GMS Shade Normal Limbo Solo
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- Опубліковано 9 лют 2025
- Shade's kit is somewhat scuffed for Limbo since Shade is a debuff-oriented class (20% fd for 30 seconds, ~3% fd for 45 seconds every minute), and debuffs are lost every time the boss changes forms. I use gene iframe on every 1 min burst because it's hard to see the boss.
Things that could've been better: I greeded for damage at the end of 2-2 to try to phase, but failed to do so and subsequently entered a test. I also missed a few goddess and overdrive/AB casts.
Soloing this boss is a different experience from doing it in a party, especially 2-2 and 3-black. Below is my commentary on each phase.
1-A: Nothing different from party play.
1-B: Very similar to party play. There may be more holes due to fewer people cleansing the ground.
2-1: Very similar to party play. My origin comes up at the end of this phase, but it would be a waste to use it there. Therefore, I postpone it until the 2-2 entry burst.
2-2: Because you're the only player, the teeth indicator is always on you. Therefore, it's critical that you move around frequently and try to place the teeth in the air or a corner. This phase is definitely harder compared to party play because the pressure on you to constantly be moving is high.
3-black: This is still the hardest phase (even more so). Because the puddles are created at the same speed as in party play, being on top of cleanses is tough. I gradually got more used to it throughout this run (2 tests in the first black phase, 1 test in the second black phase, 0 tests in the third black phase).
3-white: Very similar to party play. This phase is extremely easy and a good time to do chip damage.
It’s worth noting that BoD is nearly pointless in this boss since all mechanics revolve around avoiding getting hit (and it's hard to die to HP loss), but I still casted it out of habit.
Overall, this boss is a pretty fun experience, although spamming npc chat throughout the run can get a little old.
Ranking of phases by difficulty (solo):
3-black, 2-2, 1-A, 1-B, 2-1, 3-white
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Some damage distribution data points - damage dealt (in p1 or p2) after 10s and 20s:
Origin burst: 9%, 16%
2 min burst: 7%, 10%
1 min burst: 4.5%, 6.5%
Off burst (no split or goddess): 1%, 2%
Insane clear! Gj
Shade gang 😎😌
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uwu
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