A Custom Prefab Hierarchy Menu in Unity
Вставка
- Опубліковано 11 вер 2024
- Hey Everyone! Here's a script for helping you create your own Hierarchy Menu options to increase your productivity.
Subscribe for future projects:
www.youtube.co...
Support my work, and get access to other projects!
/ vrwithandrew
Github Gist:
gist.github.co...
Use this referral if you'd like to support me via the Unity Asset Store!
assetstore.uni...
Wow! I'm finding these tool/technique tutorials really helpful, thank you
Thanks, Pico! I've really enjoyed putting them together.
Very useful as always, what I need to do if I want the menu item to be present when right clicking on a gameObject? For example, I want to make a menu Item that adds all the vr related scripts to the selected gameObject to make it interactable.
Your videos are always so useful and well explained. If someday I finish my VR game and publish it, that would be thanks to your videos that pointed me to the right direction.
Thanks! I'm not sure exactly, probably something I'd have to look into.
Would it be easy to Give the GameObjects Textlabels like Prefab or Sample its own Color Backgroud Color and Text Color? All the code I can find is already obsolete.
Can you explain this further? Like, labels in the Scene View, or in the Hierarchy?
@@VRwithAndrew in the hierarchy. Similar to this: ua-cam.com/video/Wop36pS4lAo/v-deo.html
@@konzeptzwei It's something I want to look into! I like categorizing things in the hierarchy with empty GameObjects as is.
@@VRwithAndrew yeah it would be great to have a system that is consistent over all the scenes in a project (via keywords, maybe) and also something that is game object specific. The settings should be stored in a scriptable object maybe. I found "pretty hierarchy" on GitHub, which could be a great starting point.
@@VRwithAndrew I do the same but highlighting makes the complex structure sometimes even more readable.
Smooth! This is NOT readily available information.
So useful for bigger projects - and in general in the coder -> level designer relationship
@@kianchristoffern Exactly! I find myself wanting to make level design/implementation easier anytime I'm on a larger project.