A Custom Prefab Hierarchy Menu in Unity

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  • Опубліковано 11 вер 2024
  • Hey Everyone! Here's a script for helping you create your own Hierarchy Menu options to increase your productivity.
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КОМЕНТАРІ • 13

  • @picoplanetdev
    @picoplanetdev 2 роки тому +2

    Wow! I'm finding these tool/technique tutorials really helpful, thank you

    • @VRwithAndrew
      @VRwithAndrew  2 роки тому +2

      Thanks, Pico! I've really enjoyed putting them together.

  • @LeeYaoSan
    @LeeYaoSan 2 роки тому +1

    Very useful as always, what I need to do if I want the menu item to be present when right clicking on a gameObject? For example, I want to make a menu Item that adds all the vr related scripts to the selected gameObject to make it interactable.
    Your videos are always so useful and well explained. If someday I finish my VR game and publish it, that would be thanks to your videos that pointed me to the right direction.

    • @VRwithAndrew
      @VRwithAndrew  2 роки тому

      Thanks! I'm not sure exactly, probably something I'd have to look into.

  • @konzeptzwei
    @konzeptzwei 2 роки тому

    Would it be easy to Give the GameObjects Textlabels like Prefab or Sample its own Color Backgroud Color and Text Color? All the code I can find is already obsolete.

    • @VRwithAndrew
      @VRwithAndrew  2 роки тому

      Can you explain this further? Like, labels in the Scene View, or in the Hierarchy?

    • @konzeptzwei
      @konzeptzwei 2 роки тому

      @@VRwithAndrew in the hierarchy. Similar to this: ua-cam.com/video/Wop36pS4lAo/v-deo.html

    • @VRwithAndrew
      @VRwithAndrew  2 роки тому

      @@konzeptzwei It's something I want to look into! I like categorizing things in the hierarchy with empty GameObjects as is.

    • @konzeptzwei
      @konzeptzwei 2 роки тому

      @@VRwithAndrew yeah it would be great to have a system that is consistent over all the scenes in a project (via keywords, maybe) and also something that is game object specific. The settings should be stored in a scriptable object maybe. I found "pretty hierarchy" on GitHub, which could be a great starting point.

    • @konzeptzwei
      @konzeptzwei 2 роки тому

      @@VRwithAndrew I do the same but highlighting makes the complex structure sometimes even more readable.

  • @kianchristoffern
    @kianchristoffern 2 роки тому

    Smooth! This is NOT readily available information.

    • @kianchristoffern
      @kianchristoffern 2 роки тому

      So useful for bigger projects - and in general in the coder -> level designer relationship

    • @VRwithAndrew
      @VRwithAndrew  2 роки тому

      @@kianchristoffern Exactly! I find myself wanting to make level design/implementation easier anytime I'm on a larger project.