 years now.
lmao me too
unreal/godot time
@@differentreality449 im with u
Can't they still charge you for your old games that's already in circulation?
@@Acueilooofff maybe....
@@Acueil they said not for already downloaded games
This boneheaded move in Unity's part makes me wonder if suits in most companies actually hail from distant planets and have trouble understanding what their human customers want out of their businesses.
I sometimes think: this guy must be hired by the competition, infiltrated to ruin the brand and make the firm go bankrupt before moving on. These kind of CEO's are hitmen. And the shareholders and personnel are looking at it and not understanding.. soon to be left with empty hands and without a job. Bye bye Unity. Just like Commodore. Even for people who do stick around it's bad news, because this engine is now bound to disappear.. so they will go down too.
@@scififan698 he was actually fired previously from EA for being too greedy lmfao and Unity thought "oh, perfect addition to our team!".
They deserve every bit of consequence
A lot of companies I've worked for are like this. Nothing new under the sun, but still sad
It’s easy to understand really: Nowadays, especially after such an IPO, the “customers” they’re trying to satisfy are their investors. And those usually demand an unrealistic amount of short term gain, regardless of what happens to the company in the long run. C-suite doesn’t care, they take their multi million salary plus bonus and go do the same shit at the next company.
I think it also has to do with the entitled state of the world and the colleges pumping out idiots. The new business degrees at the local collage that I taught at & attended is now a JOKE.
Alternatives:
For 2D: Pygame, Godot, GameMaker
For 3D: Unreal (superb, some are worrying about hardware, but you should save up for it), Godot (still improving)
Just do it, guys. Let them know the power of the community.
Every question is basically
Q: How will you achieve this?
A: Trust me bro
That parasite CEO and business department killed this engine.
Unity literally pulling out Elon Musk here. Insane
Yeah it was obvious immediately when they announced their merger that this shit was going to happen.
They denied it but here we are. Exactly as we thought and now their reputation and value is in the toilet ... and for what exactly?
Some people really have no business being allowed to do anything, they are just awful people. Through and through.
what do you expect from a scumbag that:
1- Lies on the financial status of its company to the employees
2- Proceeds to fire a lot of employees after telling said lie
3- Also earns his yearly bonus and actually increases it
@@TowerWatchTVwhat did elon do thats similar? Im asking out of genuine curiosity, not to argue
@@miketan5603 He didn't but it's just trendy to hate Elon these days
Seriously, reading that Q&A section is like:
*Q:* _Are you evil?_
*A:* _Yes. All employees hired to management positions at unity are required to have strangled at least one puppy in their lifetime and have an official diagnosis of antisocial personality disorder._
"Strangling of other animals will be assessed on a case by case basis, with special consideration given to applicants with detached indifference to suffering."
Thank you, kind stranger for the awesome laugh I had 😂😂😂
@@tablettablete186 I mean for real it's just shameless at this point 😆
@@CoriSparx Yeah, I think this is what makes the joke super funny (it is pretty realistic 😅😅🥲)
I swear I thought Adobe was bad. This, however, is a whole new level of bs.
I switched over to Godot a few months ago, and words can't describe how glad I am I did that.
I have 7-8 years worth of work invested into projects in Unity already that aren't quite ready for release yet. My previous projects would not have crossed the thresholds, but I would kinda LIKE to be successful. The thought of trying to port over all the work I've done just turns my stomach, but I don't know if staying with Unity turns it less. I feel extremely trapped.
Same here. Was about to release my first game on Steam in October and now everything is questionable
@@ccciel000I'm not a game dev make make a steam page and at leastmake a trailer for put it on there to gen buzz. Indie game players and gamers are now aware of this news and will support you more than ever. We will stand by and wait for your game to be ported. I want you to be successful my brother ❤ unity Corp is a POS for this
You are the group I feel for the most. I've dabbled in Unity and am now very glad I have procrastinated actually putting real effort into my game idea. Guys like you who have invested countless hours and probably a good bit of money in models and such... this is just piracy. I smell a class action.
5 years making a PC game in unity. Sunken tens of thousands Euros to this project not to speak about how much blood and tears from all in the team. Now I'm seriously considering moving this project into Godot, even if sets us back a year or two. I'm fuming with rage!
Similar story, but not as bad... I've been solo developing a game for 3 years with blood sweat and tears...
You think switching to Godot is even realistic with a big game?
I'm not sure. But I must look into it. I do not trust EPIC either :S What choice is there?
@@triplezgames3882
One saving grace is that the game code is modular: many parts are written outside Unity and Unity just runs the code through interpreters like MoonSharp. My paranoid mind made this design decision early on. @@triplezgames3882
@@triplezgames3882 If you can think in scenes being assets too, it is pretty okay. Plus docs dont suck.
@@triplezgames3882 it absolutely is. If you're afraid of scope and graphical fidelity, Unreal Engine still hasn't changed their pricing scheme and it's still better than Unity has ever been.
As an upcoming developer who wanted to start making games for unity after learning it, let me tell you, I am shattered.
At least Epic Games will fairly accept your money (and give a better project as a whole in general).
For everything else, there's Godot!
Why are you shattered? Nothing has changed for you. Have you sold a single game? Look at other industries, like book publishing, you pay typesetters, cover artists, editors, and importantly pay marketing costs at an ever increasing value and you sell books as a consequence, it's an equation. If you aren't prepared to work with the equation, this isn't the industry for you. If you are prepared to pay others to help you develop your products, you will find things a lot easier.
man i was learning C# just so that I can make games in Unity but now I am considering other options
@@Namesito Stride or Godot! Pick your poison! They're way better and freeeeeee
Same, I'm hurt by the news
Unreal dev here, watching colleges suffer. This video made me feel how grim it can be being betrayed by the company you trusted for years. I hope they paddle back and revert all these changes.
Apparently they dumped a load of stock shortly before making these 'changes'
Does not matter if they revert back ... I dont want to work for this CEO or these executives anymore ... porting my game to Unreal or Godot ... see you there ,,,
@@jussirautiainen3784 Don't forget to thank this asshole Riccitiello for killing Command and Conquer as well, it's important that he knows it is personal
i didnt know what unreal was but i learned real quick. seems to be so popular i had to order a new pc that works with games built on unreal!
@@LisaSummers1988Unreal is on a goddamn roll right now feature wise.
Great video. First time viewer of your channel. Subscribed.
Even if this is all reverted, if such a thing ever crossed their minds at all, it IS too late. How on earth would someone be able to trust they won't try something similar in the future?
Simply abandoning the idea isn't enough, the CEO needs to be fired with no golden parachute.
The CEO needs to be fired, and blacklisted from all gaming management positions
He's also responsible for ruining EA's image
Even if this gets rolled back, anyone using Unity ought to be feeling really uncomfortable from the mere fact that an entire executive board was as stupid as to approve something this ridiculous. If they're as dumb as to think their "fraud detection" algorithms are infallible and that this can't be weaponized at all,... just imagine how their stupidity might come to affect you in the future.
Yes, that would be needed, but would still be far from enough. How would that guarantee they wouldn't do that again in the future under another like minded CEO? (They were willing, after all, to hire this one, even with his historic)
Some strong measure to impede them from doing such changes like these even if they wanted would have to take place.
Even so, to what conclusions do you get when you see these two inforrmations together: 1 - games launched prior to this announcement will also be susceptible to this fee; and 2 - the installation verification will be made through their proprietary software;?
How so? Will they force an update to older games somehow? Was some form of telemetry already bundled with games made with unity for some time already? With their source not available it gets much harder to ensure nothing malicious is going to take place in the future.
Exactly. Because this kind of thing is the nature of the beast called business.
To illustrate, suppose the cost of making a bread is $1. Selling it yourself for $1.5 would already net you 50% profit.
Then your bread company grows bigger and you start hiring workers.
The cost of the workers should be included into the cost, thus selling at the same price of $1.5 would reduce your profit, so you'd increase the price.
Then as you grow bigger, you started selling the franchise, more added cost.
On top of that, then you go public. More people to please.
In the end, the greediness and insecurity make the company focuses more on pleasing investors instead of the actual people that made them money, the customers.
Most companies are like that. Adobe, Autodesk, to name a few. Now Unity.
I hate the message that "it's not too late". whether this happens right now or in a few years, this is where it will end up. we know their intentions, and unless we're okay with this decision as it is, it doesn't matter if they roll it back. this is what unity will be eventually whether they put it off or not.
Even if they back out on the pricing, there's still three horsemen of the apocalypse left, 1) The parent company is a literal spyware company, 2) IPO or is now publicly traded, meaning, there's always some shareholder breathing down their necks to nickel & dime anything and everything they can get away with, 3) Unity's CEO is John icci(something) exc CEO of the infamous EA.
yep..such a move is like a knife stabbed in the back. It will require me to take off my games from the app store, because they will now start costing me an unlimited amount of money for each haphazard install. This is unforgivable.
@@scififan698 nop, the tax per install is only if you have the $200.000 year revanue, if you have less than that you dont need to worry... for now 😅
I think the only thing that could save Unity is firing that dumbass CEO immediately. The damage made to the engine is already tremendous, and if this guy is kept further, Unity will not survive.
The breach of trust is the bigger problem. Unity had terms of service, that allowed you to stick with terms and conditions of the unity version you were using. Now they removed that and enforced the new variant on all users, independent of engine version, out of nowwhere. How can any developer trust a company/CEO, who does stuff like this, to not repeat it? If you want to develop a game with unity, you need to be able to plan financially, but if they switch up everything out of nowwhere, with this amount of shortsight and stupidity there is no way any reasonable thinking studio could justify starting a new project with Unity.
The per install is absolutely insane. Just beyond outrageous.
Man, I have been following your dev story for a while. What a kick in the nuts man. Are you going to jump ship? And if so are you considering going Jedi and come over to Unreal, things have been quite good over here for a while now...
You know how this feels? Like trying to salvage as much gold from a sinking ship.
As you've said, there are new emerging competitors in the space and with all the bad decisions on Unity's part they started to bleed users. This really feels like a last ditch effort to milk as much money out of it before it dies.
Almost feels like Unreal and Unity had made a 5 year deal to switch places with each other
Unity is gently letting Godot take its place :)
I have been making games in unreal for 5 years and maybe it was all optics? But unreal doesn’t charge you until you hit certain numbers. All the big guys use them, and unreal wants to be steam, so if you push ur games there they have more care of you for sure.
@@ac9347 I meant that Unreal has been copying and adopting all the great things about Unity for developers when they made Unreal5, while Unity has been slowly adopting all the anti-developer aspects that used to haunt Unreal Engine before 5
Didn't mean it in quality or success
Welcome to oligopolies.
Issue is unreal cant do 2d, which is what majority of people use unity for. So godot is easily the best alternative for most of those people.
Thank you for approaching this whole ordeal with integrity and empathy, John.
This needs to be seen more! Just dropping a comment for support. Drop Unity asap.
As a developer who have used unity since 2009, I grew up with unity and i probably spent more time on it than with my friends and family 😅 I have visited every dark alley it offered and mastered every a bit of it and man i love this engine and still use it to this day. it really saddens me to see it transform from an indie developer friendly to a greedy maniac who laugh at us pointing their middle finger, Trust me this is not going to end well, even if they revert back to their old pricing, the damage has already been done and the trust has been broken. I am glad I have been learning unreal for the last year, I hate to do this but I am already packing 😢
Sorry for the loss, but if you have to move on, your skills will go with you.
yep, same here. Never coming back, because these greedy sharps are untrustworthy. If they can do it once, they can do it again. I'm uninstalling today, freeing up that precious disc-space for another gaming engine.. probably to Unreal, which is more stable in sanity.
@@stephenmontague6930 thank you for your kind words and yes it has been a smooth ride so far.
@@stephenmontague6930 yeah, i feel the same, it is not about the price itself but more about their company's direction and vision, whatever engine or path you choose I wish you best of luck 👍
I've been using Unity for 10 years. It's essentially how I started my self-taught programming journey in my late teens. Today I find myself having downloaded Godot (upon learning it now supports C#) and browsing resources in preparation to test the viability of moving my game project over from Unity. This business change might not affect me now but if this is the precedent being set, there's no telling the ways in which Unity could screw me over in the future.
Welcome to Godot ❤
Unless you used ECS, Godot will be probably quite good option. It requires a bit of shift in thinking but honestly it is more flexible and understandable than Unity
From your experience in c# how good do you see the godot engine been good to use? Do you feel its a good place to practice c#? Thank you
Even if they back out on the pricing, there's still three horsemen of the apocalypse left, 1) The parent company is a literal spyware company, 2) IPO or is now publicly traded, meaning, there's always some shareholder breathing down their necks to nickel & dime anything and everything they can get away with, 3) Unity's CEO is John icci(something) ex CEO of the infamous EA who sold 2,000 stocks before this announcement(rumored to be inside trading thus very illegal)
thank you for the dummy back hand, I needed that
For the cause of unity of game dev. this is an epic win for Godot.
Welcome to Godot community everybody!! You are more than welcome! ❤
I've been working with unity for 12 years. My last game Gedonia was mentioned by Unity as their favourite of 2022, which was an honor for me. Today I'm considering making a sequel on unreal. This is an insane situation.
pull your old games and remake them as ya go, dont take the chance. there's a great community in UE that'll help ya learn. best of luck.
You had some success with this game, respect for that :).
I have released Brinefall and didn't had a 1/10 of your success unfortunately but I have switched to Unreal and already finished my vertical slice (working sandbox mechanics and plan an EA by the end of the year) using Unreal. If you want I would be happy to help on the transfer to Unreal (not working on your game, just sharing my experience)
@jijasparks you should have said - "This is an Unreal situation" ;)
@@SawGudman No, it's like saying "my current girlfriend just cheated on me and falsely accused me of assault, I'll go look for a new girlfriend."
you could have called it 'godot-nia' I was bound to happen!
I liked and I am commenting on this video for our game dev community,
Hoping for good. Support this video everyone.
This sittuation with Unity happening right now showed me the importance of having your own engine. Definitely a very hard task, but I can see the value in it.
There are also open source engines, from Godot to Bevy.
As a developer myself, this was an apocalyptic scenario that I wasn't expecting at all.
Pretty much all of my games are made in Unity. This is a nightmare that is so unbelievable that it feels like an april's first bad joke.
(And yes, I'm moving to Godot and Unreal now)
this reminds me what business people say: think out of box 😂
better take all your stuff from the app stores too, if any, because installs on old games will soon cost you an arm and a leg, unlimited.
What a chance to Godot. Unity just gave this chance in golden plate. Dont waste it Godot.
what's up with companies pushing people toward open source solutions? like microsoft pushing people to linux for example lol
@@no_name4796 Azure became a huge share of their profit. They really don’t care which tech you are up to as long as you stick with their cloud services. That’s why the company has this slogan nowadays: “Microsoft ❤ Linux“
Godot is seriously goated. I will wait for this new unity policy to change and if it doesn't and they decide to go forward with it I am coming godot bros.
Godot is its own thing: it doesnt need to adjust to Unity.
With that said, if Unity devs want to explore Godot, they're more than welcome to do so. It had great documentation and feature set... and no nasty surprises downstream.
... and it wont take a full hour to install on first run XD
Looks like 4.2 is going to be coming up pretty soon, too.
You slapped that Unity head so hard my headphones glitched and started making high pitched tone from left channel, hahaha.
I don't develop games yet, only web/mobile apps and tools, but have been looking at Unity for a while with the idea to make a rogue-like for my wife. I love the expressiveness of C# and the tremendous community support this engine has. I personally felt the smell of something rotting back when they paywalled console targets. Then that merger with ironSource happened, and it was the sign to scuttle the ship I even haven't boarded yet.
I feel really sorry for all the wonderful indie devs that got their time investment nullified by these incompetent cash-grabbing suits. I don't think I will touch UE or CRYENGINE too now, better just go with an open-source engine like Stride. What a rollercoaster, huh.
So sorry to hear that man ... its heart breaking to see you like that ... gamers and devs should rise toghether against this madness ....
A perfect opportunity for someone to teach everyone how to "port" their Unity knowledge over to Unreal, etc. Do this in Unity = Do that in Unreal. I'm looking for that course now...
Unigine is also fun engine. Experimenting with it right now and it is a blend between Unreal graphic and Unity ease of use (it supports C# and component like system.)
Unreally perfect time to unite around Godot
decently played
Atleast you won't Cry with the Frostbite of starvation because of a Game Maker program
Godot is horrible with 3d try flax engine instead
@@alexandreluiz4923Frostbite is free to use?
@@NeostormXLMAX ua-cam.com/video/Fm9a6FGBWbs/v-deo.html
That was some powerful punch, bro :)
A decision spearheaded by the guy EA fired for being too greedy.
Let me repeat: EA, Electronic Arts, fired this dude for being TOO GREEDY. And unity thought wow what a perfect addition to our staff
I'm not a unity dev, but when I heard this it was definitely a real head scratcher of a decision. "Installs" is such an obviously terrible thing to try and monetise that the only explanation I can think of is that they wanted to keep their marketing spiel about "we don't take a cut of your profits" but also still actually take a cut of your profits. Except with this method, the profits aren't even necessarily correlated with the monetisation method, so it's just obviously a much worse system...
Unity devs need to prepare for Ransom-Fee attacks.
I wonder if they are trying to hold their own dev community ransom and force Google, apple, and others to pay the fee for developers or risk losing that revenue stream because they can't let sales dip while we devs figure out new platforms. Probably giving them way too much credit, but it's easy to imagine they tried to get their $.20 from the major platforms and that failed. Hard to make sense of this.
At this point, who is stopping Unity to do the installs ? It's basically free unlimited money for them.
it's worse: they will now start making profit from my FREE GAMES. imagine that... I am taking everything down from the app stores.
@@scratchy996 Exactly.. they can now hire some Indian or Pakistani clickfarm joint doing nothing else than uninstall/install on all products ever made in Unity, and go charge their makers... better take down EVERYTHING you published ever, before you get hit with a bill and a lawsuit to pay it. This has the potential to ruin developers, Indie or not.
As someone who has been making games on Unity for several years. I can only say one thing... It's time to learn Unreal
Unreal engine takes 5% fee if u make over a million. Time to learn Godot
also give o3de a try
@@pixitales5017if you make over a million then you can afford 5%. most developers on unity probably don't even make money, and are just trying to get into the door.
@@pixitales5017 that is more bearable than 20cent per download which is just silly
@@pixitales5017don't like Godot, don't like how it's node based everything. Just never liked how ui reliant Godot feels. I'm thinking of stride as an alternative.
I’m glad I invested my energy in learning unreal. I’m by no means am expert and I still have so much to learn. I have already created a demo and was deciding if I should switch to another engine, at least Unity is off the table.
All valid points. Much appreciated that you stand up and call out. Unity must meet, discuss, and find common ground.
I kinda see them doing the EA method here. Take 4 steps over the line and then step back 1 and claim " look we understand and are willing to meet you 'halfway'. Be happy!"
The current CEO is the former EA CEO. Same guy who tanked EA is now tanking unity.
@@Darknessblade4me This guy should be fired and banned from every job ever.
unity died two years ago when the ceo said that everyone that doesn't monetize mobile games are 'a big f***** idiot'. when he said that, the same week I started to learn unreal and today i just love unreal
How much money have you earned from games made with Unity that you've published?
that was two years ago????
i mean, hes kinda right about that. If you have a successful mobile game and you have no monetization in it at all, your losing tons of money, and im not even saying you have to be annoying with the monetization like ads after every death
@@GorimJack the article I saw was July of '22, but I'm not sure when it actually happened.
@@derpgio9882 The fact that you agree with the exec, ironically, makes you the "big f idiot".
Thank you for this video I really had no idea that Unity was going this direction I've been using Unity 3 years now learning coding I finally got to a place where I'm comfortable with c# I've made a couple small game so far but looks like I'm going to have to switch over to gdot
This has to be one of the dumbest business decisions ever made.
Here lies the hopes and dreams- RIP Unity
“What a Baby,” -Mr. Krabs
Unity - let that sink.
Godot.
Thata sad day for unity 😢😢😢😢
I have been setting up Godot all day today. It is sad but this marks the end of my years long adventure with Unity.
Welcome to Godot, Honestly, after the learning curve I promise you will like it
Gonna have to look into that myself too. Luckily my project didn't get very far, thanks to being too busy with a "real job"
It's really one of these instances where you either die a hero or live long enough to become the villain.
reminds me of Google back in the day... "don't be evil" my ass!
Just heard this as well. This is very heartbreaking news for so many Unity developers.
I genuinely want people to know, just because you have been only using Unity for years doesn't mean that you will have to "start from scratch" with other engines. Yes, there will be a start up cost (in time that is) but like with picking up a new instrument after you learned another one, you will have learned essential concepts that can be used in many other ways.
This is true and false. Yes, knowledge can be transferred, but specific code and assets that are Unity specific will take a lot of time (or be impossible) to port.
(source: I'm in this situation)
I will find out soon enough. just installed Godot, checking out the docs
This is unreal! I hope more devs move to Godot
No, this is Unity, not unreal. x'D Sorry couldn't resist lmao
@@MCNeko6554 totally understandable
Regardless of Engine, at the end of the day what matters is what we Construct, we're GameMakers after all!
(sorry)
@@ThiagoJaquetano, we are slaves
Eveyone should move to Unreal and Godot
I didn't understand at first what the big deal was all about but now I do thanks for explaining
So happy, ive only developping game on unity, starting the master in game dev and now that i have the skill to make my own game on unity they keep killing it...
Just wanted to say I’ve been using Unity for 6-7 years at this point. Last 2-3 years I’ve been taking it especially serious and have been pretty much coding with it for most days of the week for a few hours here and there. I have poured thousands of dollars worth of assets into Unity. I have started developing my first serious game for steam release at the beginning of this year, so that’s about 9 months of development on my game. Even with all that, I am now exploring my alternatives. Pretty sad day
Unity: Thanks for working hard. **kaching -0.20**
You think you will earn more then 200K$ a year with your game?
Why not just pay them? They have to make money somehow, gotta be more understanding bro.
@@JohnSmith-rr8hp not all sunshine and rainbows as you make it seem it’s like. Developers will be severely under funded if they have to pour thousands of dollars every month because unity is charging for installs. Can’t believe you’re defending this silly decision
The sad part is that there aren't many game engines like the Unity especially in 3D space.
For 2D, i think there are dozens of high profile game engines out there like Godot, Cocos, Love, LibGdx etc.
Sad day for all us Unity Devs
Nope, I'm super happy.
When Hasbro/WOTC/D&D came for their pound of flesh from the D&D community, content creators not only rebelled but actively sought to create a better system that would be free of any strings back to the public company that wanted to change their business relationship into one of recurring profit sharing. I think this is exactly what unity developers need to do here: make a better, open sourced replacement for unity. Don't threaten to leave, threaten to put them out of business.
I was just thinking about that comparison. It's honestly amazing to me that a company might have found a faster way to set their reputation on fire and break their foundational business model than WotC did.
Godot perhaps
@@Virsconte:
WOTC: Watch me set the TTRPG Industry on 🔥!
.
Unity: Hold my 🍺!
.
It is obvious that the obsession with short term profits blinded both companies to the long term damage to their users/customer base, the very ones who build the value added community that makes their products successful. It is insane this keeps happening.
Loved you in The Great Lebowski!
I've never used Unity but I have used Unreal for years, I always appreciated that Unity kept Unreal on it's toes and forced it to keep improving for fear of being left behind. I hope that either Unity can patch things up with it's developers or another engine like Godot can start to reach popular heights.
Godot while fine to develop with needs to improve on its rendering features.
@@TunaCanGuzzlerwhat about with 4.0? I thought that was something that was going to be significantly improved upon.
Unity is nowhere near unreal... I'm not sure how unity has kept unreal on it's toes. Unreal is unreal and competes with other advanced 3d engines. Unity has nowhere near the performance of unreal.
@@blocksource4192I think he is refering to competivity. But even then and in the recent years Unreal has been on a constant race to innovation and I think that Unity has almost nothing to do with that, Epic is simply on the path to create the best engine and right now they are having success
@@danyknight9107 Right. If anything, godot being ENTIRELY free is keeping unreal on its toes because with godot you spend nothing. And its also fully open source, and its easier to learn. Godot is kind of the reason unreal is working on a scripting language
As it's written, this is highly actionable. Devs with existing products on the market should form a class and press charges like a steamroller.
"We are still in compliance with..." is pr talk for we found a loop hole.
I believe this is the time to really start and support either small promising game engines alternatives or even open source ones.
That change applying to old Unity games is likely illegal. It's a retroactive unilateral change of terms.
I have not read the terms but i think they might have a clause where the terms can be updated in the future.
@@notatruestatement Probably this, somewhere in their long-ass terms and conditions. Most companies haven't been evil enough go to this hard at retroactive greed. It's usually a from-this-point-on level of greed.
Even if it was in a clause local goverments can still forbit it. I hope somebody tries to sue them and win
In the EU, it's 100% illegal and cannot be enforced. No EU court will support the company.
yes, echoing what a few others have said, what's in their terms is less important that what's in the law. No court would back them up on this, even in jurisdictions where it's not explicitly illegal to unilaterally alter a contract after the agreement, which is most jurisdictions. In Canada I know for sure, but I assume in most places, contract law makes it explicitly illegal to create a contract that yields certain rights of the contractee, and one of those rights is the right to.... you know... choose to not sign an arbitrarily updated version of the contract.... Pretty basic principal of contract law... you are held to your word. doesn't matter if 2 days or 2 years or 20 years down the line, you decide you want to change the terms of the agreement. Unless both parties agree to a change & to annul the initial agreement, it remains in force
I'm just gonna say this out loud, now the Godot community surely gonna grow :D
Honestly, 2D games probably should have been using Godot anyway in a lot of cases.
3D, though, well... for a lot of the fancier stuff they're gonna need to go to UE. Godot 3D is solid, yes, but it's not quite at technological parity.
But... if there's a lot more users, there could be a lot more funding potentially, more contributors and more of them able to work on it full time. So it might be able to get there before crazy long.
Started to learn Unity 2 month ago. Now I can switch to Godot insted. Good job XD
Also there is a great opportunity for other engines, even for small ones.
I'm was still learning Character movement in Unity, and I felt like a professional. But now. Damn! Let me search for top 10 game engines and choose a different one!
On a brighter note, hopefully now we will get more Godot tutorials
It already started to ramp up since Godot 4 release. I think it will keep doing that :p
everyone's talking about how godot will take over but i think gms will also get a boost specially for 2d games
@@0kr4m for 2D games, Gamemaker, Gdevelop, Rpgmaker or Construct are good options !
Exactly 😂😂 LETSS GOOO
Godot will start to boom! Many Unity indie developers will flock to either Godot or Unreal. This will mean Godot will grow, which will make the decision even easier and more worthwhile. It's a self-fulfilling promise. Thank you, Unity psychopath CEO, for making me see this, and forcing the hand of many others as well as my own. Benefits sometimes come in very strange shapes and sizes.
Someone in Unity must have really love godot.
I can't believe they don't walk this back in the next few days.
See Hasbro (D&D OGL)
This is happening all over right now with various platforms, tools and even industries. Like you, I have fought against it in many arenas, and while I wish it were different, the times we have actually gotten the wheel of these companies to change is few and far between. I truly believe that until all of these cases come together and stand up to it on all levels, they will continue to just swat us down like mosquitoes. Until Independent developers (and all independent makers, builders, content creators, etc.) come together as large as their major players in that given platform/industry/market, the keyholders will always be the ones with the most money/influence/control.
“One thing that we have learned is that piracy is not a pricing issue. It’s a service issue. The easiest way to stop piracy is not by putting antipiracy technology to work. It’s by giving those people a service that’s better than what they’re receiving from the pirates.” - Gabe Newell
For me it's actually a money issue. I can't afford to have both the hardware and the software to play good games. So I bought the hardware. I only buy games I love to get updates and help the developers
@@vidal9747As someone who lives in a third world country it's same for me. I love steam service more it feels great playing games on steam as opposed to pirating but sometimes I just can't afford a $40 game
@@vidal9747 That's why i plan to release my games on pirated websites, dedicated to those who don't have money and can't sacrifice to support us. When i die i want them to be happy to play my games, afford it or not these moments are IMPORTANT so i don't want guilt to ruin these moments, these types of people are a huge part of the gaming community. Many of them starts to have a healthy salary and they start to buy games, many of them are just kids !! I was around that community when i was a kid in [sega/nintindo/ps1/ps2 era].
@@vidal9747I'm not sure what you mean. Hardware and software?
@@marcomoreno6748 hardware(pc) software(games). ie most money is PC parts, pirate games and only pay for ones you really like.
I think the most nefarious about this and what will probably be struck down in courts is trying to apply this to already existing games. I wonder how many games will completely disappear and die due to this.
un-registering my product from the various app-stores as we speak. I don't want to be charged forever for even free games, no thanks! This is like a global reset, nothing less.
The reason this applies to existing games is that a Unity license isn't a one-time purchase, it's a subscription. Once a studio's subscription runs out, they'll either have to renew it and accept the updated terms, or lose their license and stop distributing their games. It's scummy, but perfectly legal.
@@SnarwinYet tons of game developers have already decided on just... getting rid of their games once that date hits. So, given your info in mind, did they just expect everyone to buckle and bend, despite the fact that for some people, either option takes them out of the game, so why not just stop supporting Unity while you're at it?
@@SnarwinI am not sure it works that way, you cannot update the game if you cancel your license, but you do not need to renew your license to sell it forever.
@@scififan698 but does it affect free games?
As a gamedevelopper student, unity was my comfort zone. We have to use different engines and unity is the one who keeps my grades high haha. This change makes me feel like all the effort I've put in learning unity is irrelevant now. I'm glad I am still at the beginning of my gamedev journey, because I can switch to another engine without loosing too much experience and time.
But that new change scares for the future of my career
How many games i played over years that start with one mark - unity, and know we are here, rip
God bless guys like Travis Vroman, who makes their own open source engines and explains how to make them. Also god bless the Godot devs, who make absolutely fantastic FOSS game development frontend!
Are you saying that you can use the GUI layer of Godot with our own custom engine?
Thank you for name-dropping them! I always wondered about engine creation. Just subbed to him and will binge his videos later.
The thing that made Unity what it is today was the fact that it was mostly free. Now that's changed, I feel like we are going to see a massive change in game engine choice.
In two weeks this will blow over and no one will be switching engines.
I've been switching to Unreal Engine and I love it so far. This is the writing on the wall to make the switch.
This one hit hard, Godot looking real nice right now
Thank you, Unity for helping me choose a game engine. I can start learning Unreal.
You will switch to another proprietary problem. Try Godot instead it
@@avaloscesarAt least they're not a public company, so they do not try to squeeze as much profit from their customer as possible...
The only example of public companies that do not do that shit that I have in mind are Gitlab, Costco and Cloudflare I think?
Unreal is solid. Start small (blueprints) grow big (c++). Fortnite behind tech. Godot? Eerrrr.. hah. For hobbist perfect. Would never risk investing £££ professionally.
propietary but better for 3D
@@ramirosandoval781 Hey, I'd like to know one thing. Can you make enemy AIs (like using the MLAgents package on Unity) on Godot? If yes, then that's what I'm looking for
I've been working with Unity for 10 years. Like the post you read out I also have a lot of money and time invested into the engine. I'm working on my first big project and I feel very lost right now. Do I abandoned all of it for Unreal. I don't know. With all the backlash would they really go through with it?