Considering how unconvincing the premise of the Courage game is, the devs would have been better off claiming it was an unreleased PC game instead. It doesn't much look like a PS1 game but it definitely does look like a PC game of the time.
I think saying that courage would have had a ps1 game in general is unconvincing. More likely PS2/GameCube. The show premiered in 99 but even Ed Edd n Eddy didn't get a full console game until the PS2/GameCube, and it premiered a year before. It definitely would be possible but not as likely.
The painting at 1:16:05 is a Crying Boy painting. They were *really* popular paintings starting from the 1950s. They were treated with varnish that had fire retardant in it so whenever a house with that painting in it burned down, the string holding the painting would deteriorate and the painting would land face-first on the floor and be protected from the fire, meaning it would always be one of the only things to survive the fire. Because of that, some people thought the painting was cursed.
i assume they weren’t popular because of that? that would be funny though if people bought the paintings with the intention for them to burn with their house
"I'm no longer scared, I'm just annoyed" The reason why I stopped playing horror games in general I just get frustrated that I don't understand the puzzle
Joel should play Mundaun for this Halloween. It's a horror game set in a mountain Swiss village. I think he'll really like it, because the game's texture are all hand-drawn, which gives it a very unique style, and there's a lot of references to real life Swiss folklore creatures and stories.
@@theluiginoidperson1097 But Joel is from Northern Sweden, which is the least mountainous half of the country. He'd be super confused by the mountains and probably have a heart attack
I think these “PS1 Demakes” are probably genuine, but made by people who weren’t alive when PS1 was at its height. Like a modern day company trying to remake NES games. They’ll never turn out right.
yeah it's wannabes jumping on a trend, most not even born when ps1 came out. it's kinda pathetic honestly, make something unique and fresh and not boring "base" like everyone else is doing which is ps1 demakes.
There's honestly way too many "PS1" themed spooky games that just... don't do the PS1 aesthetic at all and just think it means "bad graphics". Nah dude, it's pointy ass 3D models with low detail pixel art textures that warp and bend depending on the camera angle, not these basic unity shenans.
I genuinely hope this doesn't become another overused horror trope everyone dislikes because of how overused and missused it is, because it's a genuinely interesting aesthetic for games even outside of horror. Sucks to see it missused this hard
That last game had no setup for any of its "scares" whatsoever. imagine actually building up towards that weird Overmind ripoff thing in the sky with subtle sounds and other blink or you'll miss it imagery.
1:02:04 That mod reminds me of the DNSL video Synth Follows that.. well, as I was looking it up, it's apparently been removed for whatever reason x.x Basically he followed someone around making them believe it was a bug or a glitch if I remember correctly, it was hilarious ^-^ It was in a Garry's Mod Fallout server :D
so the weird crackles at 19:27 really sounded like morse code, so with my zero knowledge and experience i spent like 15 minutes trying to decipher it and it came out as "learn the way" whatever that might mean lol please let me know if im wrong (if anybody here actually knows morse)
Bruh im a security guard sitting in a security booth rn and the phone here will literally call with static at random with random in house numbers. On the rare occassion it will do it on the PA system to the entire facility and i have to pick up the phone to make it stop. So basically the security game is V relatable and i just heard some shit move bruh in the other room
Does... does Joel really not remember playing Security Booth or am I imagining something and he didn't actually play it back during the Haunted PS1 Demo Disk stream?
Thank you, based Joel, I couldn't find anything else to watch and was about to click on those old desert bus streams... again. Morning saved (/¯◡ ᴗ ◡)/¯
58:47 "Giving me a soundboard has been a bad idea" like Joey wasnt going to just frantically keyboard smash search for these exact sound effects anyways
3:33 Don't both Unity and Unreal Engine both have native controller mapping? If they want to set it up with PlayStation controllers in mind, all they have to do is look up the controller map for it.
Time Squad is definitely a show that couldn't air nowadays. A lot of the humor was pretty explicit for Cartoon Network standards. If I recall correctly a good bit of the episodes are considered lost media, like the episode that featured George W. Bush.
nah, there were actually notes that joel needed to find that gave out like a "backstory". in short, it was a science lab that probably experimented with monsters or something and things got a bit spicy. the 2nd ending was actually better.
Courage and Ed, Edd and Eddy both started their runs in 1999. Although, the space chicken episode aired as a short in '96 prior to it becoming a full blown series.
it's a weird specific genre of game, likely made for people who like ARGs and can dig into files and decode stuff. IDK if the Courage game has some greater meaning and i'm unsure how deep it goes but it's interesting. The game is NOT very accessible at all but I think it knows that.
@@D2Davis Maybe if it had more non-hidden content to get people hooked, they'd show more interest, but if the game is like 90% hidden away, people are just gonna be like "What even is this? And skip to the next thing."
@@ShyGuyXXL oh I 100% agree, the devs should have made a fun game first and a mystery second. It's certainly not very accessible and doesn't hook you in a way that warrants further investigation. I believe if the devs made a cute "fake ps1 game" then added a ton of hidden content within that afterwards, it would have been much better because it would massively increase the appeal.
@@D2Davis It wouldn't even have to be a full game. Just more interactions that hint at... something. Like maybe have Eustace there as an NPC, who has some dialog, or have some items lying around that you can pick up and toss around. Kind of like it's a debug room where a bunch of mechanics were supposed to be tested. The fact that there isn't a clear goal or end makes it interesting, because you don't know when you've seen everything there is to offer, but if it looks like there isn't really much to offer in the first place, you're not gonna be itching to find all of it. I'm also working on a game right now (Vinemon, in case you've heard of it) and we have our own Debug room like that with a bunch of different things being tested. And if you weren't the one making them, a lot of the interactions wouldn't really make sense. So this could add a lot of mystery to this project. "Does this mean something? Did this activate something? Or is this just unfinished junk?" That's the kind of feeling I think it's trying to invoke. And that's cool, because I haven't seen any other game playing around with being "unfinished". It just needs more if it. Like, imagine there was a weird 3D model for something that looks like a monster. And it looks like it's just there to test animations. It doesn't react to you or anything. So you think nothing of it. But then suddenly it becomes sentient and starts chasing you when you least expect it. Like when you've already entered the room multiple times and have gotten used to it being there, pointlessly. It's very meta, but it would be unique and fun to explore a game like that.
I would've liked a genuine Courage fangame. Maybe this is an unpopular opinion, but I think the whole "omg leaked official game!! go into the code itself to progress" meta schtick is super tired now.
@@klg9549 I agree tbh, the meta mindgames schtick worked far better when it wasn't the norm, and even better when it's not the entire point of the game. Like why should I ever play Doki Doki Literature Club if the whole internet tells me it's because it's actually super fucked up and secretly meta? There's no point now. Like I can tell you Spec Ops: The Line is dark and has meta moments yeah, but I didn't just ruin the experience for anyone just by saying that.
If this game was an unfinished PlayStation game while they complete the game it looks like a good game so far I would play this this looks like a very good game
4:10
*Joel accidentally clicks exit*
“STUPID-“
man that Muriel memorial make me pretty sad
voice actress who voiced her also passed away fairly recently. sad
@@nereid942 yeah i know, RIP
the memuriel
In memuriel
Her last work, if I'm not mistaken, was that Scooby Doo and Courage the Cowardly Dog crossover movie, too.
What if the giant ghost head from Courage visited Joel and went like "Not a gamer."
"Not SVEDISH" and Joel magically starts speaking in a Cali accent
@@MaxiemumKarnage At least I got bepsi and mug. You don't even got snusk! Hohoho!
@@WilfredCthulu *"Get Ooouuut of my faaace..."*
_"Make-a Me :D"_
missed opportunity from devs IMO
Or he says "HEY I'M STREAMIN' ERE!"
Considering how unconvincing the premise of the Courage game is, the devs would have been better off claiming it was an unreleased PC game instead. It doesn't much look like a PS1 game but it definitely does look like a PC game of the time.
I think saying that courage would have had a ps1 game in general is unconvincing. More likely PS2/GameCube. The show premiered in 99 but even Ed Edd n Eddy didn't get a full console game until the PS2/GameCube, and it premiered a year before. It definitely would be possible but not as likely.
@@Willowposting Didn't even think about that; good point.
or a ps2 game
That courage game is so fuckin*** creepy
@@Willowposting Ed Edd n Eddy Premiered the same year actually
20:48 Woah you can actually see the floating head in the void when the camera clips trough the walls.
Glad I wasn't the only one that saw that, if that's deliberate thats geniusly creepy
The painting at 1:16:05 is a Crying Boy painting. They were *really* popular paintings starting from the 1950s. They were treated with varnish that had fire retardant in it so whenever a house with that painting in it burned down, the string holding the painting would deteriorate and the painting would land face-first on the floor and be protected from the fire, meaning it would always be one of the only things to survive the fire. Because of that, some people thought the painting was cursed.
what the hell was wrong with people in the 1950s
edit: very informative though thank you for posting the comment
i assume they weren’t popular because of that? that would be funny though if people bought the paintings with the intention for them to burn with their house
I remember Karl talking about that painting on the Ricky Gervais Show
Joel sounded so offended when he said he didn't make tissue box guitars in preschool. 😂
"I'm no longer scared, I'm just annoyed"
The reason why I stopped playing horror games in general
I just get frustrated that I don't understand the puzzle
Hoping to see the courage game finished. Sounds like Joel had a lot of people happy to help.
God bless the sneedclave
Sneedsville, Tennessee
Nah
He probably won't finish it
He just doesn't have the courage
@@FormulaFanboy -2 joke
Please change your name. It's an anti-trans slur.
Joel should play Mundaun for this Halloween. It's a horror game set in a mountain Swiss village. I think he'll really like it, because the game's texture are all hand-drawn, which gives it a very unique style, and there's a lot of references to real life Swiss folklore creatures and stories.
Omg, a swedish mountain village, I bet they really like the chocolate ja.
I would watch this
@@theluiginoidperson1097
But Joel is from Northern Sweden, which is the least mountainous half of the country. He'd be super confused by the mountains and probably have a heart attack
@@Hwyadylaw Yeah true
I can't wait for the Halloween horror streams. It's always great when Joel plays non-meme games.
We interrupt this program to bring you: Courage the Cowardly Dog show.
Starring: Courage, the cowardly dog!
"Courage jumped out of my tv screen with hyper realistic bloody eyes"
Jokes aside, nice stream joel :)
thank you friend
I think at this point we're going to need a "vargGulpy" emote for this new noise he does
I feel like Sleep Tight is meant to be a parody of all the PS1 "horror" games that have been popping up as of late.
20:48 Why is the Spirit of the Harvest moon out of bounds?
I think these “PS1 Demakes” are probably genuine, but made by people who weren’t alive when PS1 was at its height.
Like a modern day company trying to remake NES games. They’ll never turn out right.
Exactly. They get 8bit and 16bit confused for each other and it's annoying
yeah it's wannabes jumping on a trend, most not even born when ps1 came out. it's kinda pathetic honestly, make something unique and fresh and not boring "base" like everyone else is doing which is ps1 demakes.
From the description of the cd for Courage, I thought it was a creepypasta like sonic exe
It is
I'm pretty sure it is a creepypasta lol
I want a full play through of Night of the Living Hamburglar
Joel's soundboard was not a mistake
It must be destroyed
i fear for the day he finds that radio station soundboard he talked about in a few streams
Security Booth is basically how i would imagine having a bad nightshift as a security guard would be like
What if you wanted to go to heaven?
But god said: what's your offer!?
59:38 with that long pause and then "ahh shit, I can't read" is beautiful
holy crap the part where suddenly theres the mission pass thing during the last game's first cuscene was so hilarious 🤣
I think that was Joel’s soundboard
the courage game in the dark world part it kinda looks like sad satan
Glad to hear somebody else mention time squad
Me too. It was so good but no one seems to remember it or talk about it
15:21 That was actually a rather clever puzzle
The sound effect in the Courage game when the clock moves sounded just like the opening to Stereolab's Brakhage
"The Double Curse of Bluebeard Baboon lies in these words, you see. Read them once, then read them twice, and your island is history."
54:42 "A flying Ice Cream Truck"
7:31 *_instant sad satan ptsd_*
The image of the Versteckt main menu... The guy's pose I swear is basically a trace of another image I just can't put my finger on it.
Bro the mission passed bit in versteckt fucking floored me lmfao
There's honestly way too many "PS1" themed spooky games that just... don't do the PS1 aesthetic at all and just think it means "bad graphics". Nah dude, it's pointy ass 3D models with low detail pixel art textures that warp and bend depending on the camera angle, not these basic unity shenans.
I genuinely hope this doesn't become another overused horror trope everyone dislikes because of how overused and missused it is, because it's a genuinely interesting aesthetic for games even outside of horror. Sucks to see it missused this hard
@@T1MAGEDDON Same here dude. Shit's got major comfy potential.
That last game had no setup for any of its "scares" whatsoever.
imagine actually building up towards that weird Overmind ripoff thing in the sky with subtle sounds and other blink or you'll miss it imagery.
Mmm yes, watching Joel play spooky stuff before I sleep. Smart :)
1:02:04
That mod reminds me of the DNSL video Synth Follows that.. well, as I was looking it up, it's apparently been removed for whatever reason x.x
Basically he followed someone around making them believe it was a bug or a glitch if I remember correctly, it was hilarious ^-^
It was in a Garry's Mod Fallout server :D
so the weird crackles at 19:27 really sounded like morse code, so with my zero knowledge and experience i spent like 15 minutes trying to decipher it and it came out as "learn the way" whatever that might mean lol
please let me know if im wrong (if anybody here actually knows morse)
I was hoping someone would mention this
_"The Stupid One, he's stupid, right?"_
Bruh im a security guard sitting in a security booth rn and the phone here will literally call with static at random with random in house numbers. On the rare occassion it will do it on the PA system to the entire facility and i have to pick up the phone to make it stop. So basically the security game is V relatable and i just heard some shit move bruh in the other room
tysm for the late night content joel ^__^
Boy, if this is the appetizer- what the hell is the rest of the month going to be like...?
Honestly, for some reason, the sound that the chairs make unsettles me
I don't know why, it just.. gives me the heebie jeebies
Does... does Joel really not remember playing Security Booth or am I imagining something and he didn't actually play it back during the Haunted PS1 Demo Disk stream?
It did look familiar... Maybe you might be onto something
Did you watch Markiplier? I saw that he played it a while back
@@boneor...7022 What are you? the Psycho Mantis of UA-cam?
@@funnyman10912 lol autocorrect made me sound like a fucking weirdo
@@boneor...7022 "Hmmm.... Ah so you watch Markiplier? Tell me, is he a masochist? Or does he just want to see how far he can go?"
Thank you, based Joel, I couldn't find anything else to watch and was about to click on those old desert bus streams... again. Morning saved (/¯◡ ᴗ ◡)/¯
You should do that again
Chasing static is releasing in a little bit. It's as if that whole game fell off the radar.
Any chance Joel might play it?
Oh cool. Thanks for reminding me of that game. I'll be sure to pick it up.
The Only "Good" Thing about Versteckt was the Shuma Gorath Expy in the Sky
I CAN TASTE YOUR FEAR
AND ITS *_DELICIOUS_*
Courage: "Got damn"
58:47 "Giving me a soundboard has been a bad idea" like Joey wasnt going to just frantically keyboard smash search for these exact sound effects anyways
The security booth segment needs to be a Vargskeletoon man.
3:33 Don't both Unity and Unreal Engine both have native controller mapping?
If they want to set it up with PlayStation controllers in mind, all they have to do is look up the controller map for it.
Time Squad is definitely a show that couldn't air nowadays. A lot of the humor was pretty explicit for Cartoon Network standards. If I recall correctly a good bit of the episodes are considered lost media, like the episode that featured George W. Bush.
You're my favorite video game man.
can someone edit a stream so its just joel breathing in
I hope he goes back to the courage game. There are some very interesting things in it and it's not too hard to get the Reshade working
No no Joel, don't tease us like this. Give us the whole spook bone!
That security booth game really could have been something but that ending was awful
The amount of horror games ruined by their ending is kind of impressive tbh
It wasn't even that it was short, or arguably a cheap jumpscare, it's that it's just outright confusing for many reasons.
nah, there were actually notes that joel needed to find that gave out like a "backstory". in short, it was a science lab that probably experimented with monsters or something and things got a bit spicy. the 2nd ending was actually better.
Sleep Tight was the same way. Cool menu, dark atmosphere...for a minute
the rest of the game was just boring, at least a car falling out of the sky was memorable lol
5:08 Given the show was being broadcast as the PlayStation 2 was launching, it's possible to have similar quality to other later PlayStation games.
Later PS1 games still didn't look like that.
The fucking AD scared the shit out of me during the chair part...
2:17 These are the simple things we ask for
Time Squad was great, but Cartoon Network did them dirty.
Atleast Dave Wasson became big, which is good.
But yeah, TS died too soon.
I'm getting Petscop vibes from the Courage game. The atmosphere, clicking sounds, question marks.
very proud to have been the person that told joel to check the signal and the bathroom
the audio at the end of the courage game sounded like one of those audio files that converts into an image
11:10 The Hell is Joel talking about? It started in 1999, and at its conclusion, was one of Cartoon Networks' longest running shows.
Joel please join the Courage game discord we love you
Courage and Ed, Edd and Eddy both started their runs in 1999. Although, the space chicken episode aired as a short in '96 prior to it becoming a full blown series.
I hope Joel plays PowerPuff Girls for the Nintendo 64 next :D is not spooky, it's just so bad and stinky that it looks straight from a nightmare
You should make it like Luigi's Mansion where there's a button for shouting "MURIEL mURIel"
that ending to security booth felt like a shitpost
41:52 Essentially
Why does Joel sound so wheezy?
If I had to make a Trifecta based on my favorite CN shows, it would probably look like;
*Courage*
*Ed Edd n' Eddy*
And *Billy & Mandy*
Love you joel :)
never stop posting bro
CBT GAME
"Security guards don't get to sit?"
Then there's me, a security guard sitting watching this
Yes, 12 AM gang
9 am over here in Sweden. So, HAAAHAAA
@@MamaAki Cool
10 am gang here
Second game the house looks like one of those shipping container houses that are being pushed on people.
8:38 made me laugh
imo the place is a bit couragey in the sense of the kind of place he'd go to
Ive been binging Joe's playthroughs and have been keeping up with videos...OOF MY TIME
Spoilers for Fire Force
But 1:13:48 is literally jus a low poly adola eye
Does every ps1 horror has to be First Person?
and to be ps1 styled like, its oversaturated asf
27:01 You mean the, founder of DH Captial, or the priest charged with exploiting children?
25:25 Was that a cut?
Thanks. Very hype
19:27 Me going into the School Office and hearing the Fax Machine.
They're trying soooo hard with that Courage story
it's a weird specific genre of game, likely made for people who like ARGs and can dig into files and decode stuff.
IDK if the Courage game has some greater meaning and i'm unsure how deep it goes but it's interesting. The game is NOT very accessible at all but I think it knows that.
It was boring and shitty, I hated it
@@D2Davis Maybe if it had more non-hidden content to get people hooked, they'd show more interest, but if the game is like 90% hidden away, people are just gonna be like "What even is this? And skip to the next thing."
@@ShyGuyXXL oh I 100% agree, the devs should have made a fun game first and a mystery second. It's certainly not very accessible and doesn't hook you in a way that warrants further investigation.
I believe if the devs made a cute "fake ps1 game" then added a ton of hidden content within that afterwards, it would have been much better because it would massively increase the appeal.
@@D2Davis It wouldn't even have to be a full game. Just more interactions that hint at... something.
Like maybe have Eustace there as an NPC, who has some dialog, or have some items lying around that you can pick up and toss around.
Kind of like it's a debug room where a bunch of mechanics were supposed to be tested.
The fact that there isn't a clear goal or end makes it interesting, because you don't know when you've seen everything there is to offer, but if it looks like there isn't really much to offer in the first place, you're not gonna be itching to find all of it.
I'm also working on a game right now (Vinemon, in case you've heard of it) and we have our own Debug room like that with a bunch of different things being tested. And if you weren't the one making them, a lot of the interactions wouldn't really make sense.
So this could add a lot of mystery to this project.
"Does this mean something? Did this activate something? Or is this just unfinished junk?"
That's the kind of feeling I think it's trying to invoke. And that's cool, because I haven't seen any other game playing around with being "unfinished". It just needs more if it.
Like, imagine there was a weird 3D model for something that looks like a monster. And it looks like it's just there to test animations. It doesn't react to you or anything. So you think nothing of it. But then suddenly it becomes sentient and starts chasing you when you least expect it. Like when you've already entered the room multiple times and have gotten used to it being there, pointlessly.
It's very meta, but it would be unique and fun to explore a game like that.
can somebody remind me what the monster is from the first few seconds of the stream?
Made my day
The last two games were pretty solid/atmospheric, but the courage game was really disappointing
I would've liked a genuine Courage fangame. Maybe this is an unpopular opinion, but I think the whole "omg leaked official game!! go into the code itself to progress" meta schtick is super tired now.
@@klg9549 I agree tbh, the meta mindgames schtick worked far better when it wasn't the norm, and even better when it's not the entire point of the game. Like why should I ever play Doki Doki Literature Club if the whole internet tells me it's because it's actually super fucked up and secretly meta? There's no point now. Like I can tell you Spec Ops: The Line is dark and has meta moments yeah, but I didn't just ruin the experience for anyone just by saying that.
The Hidden dudes on title screen from the left to the right are: Bootleg Léo Lins, MAnime Mineirinho & Bootleg GioGio that resembles Michael Jackson.
Who
Imagine if courage v.a. got word and voiced the character for this.
1:10:50 I forgot Joel can't read English
8:58 what game is it called im morbidly curious
The entirety of Courage is creepier than that game... :| oh well...
If this game was an unfinished PlayStation game while they complete the game it looks like a good game so far I would play this this looks like a very good game
play deadly premonition joel
I wonder when he continues "WarioWare: Get It Together!" and/or "Lego Island 2"...